Incarnate archetype


Arctic_Princess

 

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Apart from that, if you defeat a God, what the heck is the point of being an Incarnate?

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It seems in the game the terms god and incarnate are pretty much synonyms or is it just some incarnates have chosen to call themselves a god and have collected sufficient worshippers for it to become true - doesn't stop them being beaten to a pulp though. - I can think of at least 6 different incarnates we get to beat into submission including one who is known as a god.


Mind of Gaia lvl 50 Defiant's first Mind/Storm 'troller.
Deadly Doc 50 Dark/Dark Corr
and lots more on Pinnacle,Union and Defiant

 

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well they add new harder content to the game when/if they put a incarnate in so it more challening

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But then do Incarnates only team with Incarnates? If its that much harder, which it would prabably need to be, then 'normal' heroes wouldnt be able to keep up.
And the biggest question would be PVP. Incarnates, if represented accurately, would chew up even the most determined stalker/corruptor/blaster that PVPs and spit them back out.
I just dont see this working without causing a hella lot of work for both the Devs and the back story =/ Im not too keen on it, meself. Let States and Recluse have their loftiness to themselves...
Make it all the more satisfying when we open a can of whoopa$$ on them


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

So... they add new, tougher content for Incarnates, and you end up feeling like it's no different to playing a level 50 hero now because they've shifted the bar up a notch.

They've also set a precident, they've created tougher heroes and tougher content to match. So the players start demanding "more challenge", which means, "give us bigger uber-powers for our Incarnates and bigger uber-mobs to fight." Pretty soon, you're looking at WoW-style level cap raises, without the actual increase in level cap.

Doesn't sound too bad so far? Ah, but what you have to realise is that when they 'raise the bar' they have to develop a load of new content for that play level. It's all new, original content, which takes a lot of time to develop. While they are doing that, they can't be developing content at lower levels.

Since all the content is being developed for these "end-game" players, being at level cap and able to create Incarnates becomes the be-all-and-end-all of playing, since that's where all the new stuff is.

And that... isn't what CoX is.


Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.

 

Posted

well they could make them like all the other achetypes but with some unique powers i dunno it just a idea


 

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well they could make them like all the other achetypes but with some unique powers i dunno it just a idea

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That's the thing, Incarnate is an Origin, not an Archetype.


Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.