Stone/WP... Can I improve him more, or is this it?


Jaerven

 

Posted

Hey guys...
After spending 290-something million Infamy, I think my
Stone/Wp Brute is nearing perfection.

Here's just some basic info:

HP: 2573,9
Regen: 50,2/Sec (76,8/Sec against 1, 124,6 against 10)

Haste: +21,3%
Accuracy: +48%
Damage: +3%

Resistances:
8,7% (Fire, Cold, Energy, Toxic)
11,8% (Negative Energy)
32,3% (Psionic)
52,9% (Smashing, Lethal)

Defenses:
2,4% (Melee, Ranged)
5,5% (AoE)
6,3% (Smashing, Lethal)
14,2% (Psionic)
17,7% (Fire, Cold, Energy, Negative Energy)

In my opinion that's pretty nice stats

I'm only 6 enhancements away from fulfilling the build I
have for him... The only problem is, that those
enhancements are:
Luck of the Gambler: Defense/+7,5% Recharge (x3)
Hecatomb: Chance for Negative Damage
Armageddon: Chance for Fire Damage
Unbreakable Constraint: Chance for Smashing Damage

As you can see those are some pretty expensive
enhancements, especially the three LotG...

Well the main reason for my post (besides the subtle
bragging ), is to ask if you guys can tweak the build
below more.
There is one requirement though; Max HP and Regen may not
be reduced...

!OBS! The following build is [u]with[u] the 6 enhancements I need !OBS!
Villain Plan by Mids' Villain Designer 1,4006
http://www.cohplanner.com/

Mega Troll: Level 50 Science Brute
Primary Power Set: Stone Melee
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed

Villain Profile:
Level 1: Stone Fist <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage: Level 50[*] (3) Crushing Impact - Damage/Endurance: Level 50[*] (5) Crushing Impact - Damage/Recharge: Level 50[*] (15) Crushing Impact - Accuracy/Damage/Recharge: Level 50[*] (29) Crushing Impact - Accuracy/Damage/Endurance: Level 50[*] (40) Perfect Zinger - Chance for Psi Damage: Level 50[/list]Level 1: High Pain Tolerance <ul type="square">[*] (A) Numina's Convalescence - Heal/Endurance: Level 50[*] (46) Numina's Convalescence - Heal/Recharge: Level 50[*] (46) Numina's Convalescence - Heal: Level 50[*] (46) Titanium Coating - Resistance/Endurance: Level 50[*] (48) Titanium Coating - Resistance/Recharge: Level 50[*] (50) Titanium Coating - Resistance: Level 50[/list]Level 2: Stone Mallet <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage: Level 50[*] (3) Crushing Impact - Damage/Endurance: Level 50[*] (5) Crushing Impact - Damage/Recharge: Level 50[*] (15) Crushing Impact - Accuracy/Damage/Recharge: Level 50[*] (29) Crushing Impact - Accuracy/Damage/Endurance: Level 50[*] (43) Hecatomb - Chance of Damage(Negative): Level 50[/list]Level 4: Mind Over Body <ul type="square">[*] (A) Titanium Coating - Resistance/Endurance: Level 50[*] (11) Titanium Coating - Resistance/Recharge: Level 50[*] (11) Titanium Coating - Resistance/Endurance/Recharge: Level 50[*] (13) Titanium Coating - Resistance: Level 50[/list]Level 6: Heavy Mallet <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage: Level 50[*] (7) Crushing Impact - Damage/Endurance: Level 50[*] (7) Crushing Impact - Damage/Recharge: Level 50[*] (13) Crushing Impact - Accuracy/Damage/Recharge: Level 50[*] (25) Crushing Impact - Accuracy/Damage/Endurance: Level 50[*] (40) Perfect Zinger - Chance for Psi Damage: Level 50[/list]Level 8: Build Up <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50[*] (9) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50[*] (9) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50[/list]Level 10: Indomitable Will <ul type="square">[*] (A) Luck of the Gambler - Defense/Endurance: Level 50[*] (34) Luck of the Gambler - Defense/Recharge: Level 50[*] (34) Luck of the Gambler - Defense: Level 50[*] (34) Luck of the Gambler - Recharge Speed: Level 50[/list]Level 12: Combat Jumping <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 50[/list]Level 14: Super Jump <ul type="square">[*] (A) Jumping IO: Level 50[/list]Level 16: Rise to the Challenge <ul type="square">[*] (A) Numina's Convalescence - Heal/Endurance: Level 50[*] (17) Numina's Convalescence - Heal/Recharge: Level 50[*] (17) Numina's Convalescence - Heal/Endurance/Recharge: Level 50[*] (23) Numina's Convalescence - Heal: Level 50[/list]Level 18: Seismic Smash <ul type="square">[*] (A) Mako's Bite - Accuracy/Damage: Level 50[*] (19) Mako's Bite - Damage/Endurance: Level 50[*] (19) Mako's Bite - Damage/Recharge: Level 50[*] (23) Mako's Bite - Accuracy/Endurance/Recharge: Level 50[*] (25) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50[*] (40) Unbreakable Constraint - Chance for Smashing Damage: Level 50[/list]Level 20: Quick Recovery <ul type="square">[*] (A) Efficacy Adaptor - EndMod: Level 50[*] (21) Efficacy Adaptor - EndMod/Recharge: Level 50[*] (21) Efficacy Adaptor - EndMod/Accuracy: Level 50[*] (50) Efficacy Adaptor - EndMod/Endurance: Level 50[/list]Level 22: Swift <ul type="square">[*] (A) Run Speed IO: Level 50[/list]Level 24: Health <ul type="square">[*] (A) Numina's Convalescence - Heal/Endurance: Level 50[*] (43) Numina's Convalescence - Heal: Level 50[*] (45) Regenerative Tissue - +Regeneration: Level 25[/list]Level 26: Stamina <ul type="square">[*] (A) Efficacy Adaptor - EndMod: Level 50[*] (27) Efficacy Adaptor - EndMod/Recharge: Level 50[*] (27) Efficacy Adaptor - EndMod/Accuracy: Level 50[*] (50) Efficacy Adaptor - EndMod/Endurance: Level 50[/list]Level 28: Heightened Senses <ul type="square">[*] (A) Luck of the Gambler - Defense/Endurance: Level 50[*] (31) Luck of the Gambler - Defense/Recharge: Level 50[*] (31) Luck of the Gambler - Defense: Level 50[*] (31) Luck of the Gambler - Recharge Speed: Level 50[/list]Level 30: Boxing <ul type="square">[*] (A) Accuracy IO: Level 50[/list]Level 32: Tremor <ul type="square">[*] (A) Scirocco's Dervish - Accuracy/Damage: Level 50[*] (33) Scirocco's Dervish - Damage/Endurance: Level 50[*] (33) Scirocco's Dervish - Damage/Recharge: Level 50[*] (33) Scirocco's Dervish - Accuracy/Recharge: Level 50[*] (37) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50[*] (37) Armageddon - Chance for Fire Damage: Level 50[/list]Level 35: Fault <ul type="square">[*] (A) Stupefy - Accuracy/Recharge: Level 50[*] (36) Stupefy - Endurance/Stun: Level 50[*] (36) Stupefy - Accuracy/Endurance: Level 50[*] (36) Stupefy - Stun/Range: Level 50[*] (37) Stupefy - Accuracy/Stun/Recharge: Level 50[*] (39) Perfect Zinger - Chance for Psi Damage: Level 50[/list]Level 38: Strength of Will <ul type="square">[*] (A) Titanium Coating - Resistance/Endurance: Level 50[*] (39) Titanium Coating - Resistance/Recharge: Level 50[*] (39) Titanium Coating - Resistance: Level 50[/list]Level 41: Tough <ul type="square">[*] (A) Titanium Coating - Resistance/Endurance: Level 50[*] (42) Titanium Coating - Resistance/Recharge: Level 50[*] (42) Titanium Coating - Resistance/Endurance/Recharge: Level 50[*] (42) Titanium Coating - Resistance: Level 50[*] (43) Titanium Coating - Endurance: Level 50[/list]Level 44: Hasten <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (45) Recharge Reduction IO: Level 50[*] (45) Recharge Reduction IO: Level 50[/list]Level 47: Fast Healing <ul type="square">[*] (A) Numina's Convalescence - Heal/Endurance: Level 50[*] (48) Numina's Convalescence - Heal: Level 50[*] (48) Numina's Convalescence - +Regeneration/+Recovery: Level 40[/list]Level 49: Resurgence <ul type="square">[*] (A) Recharge Reduction IO: Level 50[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Accuracy IO: Level 50[/list]Level 1: Sprint <ul type="square">[*] (A) Run Speed IO: Level 50[/list]Level 2: Rest <ul type="square">[*] (A) Recharge Reduction IO: Level 50[/list]Level 1: Fury
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]3% DamageBuff(Smashing)[*]3% DamageBuff(Lethal)[*]3% DamageBuff(Fire)[*]3% DamageBuff(Cold)[*]3% DamageBuff(Energy)[*]3% DamageBuff(Negative)[*]3% DamageBuff(Toxic)[*]3% DamageBuff(Psionic)[*]3,13% Defense(AoE)[*]3% Enhancement(Stun)[*]6% Enhancement(Heal)[*]43,8% Enhancement(RechargeTime)[*]48% Enhancement(Accuracy)[*]5% FlySpeed[*]337,3 HP (22,5%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]MezResist(Held) 6,05%[*]MezResist(Immobilize) 9,9%[*]MezResist(Sleep) 8,8%[*]MezResist(Stun) 4,4%[*]5,5% (0,09 End/sec) Recovery[*]98% (6,13 HP/sec) Regeneration[*]3,13% Resistance(Negative)[*]5% RunSpeed[/list]


