Hey, I Decided to roll a Ill/TA for PvP, Below is the build that i have come up with so far, Any advice?
Hero Plan by Mids' Hero Designer 1.40
http://www.cohplanner.com/
Level 50 Mutation Controller
Primary Power Set: Illusion Control
Secondary Power Set: Trick Arrow
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fitness
Ancillary Pool: Psionic Mastery
Hero Profile:
Level 1: Blind <ul type="square">[*] (A)
Unbreakable Constraint - Hold: Level 50[*] (3)
Unbreakable Constraint - Hold/Recharge: Level 50[*] (3)
Unbreakable Constraint - Accuracy/Hold/Recharge: Level 50[*] (5)
Unbreakable Constraint - Accuracy/Recharge: Level 50[*] (5)
Unbreakable Constraint - Endurance/Hold: Level 50[*] (7)
HamiO:Endoplasm Exposure[/list]
Level 1: Entangling Arrow <ul type="square">[*] (A)
Gravitational Anchor - Immobilize: Level 50[*] (7)
Gravitational Anchor - Immobilize/Recharge: Level 50[*] (9)
Gravitational Anchor - Accuracy/Immobilize/Recharge: Level 50[*] (9)
Gravitational Anchor - Accuracy/Recharge: Level 50[*] (11)
Gravitational Anchor - Immobilize/Endurance: Level 50[/list]
Level 2: Deceive <ul type="square">[*] (A)
Coercive Persuasion - Confused: Level 50[*] (11)
Coercive Persuasion - Confused/Recharge: Level 50[*] (13)
Coercive Persuasion - Accuracy/Confused/Recharge: Level 50[*] (13)
Coercive Persuasion - Accuracy/Recharge: Level 50[*] (15)
Coercive Persuasion - Contagious Confusion: Level 50[/list]
Level 4: Glue Arrow <ul type="square">[*] (A)
Tempered Readiness - Accuracy/Slow: Level 50[*] (15)
Tempered Readiness - Damage/Slow: Level 50[*] (17)
Tempered Readiness - Accuracy/Endurance: Level 50[*] (17)
Tempered Readiness - Range/Slow: Level 50[*] (19)
Tempered Readiness - Endurance/Recharge/Slow: Level 50[/list]
Level 6: Hasten <ul type="square">[*] (A)
Recharge Reduction IO: Level 50[*] (19)
Recharge Reduction IO: Level 50[*] (21)
Recharge Reduction IO: Level 50[/list]
Level 8: Combat Jumping <ul type="square">[*] (A)
Jumping IO: Level 50[*] (21)
Luck of the Gambler - Recharge Speed: Level 50[/list]
Level 10: Assault <ul type="square">[*] (A)
Endurance Reduction IO: Level 50[/list]
Level 12: Group Invisibility <ul type="square">[*] (A)
Luck of the Gambler - Recharge Speed: Level 50[*] (23)
Luck of the Gambler - Defense: Level 50[*] (23)
Luck of the Gambler - Defense/Recharge: Level 50[*] (25)
Luck of the Gambler - Defense/Endurance: Level 50[/list]
Level 14: Super Speed <ul type="square">[*] (A)
Run Speed IO: Level 50[/list]
Level 16: Tactics <ul type="square">[*] (A)
Adjusted Targeting - To Hit Buff: Level 50[*] (27)
Adjusted Targeting - To Hit Buff/Recharge: Level 50[*] (27)
Adjusted Targeting - To Hit Buff/Endurance: Level 50[*] (29)
Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50[*] (29)
Rectified Reticle - Increased Perception: Level 20[/list]
Level 18: Phantom Army <ul type="square">[*] (A)
Sovereign Right - Accuracy/Damage: Level 50[*] (31)
Sovereign Right - Damage/Endurance: Level 50[*] (31)
Sovereign Right - Accuracy/Endurance: Level 50[*] (31)
Sovereign Right - Accuracy/Damage/Endurance: Level 50[*] (33)
Sovereign Right - Accuracy: Level 50[*] (33)
Sovereign Right - Resistance Bonus: Level 50[/list]
Level 20: Acid Arrow <ul type="square">[*] (A)
Touch of Lady Grey - Defense Debuff: Level 50[*] (33)
