TheRush

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  1. Hey, I Decided to roll a Ill/TA for PvP, Below is the build that i have come up with so far, Any advice?

    Hero Plan by Mids' Hero Designer 1.40
    http://www.cohplanner.com/

    Level 50 Mutation Controller
    Primary Power Set: Illusion Control
    Secondary Power Set: Trick Arrow
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Fitness
    Ancillary Pool: Psionic Mastery

    Hero Profile:
    Level 1: Blind <ul type="square">[*] (A) Unbreakable Constraint - Hold: Level 50[*] (3) Unbreakable Constraint - Hold/Recharge: Level 50[*] (3) Unbreakable Constraint - Accuracy/Hold/Recharge: Level 50[*] (5) Unbreakable Constraint - Accuracy/Recharge: Level 50[*] (5) Unbreakable Constraint - Endurance/Hold: Level 50[*] (7) HamiO:Endoplasm Exposure[/list]Level 1: Entangling Arrow <ul type="square">[*] (A) Gravitational Anchor - Immobilize: Level 50[*] (7) Gravitational Anchor - Immobilize/Recharge: Level 50[*] (9) Gravitational Anchor - Accuracy/Immobilize/Recharge: Level 50[*] (9) Gravitational Anchor - Accuracy/Recharge: Level 50[*] (11) Gravitational Anchor - Immobilize/Endurance: Level 50[/list]Level 2: Deceive <ul type="square">[*] (A) Coercive Persuasion - Confused: Level 50[*] (11) Coercive Persuasion - Confused/Recharge: Level 50[*] (13) Coercive Persuasion - Accuracy/Confused/Recharge: Level 50[*] (13) Coercive Persuasion - Accuracy/Recharge: Level 50[*] (15) Coercive Persuasion - Contagious Confusion: Level 50[/list]Level 4: Glue Arrow <ul type="square">[*] (A) Tempered Readiness - Accuracy/Slow: Level 50[*] (15) Tempered Readiness - Damage/Slow: Level 50[*] (17) Tempered Readiness - Accuracy/Endurance: Level 50[*] (17) Tempered Readiness - Range/Slow: Level 50[*] (19) Tempered Readiness - Endurance/Recharge/Slow: Level 50[/list]Level 6: Hasten <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (19) Recharge Reduction IO: Level 50[*] (21) Recharge Reduction IO: Level 50[/list]Level 8: Combat Jumping <ul type="square">[*] (A) Jumping IO: Level 50[*] (21) Luck of the Gambler - Recharge Speed: Level 50[/list]Level 10: Assault <ul type="square">[*] (A) Endurance Reduction IO: Level 50[/list]Level 12: Group Invisibility <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 50[*] (23) Luck of the Gambler - Defense: Level 50[*] (23) Luck of the Gambler - Defense/Recharge: Level 50[*] (25) Luck of the Gambler - Defense/Endurance: Level 50[/list]Level 14: Super Speed <ul type="square">[*] (A) Run Speed IO: Level 50[/list]Level 16: Tactics <ul type="square">[*] (A) Adjusted Targeting - To Hit Buff: Level 50[*] (27) Adjusted Targeting - To Hit Buff/Recharge: Level 50[*] (27) Adjusted Targeting - To Hit Buff/Endurance: Level 50[*] (29) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50[*] (29) Rectified Reticle - Increased Perception: Level 20[/list]Level 18: Phantom Army <ul type="square">[*] (A) Sovereign Right - Accuracy/Damage: Level 50[*] (31) Sovereign Right - Damage/Endurance: Level 50[*] (31) Sovereign Right - Accuracy/Endurance: Level 50[*] (31) Sovereign Right - Accuracy/Damage/Endurance: Level 50[*] (33) Sovereign Right - Accuracy: Level 50[*] (33) Sovereign Right - Resistance Bonus: Level 50[/list]Level 20: Acid Arrow <ul type="square">[*] (A) Touch of Lady Grey - Defense Debuff: Level 50[*] (33) Touch of Lady Grey - Defense Debuff/Recharge: Level 50[*] (34) Touch of Lady Grey - Defense Debuff/Recharge/Endurance: Level 50[*] (34) Touch of Lady Grey - Defense Debuff/Endurance: Level 50[/list]Level 22: Vengeance <ul type="square">[*] (A) Adjusted Targeting - To Hit Buff: Level 50[*] (34) Adjusted Targeting - To Hit Buff/Recharge: Level 50[*] (36) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50[*] (36) Luck of the Gambler - Recharge Speed: Level 50[*] (36) Luck of the Gambler - Defense: Level 50[*] (37) Luck of the Gambler - Defense/Recharge: Level 50[/list]Level 24: Hurdle <ul type="square">[*] (A) Jumping IO: Level 50[*] (25) Jumping IO: Level 50[/list]Level 26: Spectral Terror <ul type="square">[*] (A) Glimpse of the Abyss - Accuracy/Recharge: Level 50[*] (37) Glimpse of the Abyss - Endurance/Fear: Level 50[*] (39) Glimpse of the Abyss - Accuracy/Endurance: Level 50[*] (39) Glimpse of the Abyss - Fear/Range: Level 50[*] (39) Glimpse of the Abyss - Accuracy/Fear/Recharge: Level 50[*] (40) Glimpse of the Abyss - Chance of Damage(Psionic): Level 50[/list]Level 28: Disruption Arrow <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (40) Recharge Reduction IO: Level 50[/list]Level 30: Health <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50[*] (37) Numina's Convalescence - Heal/Endurance: Level 50[*] (40) Numina's Convalescence - Heal: Level 50[/list]Level 32: Phantasm <ul type="square">[*] (A) Soulbound Allegiance - Damage: Level 50[*] (42) Soulbound Allegiance - Damage/Recharge: Level 50[*] (42) Soulbound Allegiance - Accuracy/Damage/Recharge: Level 50[*] (43) Soulbound Allegiance - Accuracy/Recharge: Level 50[*] (43) Soulbound Allegiance - Damage/Endurance: Level 50[*] (43) HamiO:Nucleolus Exposure[/list]Level 35: Oil Slick Arrow <ul type="square">[*] (A) Touch of Lady Grey - Defense Debuff: Level 50[*] (45) Touch of Lady Grey - Defense Debuff/Recharge: Level 50[*] (45) Touch of Lady Grey - Defense Debuff/Endurance: Level 50[*] (45) Tempered Readiness - Damage/Slow: Level 50[*] (46) Tempered Readiness - Range/Slow: Level 50[*] (46) Recharge Reduction IO: Level 50[/list]Level 38: Stamina <ul type="square">[*] (A) Efficacy Adaptor - EndMod: Level 50[*] (46) Efficacy Adaptor - EndMod/Recharge: Level 50[*] (48) Efficacy Adaptor - EndMod/Accuracy: Level 50[/list]Level 41: Poison Gas Arrow <ul type="square">[*] (A) Fortunata Hypnosis - Sleep: Level 50[*] (42) Fortunata Hypnosis - Sleep/Endurance: Level 50[*] (48) Fortunata Hypnosis - Sleep/Recharge: Level 50[*] (48) Fortunata Hypnosis - Accuracy/Sleep/Recharge: Level 50[*] (50) Fortunata Hypnosis - Chance for Placate: Level 50[/list]Level 44: Flash Arrow <ul type="square">[*] (A) Dark Watcher's Despair - To Hit Debuff: Level 50[*] (50) Dark Watcher's Despair - To Hit Debuff/Endurance: Level 50[/list]Level 47: Indomitable Will <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 50[*] (50) Luck of the Gambler - Defense: Level 50[/list]Level 49: Mind Over Body <ul type="square">[*] (A) Aegis - Psionic/Status Resistance: Level 50[/list]------------
    Level 1: Brawl <ul type="square">[*] (A) HamiO:Nucleolus Exposure[/list]Level 1: Sprint <ul type="square">[*] (A) Unbounded Leap - +Stealth: Level 50[/list]Level 2: Rest <ul type="square">[*] (A) Recharge Reduction IO: Level 50[/list]Level 1: Containment
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]+12% DamageBuff(Smashing) for 10.8 seconds (Non-resistible)
    Effect does not stack from same caster[*]+12% DamageBuff(Lethal) for 10.8 seconds (Non-resistible)
    Effect does not stack from same caster[*]+12% DamageBuff(Fire) for 10.8 seconds (Non-resistible)
    Effect does not stack from same caster[*]+12% DamageBuff(Cold) for 10.8 seconds (Non-resistible)
    Effect does not stack from same caster[*]+12% DamageBuff(Energy) for 10.8 seconds (Non-resistible)
    Effect does not stack from same caster[*]+12% DamageBuff(Negative) for 10.8 seconds (Non-resistible)
    Effect does not stack from same caster[*]+12% DamageBuff(Toxic) for 10.8 seconds (Non-resistible)
    Effect does not stack from same caster[*]+12% DamageBuff(Psionic) for 10.8 seconds (Non-resistible)
    Effect does not stack from same caster[*]+3.13% Defense(Melee) to Self for 10.8 seconds [Ignores Enhancements &amp; Buffs]
    Effect does not stack from same caster[*]+0.9 Max Endurance to Self for 10.8 seconds [Ignores Enhancements &amp; Buffs]
