Costume Delay


Blue Rabbit

 

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On my winged-flying characters, I use a bind that toggles fly and the first two character slots to hide & show wings - the 30 second delay is total pain... I usually end up running around with my wings out! (Oh! The embarressment!)

...so I /sign, even reducing to a 10 second delay would be a big improvement.

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It would be kinda neat if we could make macros or binds which will change to an identical costume but with wings on when we activate fly power. Would love that feature


 

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It would be kinda neat if we could make macros or binds which will change to an identical costume but with wings on when we activate fly power. Would love that feature

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Well you can - that's what Sugar_Rush is saying - but you can't do it more than once every 30 seconds.

You just need to dedicate two costume slots to both costumes (one with wings, one without) then set up two .txt keybind files - one would load a keybind that toggles on fly and switches to the winged costume (and switches to the other keybind when a certain button is pressed), and the other txt would toggle off fly and switch to the unwinged costume (while loading the first txt file for when the button is pressed again) - then you load up that first keybind file (using /bindloadfile) while in the game and away you go.

I'd have a go at drafting the keybind for you, but it would be horribly limited by that 30second costume change timer so I doubt you'd really want to do it except possibly for RP. Plus I'd need to be in-game to test it - and I'm not at my gaming computer atm.


 

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It would be kinda neat if we could make macros or binds which will change to an identical costume but with wings on when we activate fly power. Would love that feature

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Well you can - that's what Sugar_Rush is saying - but you can't do it more than once every 30 seconds.

You just need to dedicate two costume slots to both costumes (one with wings, one without) then set up two .txt keybind files - one would load a keybind that toggles on fly and switches to the winged costume (and switches to the other keybind when a certain button is pressed), and the other txt would toggle off fly and switch to the unwinged costume (while loading the first txt file for when the button is pressed again) - then you load up that first keybind file (using /bindloadfile) while in the game and away you go.

I'd have a go at drafting the keybind for you, but it would be horribly limited by that 30second costume change timer so I doubt you'd really want to do it except possibly for RP. Plus I'd need to be in-game to test it - and I'm not at my gaming computer atm.

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I just made two macro's for this effect...

/macro Wings "powexec_Toggleon Fly$$cc 00"
/macro Human "powexec_Toggleoff Fly$$cc 01"

Npthing more is needed.. (unless I made a typo being at work and not able to check or test)


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Posted

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I just made two macro's for this effect...

/macro Wings "powexec_Toggleon Fly$$cc 00"
/macro Human "powexec_Toggleoff Fly$$cc 01"

Npthing more is needed.. (unless I made a typo being at work and not able to check or test)

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True - personally I hardly ever have space on my hotkey bars so I'd rather it was all accessed from a single keyboard button rather than taking up two hotkeys, which is why I described the method I'd use for it.