Touch of Lady Grey - Defense Debuff/Recharge: Level 50[*] (34)
Touch of Lady Grey - Defense Debuff/Recharge/Endurance: Level 50[*] (34)
Touch of Lady Grey - Defense Debuff/Endurance: Level 50[/list]
Level 22: Vengeance <ul type="square">[*] (A)
Adjusted Targeting - To Hit Buff: Level 50[*] (34)
Adjusted Targeting - To Hit Buff/Recharge: Level 50[*] (36)
Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50[*] (36)
Luck of the Gambler - Recharge Speed: Level 50[*] (36)
Luck of the Gambler - Defense: Level 50[*] (37)
Luck of the Gambler - Defense/Recharge: Level 50[/list]
Level 24: Hurdle <ul type="square">[*] (A)
Jumping IO: Level 50[*] (25)
Jumping IO: Level 50[/list]
Level 26: Spectral Terror <ul type="square">[*] (A)
Glimpse of the Abyss - Accuracy/Recharge: Level 50[*] (37)
Glimpse of the Abyss - Endurance/Fear: Level 50[*] (39)
Glimpse of the Abyss - Accuracy/Endurance: Level 50[*] (39)
Glimpse of the Abyss - Fear/Range: Level 50[*] (39)
Glimpse of the Abyss - Accuracy/Fear/Recharge: Level 50[*] (40)
Glimpse of the Abyss - Chance of Damage(Psionic): Level 50[/list]
Level 28: Disruption Arrow <ul type="square">[*] (A)
Recharge Reduction IO: Level 50[*] (40)
Recharge Reduction IO: Level 50[/list]
Level 30: Health <ul type="square">[*] (A)
Numina's Convalescence - +Regeneration/+Recovery: Level 50[*] (37)
Numina's Convalescence - Heal/Endurance: Level 50[*] (40)
Numina's Convalescence - Heal: Level 50[/list]
Level 32: Phantasm <ul type="square">[*] (A)
Soulbound Allegiance - Damage: Level 50[*] (42)
Soulbound Allegiance - Damage/Recharge: Level 50[*] (42)
Soulbound Allegiance - Accuracy/Damage/Recharge: Level 50[*] (43)
Soulbound Allegiance - Accuracy/Recharge: Level 50[*] (43)
Soulbound Allegiance - Damage/Endurance: Level 50[*] (43)
HamiO:Nucleolus Exposure[/list]
Level 35: Oil Slick Arrow <ul type="square">[*] (A)
Touch of Lady Grey - Defense Debuff: Level 50[*] (45)
Touch of Lady Grey - Defense Debuff/Recharge: Level 50[*] (45)
Touch of Lady Grey - Defense Debuff/Endurance: Level 50[*] (45)
Tempered Readiness - Damage/Slow: Level 50[*] (46)
Tempered Readiness - Range/Slow: Level 50[*] (46)
Recharge Reduction IO: Level 50[/list]
Level 38: Stamina <ul type="square">[*] (A)
Efficacy Adaptor - EndMod: Level 50[*] (46)
Efficacy Adaptor - EndMod/Recharge: Level 50[*] (48)
Efficacy Adaptor - EndMod/Accuracy: Level 50[/list]
Level 41: Poison Gas Arrow <ul type="square">[*] (A)
Fortunata Hypnosis - Sleep: Level 50[*] (42)
Fortunata Hypnosis - Sleep/Endurance: Level 50[*] (48)
Fortunata Hypnosis - Sleep/Recharge: Level 50[*] (48)
Fortunata Hypnosis - Accuracy/Sleep/Recharge: Level 50[*] (50)
Fortunata Hypnosis - Chance for Placate: Level 50[/list]
Level 44: Flash Arrow <ul type="square">[*] (A)
Dark Watcher's Despair - To Hit Debuff: Level 50[*] (50)
Dark Watcher's Despair - To Hit Debuff/Endurance: Level 50[/list]
Level 47: Indomitable Will <ul type="square">[*] (A)
Luck of the Gambler - Recharge Speed: Level 50[*] (50)
Luck of the Gambler - Defense: Level 50[/list]
Level 49: Mind Over Body <ul type="square">[*] (A)
Aegis - Psionic/Status Resistance: Level 50[/list]
------------
Level 1: Brawl <ul type="square">[*] (A)
HamiO:Nucleolus Exposure[/list]
Level 1: Sprint <ul type="square">[*] (A)