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I'm looking forward to see what you guys can cook up!


 

Posted

You might improve your defense. My SM/WP has comparable values for resistance, HP, and regen but is better in defense.

14.3% smash/lethal
26.6% nrg/neg
25.4% cold/fire
19.1% psi

You can skip Resurgence (a skill i never missed, because it takes a lot to take a SM/WP down) and take Weave.
Also there is a +3% global denense IO in Steadfast Protection.

Extra defense helps especially when resistance debuffs come into play (e.g. Nullifiers )

To add more to this defense I have a tohit debuff proc in Fault. I'd take Fault much earlier, it helps to survive tanking at lower levels.

You'vo got a purple proc in Seismic Smash. You could use Ghost Widow proc. Thats lesser % for triggering the procs and lesser damage but should be a lot cheaper and it's psi-damage. Same thing with Stone Mallet and Touch of Death as well as Tremor and Perfect Zinger.


 

Posted

[ QUOTE ]
You might improve your defense.

[/ QUOTE ]
[ QUOTE ]
You can skip Resurgence and take Weave.
Also there is a +3% global denense IO in Steadfast Protection.

[/ QUOTE ]
Never really given that any thought to be honest, but I can
see it's definetly worth it...


[ QUOTE ]
To add more to this defense I have a tohit debuff proc in Fault.

[/ QUOTE ]
Don't know if that is very useful for me, as my enemies
usually drop before stun wears off, but I'll surely give it
thought... Especially as I'm slowly starting to PvP a
little, which he isn't all that bad for I've found (never
liked PvP very much, and never PvP'd for real)...


[ QUOTE ]
I'd take Fault much earlier, it helps to survive tanking at lower levels.

[/ QUOTE ]
Oh but I did take much earlier when leveling... This is my
current, respecced level 50 build.


[ QUOTE ]
You'vo got a purple proc in Seismic Smash. You could use Ghost Widow proc. Thats lesser % for triggering the procs and lesser damage but should be a lot cheaper and it's psi-damage. Same thing with Stone Mallet and Touch of Death as well as Tremor and Perfect Zinger.

[/ QUOTE ]
Well right now I have a Perfect Zinger: Chance for Psionic
Damage in every single attack, including Fault, and I want
the Epic Chance for Damage as an "upgrade".

Thanks alot for your advices, they're already being put into use.


 

Posted

Ok here's a little update...
Spent a few million inf last night and this is the outcome:

Resistances:
52,9% (Smashing, Lethal) (Improved to 53,1%)

Defenses:
2,4% (Melee, Ranged) (Improved to 9,1%)
5,5% (AoE) (Improved to 12,2%)
6,3% (Smashing, Lethal) (Improved to 13%)
14,2% (Psionic) (Improved to 20,9%)
17,7% (Fire, Cold, Energy, Negative Energy) (Improved to 24,5%)

That is quite an improvement if I may say

I also switched out my Perfect Zinger: Chance for Psionic
Damage in Fault with Absolute Amazement: Chance for ToHit
Debuff

So now my build is exactly like the one below. Everything
is the correct level, ranging from when I took the power
and slot, to the correct level of the enhacement I have.

