Ill/TA PvP Controller Build


PRAF68_EU

 

Posted

Hey, I Decided to roll a Ill/TA for PvP, Below is the build that i have come up with so far, Any advice?

Hero Plan by Mids' Hero Designer 1.40
http://www.cohplanner.com/

Level 50 Mutation Controller
Primary Power Set: Illusion Control
Secondary Power Set: Trick Arrow
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fitness
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Blind <ul type="square">[*] (A) Unbreakable Constraint - Hold: Level 50[*] (3) Unbreakable Constraint - Hold/Recharge: Level 50[*] (3) Unbreakable Constraint - Accuracy/Hold/Recharge: Level 50[*] (5) Unbreakable Constraint - Accuracy/Recharge: Level 50[*] (5) Unbreakable Constraint - Endurance/Hold: Level 50[*] (7) HamiO:Endoplasm Exposure[/list]Level 1: Entangling Arrow <ul type="square">[*] (A) Gravitational Anchor - Immobilize: Level 50[*] (7) Gravitational Anchor - Immobilize/Recharge: Level 50[*] (9) Gravitational Anchor - Accuracy/Immobilize/Recharge: Level 50[*] (9) Gravitational Anchor - Accuracy/Recharge: Level 50[*] (11) Gravitational Anchor - Immobilize/Endurance: Level 50[/list]Level 2: Deceive <ul type="square">[*] (A) Coercive Persuasion - Confused: Level 50[*] (11) Coercive Persuasion - Confused/Recharge: Level 50[*] (13) Coercive Persuasion - Accuracy/Confused/Recharge: Level 50[*] (13) Coercive Persuasion - Accuracy/Recharge: Level 50[*] (15) Coercive Persuasion - Contagious Confusion: Level 50[/list]Level 4: Glue Arrow <ul type="square">[*] (A) Tempered Readiness - Accuracy/Slow: Level 50[*] (15) Tempered Readiness - Damage/Slow: Level 50[*] (17) Tempered Readiness - Accuracy/Endurance: Level 50[*] (17) Tempered Readiness - Range/Slow: Level 50[*] (19) Tempered Readiness - Endurance/Recharge/Slow: Level 50[/list]Level 6: Hasten <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (19) Recharge Reduction IO: Level 50[*] (21) Recharge Reduction IO: Level 50[/list]Level 8: Combat Jumping <ul type="square">[*] (A) Jumping IO: Level 50[*] (21) Luck of the Gambler - Recharge Speed: Level 50[/list]Level 10: Assault <ul type="square">[*] (A) Endurance Reduction IO: Level 50[/list]Level 12: Group Invisibility <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 50[*] (23) Luck of the Gambler - Defense: Level 50[*] (23) Luck of the Gambler - Defense/Recharge: Level 50[*] (25) Luck of the Gambler - Defense/Endurance: Level 50[/list]Level 14: Super Speed <ul type="square">[*] (A) Run Speed IO: Level 50[/list]Level 16: Tactics <ul type="square">[*] (A) Adjusted Targeting - To Hit Buff: Level 50[*] (27) Adjusted Targeting - To Hit Buff/Recharge: Level 50[*] (27) Adjusted Targeting - To Hit Buff/Endurance: Level 50[*] (29) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50[*] (29) Rectified Reticle - Increased Perception: Level 20[/list]Level 18: Phantom Army <ul type="square">[*] (A) Sovereign Right - Accuracy/Damage: Level 50[*] (31) Sovereign Right - Damage/Endurance: Level 50[*] (31) Sovereign Right - Accuracy/Endurance: Level 50[*] (31) Sovereign Right - Accuracy/Damage/Endurance: Level 50[*] (33) Sovereign Right - Accuracy: Level 50[*] (33) Sovereign Right - Resistance Bonus: Level 50[/list]Level 20: Acid Arrow <ul type="square">[*] (A) Touch of Lady Grey - Defense Debuff: Level 50[*] (33) Touch of Lady Grey - Defense Debuff/Recharge: Level 50[*] (34) Touch of Lady Grey - Defense Debuff/Recharge/Endurance: Level 50[*] (34) Touch of Lady Grey - Defense Debuff/Endurance: Level 50[/list]Level 22: Vengeance <ul type="square">[*] (A) Adjusted Targeting - To Hit Buff: Level 50[*] (34) Adjusted Targeting - To Hit Buff/Recharge: Level 50[*] (36) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50[*] (36) Luck of the Gambler - Recharge Speed: Level 50[*] (36) Luck of the Gambler - Defense: Level 50[*] (37) Luck of the Gambler - Defense/Recharge: Level 50[/list]Level 24: Hurdle <ul type="square">[*] (A) Jumping IO: Level 50[*] (25) Jumping IO: Level 50[/list]Level 26: Spectral Terror <ul type="square">[*] (A) Glimpse of the Abyss - Accuracy/Recharge: Level 50[*] (37) Glimpse of the Abyss - Endurance/Fear: Level 50[*] (39) Glimpse of the Abyss - Accuracy/Endurance: Level 50[*] (39) Glimpse of the Abyss - Fear/Range: Level 50[*] (39) Glimpse of the Abyss - Accuracy/Fear/Recharge: Level 50[*] (40) Glimpse of the Abyss - Chance of Damage(Psionic): Level 50[/list]Level 28: Disruption Arrow <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (40) Recharge Reduction IO: Level 50[/list]Level 30: Health <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50[*] (37) Numina's Convalescence - Heal/Endurance: Level 50[*] (40) Numina's Convalescence - Heal: Level 50[/list]Level 32: Phantasm <ul type="square">[*] (A) Soulbound Allegiance - Damage: Level 50[*] (42) Soulbound Allegiance - Damage/Recharge: Level 50[*] (42) Soulbound Allegiance - Accuracy/Damage/Recharge: Level 50[*] (43) Soulbound Allegiance - Accuracy/Recharge: Level 50[*] (43) Soulbound Allegiance - Damage/Endurance: Level 50[*] (43) HamiO:Nucleolus Exposure[/list]Level 35: Oil Slick Arrow <ul type="square">[*] (A) Touch of Lady Grey - Defense Debuff: Level 50[*] (45) Touch of Lady Grey - Defense Debuff/Recharge: Level 50[*] (45) Touch of Lady Grey - Defense Debuff/Endurance: Level 50[*] (45) Tempered Readiness - Damage/Slow: Level 50[*] (46) Tempered Readiness - Range/Slow: Level 50[*] (46) Recharge Reduction IO: Level 50[/list]Level 38: Stamina <ul type="square">[*] (A) Efficacy Adaptor - EndMod: Level 50[*] (46) Efficacy Adaptor - EndMod/Recharge: Level 50[*] (48) Efficacy Adaptor - EndMod/Accuracy: Level 50[/list]Level 41: Poison Gas Arrow <ul type="square">[*] (A) Fortunata Hypnosis - Sleep: Level 50[*] (42) Fortunata Hypnosis - Sleep/Endurance: Level 50[*] (48) Fortunata Hypnosis - Sleep/Recharge: Level 50[*] (48) Fortunata Hypnosis - Accuracy/Sleep/Recharge: Level 50[*] (50) Fortunata Hypnosis - Chance for Placate: Level 50[/list]Level 44: Flash Arrow <ul type="square">[*] (A) Dark Watcher's Despair - To Hit Debuff: Level 50[*] (50) Dark Watcher's Despair - To Hit Debuff/Endurance: Level 50[/list]Level 47: Indomitable Will <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 50[*] (50) Luck of the Gambler - Defense: Level 50[/list]Level 49: Mind Over Body <ul type="square">[*] (A) Aegis - Psionic/Status Resistance: Level 50[/list]------------
Level 1: Brawl <ul type="square">[*] (A) HamiO:Nucleolus Exposure[/list]Level 1: Sprint <ul type="square">[*] (A) Unbounded Leap - +Stealth: Level 50[/list]Level 2: Rest <ul type="square">[*] (A) Recharge Reduction IO: Level 50[/list]Level 1: Containment
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+12% DamageBuff(Smashing) for 10.8 seconds (Non-resistible)
Effect does not stack from same caster[*]+12% DamageBuff(Lethal) for 10.8 seconds (Non-resistible)
Effect does not stack from same caster[*]+12% DamageBuff(Fire) for 10.8 seconds (Non-resistible)