Unbounded Leap - +Stealth: Level 50[/list]
Level 2: Rest <ul type="square">[*] (A)
Recharge Reduction IO: Level 50[/list]
Level 1: Containment
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+12% DamageBuff(Smashing) for 10.8 seconds (Non-resistible)
Effect does not stack from same caster[*]+12% DamageBuff(Lethal) for 10.8 seconds (Non-resistible)
Effect does not stack from same caster[*]+12% DamageBuff(Fire) for 10.8 seconds (Non-resistible)
Effect does not stack from same caster[*]+12% DamageBuff(Cold) for 10.8 seconds (Non-resistible)
Effect does not stack from same caster[*]+12% DamageBuff(Energy) for 10.8 seconds (Non-resistible)
Effect does not stack from same caster[*]+12% DamageBuff(Negative) for 10.8 seconds (Non-resistible)
Effect does not stack from same caster[*]+12% DamageBuff(Toxic) for 10.8 seconds (Non-resistible)
Effect does not stack from same caster[*]+12% DamageBuff(Psionic) for 10.8 seconds (Non-resistible)
Effect does not stack from same caster[*]+3.13% Defense(Melee) to Self for 10.8 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+0.9 Max Endurance to Self for 10.8 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+1.5% Enhancement(JumpHeight) to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+1.5% Enhancement(RunSpeed) to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+1.5% Enhancement(FlySpeed) to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+1.5% Enhancement(JumpSpeed) to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+2.75% Enhancement(Terrorized) to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+4% Enhancement(Confused) to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+80% Enhancement(RechargeTime) to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+72% Enhancement(Accuracy) to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+148.8 HP (14.6%) HitPoints to Self for 10.8 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+MezResist(Confused) 2.75% to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+MezResist(Held) 7.15% to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+MezResist(Sleep) 2.75% to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+MezResist(Stun) 2.75% to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+20% Perception to Self for 10.3 seconds
Effect does not stack from same caster[*]+25.5% (0.43 End/sec) Recovery to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+66% (2.8 HP/sec) Regeneration to Self for 10.3 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+10% Resistance(Smashing) to Target for 10.3 seconds (Non-resistible) [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+10% Resistance(Lethal) to Target for 10.3 seconds (Non-resistible) [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+17.6% Resistance(Fire) to Self for 10.8 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+17.6% Resistance(Cold) to Self for 10.8 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+12.5% Resistance(Energy) to Self for 10.8 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+12.5% Resistance(Negative) to Self for 10.8 seconds [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+10% Resistance(Toxic) to Target for 10.3 seconds (Non-resistible) [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+16.1% Resistance(Psionic) to Target for 10.3 seconds (Non-resistible) [Ignores Enhancements & Buffs]