Villain Plan by Mids' Villain Designer 1,4006
http://www.cohplanner.com/

Mega Troll: Level 50 Science Brute
Primary Power Set: Stone Melee
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed

Villain Profile:
Level 1: Stone Fist <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage: Level 50[*] (3) Crushing Impact - Damage/Endurance: Level 50[*] (5) Crushing Impact - Damage/Recharge: Level 50[*] (15) Crushing Impact - Accuracy/Damage/Recharge: Level 50[*] (29) Crushing Impact - Accuracy/Damage/Endurance: Level 50[*] (40) Perfect Zinger - Chance for Psi Damage: Level 50[/list]Level 1: High Pain Tolerance <ul type="square">[*] (A) Numina's Convalescence - Heal/Endurance: Level 50[*] (46) Numina's Convalescence - Heal/Recharge: Level 50[*] (46) Numina's Convalescence - Heal: Level 50[*] (46) Titanium Coating - Resistance/Endurance: Level 50[*] (48) Titanium Coating - Resistance/Recharge: Level 50[*] (50) Titanium Coating - Resistance: Level 50[/list]Level 2: Stone Mallet <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage: Level 50[*] (3) Crushing Impact - Damage/Endurance: Level 50[*] (5) Crushing Impact - Damage/Recharge: Level 50[*] (15) Crushing Impact - Accuracy/Damage/Recharge: Level 50[*] (29) Crushing Impact - Accuracy/Damage/Endurance: Level 50[*] (43) Perfect Zinger - Chance for Psi Damage: Level 50[/list]Level 4: Mind Over Body <ul type="square">[*] (A) Titanium Coating - Resistance/Endurance: Level 50[*] (11) Titanium Coating - Resistance/Recharge: Level 50[*] (11) Titanium Coating - Resistance/Endurance/Recharge: Level 50[*] (13) Titanium Coating - Resistance: Level 50[/list]Level 6: Heavy Mallet <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage: Level 50[*] (7) Crushing Impact - Damage/Endurance: Level 50[*] (7) Crushing Impact - Damage/Recharge: Level 50[*] (13) Crushing Impact - Accuracy/Damage/Recharge: Level 50[*] (25) Crushing Impact - Accuracy/Damage/Endurance: Level 50[*] (40) Perfect Zinger - Chance for Psi Damage: Level 50[/list]Level 8: Build Up <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50[*] (9) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50[*] (9) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50[/list]Level 10: Indomitable Will <ul type="square">[*] (A) Luck of the Gambler - Defense/Endurance: Level 50[*] (34) Luck of the Gambler - Defense/Recharge: Level 50[*] (34) Luck of the Gambler - Defense/Endurance/Recharge: Level 50[*] (34) Luck of the Gambler - Defense: Level 50[/list]Level 12: Combat Jumping <ul type="square">[*] (A) Defense Buff IO: Level 50[/list]Level 14: Super Jump <ul type="square">[*] (A) Jumping IO: Level 50[/list]Level 16: Rise to the Challenge <ul type="square">[*] (A) Numina's Convalescence - Heal/Endurance: Level 50[*] (17) Numina's Convalescence - Heal/Recharge: Level 50[*] (17) Numina's Convalescence - Heal/Endurance/Recharge: Level 50[*] (23) Numina's Convalescence - Heal: Level 50[/list]Level 18: Seismic Smash <ul type="square">[*] (A) Mako's Bite - Accuracy/Damage: Level 50[*] (19) Mako's Bite - Damage/Endurance: Level 50[*] (19) Mako's Bite - Damage/Recharge: Level 50[*] (23) Mako's Bite - Accuracy/Endurance/Recharge: Level 50[*] (25) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50[*] (40) Perfect Zinger - Chance for Psi Damage: Level 50[/list]Level 20: Quick Recovery <ul type="square">[*] (A) Efficacy Adaptor - EndMod: Level 50[*] (21) Efficacy Adaptor - EndMod/Recharge: Level 50[*] (21) Efficacy Adaptor - EndMod/Accuracy: Level 50[*] (50) Efficacy Adaptor - EndMod/Endurance: Level 50[/list]Level 22: Swift <ul type="square">[*] (A) Run Speed IO: Level 50[/list]Level 24: Health <ul type="square">[*] (A) Numina's Convalescence - Heal/Endurance: Level 50[*] (43) Numina's Convalescence - Heal: Level 50[*] (45) Regenerative Tissue - +Regeneration: Level 25[/list]Level 26: Stamina <ul type="square">[*] (A) Efficacy Adaptor - EndMod: Level 50[*] (27) Efficacy Adaptor - EndMod/Recharge: Level 50[*] (27) Efficacy Adaptor - EndMod/Accuracy: Level 50[*] (50) Efficacy Adaptor - EndMod/Endurance: Level 50[/list]Level 28: Heightened Senses <ul type="square">[*] (A) Luck of the Gambler - Defense/Endurance: Level 50[*] (31) Luck of the Gambler - Defense/Recharge: Level 50[*] (31) Luck of the Gambler - Defense/Endurance/Recharge: Level 50[*] (31) Luck of the Gambler - Defense: Level 50[/list]Level 30: Boxing <ul type="square">[*] (A) Accuracy IO: Level 50[/list]Level 32: Tremor <ul type="square">[*] (A) Scirocco's Dervish - Accuracy/Damage: Level 50[*] (33) Scirocco's Dervish - Damage/Endurance: Level 50[*] (33) Scirocco's Dervish - Damage/Recharge: Level 50[*] (33) Scirocco's Dervish - Accuracy/Recharge: Level 50[*] (37) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50[*] (37) Perfect Zinger - Chance for Psi Damage: Level 50[/list]Level 35: Fault <ul type="square">[*] (A) Stupefy - Accuracy/Recharge: Level 50[*] (36) Stupefy - Endurance/Stun: Level 50[*] (36) Stupefy - Accuracy/Endurance: Level 50[*] (36) Stupefy - Stun/Range: Level 50[*] (37) Stupefy - Accuracy/Stun/Recharge: Level 50[*] (39) Absolute Amazement - Chance for ToHit Debuff: Level 50[/list]Level 38: Strength of Will <ul type="square">[*] (A) Titanium Coating - Resistance/Endurance: Level 50[*] (39) Titanium Coating - Resistance/Recharge: Level 50[*] (39) Titanium Coating - Resistance: Level 50[/list]Level 41: Tough <ul type="square">[*] (A) Titanium Coating - Resistance/Endurance: Level 50[*] (42) Titanium Coating - Resistance/Recharge: Level 50[*] (42) Titanium Coating - Resistance/Endurance/Recharge: Level 50[*] (42) Titanium Coating - Resistance: Level 50[*] (43) Steadfast Protection - Resistance/+Def 3%: Level 14[/list]Level 44: Hasten <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (45) Recharge Reduction IO: Level 50[*] (45) Recharge Reduction IO: Level 50[/list]Level 47: Fast Healing <ul type="square">[*] (A) Numina's Convalescence - Heal/Endurance: Level 50[*] (48) Numina's Convalescence - Heal: Level 50[*] (48) Numina's Convalescence - +Regeneration/+Recovery: Level 40[/list]Level 49: Weave <ul type="square">[*] (A) Endurance Reduction IO: Level 50[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Accuracy IO: Level 50[/list]Level 1: Sprint <ul type="square">[*] (A) Run Speed IO: Level 50[/list]Level 2: Rest <ul type="square">[*] (A) Recharge Reduction IO: Level 50[/list]Level 1: Fury
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]3% DamageBuff(Smashing)[*]3% DamageBuff(Lethal)[*]3% DamageBuff(Fire)[*]3% DamageBuff(Cold)[*]3% DamageBuff(Energy)[*]3% DamageBuff(Negative)[*]3% DamageBuff(Toxic)[*]3% DamageBuff(Psionic)[*]3% Defense(Smashing)[*]3% Defense(Lethal)[*]3% Defense(Fire)[*]3% Defense(Cold)[*]3% Defense(Energy)[*]3% Defense(Negative)[*]3% Defense(Psionic)[*]3% Defense(Melee)[*]3% Defense(Ranged)[*]6,13% Defense(AoE)[*]21,3% Enhancement(RechargeTime)[*]6% Enhancement(Heal)[*]48% Enhancement(Accuracy)[*]3% Enhancement(Stun)[*]5% FlySpeed[*]337,3 HP (22,5%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]MezResist(Held) 3,3%[*]MezResist(Immobilize) 9,9%[*]MezResist(Sleep) 8,8%[*]MezResist(Stun) 4,4%[*]5,5% (0,09 End/sec) Recovery[*]98% (6,13 HP/sec) Regeneration[*]3,13% Resistance(Negative)[*]5% RunSpeed[/list]


