New Raid: Brass Monday
Great idea and I'd love to see this. Brass Monday only gets mentioned on history plaques inside the game, but it's such a core event in the game background. I'd love to be able to do an Ouro TF back to this time, and also to Nemesis' takeover of the USA in 1946 too.
Nicely thought out too - good job!
/signed
[ QUOTE ]
Maiden Justice is a MA/WP scrapper. (Brass Monday takes place before she gains the Bridle of Hera.)
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Um, correct me if I'm wrong, but having recently finished reading Web of Arachnos, wouldn't SR be more accurate?
[EDIT] Also, Brass Monday was Monday, July 11, 1932. >.>
Sam: "My mind is a swirling miasma of scintillating thoughts and turgid ideas."
Max: "Me too."
Stuff
/signed
Anything involving more time travel gets /signed
So once more...
/signed
@Lukas
Who doesn't love Nemesis and his big metal spikey hair. Great TF concept, but I think you're missing a prime opportunity to use the Giant Nemesis Crazy Horse [tm].
/signed! =D
We should be able to play through key events in the background such as this =]
Basic description - Someone has provided the Lord Nemesis from the 1920s with technology from the present, the 1920s Lord Nemesis is using this technology to alter the outcome of Brass Monday. As this is a crucial point in history for both Heroes and Villains they must team up with the original Freedom Phalanx to ensure that Nemesis loses.
Location: Steel Canyon 1920s
Accessed through: Oroboros Crystal in Pocket D
Description:
The raid is in three parts, the first two parts happen simultainiously whilst the last is basically Nemesis's final push.
The first stage starts shortly after the superpowered members of the Phalanx (Statesman, Dark Watcher, Elementar and Vambrace) have formed the blockades preventing the Nemesis mechs from leaving Steel Caynon. The above ground mission is to prevent these blockades being destroyed by the Nemesis Mechs. There are always 4 Nemesis Mechs in the zone which spawn as lvl 54 Monsters. When one is destroyed another is spawned at the zone centre which will make it's way towards a blockade. Due to the confusion DJ Zero has managed to arrange for medical transport in the zone which will also work for the Phalanx members.
The second part is to assist Maiden Justice to arrest Nemesis in the underground tunnels, although the teleport technology is able to lock onto the players, due to the fact that Maiden Justice is powerless they cannot lock onto her. This means that the players have to keep Maiden Justice alive, if Maiden Justice falls to 0hp a warning will go out for her to be revived by a player, if she is not revived in 30 seconds the raid fails. The tunnel is filled with Nemesis troops.
The third stage starts when Nemesis is arrested, all players are teleported above ground to battle against the Nemesis Mega Mech which spawns in the center of tbe zone, all other enemies including the Nemesis Mechs are despawned. The Nemesis Mega Mech is classed as a Giant Monster and is basically a powered up version of the Nemesis Mechs although a lot harder to defeat.
To Succeed players need to:
Prevent the blockades from being destroyed.
Maiden Justice must survive.
Arrest Nemesis.
Defeat the Nemesis Mega Mech.
The raid fails if:
A blockade falls.
Maiden Justice dies.
All Phalanx Members spawn as lvl 54 Heros.
Maiden Justice is a MA/WP scrapper. (Brass Monday takes place before she gains the Bridle of Hera.)
Elementar is a Storm/Lightening Defender
Vambrace is a EN/EN Blaster.
Dark Watcher is a Dark/Dark Defender.
and Statesman is a SS/Invun Tank (Duh).
New enemies
Nemesis Mech - lvl 54 Monster
Description - These things got a law passed preventing the use of the words robots and horde in a sentance for 20 years. Nemesis seems to have an unlimited supply of these things, thankfully they can't climb out of the canyon so protect those blockades.
Machine Gun Burst - A burst of machine gun fire from the mech, does light damage and may reduce defense.
Swipe - The mech swipes at you with one of its huge hands, med damage, may cause knockback.
Footstomp - The giant footstomps are shaking the ground beneath your feet, low damage, high chance of knockdown.
Steam blast - The Mech blasts a stream of hot steam at you, High damage, may ground flying foes, chance to hold.
Nemesis Mega Mech - Giant Monster (lvl54)
Description - An upgraded version of the Nemesis Mech using technology from your time, be careful, you don't know what to expect out of this thing.
As Nemesis Mech but also includes,
Laser Beam sweep - The mech fires a laser beam from its mouth and sweeps it around in a wide arc, Cone, High damage.
Mega Roar - The mech releases a huge sonic roar stunning all nearby foes. AOE centred on Mech, low damage, high chance to stun.
Nemesis? - Lvl 54 AV
Description - This old man claims to be Nemesis, can he be believed?
Attacks
Basically the AR powerset without the grenade launcher and the flamethrower.
Dialogue -
Battle Start - Maiden Justice! and others, are you from the future to stop me?
75% Health - You won't you know, it's been predicted that I must win this battle.
50% Health - How are you doing this? I can't lose!
25% Health - Did he lie to me?
Defeated - You betrayed me M...
Defeats player - I will be victorious!