Willpower/DB


CactusBrawler

 

Posted

Okay this is the build I'm currently working towards, trying to avoid the "mega-expensive" IOs.

Though obviously purples would trump some of the sets If I got lucky.

So any advice or points of 'You'll regret this!' you guys can point out?

Hero Plan by Mids' Hero Designer 1.4006
http://www.cohplanner.com/

ArchTwiligter: Level 50 Magic Tanker
Primary Power Set: Willpower
Secondary Power Set: Dual Blades
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting

Hero Profile:
Level 1: High Pain Tolerance <ul type="square">[*] (A) Resist Damage IO: Level 50[*] (3) Resist Damage IO: Level 50[*] (3) Resist Damage IO: Level 50[*] (5) Numina's Convalescence - Heal: Level 50[*] (5) Numina's Convalescence - Heal/Endurance: Level 50[*] (7) Healing IO: Level 50[/list]Level 1: Nimble Slash <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage: Level 50[*] (19) Crushing Impact - Damage/Endurance: Level 50[*] (19) Crushing Impact - Damage/Recharge: Level 50[*] (21) Crushing Impact - Accuracy/Damage/Recharge: Level 50[*] (21) Crushing Impact - Accuracy/Damage/Endurance: Level 50[*] (27) Crushing Impact - Damage/Endurance/Recharge: Level 50[/list]Level 2: Mind Over Body <ul type="square">[*] (A) Resist Damage IO: Level 50[*] (7) Resist Damage IO: Level 50[*] (9) Resist Damage IO: Level 50[/list]Level 4: Fast Healing <ul type="square">[*] (A) Numina's Convalescence - Heal: Level 50[*] (9) Numina's Convalescence - Heal/Endurance: Level 50[*] (11) Healing IO: Level 50[/list]Level 6: Indomitable Will <ul type="square">[*] (A) Defense Buff IO: Level 50[/list]Level 8: Rise to the Challenge <ul type="square">[*] (A) Numina's Convalescence - Heal: Level 50[*] (11) Numina's Convalescence - Heal/Endurance: Level 50[*] (13) Healing IO: Level 50[*] (13) Taunt Duration IO: Level 50[*] (15) Taunt Duration IO: Level 50[*] (15) To Hit Debuff IO: Level 20[/list]Level 10: Taunt <ul type="square">[*] (A) Perfect Zinger - Taunt: Level 50[*] (43) Perfect Zinger - Chance for Psi Damage: Level 50[*] (43) Perfect Zinger - Taunt/Recharge: Level 50[*] (43) Perfect Zinger - Taunt/Recharge/Range: Level 50[*] (46) Perfect Zinger - Taunt/Range: Level 50[/list]Level 12: Quick Recovery <ul type="square">[*] (A) Endurance Modification IO: Level 50[*] (17) Endurance Modification IO: Level 50[*] (17) Performance Shifter - Chance for +End: Level 50[/list]Level 14: Hover <ul type="square">[*] (A) Endurance Reduction IO: Level 50[/list]Level 16: Typhoon's Edge <ul type="square">[*] (A) Scirocco's Dervish - Accuracy/Damage: Level 50[*] (27) Scirocco's Dervish - Damage/Endurance: Level 50[*] (29) Scirocco's Dervish - Damage/Recharge: Level 50[*] (29) Scirocco's Dervish - Accuracy/Recharge: Level 50[*] (31) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50[*] (33) Scirocco's Dervish - Chance of Damage(Lethal): Level 50[/list]Level 18: Fly <ul type="square">[*] (A) Flight Speed IO: Level 50[*] (39) Flight Speed IO: Level 50[/list]Level 20: Swift <ul type="square">[*] (A) Flight Speed IO: Level 50[/list]Level 22: Health <ul type="square">[*] (A) Numina's Convalescence - Heal: Level 50[*] (23) Numina's Convalescence - Heal/Endurance: Level 50[*] (23) Healing IO: Level 50[/list]Level 24: Stamina <ul type="square">[*] (A) Endurance Modification IO: Level 50[*] (25) Endurance Modification IO: Level 50[*] (25) Endurance Modification IO: Level 50[/list]Level 26: Ablating Strike <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage: Level 50[*] (33) Crushing Impact - Damage/Endurance: Level 50[*] (34) Crushing Impact - Damage/Recharge: Level 50[*] (34) Crushing Impact - Accuracy/Damage/Recharge: Level 50[*] (34) Crushing Impact - Accuracy/Damage/Endurance: Level 50[*] (36) Crushing Impact - Damage/Endurance/Recharge: Level 50[/list]Level 28: Blinding Feint <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage: Level 50[*] (36) Crushing Impact - Damage/Endurance: Level 50[*] (36) Crushing Impact - Damage/Recharge: Level 50[*] (37) Crushing Impact - Accuracy/Damage/Recharge: Level 50[*] (37) Crushing Impact - Accuracy/Damage/Endurance: Level 50[*] (37) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50[/list]Level 30: Heightened Senses <ul type="square">[*] (A) Luck of the Gambler - Defense: Level 50[*] (31) Luck of the Gambler - Defense/Endurance: Level 50[*] (31) Defense Buff IO: Level 50[/list]Level 32: Power Slice <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage: Level 