<font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------|</pre><hr />

Enjoy!


!OBS! This is the code for my very final build, including the 6 enhancements I still need !OBS!

<font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1407;681;908;|
|&gt;-JED]M.$U$4AO?T0*&amp;=TE8.+07*04YM88`[#U$311(2&amp;B$%,6JL8]FT8R;3IE,Y&gt;"/|
|J+2;Z`%ZJ[Z!/XCD^":R]_@V1*R]LTO_K7K/6O]=&gt;W5/:7S*%.+PAC-@MU_;]RLW6L[|
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|I-:&gt;L`6!CR/`&lt;_?)4R+$#DLZ#]E80PO0NCLY10",UK].X2_;BUT]EH)`YLMA\[&gt;S__Z|
|?#9/?;K6Z=(:975S-Y5LJ&gt;4])?&gt;5/%"QATH&gt;*:GP#?]BGO::N*0:NJSDBI*K2HY44B1|
|&amp;$E-B*HDKZ5:24))4TJ.D7TE6R7LEQR&gt;_A.L_|
|-------------------------------------------------------------------|</pre><hr />


 

Posted

Hi mate

Well if it was me, I would have done the following... just to crank that last regen out of the build, since you said you wanted as much regen/hp as possible.

Hope you enjoy

Villain Plan by Mids' Villain Designer 1,4006
http://www.cohplanner.com/

Mega Troll: Level 50 Science Brute
Primary Power Set: Stone Melee
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed

Villain Profile:
Level 1: Stone Fist -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(3), Mako-Dmg/Rchg:50(3), Mako-Acc/EndRdx/Rchg:50(5), Mako-Acc/Dmg/EndRdx/Rchg:50(5)
Level 1: High Pain Tolerance -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(7), Numna-Heal/Rchg:50(7), S'fstPrt-ResDam/Def+:30(9)
Level 2: Stone Mallet -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/Rchg:50(9), C'ngImp-Acc/Dmg/Rchg:50(11), C'ngImp-Acc/Dmg/EndRdx:50(11), C'ngImp-Dmg/EndRdx/Rchg:50(13), Zinger-Dam%:50(50)
Level 4: Mind Over Body -- TtmC'tng-ResDam:50(A), TtmC'tng-ResDam/EndRdx:50(13), TtmC'tng-ResDam/EndRdx/Rchg:50(15), Aegis-ResDam/EndRdx:50(15)
Level 6: Heavy Mallet -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/Rchg:50(17), C'ngImp-Acc/Dmg/Rchg:50(17), C'ngImp-Acc/Dmg/EndRdx:50(19), C'ngImp-Dmg/EndRdx/Rchg:50(19), Zinger-Dam%:50(48)
Level 8: Build Up -- AdjTgt-ToHit/Rchg:50(A), AdjTgt-Rchg:50(21), RechRdx-I:50(21)
Level 10: Indomitable Will -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(23), LkGmblr-Def/EndRdx:50(23), LkGmblr-Def/EndRdx/Rchg:50(25)
Level 12: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 14: Super Jump -- Jump-I:50(A)
Level 16: Rise to the Challenge -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(25), Numna-Heal/EndRdx/Rchg:50(27), Mrcl-Heal/EndRdx:40(27), Mrcl-Heal/EndRdx/Rchg:40(29)
Level 18: Seismic Smash -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(29), Mako-Dmg/Rchg:50(31), Mako-Acc/EndRdx/Rchg:50(31), Mako-Acc/Dmg/EndRdx/Rchg:50(31), Hectmb-Dam%:50(33)
Level 20: Quick Recovery -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(33), Efficacy-EndMod/Acc:50(33), Efficacy-EndMod/EndRdx:50(34)
Level 22: Swift -- Run-I:50(A)
Level 24: Health -- Numna-Heal:50(A), Numna-Regen/Rcvry+:50(34), Numna-Heal/EndRdx:50(34), Mrcl-Heal:40(36), Mrcl-Rcvry+:40(50), RgnTis-Regen+:30(50)
Level 26: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(36), Efficacy-EndMod/Acc:50(36), Efficacy-EndMod/EndRdx:50(37)
Level 28: Heightened Senses -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(37), S'dpty-Def/EndRdx:40(37), S'dpty-Def/EndRdx/Rchg:40(39)
Level 30: Boxing -- Acc-I:50(A)
Level 32: Tremor -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(43), Sciroc-Dmg/Rchg:50(45), Sciroc-Acc/Rchg:50(46), Sciroc-Acc/Dmg/EndRdx:50(46), Armgdn-Dam%:50(46)
Level 35: Fault -- Stpfy-Acc/Rchg:50(A), Stpfy-EndRdx/Stun:50(40), Stpfy-Acc/EndRdx:50(40), Stpfy-Stun/Rng:50(40), Stpfy-Acc/Stun/Rchg:50(43), Zinger-Dam%:50(43)
Level 38: Strength of Will -- TtmC'tng-ResDam:50(A), TtmC'tng-ResDam/EndRdx:50(39), TtmC'tng-ResDam/Rchg:50(39)
Level 41: Tough -- TtmC'tng-ResDam:50(A), TtmC'tng-ResDam/EndRdx:50(42), TtmC'tng-ResDam/EndRdx/Rchg:50(42), Aegis-ResDam/EndRdx:50(42)
Level 44: Hasten -- RechRdx-I:50(A), RechRdx-I:50(45), RechRdx-I:50(45)
Level 47: Fast Healing -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(48), Numna-Heal/Rchg:50(48)
Level 49: Resurgence -- Efficacy-EndMod/Rchg:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]8% DamageBuff(Smashing)[*]8% DamageBuff(Lethal)[*]8% DamageBuff(Fire)[*]8% DamageBuff(Cold)[*]8% DamageBuff(Energy)[*]8% DamageBuff(Negative)[*]8% DamageBuff(Toxic)[*]8% DamageBuff(Psionic)[*]3% Defense(Smashing)[*]3% Defense(Lethal)[*]3% Defense(Fire)[*]3% Defense(Cold)[*]3% Defense(Energy)[*]3% Defense(Negative)[*]3% Defense(Psionic)[*]3% Defense(Melee)[*]3% Defense(Ranged)[*]6,13% Defense(AoE)[*]32% Enhancement(Accuracy)[*]38,8% Enhancement(RechargeTime)[*]3% Enhancement(Stun)[*]337,3 HP (22,5%) HitPoints[*]MezResist(Held) 6,6%[*]MezResist(Immobilize) 11%[*]MezResist(Sleep) 6,6%[*]10,5% (0,18 End/sec) Recovery[*]102% (6,38 HP/sec) Regeneration[*]3,13% Resistance(Negative)[/list]------------
[u]Set Bonuses:[u]
[u]Mako's Bite[u]
(Stone Fist)<ul type="square">[*] MezResist(Immobilize) 3,3%[*] 22,5 HP (1,5%) HitPoints[*] 3% DamageBuff(All)[*] MezResist(Held) 3,3%[/list][u]Numina's Convalescence[u]
(High Pain Tolerance)<ul type="square">[*] 12% (0,75 HP/sec) Regeneration[*] 28,1 HP (1,88%) HitPoints[/list][u]Steadfast Protection[u]
(High Pain Tolerance)<ul type="square">[*] 3% Defense(All)[/list][u]Crushing Impact[u]
(Stone Mallet)<ul type="square">[*] MezResist(Immobilize) 2,2%[*] 16,9 HP (1,13%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Titanium Coating[u]
(Mind Over Body)<ul type="square">[*] MezResist(Sleep) 2,2%[*] 22,5 HP (1,5%) HitPoints[/list][u]Crushing Impact[u]
(Heavy Mallet)<ul type="square">[*] MezResist(Immobilize) 2,2%[*] 16,9 HP (1,13%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Adjusted Targeting[u]
(Build Up)<ul type="square">[*] 2% DamageBuff(All)[/list][u]Luck of the Gambler[u]
(Indomitable Will)<ul type="square">[*] 10% (0,63 HP/sec) Regeneration[*] 16,9 HP (1,13%) HitPoints[*] 9% Enhancement(Accuracy)[*] 7,5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Combat Jumping)<ul type="square">[*] 7,5% Enhancement(RechargeTime)[/list][u]Numina's Convalescence[u]
(Rise to the Challenge)<ul type="square">[*] 12% (0,75 HP/sec) Regeneration[*] 28,1 HP (1,88%) HitPoints[/list][u]Miracle[u]
(Rise to the Challenge)<ul type="square">[*] 2,5% (0,04 End/sec) Recovery[/list][u]Mako's Bite[u]
(Seismic Smash)<ul type="square">[*] MezResist(Immobilize) 3,3%[*] 22,5 HP (1,5%) HitPoints[*] 3% DamageBuff(All)[*] MezResist(Held) 3,3%[/list][u]Efficacy Adaptor[u]
(Quick Recovery)<ul type="square">[*] 16,9 HP (1,13%) HitPoints[*] 1,5% (0,03 End/sec) Recovery[*] 10% (0,63 HP/sec) Regeneration[/list][u]Numina's Convalescence[u]
(Health)<ul type="square">[*] 12% (0,75 HP/sec) Regeneration[*] 28,1 HP (1,88%) HitPoints[/list][u]Miracle[u]
(Health)<ul type="square">[*] 2,5% (0,04 End/sec) Recovery[/list][u]Efficacy Adaptor[u]
(Stamina)<ul type="square">[*] 16,9 HP (1,13%) HitPoints[*] 1,5% (0,03 End/sec) Recovery[*] 10% (0,63 HP/sec) Regeneration[/list][u]Luck of the Gambler[u]
(Heightened Senses)<ul type="square">[*] 10% (0,63 HP/sec) Regeneration[*] 7,5% Enhancement(RechargeTime)[/list][u]Serendipity[u]
(Heightened Senses)<ul type="square">[*] 4% (0,25 HP/sec) Regeneration[/list][u]Scirocco's Dervish[u]
(Tremor)<ul type="square">[*] 10% (0,63 HP/sec) Regeneration[*] 3,13% Resistance(Negative)[*] 9% Enhancement(Accuracy)[*] 3,13% Defense(AoE)[/list][u]Stupefy[u]
(Fault)<ul type="square">[*] 2,5% (0,04 End/sec) Recovery[*] 28,1 HP (1,88%) HitPoints[*] 3% Enhancement(Stun)[*] 6,25% Enhancement(RechargeTime)[/list][u]Titanium Coating[u]
(Strength of Will)<ul type="square">[*] MezResist(Sleep) 2,2%[*] 22,5 HP (1,5%) HitPoints[/list][u]Titanium Coating[u]
(Tough)<ul type="square">[*] MezResist(Sleep) 2,2%[*] 22,5 HP (1,5%) HitPoints[/list][u]Numina's Convalescence[u]
(Fast Healing)<ul type="square">[*] 12% (0,75 HP/sec) Regeneration[*] 28,1 HP (1,88%) HitPoints[/list]