Effect does not stack from same caster[*]+12% DamageBuff(Cold) for 10.8 seconds (Non-resistible)
Effect does not stack from same caster[*]+12% DamageBuff(Energy) for 10.8 seconds (Non-resistible)
Effect does not stack from same caster[*]+12% DamageBuff(Negative) for 10.8 seconds (Non-resistible)
Effect does not stack from same caster[*]+12% DamageBuff(Toxic) for 10.8 seconds (Non-resistible)
Effect does not stack from same caster[*]+12% DamageBuff(Psionic) for 10.8 seconds (Non-resistible)
Effect does not stack from same caster[*]+3.13% Defense(Melee) to Self for 10.8 seconds [Ignores Enhancements &amp; Buffs]
Effect does not stack from same caster[*]+0.9 Max Endurance to Self for 10.8 seconds [Ignores Enhancements &amp; Buffs]
Effect does not stack from same caster[*]+1.5% Enhancement(JumpHeight) to Self for 10.3 seconds [Ignores Enhancements &amp; Buffs]
Effect does not stack from same caster[*]+1.5% Enhancement(RunSpeed) to Self for 10.3 seconds [Ignores Enhancements &amp; Buffs]
Effect does not stack from same caster[*]+1.5% Enhancement(FlySpeed) to Self for 10.3 seconds [Ignores Enhancements &amp; Buffs]
Effect does not stack from same caster[*]+1.5% Enhancement(JumpSpeed) to Self for 10.3 seconds [Ignores Enhancements &amp; Buffs]
Effect does not stack from same caster[*]+2.75% Enhancement(Terrorized) to Self for 10.3 seconds [Ignores Enhancements &amp; Buffs]
Effect does not stack from same caster[*]+4% Enhancement(Confused) to Self for 10.3 seconds [Ignores Enhancements &amp; Buffs]
Effect does not stack from same caster[*]+80% Enhancement(RechargeTime) to Self for 10.3 seconds [Ignores Enhancements &amp; Buffs]
Effect does not stack from same caster[*]+72% Enhancement(Accuracy) to Self for 10.3 seconds [Ignores Enhancements &amp; Buffs]
Effect does not stack from same caster[*]+148.8 HP (14.6%) HitPoints to Self for 10.8 seconds [Ignores Enhancements &amp; Buffs]
Effect does not stack from same caster[*]+MezResist(Confused) 2.75% to Self for 10.3 seconds [Ignores Enhancements &amp; Buffs]
Effect does not stack from same caster[*]+MezResist(Held) 7.15% to Self for 10.3 seconds [Ignores Enhancements &amp; Buffs]
Effect does not stack from same caster[*]+MezResist(Sleep) 2.75% to Self for 10.3 seconds [Ignores Enhancements &amp; Buffs]
Effect does not stack from same caster[*]+MezResist(Stun) 2.75% to Self for 10.3 seconds [Ignores Enhancements &amp; Buffs]
Effect does not stack from same caster[*]+20% Perception to Self for 10.3 seconds
Effect does not stack from same caster[*]+25.5% (0.43 End/sec) Recovery to Self for 10.3 seconds [Ignores Enhancements &amp; Buffs]
Effect does not stack from same caster[*]+66% (2.8 HP/sec) Regeneration to Self for 10.3 seconds [Ignores Enhancements &amp; Buffs]
Effect does not stack from same caster[*]+10% Resistance(Smashing) to Target for 10.3 seconds (Non-resistible) [Ignores Enhancements &amp; Buffs]
Effect does not stack from same caster[*]+10% Resistance(Lethal) to Target for 10.3 seconds (Non-resistible) [Ignores Enhancements &amp; Buffs]
Effect does not stack from same caster[*]+17.6% Resistance(Fire) to Self for 10.8 seconds [Ignores Enhancements &amp; Buffs]
Effect does not stack from same caster[*]+17.6% Resistance(Cold) to Self for 10.8 seconds [Ignores Enhancements &amp; Buffs]
Effect does not stack from same caster[*]+12.5% Resistance(Energy) to Self for 10.8 seconds [Ignores Enhancements &amp; Buffs]