50[*] (33) Crushing Impact - Damage/Endurance: Level 50[*] (40) Crushing Impact - Damage/Recharge: Level 50[*] (40) Crushing Impact - Accuracy/Damage/Recharge: Level 50[*] (40) Crushing Impact - Accuracy/Damage/Endurance: Level 50[*] (42) Crushing Impact - Damage/Endurance/Recharge: Level 50[/list]Level 35: Kick <ul type="square">[*] (A) Empty[/list]Level 38: Tough <ul type="square">[*] (A) Resist Damage IO: Level 50[*] (39) Resist Damage IO: Level 50[*] (39) Resist Damage IO: Level 50[/list]Level 41: Weave <ul type="square">[*] (A) Luck of the Gambler - Defense: Level 50[*] (42) Luck of the Gambler - Defense/Endurance: Level 50[*] (42) Defense Buff IO: Level 50[/list]Level 44: One Thousand Cuts <ul type="square">[*] (A) Scirocco's Dervish - Accuracy/Damage: Level 50[*] (45) Scirocco's Dervish - Damage/Endurance: Level 50[*] (45) Scirocco's Dervish - Damage/Recharge: Level 50[*] (45) Scirocco's Dervish - Accuracy/Recharge: Level 50[*] (46) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50[*] (46) Force Feedback - Chance for +Recharge: Level 50[/list]Level 47: Vengeful Slice <ul type="square">[*] (A) Mako's Bite - Accuracy/Damage: Level 50[*] (48) Mako's Bite - Accuracy/Endurance/Recharge: Level 50[*] (48) Mako's Bite - Damage/Endurance: Level 50[*] (48) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50[/list]Level 49: Sweeping Strike <ul type="square">[*] (A) Scirocco's Dervish - Accuracy/Damage: Level 50[*] (50) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50[*] (50) Scirocco's Dervish - Accuracy/Recharge: Level 50[*] (50) Scirocco's Dervish - Damage/Recharge: Level 50[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Gauntlet
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]5.5% DamageBuff(Smashing)[*]5.5% DamageBuff(Lethal)[*]5.5% DamageBuff(Fire)[*]5.5% DamageBuff(Cold)[*]5.5% DamageBuff(Energy)[*]5.5% DamageBuff(Negative)[*]5.5% DamageBuff(Toxic)[*]5.5% DamageBuff(Psionic)[*]3.13% Defense(Psionic)[*]6.25% Defense(AoE)[*]25% Enhancement(RechargeTime)[*]55% Enhancement(Accuracy)[*]112.4 HP (6%) HitPoints[*]MezResist(Immobilize) 12.1%[*]MezResist(Terrorized) 2.75%[*]98% (7.67 HP/sec) Regeneration[*]9.38% Resistance(Negative)[*]7.5% Resistance(Psionic)[/list]------------
[u]Set Bonuses:[u]
[u]Numina's Convalescence[u]
(High Pain Tolerance)<ul type="square">[*] 12% (0.94 HP/sec) Regeneration[/list][u]Crushing Impact[u]
(Nimble Slash)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 21.1 HP (1.13%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[*] 2.5% Resistance(Psionic)[/list][u]Numina's Convalescence[u]
(Fast Healing)<ul type="square">[*] 12% (0.94 HP/sec) Regeneration[/list][u]Numina's Convalescence[u]
(Rise to the Challenge)<ul type="square">[*] 12% (0.94 HP/sec) Regeneration[/list][u]Perfect Zinger[u]
(Taunt)<ul type="square">[*] MezResist(Terrorized) 2.75%[*] 10% (0.78 HP/sec) Regeneration[*] 5% Enhancement(RechargeTime)[*] 2.5% DamageBuff(All)[/list][u]Scirocco's Dervish[u]
(Typhoon's Edge)<ul type="square">[*] 10% (0.78 HP/sec) Regeneration[*] 3.13% Resistance(Negative)[*] 9% Enhancement(Accuracy)[*] 3.13% Defense(AoE)[*] 3.13% Defense(Psionic)[/list][u]Numina's Convalescence[u]
(Health)<ul type="square">[*] 12% (0.94 HP/sec) Regeneration[/list][u]Crushing Impact[u]
(Ablating Strike)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 21.1 HP (1.13%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[*] 2.5% Resistance(Psionic)[/list][u]Crushing Impact[u]
(Blinding Feint)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 21.1 HP (1.13%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Heightened Senses)<ul type="square">[*] 10% (0.78 HP/sec) Regeneration[/list][u]Crushing Impact[u]
(Power Slice)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 21.1 HP (1.13%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[*] 2.5% Resistance(Psionic)[/list][u]Luck of the Gambler[u]
(Weave)<ul type="square">[*] 10% (0.78 HP/sec) Regeneration[/list][u]Scirocco's Dervish[u]
(One Thousand Cuts)<ul type="square">[*] 10% (0.78 HP/sec) Regeneration[*] 3.13% Resistance(Negative)[*] 9% Enhancement(Accuracy)[*] 3.13% Defense(AoE)[/list][u]Mako's Bite[u]
(Vengeful Slice)<ul type="square">[*] MezResist(Immobilize) 3.3%[*] 28.1 HP (1.5%) HitPoints[*] 3% DamageBuff(All)[/list][u]Scirocco's Dervish[u]
(Sweeping Strike)<ul type="square">[*] 10% (0.78 HP/sec) Regeneration (Exceeded 5 Bonus Cap)[*] 3.13% Resistance(Negative)[*] 9% Enhancement(Accuracy)[/list]