<font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1404;692;924;|
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|ZI.2RDBM*3I13*$(241)5$E/2I22N)*$DJ:1?24.R7M/P&gt;R^$H`|
|-------------------------------------------------------------------|</pre><hr />


 

Posted

This is my stone / wp build at 50
Villain Plan by Mids' Villain Designer 1,4006
http://www.cohplanner.com/

Level 50 Magic Brute
Primary Power Set: Stone Melee
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Medicine

Villain Profile:
------------
Level 1: Stone Mallet
(A) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
(3) Mako's Bite - Damage/Endurance: Level 50
(3) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
(11) Crushing Impact - Accuracy/Damage: Level 50
(34) Crushing Impact - Accuracy/Damage/Recharge: Level 50
(37) Crushing Impact - Damage/Endurance/Recharge: Level 50


Level 1: High Pain Tolerance
(A) Numina's Convalescence - Heal: Level 50
(40) Numina's Convalescence - Heal/Endurance: Level 50


Level 2: Mind Over Body
(A) Titanium Coating - Resistance/Endurance: Level 50
(5) Titanium Coating - Resistance/Endurance/Recharge: Level 50
(9) Titanium Coating - Resistance: Level 50
(25) Aegis - Resistance/Endurance: Level 50
(31) Aegis - Resistance/Endurance/Recharge: Level 50
(37) Aegis - Resistance: Level 50


Level 4: Heavy Mallet
(A) Crushing Impact - Accuracy/Damage/Endurance: Level 50
(5) Crushing Impact - Accuracy/Damage/Recharge: Level 50
(7) Crushing Impact - Damage/Endurance/Recharge: Level 50
(15) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
(31) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
(37) Mako's Bite - Accuracy/Damage: Level 50


Level 6: Build Up
(A) Recharge Reduction IO: Level 50
(7) Recharge Reduction IO: Level 50
(9) Recharge Reduction IO: Level 50


Level 8: Fault
(A) Accuracy IO: Level 50


Level 10: Indomitable Will
(A) Luck of the Gambler - Defense/Endurance: Level 50
(11) Luck of the Gambler - Defense/Recharge: Level 50
(15) Luck of the Gambler - Endurance/Recharge: Level 50
(45) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
(45) Luck of the Gambler - Defense: Level 50
(45) Luck of the Gambler - Recharge Speed: Level 50


Level 12: Hasten
(A) Recharge Reduction IO: Level 50
(13) Recharge Reduction IO: Level 50
(13) Recharge Reduction IO: Level 50


Level 14: Super Speed
(A) Endurance Reduction IO: Level 50


Level 16: Rise to the Challenge
(A) Numina's Convalescence - Heal/Endurance: Level 50
(17) Numina's Convalescence - Endurance/Recharge: Level 50
(17) Numina's Convalescence - Heal/Recharge: Level 50
(25) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
(36) Numina's Convalescence - Heal: Level 50


Level 18: Seismic Smash
(A) Mako's Bite - Accuracy/Damage: Level 50
(19) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
(19) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
(23) Crushing Impact - Accuracy/Damage/Endurance: Level 50
(23) Crushing Impact - Accuracy/Damage/Recharge: Level 50
(39) Crushing Impact - Damage/Endurance/Recharge: Level 50


Level 20: Quick Recovery
(A) Performance Shifter - EndMod: Level 50
(21) Performance Shifter - EndMod/Recharge: Level 50
(21) Performance Shifter - Chance for +End: Level 50


Level 22: Swift
(A) Run Speed IO: Level 50


Level 24: Health
(A) Numina's Convalescence - Heal/Endurance: Level 50
(46) Numina's Convalescence - Heal: Level 50
(48) Numina's Convalescence - +Regeneration/+Recovery: Level 50


Level 26: Stamina
(A) Performance Shifter - EndMod: Level 50
(27) Performance Shifter - EndMod/Accuracy: Level 50
(27) Performance Shifter - Chance for +End: Level 50


Level 28: Heightened Senses
(A) Luck of the Gambler - Defense/Endurance: Level 50
(29) Luck of the Gambler - Defense/Recharge: Level 50
(29) Luck of the Gambler - Endurance/Recharge: Level 50
(31) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
(36) Luck of the Gambler - Defense: Level 50
(36) Luck of the Gambler - Recharge Speed: Level 50


Level 30: Boxing
(A) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
(40) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
(40) Mako's Bite - Accuracy/Damage: Level 50
(43) Mako's Bite - Chance of Damage(Lethal): Level 50


Level 32: Tough
(A) Titanium Coating - Resistance/Endurance/Recharge: Level 50
(33) Titanium Coating - Resistance/Endurance: Level 50
(33) Titanium Coating - Resistance: Level 50
(33) Aegis - Resistance/Endurance/Recharge: Level 50
(34) Aegis - Resistance/Endurance: Level 50
(34) Aegis - Resistance/Recharge: Level 50


Level 35: Aid Other
(A) Empty


Level 38: Strength of Will
(A) Aegis - Resistance/Endurance: Level 50
(39) Aegis - Resistance/Recharge: Level 50
(39) Aegis - Resistance: Level 50


Level 41: Aid Self
(A) Numina's Convalescence - Heal/Endurance: Level 50
(42) Numina's Convalescence - Heal/Recharge: Level 50
(42) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
(42) Numina's Convalescence - Endurance/Recharge: Level 50
(43) Interrupt Reduction IO: Level 50
(43) Interrupt Reduction IO: Level 50


Level 44: Fast Healing
(A) Numina's Convalescence - Heal/Endurance: Level 50
(46) Numina's Convalescence - Heal: Level 50
(46) Numina's Convalescence - Heal/Recharge: Level 50


Level 47: Weave
(A) Luck of the Gambler - Defense/Endurance: Level 50
(48) Luck of the Gambler - Defense/Recharge: Level 50
(48) Luck of the Gambler - Endurance/Recharge: Level 50
(50) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
(50) Luck of the Gambler - Defense: Level 50
(50) Luck of the Gambler - Recharge Speed: Level 50