Effect does not stack from same caster[*]+12.5% Resistance(Negative) to Self for 10.8 seconds [Ignores Enhancements &amp; Buffs]
Effect does not stack from same caster[*]+10% Resistance(Toxic) to Target for 10.3 seconds (Non-resistible) [Ignores Enhancements &amp; Buffs]
Effect does not stack from same caster[*]+16.1% Resistance(Psionic) to Target for 10.3 seconds (Non-resistible) [Ignores Enhancements &amp; Buffs]
Effect does not stack from same caster[/list]------------
[u]Set Bonuses:[u]
[u]Unbreakable Constraint[u]
(Blind)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Gravitational Anchor[u]
(Entangling Arrow)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Coercive Persuasion[u]
(Deceive)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 4% Enhancement(Confused)[*] 4% DamageBuff(All)[*] 10% Enhancement(RechargeTime)[/list][u]Tempered Readiness[u]
(Glue Arrow)<ul type="square">[*] 1.5% (0.03 End/sec) Recovery[*] 1.5% Enhancement(Slow)[*] 0.9 Max End[*] 3.75% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Combat Jumping)<ul type="square">[*] 7.5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Group Invisibility)<ul type="square">[*] 10% (0.42 HP/sec) Regeneration[*] 11.4 HP (1.13%) HitPoints[*] 9% Enhancement(Accuracy)[*] 7.5% Enhancement(RechargeTime)[/list][u]Adjusted Targeting[u]
(Tactics)<ul type="square">[*] 2% DamageBuff(All)[*] 1.26% Resistance(Energy,Negative)[*] 9% Enhancement(Accuracy)[/list][u]Rectified Reticle[u]
(Tactics)<ul type="square">[*] 20% Perception[/list][u]Sovereign Right[u]
(Phantom Army)<ul type="square">[*] MezResist(Sleep) 2.75%[*] MezResist(Confused) 2.75%[*] MezResist(Stun) 2.75%[*] MezResist(Held) 2.75%[*] 3.13% Defense(Melee)[*] 10% Resistance(All)[/list][u]Touch of Lady Grey[u]
(Acid Arrow)<ul type="square">[*] 15.3 HP (1.5%) HitPoints[*] 2.5% (0.04 End/sec) Recovery[*] 8% (0.34 HP/sec) Regeneration[/list][u]Adjusted Targeting[u]
(Vengeance)<ul type="square">[*] 2% DamageBuff(All)[*] 1.26% Resistance(Energy,Negative)[/list][u]Luck of the Gambler[u]
(Vengeance)<ul type="square">[*] 10% (0.42 HP/sec) Regeneration[*] 11.4 HP (1.13%) HitPoints[*] 7.5% Enhancement(RechargeTime)[/list][u]Glimpse of the Abyss[u]
(Spectral Terror)<ul type="square">[*] 2.75% Enhancement(Terrorized)[*] 19.1 HP (1.88%) HitPoints[*] 9% Enhancement(Accuracy)[*] 6.25% Enhancement(RechargeTime)[*] 3.13% Resistance(Psionic)[/list][u]Numina's Convalescence[u]
(Health)<ul type="square">[*] 12% (0.51 HP/sec) Regeneration[*] 19.1 HP (1.88%) HitPoints[/list][u]Soulbound Allegiance[u]
(Phantasm)<ul type="square">[*] 16% (0.68 HP/sec) Regeneration[*] 30.5 HP (3%) HitPoints[*] 4% DamageBuff(All)[*] MezResist(Held) 4.4%[/list][u]Touch of Lady Grey[u]
(Oil Slick Arrow)<ul type="square">[*] 15.3 HP (1.5%) HitPoints[*] 2.5% (0.04 End/sec) Recovery[/list][u]Tempered Readiness[u]
(Oil Slick Arrow)<ul type="square">[*] 1.5% (0.03 End/sec) Recovery[/list][u]Efficacy Adaptor[u]
(Stamina)<ul type="square">[*] 11.4 HP (1.13%) HitPoints[*] 1.5% (0.03 End/sec) Recovery[/list][u]Fortunata Hypnosis[u]
(Poison Gas Arrow)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Dark Watcher's Despair[u]
(Flash Arrow)<ul type="square">[*] 15.3 HP (1.5%) HitPoints[/list][u]Luck of the Gambler[u]
(Indomitable Will)<ul type="square">[*] 10% (0.42 HP/sec) Regeneration[*] 7.5% Enhancement(RechargeTime)[/list][u]Aegis[u]
(Mind Over Body)<ul type="square">[*] 3% Resistance(Psionic)[/list]


