Mind/Ice PvE Build - Comments welcomed
Well, if you still haven't picked your patron, let me suggest switching to //Mu
The Mu Guardian is probably the single best patron pet in the game with the heals, especially as you don't have other pets it might heal instead of you. And the endurance-gain power is superior to that of //Soul.
I'd probably drop Mass Hypnosis and Levitate (as you're not clearly putting an effort in them anyways) and take Stimulant and Aid Self instead. And slot Aid Self properly. Power Boost + Aid Self is surprisingly awesome
Otherwise looks quite nice. I personally never liked the cone on my /Ice domi, but it's not bad at all for pve.
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Thanks for the advice.
I will miss having a heal admittedly so Medicine pool is a possibility. Mass Hypnosis and Levitate are there for panic button/utility purposes only really so would probably be the first to go (hence remain unslotted).
Haven't bothered with Frost Breath as it seems to be long recharge, high endurance cost for moderate damage. Might give it a go on test.
Didn't know that the Mu pet healed though. That's worth knowing, thanks.
@Dante EU - Union Roleplayer and Altisis Victim
The Militia: Union RP Supergroup - www.themilitia.org.uk

Right taking a look at your primary build i have to agree with what alvan has said, when it comes to dominators Mu is the best option for a patron for the reasons of power sink and great healing pet. As well as taking the aid self pool which trust me is a must.
Mass hypnosis is a fine power for pve as long as your on a team that knows not to attack your slept mobs while your still engaged with your current mob so as you thought a good panic button that only needs 3 slots, 2 acc and 1 sleep.
Frost breath is a terrible power and should be avoided at all costs not only is the damage poor but it + Ice sword circle, which although is fairly decent tends to make you an aggro magnet which being a dominator is something you want to avoid so i suggest skipping both of these powers, although if you really must have one, then take ice sword circle.
If anything i would put 5 slots in to dominate minimum 2acc, 2 hold and 2 rech being the ideal slotting its one of your main powers so you want to be able to use it as often as possible. Same goes for confuse which can be slotted for 2acc, 1confuse, 2 rech. If possible try and put more slots in mesmerize since its a brilliant power for pve since it can put AV's/ heroes to sleep with one shot and the purple set for sleeps is extremely cheep.
Tk Should be avoided its pretty much useless these days for pve and is only really a benefit only if you have easy access to speed boost, AM, ab or RA since dominators especially mind/ice is a very end heavy combo, use the spare slots from that and put them in levitate since its a very worth while power.
Heres a quick mock up of a mind/ice dom i would make if it where for PvE
Villain Plan by Mids' Villain Designer 1.4006
http://www.cohplanner.com/
Count Erebus: Level 50 Magic Dominator
Primary Power Set: Mind Control
Secondary Power Set: Icy Assault
Power Pool: Fitness
Power Pool: Flight
Power Pool: Medicine
Power Pool: Speed
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Mesmerize -- Acc-I:40(A), Acc-I:40(5), Sleep-I:40(46)
Level 1: Ice Bolt -- Acc-I:40(A), Acc-I:40(5), Dmg-I:40(25), Dmg-I:40(25), Dmg-I:40(40)
Level 2: Dominate -- Acc-I:40(A), Acc-I:40(3), Hold-I:40(3), Hold-I:40(9), RechRdx-I:40(9)
Level 4: Levitate -- Acc-I:40(A), Acc-I:40(7), Dmg-I:40(37), Dmg-I:40(46), RechRdx-I:40(46)
Level 6: Confuse -- Acc-I:40(A), Acc-I:40(7), Conf-I:40(15), Conf-I:40(43), RechRdx-I:40(43)
Level 8: Swift -- Run-I:40(A)
Level 10: Ice Blast -- Acc-I:40(A), Acc-I:40(11), Dmg-I:40(11), Dmg-I:40(19), Dmg-I:40(40)
Level 12: Hover -- Flight-I:40(A), Flight-I:40(13), Flight-I:40(13)
Level 14: Fly -- Flight-I:40(A), EndRdx-I:40(15)
Level 16: Power Boost -- RechRdx-I:40(A), RechRdx-I:40(17), RechRdx-I:40(17)
Level 18: Health -- Heal-I:40(A), Heal-I:40(19)
Level 20: Stamina -- EndMod-I:40(A), EndMod-I:40(21), EndMod-I:40(21)
Level 22: Total Domination -- Acc-I:40(A), Acc-I:40(23), Hold-I:40(23), Hold-I:40(43), RechRdx-I:40(48)
Level 24: Stimulant -- IntRdx-I:40(A)
Level 26: Terrify -- Acc-I:40(A), Acc-I:40(27), Fear-I:40(27), Fear-I:40(34), RechRdx-I:40(37)
Level 28: Aid Self -- Heal-I:40(A), Heal-I:40(29), RechRdx-I:40(29), IntRdx-I:40(31), IntRdx-I:40(34)
Level 30: Hasten -- RechRdx-I:40(A), RechRdx-I:40(31), RechRdx-I:40(31)
Level 32: Mass Confusion -- Acc-I:40(A), Acc-I:40(33), Conf-I:40(33), Conf-I:40(33), RechRdx-I:40(34)
Level 35: Ice Slash -- Acc-I:40(A), Acc-I:40(36), Dmg-I:40(36), Dmg-I:40(36), Dmg-I:40(37)
Level 38: Bitter Ice Blast -- Acc-I:40(A), Acc-I:40(39), Dmg-I:40(39), Dmg-I:40(39), Dmg-I:40(40)
Level 41: Charged Armor -- ResDam-I:40(A), ResDam-I:40(42), EndRdx-I:40(42), EndRdx-I:40(42)
Level 44: Power Sink -- EndMod-I:40(A), EndMod-I:40(45), RechRdx-I:40(45), RechRdx-I:40(45)
Level 47: Summon Guardian -- Heal-I:40(A), Heal-I:40(48), RechRdx-I:40(48), RechRdx-I:40(50)
Level 49: Mass Hypnosis -- Acc-I:40(A), Acc-I:40(50), Sleep-I:40(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
------------
[u]Set Bonus Totals:[u]
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Hi folks.