Level 49: Resurgence
(A) Endurance Modification IO: Level 50


------------
Level 1: Brawl
(A) Empty


Level 1: Sprint
(A) Empty


Level 2: Rest
(A) Empty


Level 1: Fury
------------
Set Bonus Totals:
3% DamageBuff(Smashing)
3% DamageBuff(Lethal)
3% DamageBuff(Fire)
3% DamageBuff(Cold)
3% DamageBuff(Energy)
3% DamageBuff(Negative)
3% DamageBuff(Toxic)
3% DamageBuff(Psionic)
4,73% Defense(Fire)
4,73% Defense(Cold)
12% Enhancement(Heal)
22,5% Enhancement(RechargeTime)
27% Enhancement(Accuracy)
10% FlySpeed
337,3 HP (22,5%) HitPoints
10% JumpHeight
10% JumpSpeed
MezResist(Held) 11,6%
MezResist(Immobilize) 19,8%
MezResist(Sleep) 4,4%
90% (5,63 HP/sec) Regeneration
9,38% Resistance(Psionic)
25% RunSpeed






| Copy &amp; Paste this data into Mids' Hero Designer to view the build |
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Posted

Thanks for the build mate... It's as you said last night,
you did improve it.

I've made a couple of changes, but nothing big, except for
taking Weave instead of Resurgence. The rest is just what
order the enhancements come in, and switched a few of the
enhancements out with other in same set.

This is the improvement that's been done since the build in first post:

HP: 2573,9 (No change)
Regen: 50,2/Sec (76,8/Sec against 1, 124,6 against 10)
New Regen: 56,9/Sec (84,3/Sec against 1, 133,6 against 10)

Haste: +21,3%
New Haste: +38,8
Accuracy: +48%
New Accuracy: +32%
Damage: +3%
New Damage: +8%

Resistances:
8,7% (Fire, Cold, Energy, Toxic)
11,8% (Negative Energy)
32,3% (Psionic)
52,9% (Smashing, Lethal)

New Resistances:
6% (Fire, Cold, Toxic)
7,3% (Energy)
10,4% (Negative Energy)
29,6% (Psionic)
50,3% (Smashing, Lethal)

Defenses:
2,4% (Melee, Ranged)
5,5% (AoE)
6,3% (Smashing, Lethal)
14,2% (Psionic)
17,7% (Fire, Cold, Energy, Negative Energy)

New Defenses:
8,9% (Melee, Ranged)
12% (AoE)
12,9% (Smashing, Lethal)
20,8% (Psionic)
24,4% (Fire, Cold, Energy, Negative Energy)

As you can see, my resistance went down a little, but the
highly improved Defense, and the higher Regen will take
care of that, and even more...


Here's the final build as I promised you, when we talked...

Villain Plan by Mids' Villain Designer 1,4006
http://www.cohplanner.com/

Mega Troll: Level 50 Science Brute
Primary Power Set: Stone Melee
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed

Villain Profile:
Level 1: Stone Fist <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage: Level 50[*] (3) Crushing Impact - Damage/Endurance: Level 50[*] (5) Crushing Impact - Damage/Recharge: Level 50[*] (15) Crushing Impact - Accuracy/Damage/Recharge: Level 50[*] (29) Crushing Impact - Accuracy/Damage/Endurance: Level 50[/list]Level 1: High Pain Tolerance <ul type="square">[*] (A) Numina's Convalescence - Heal/Endurance: Level 50[*] (46) Numina's Convalescence - Heal/Recharge: Level 50[*] (46) Numina's Convalescence - Heal: Level 50[*] (46) Steadfast Protection - Resistance/+Def 3%: Level 14[/list]Level 2: Stone Mallet <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage: Level 50[*] (3) Crushing Impact - Damage/Endurance: Level 50[*] (5) Crushing Impact - Damage/Recharge: Level 50[*] (15) Crushing Impact - Accuracy/Damage/Recharge: Level 50[*] (29) Crushing Impact - Accuracy/Damage/Endurance: Level 50[*] (40) Hecatomb - Chance of Damage(Negative): Level 50[/list]Level 4: Mind Over Body <ul type="square">[*] (A) Titanium Coating - Resistance/Endurance: Level 50[*] (11) Titanium Coating - Resistance/Recharge: Level 50[*] (11) Titanium Coating - Resistance/Endurance/Recharge: Level 50[*] (13) Titanium Coating - Resistance: Level 50[/list]Level 6: Heavy Mallet <ul type="square">[*] (A) Mako's Bite - Accuracy/Damage: Level 50[*] (7) Mako's Bite - Damage/Endurance: Level 50[*] (7) Mako's Bite - Damage/Recharge: Level 50[*] (13) Mako's Bite - Accuracy/Endurance/Recharge: Level 50[*] (25) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50[*] (40) Perfect Zinger - Chance for Psi Damage: Level 50[/list]Level 8: Build Up <ul type="square">[*] (A) Adjusted Targeting - To Hit Buff/Recharge: Level 50[*] (9) Adjusted Targeting - Endurance/Recharge: Level 50[*] (9) Adjusted Targeting - Recharge: Level 50[/list]Level 10: Indomitable Will <ul type="square">[*] (A) Luck of the Gambler - Defense/Endurance: Level 50[*] (34) Luck of the Gambler - Defense/Recharge: Level 50[*] (34) Luck of the Gambler - Defense: Level 50[*] (34) Luck of the Gambler - Recharge Speed: Level 50[/list]Level 12: Combat Jumping <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 50[/list]Level 14: Super Jump <ul type="square">[*] (A) Jumping IO: Level 50[/list]Level 16: Rise to the Challenge <ul type="square">[*] (A) Numina's Convalescence - Heal/Endurance: Level 50[*] (17) Numina's Convalescence - Heal/Recharge: Level 50[*] (17) Numina's Convalescence - Heal: Level 50[*] (23) Miracle - Heal/Endurance: Level 40[*] (43) Miracle - Heal: Level 40[/list]Level 18: Seismic Smash <ul type="square">[*] (A) Mako's Bite - Accuracy/Damage: Level 50[*] (19) Mako's Bite - Damage/Endurance: Level 50[*] (19) Mako's Bite - Damage/Recharge: Level 50[*] (23) Mako's Bite - Accuracy/Endurance/Recharge: Level 50[*] (25) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50[*] (40) Unbreakable Constraint - Chance for Smashing Damage: Level 50[/list]Level 20: Quick Recovery <ul type="square">[*] (A) Efficacy Adaptor - EndMod: Level 50[*] (21) Efficacy Adaptor - EndMod/Recharge: Level 50[*] (21) Efficacy Adaptor - EndMod/Accuracy: Level 50[*] (50) Efficacy Adaptor - EndMod/Endurance: Level 50[/list]Level 22: Swift <ul type="square">[*] (A) Run Speed IO: Level 50[/list]Level 24: Health <ul type="square">[*] (A) Numina's Convalescence - Heal/Endurance: Level 50[*] (43) Numina's Convalescence - Heal: Level 50[*] (43) Numina's Convalescence - +Regeneration/+Recovery: Level 40[*] (45) Miracle - Heal/Endurance: Level 40[*] (48) Miracle - Heal: Level 40[*] (50) Regenerative Tissue - +Regeneration: Level 25[/list]Level 26: Stamina <ul type="square">[*] (A) Efficacy Adaptor - EndMod: Level 50[*] (27) Efficacy Adaptor - EndMod/Recharge: Level 50[*] (27) Efficacy Adaptor - EndMod/Accuracy: Level 50[*] (50) Efficacy Adaptor - EndMod/Endurance: Level 50[/list]Level 28: Heightened Senses <ul type="square">[*] (A) Luck of the Gambler - Defense: Level 50[*] (31) Luck of the Gambler - Recharge Speed: Level 50[*] (31) Serendipity - Defense/Endurance: Level 40[*] (31) Serendipity - Defense: Level 40[/list]Level 30: Boxing <ul type="square">[*] (A) Accuracy IO: Level 50[/list]Level 32: Tremor <ul type="square">[*] (A) Scirocco's Dervish - Accuracy/Damage: Level 50[*] (33) Scirocco's Dervish - Damage/Endurance: Level 50[*] (33) Scirocco's Dervish - Damage/Recharge: Level 50[*] (33) Scirocco's Dervish - Accuracy/Recharge: Level 50[*] (37) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50[*] (37) Armageddon - Chance for Fire Damage: Level 50[/list]Level 35: Fault <ul type="square">[*] (A) Stupefy - Accuracy/Recharge: Level 50[*] (36) Stupefy - Endurance/Stun: Level 50[*] (36) Stupefy - Accuracy/Endurance: Level 50[*] (36) Stupefy - Stun/Range: Level 50[*] (37) Stupefy - Accuracy/Stun/Recharge: Level 50[*] (39) Absolute Amazement - Chance for ToHit Debuff: Level 50[/list]Level 38: Strength of Will <ul type="square">[*] (A) Titanium Coating - Resistance/Endurance: Level 50[*] (39) Titanium Coating - Resistance/Recharge: Level 50[*] (39) Titanium Coating - Resistance: Level 50[/list]Level 41: Tough <ul type="square">[*] (A) Titanium Coating - Resistance/Endurance: Level 50[*] (42) Titanium Coating - Resistance/Recharge: Level 50[*] (42) Titanium Coating - Resistance/Endurance/Recharge: Level 50[*] (42) Titanium Coating - Resistance: Level 50[/list]Level 44: Hasten <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (45) Recharge Reduction IO: Level 50[*] (45) Recharge Reduction IO: Level 50[/list]Level 47: Fast Healing <ul type="square">[*] (A) Numina's Convalescence - Heal/Endurance: Level 50[*] (48) Numina's Convalescence - Heal/Recharge: Level 50[*] (48) Numina's Convalescence - Heal: Level 50[/list]Level 49: Weave <ul type="square">[*] (A) Endurance Reduction IO: Level 50[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Accuracy IO: Level 50[/list]Level 1: Sprint <ul type="square">[*] (A) Run Speed IO: Level 50[/list]Level 2: Rest <ul type="square">[*] (A) Recharge Reduction IO: Level 50[/list]Level 1: Fury
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]8% DamageBuff(Smashing)[*]8% DamageBuff(Lethal)[*]8% DamageBuff(Fire)[*]8% DamageBuff(Cold)[*]8% DamageBuff(Energy)[*]8% DamageBuff(Negative)[*]8% DamageBuff(Toxic)[*]8% DamageBuff(Psionic)[*]3% Defense(Smashing)[*]3% Defense(Lethal)[*]3% Defense(Fire)[*]3% Defense(Cold)[*]3% Defense(Energy)[*]3% Defense(Negative)[*]3% Defense(Psionic)[*]3% Defense(Melee)[*]3% Defense(Ranged)[*]6,13% Defense(AoE)[*]3% Enhancement(Stun)[*]32% Enhancement(Accuracy)[*]38,8% Enhancement(RechargeTime)[*]337,3 HP (22,5%) HitPoints[*]MezResist(Held) 6,6%[*]MezResist(Immobilize) 11%[*]MezResist(Sleep) 6,6%[*]MezResist(Stun) 4,4%[*]10,5% (0,18 End/sec) Recovery[*]102% (6,38 HP/sec) Regeneration[*]1,26% Resistance(Energy)[*]4,39% Resistance(Negative)[/list]


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Posted

A good build _Seph, but when comparing the stats of the
build Jaerven made, which I modified a little, and yours,
those stats are all better except for a few...

The biggest difference is Psionic Resistance, where yours
is 10% better, but that doesn't nearly add up for all that
you miss out on...

However it seems to be specced for PvP mostly though, which
isn't really my thing, except for the odd duel in arena now
and then...
I went for a PvE build that can also hold his ground in a
duel...


 

Posted

I know but i was aiming for a cheaper build unless ofc the op has an unlimited amount of cash.
I could always make dream builds aswell but i prefer realistic builds


 

Posted

Well my dreambuild is indeed nearing completion...
So far I've spent around 335 million Infamy, and I only
need 3 more enhancements before the main build is finished;
Mako's Bite: Dam/Rech
Mako's Bite: Acc/End/Rech
Serendipity: Def/End

After that I'm still aiming for the last 6 enhancement I
mentioned in my first post...

[ QUOTE ]
Luck of the Gambler: Defense/+7,5% Recharge (x3)
Hecatomb: Chance for Negative Damage
Armageddon: Chance for Fire Damage
Unbreakable Constraint: Chance for Smashing Damage

[/ QUOTE ]

Except for those last 9 enhancements, my build is exactly
as the one I posted in my reply to Jaerven, as I respecced
into it last night...