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Brawling Cactus from a distant planet.

 

Posted

Looking into it.

You had a 10% regen too much. You also have the +recharge proc which is, currently, considered to either be bugged or so nerfed as to be useless (goes off every two spawns, maybe). The chance of build-up is tiny (5%), something like, 5 times out of 100 swings? If you had the slots to spare.. but you realy don't.

You also have way too many attacks, pick and choose, and those slots can be used elsewhere.

Here's what I've tweaked leaving your attacks in. You stay two HP shy of the cap and regenerate 106 HP per second with one mob around. Once you decide which attacks go out, an extra slot can be spared for the 3% defense unique.

P.S. As it is a tank I pushed for maxed tank-ness leaving DPS lagging behind. it doesn't have to be the kind of tank you'll play though.

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Posted

All I can is that tough and weave is not really needed for a willpower tanker.
The only real "You'll regret this!" that I can see is that stamina is a.. Umm early in the build. With Quick Recovery you wont even need stamina.

Build for my Will/Db tanker.
The only thing able to stop her is... Well i can't come up with something right now.(ain't going to show the enchaments here because everyone is a critic)
Hero Plan by Mids' Hero Designer 1.4006
http://www.cohplanner.com/

Mega Maiden: Level 50 Natural Tanker
Primary Power Set: Willpower
Secondary Power Set: Dual Blades
Power Pool: Leaping
Power Pool: Medicine
Power Pool: Fitness
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: High Pain Tolerance -- (A)(3)(3)(5)(7)(9)
Level 1: Nimble Slash -- (A)(7)(34)
Level 2: Mind Over Body -- (A)(5)(9)
Level 4: Ablating Strike -- (A)(11)(21)(34)(48)(50)
Level 6: Indomitable Will -- (A)(13)(17)(48)
Level 8: Rise to the Challenge -- (A)(11)(13)(15)(23)(23)
Level 10: Taunt -- (A)(43)(45)(46)(46)(46)
Level 12: Quick Recovery -- (A)(15)(17)
Level 14: Combat Jumping -- (A)(33)
Level 16: Typhoon's Edge -- (A)(21)(25)(29)(31)(34)
Level 18: Heightened Senses -- (A)(19)(19)(43)
Level 20: Super Jump -- (A)
Level 22: Aid Other -- (A)
Level 24: Aid Self -- (A)(25)(27)(27)(37)(37)
Level 26: Fast Healing -- (A)(42)(43)
Level 28: Vengeful Slice -- (A)(29)(31)(31)(37)(39)
Level 30: Swift -- (A)
Level 32: Strength of Will -- (A)(33)(33)
Level 35: Sweeping Strike -- (A)(36)(36)(36)(40)(42)
Level 38: One Thousand Cuts -- (A)(39)(39)(40)(40)(48)
Level 41: Health -- (A)(42)(50)
Level 44: Stamina -- (A)(45)(45)
Level 47: Focused Accuracy -- (A)(50)
Level 49: Blinding Feint -- (A)
------------
Level 1: Brawl -- (A)
Level 1: Sprint -- (A)
Level 2: Rest -- (A)
Level 1: Gauntlet
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]4.5% DamageBuff(Smashing)[*]4.5% DamageBuff(Lethal)[*]4.5% DamageBuff(Fire)[*]4.5% DamageBuff(Cold)[*]4.5% DamageBuff(Energy)[*]4.5% DamageBuff(Negative)[*]4.5% DamageBuff(Toxic)[*]4.5% DamageBuff(Psionic)[*]3.75% Defense(Smashing)[*]0.63% Defense(Energy)[*]0.63% Defense(Negative)[*]3.13% Defense(AoE)[*]1.8% Max End[*]18% Enhancement(Accuracy)[*]5% Enhancement(RechargeTime)[*]210.8 HP (11.3%) HitPoints[*]MezResist(Immobilize) 5.5%[*]MezResist(Terrorized) 2.75%[*]7.5% (0.13 End/sec) Recovery[*]60% (4.69 HP/sec) Regeneration[*]6.25% Resistance(Negative)[/list]


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