Effect does not stack from same caster[/list]
------------
[u]Set Bonuses:[u]
[u]Unbreakable Constraint[u]
(Blind)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list]
[u]Gravitational Anchor[u]
(Entangling Arrow)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list]
[u]Coercive Persuasion[u]
(Deceive)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 4% Enhancement(Confused)[*] 4% DamageBuff(All)[*] 10% Enhancement(RechargeTime)[/list]
[u]Tempered Readiness[u]
(Glue Arrow)<ul type="square">[*] 1.5% (0.03 End/sec) Recovery[*] 1.5% Enhancement(Slow)[*] 0.9 Max End[*] 3.75% Enhancement(RechargeTime)[/list]
[u]Luck of the Gambler[u]
(Combat Jumping)<ul type="square">[*]
7.5% Enhancement(RechargeTime)[/list]
[u]Luck of the Gambler[u]
(Group Invisibility)<ul type="square">[*] 10% (0.42 HP/sec) Regeneration[*] 11.4 HP (1.13%) HitPoints[*] 9% Enhancement(Accuracy)[*]
7.5% Enhancement(RechargeTime)[/list]
[u]Adjusted Targeting[u]
(Tactics)<ul type="square">[*] 2% DamageBuff(All)[*] 1.26% Resistance(Energy,Negative)[*] 9% Enhancement(Accuracy)[/list]
[u]Rectified Reticle[u]
(Tactics)<ul type="square">[*]
20% Perception[/list]
[u]Sovereign Right[u]
(Phantom Army)<ul type="square">[*] MezResist(Sleep) 2.75%[*] MezResist(Confused) 2.75%[*] MezResist(Stun) 2.75%[*] MezResist(Held) 2.75%[*] 3.13% Defense(Melee)[*]
10% Resistance(All)[/list]
[u]Touch of Lady Grey[u]
(Acid Arrow)<ul type="square">[*] 15.3 HP (1.5%) HitPoints[*] 2.5% (0.04 End/sec) Recovery[*] 8% (0.34 HP/sec) Regeneration[/list]
[u]Adjusted Targeting[u]
(Vengeance)<ul type="square">[*] 2% DamageBuff(All)[*] 1.26% Resistance(Energy,Negative)[/list]
[u]Luck of the Gambler[u]
(Vengeance)<ul type="square">[*] 10% (0.42 HP/sec) Regeneration[*] 11.4 HP (1.13%) HitPoints[*]
7.5% Enhancement(RechargeTime)[/list]
[u]Glimpse of the Abyss[u]
(Spectral Terror)<ul type="square">[*] 2.75% Enhancement(Terrorized)[*] 19.1 HP (1.88%) HitPoints[*] 9% Enhancement(Accuracy)[*] 6.25% Enhancement(RechargeTime)[*] 3.13% Resistance(Psionic)[/list]
[u]Numina's Convalescence[u]
(Health)<ul type="square">[*] 12% (0.51 HP/sec) Regeneration[*] 19.1 HP (1.88%) HitPoints[/list]
[u]Soulbound Allegiance[u]
(Phantasm)<ul type="square">[*] 16% (0.68 HP/sec) Regeneration[*] 30.5 HP (3%) HitPoints[*] 4% DamageBuff(All)[*] MezResist(Held) 4.4%[/list]
[u]Touch of Lady Grey[u]
(Oil Slick Arrow)<ul type="square">[*] 15.3 HP (1.5%) HitPoints[*] 2.5% (0.04 End/sec) Recovery[/list]
[u]Tempered Readiness[u]
(Oil Slick Arrow)<ul type="square">[*] 1.5% (0.03 End/sec) Recovery[/list]
[u]Efficacy Adaptor[u]
(Stamina)<ul type="square">[*] 11.4 HP (1.13%) HitPoints[*] 1.5% (0.03 End/sec) Recovery[/list]
[u]Fortunata Hypnosis[u]
(Poison Gas Arrow)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list]
[u]Dark Watcher's Despair[u]
(Flash Arrow)<ul type="square">[*] 15.3 HP (1.5%) HitPoints[/list]
[u]Luck of the Gambler[u]
(Indomitable Will)<ul type="square">[*] 10% (0.42 HP/sec) Regeneration[*]
7.5% Enhancement(RechargeTime)[/list]
[u]Aegis[u]
(Mind Over Body)<ul type="square">[*]
3% Resistance(Psionic)[/list]
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