<font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1416;692;924;|
|&gt;-JED]E.4U$4AO&gt;A+05::&amp;O+##)4!(16N-`X1614$IJ4030*-+4&lt;I+%IFW.*P)T/@(D|
|O@*)Q]MY$?0$U7NBUXR,X7N-:Z]\MWMOD_-_I7O_:9ZT]Q#;&amp;O$K=&amp;%*&amp;?S23M.W$:"|
|Y;L'*9C&amp;E5Q-8*R4(ZEU5NI51X+U#T1"&lt;SF36;#,6!YG\\(VLK*]$Y*YVZEABVK-QZ8|
|#*[:EIFMA`MOE3%&lt;S3';-XTE[WR.F4F\^GL55_QS[)IV:OI/((3Z4+6M.W0&gt;#Z=BL;Y|
|J^E4(I:T"Z:UV4#U]=*S8Y#PHW9=:JQ,J4%5-@Y,")QG@7."\J/D=#J4)2F2YE1QA*8|
|%%3/`K*!J3G#7T!\AN[&amp;`R*+`NP0D!#5)08&amp;\#FUW/#(D\EC@?P(\%&gt;Q[)NBDQ7:AAS|
|)7GY(($`+JR."&amp;P7#W(%*+&amp;2A2B8BJ[)#(??KKP9##`U=="`@(&amp;OR",*56Z]3JB*0&amp;:|
|&lt;B'(:?OMK32=`&gt;X)VC9`;8)0?6`K`&amp;TZ0I\EQGV _P!^`K\$[;^!/X)U@W-17_"US-?^|
|1M#Q%G@G"%$QM7IG:U%,!XH)HXHPF@NCN0-HKIRRZO52U6.I&amp;H"'--JHJVW\B)Q/@H.|
|?@2_`5T'W-\$&amp;:3.RC&amp;;L1C?@IB^UZEUKG&lt;=\TT@]+^"-;],?;#LM)?&lt;.`6&lt;$AX:!$&gt;|
|`4CN8FI77JM$ZL3S_6IQ\+TX^C%,$9BJ":"JJF2U?3M26^R$W !X5N"ZQ3LT6&gt;R9QYE7|
|(+A`G!1,'A98).]3_?=]QR1EX+W=+*C&gt;H6CV()!;,$'B@SH$S5P1(9:G*5[II1N&lt;,I9|
|NK)T363.N+-TOY2!AEKW7/_U&gt;^$M5E`Y4T4ZQQ)GF6=98%ED66))LEQA2;'LOBIE^XY|
|Q0&lt;=93K"&lt;9-EBD]M#XF'QLE2SU+#X6/PL098ZEB:6;9;=OUL=^Z,`|
|-------------------------------------------------------------------|</pre><hr />


 

Posted

I play Ill/Ta, but don't PvP much. I find it is very dependant on keeping your target nailed to the spot. this makes Glue Arrow the key for PvP, you need to give it maximum recharge and slow.

Oil Slick arrow should really be slotted for damage, even in PvP it's your highest damage ability, if you can keep your foe on it. -def is good for PvP to though, since unlike Acid Arrow it is autohit.


I really should do something about this signature.