W6CJL_E(M#XU[ZD:4O:H.4M:SMH3
YL`P+MKK@#<(C$8PRCI'B
In a fit of creativity over the DXP weekend, I decided to properly try out a Dominator. I dabbled with a Plant/Fire before but found it rather unsatisfactory. However, I now seem to have found my toon, a Mind/Ice Dom which Im enjoying rather a lot. Ive had a look around but most of the posts Ive found on this combination relate to PvP which I dont do that much. So Im looking for some comments on my PvE build (no IOs considered yet) and if anyone has any tips for playing these sets. Given that Im fairly new to Doms, Im busy reading guides but if theres any top tips or powers I should avoid, Id appreciate your comments.
Thanks very much.
Villain Plan by Mids' Villain Designer 1.30
http://www.honourableunited.org.uk/mhd.php
Count Erebus: Level 50 Magic Dominator
Primary Power Set: Mind Control
Secondary Power Set: Icy Assault
Power Pool: Fitness
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Mesmerize -- Acc(A)
Level 1: Ice Bolt -- Acc(A), Dmg(3), Dmg(9), Dmg(37)
Level 2: Dominate -- Acc(A), Hold(3), Hold(5), Acc(15)
Level 4: Ice Sword -- Acc(A), Dmg(5), Dmg(9), Dmg(46)
Level 6: Confuse -- Acc(A), Conf(7), Acc(7), Conf(15)
Level 8: Swift -- Flight(A)
Level 10: Ice Blast -- Acc(A), Dmg(11), Dmg(11), RechRdx(17), Dmg(36)
Level 12: Hover -- EndRdx(A), Flight(13), Flight(13), Flight(17)
Level 14: Fly -- Flight(A), Flight(43), Flight(43)
Level 16: Health -- Heal(A)
Level 18: Power Boost -- RechRdx(A), RechRdx(19), RechRdx(19)
Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(21)
Level 22: Telekinesis -- EndRdx(A), EndRdx(23), EndRdx(23), RechRdx(31), RechRdx(34), RechRdx(34)
Level 24: Ice Sword Circle -- Acc(A), Dmg(25), EndRdx(25), Dmg(29), RechRdx(37), Dmg(40)
Level 26: Terrify -- Acc(A), Fear(27), RechRdx(27), RechRdx(29), Acc(34), Fear(46)
Level 28: Mass Hypnosis -- Acc(A)
Level 30: Hasten -- RechRdx(A), RechRdx(31), RechRdx(31)
Level 32: Mass Confusion -- Acc(A), RechRdx(33), RechRdx(33), RechRdx(33), Conf(40), Conf(46)
Level 35: Greater Ice Sword -- Acc(A), Dmg(36), Dmg(36), Dmg(37), EndRdx(43), RechRdx(50)
Level 38: Bitter Ice Blast -- Acc(A), Dmg(39), Dmg(39), Dmg(39), EndRdx(40), RechRdx(50)
Level 41: Dark Embrace -- EndRdx(A), ResDam(42), ResDam(42), ResDam(42)
Level 44: Dark Consumption -- Acc(A), RechRdx(45), RechRdx(45), RechRdx(45), Acc(50)
Level 47: Frost Breath -- Acc(A), Dmg(48), Dmg(48), Dmg(48)
Level 49: Levitate -- Acc(A)
------------
Level 1: Brawl -- Acc(A)
Level 1: Sprint -- Run(A)
Level 2: Rest -- RechRdx(A)
Level 1: Domination
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
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</pre><hr />
@Dante EU - Union Roleplayer and Altisis Victim
The Militia: Union RP Supergroup - www.themilitia.org.uk