    Effect does not stack from same caster[*]+1.5% Enhancement(JumpHeight) to Self for 10.3 seconds [Ignores Enhancements &amp; Buffs]
    Effect does not stack from same caster[*]+1.5% Enhancement(RunSpeed) to Self for 10.3 seconds [Ignores Enhancements &amp; Buffs]
    Effect does not stack from same caster[*]+1.5% Enhancement(FlySpeed) to Self for 10.3 seconds [Ignores Enhancements &amp; Buffs]
    Effect does not stack from same caster[*]+1.5% Enhancement(JumpSpeed) to Self for 10.3 seconds [Ignores Enhancements &amp; Buffs]
    Effect does not stack from same caster[*]+2.75% Enhancement(Terrorized) to Self for 10.3 seconds [Ignores Enhancements &amp; Buffs]
    Effect does not stack from same caster[*]+4% Enhancement(Confused) to Self for 10.3 seconds [Ignores Enhancements &amp; Buffs]
    Effect does not stack from same caster[*]+80% Enhancement(RechargeTime) to Self for 10.3 seconds [Ignores Enhancements &amp; Buffs]
    Effect does not stack from same caster[*]+72% Enhancement(Accuracy) to Self for 10.3 seconds [Ignores Enhancements &amp; Buffs]
    Effect does not stack from same caster[*]+148.8 HP (14.6%) HitPoints to Self for 10.8 seconds [Ignores Enhancements &amp; Buffs]
    Effect does not stack from same caster[*]+MezResist(Confused) 2.75% to Self for 10.3 seconds [Ignores Enhancements &amp; Buffs]
    Effect does not stack from same caster[*]+MezResist(Held) 7.15% to Self for 10.3 seconds [Ignores Enhancements &amp; Buffs]
    Effect does not stack from same caster[*]+MezResist(Sleep) 2.75% to Self for 10.3 seconds [Ignores Enhancements &amp; Buffs]
    Effect does not stack from same caster[*]+MezResist(Stun) 2.75% to Self for 10.3 seconds [Ignores Enhancements &amp; Buffs]
    Effect does not stack from same caster[*]+20% Perception to Self for 10.3 seconds
    Effect does not stack from same caster[*]+25.5% (0.43 End/sec) Recovery to Self for 10.3 seconds [Ignores Enhancements &amp; Buffs]
    Effect does not stack from same caster[*]+66% (2.8 HP/sec) Regeneration to Self for 10.3 seconds [Ignores Enhancements &amp; Buffs]
    Effect does not stack from same caster[*]+10% Resistance(Smashing) to Target for 10.3 seconds (Non-resistible) [Ignores Enhancements &amp; Buffs]
    Effect does not stack from same caster[*]+10% Resistance(Lethal) to Target for 10.3 seconds (Non-resistible) [Ignores Enhancements &amp; Buffs]
    Effect does not stack from same caster[*]+17.6% Resistance(Fire) to Self for 10.8 seconds [Ignores Enhancements &amp; Buffs]
    Effect does not stack from same caster[*]+17.6% Resistance(Cold) to Self for 10.8 seconds [Ignores Enhancements &amp; Buffs]
    Effect does not stack from same caster[*]+12.5% Resistance(Energy) to Self for 10.8 seconds [Ignores Enhancements &amp; Buffs]
    Effect does not stack from same caster[*]+12.5% Resistance(Negative) to Self for 10.8 seconds [Ignores Enhancements &amp; Buffs]
    Effect does not stack from same caster[*]+10% Resistance(Toxic) to Target for 10.3 seconds (Non-resistible) [Ignores Enhancements &amp; Buffs]
    Effect does not stack from same caster[*]+16.1% Resistance(Psionic) to Target for 10.3 seconds (Non-resistible) [Ignores Enhancements &amp; Buffs]
    Effect does not stack from same caster[/list]------------
    [u]Set Bonuses:[u]
    [u]Unbreakable Constraint[u]
    (Blind)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Gravitational Anchor[u]
    (Entangling Arrow)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Coercive Persuasion[u]
    (Deceive)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 4% Enhancement(Confused)[*] 4% DamageBuff(All)[*] 10% Enhancement(RechargeTime)[/list][u]Tempered Readiness[u]
    (Glue Arrow)<ul type="square">[*] 1.5% (0.03 End/sec) Recovery[*] 1.5% Enhancement(Slow)[*] 0.9 Max End[*] 3.75% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
    (Combat Jumping)<ul type="square">[*] 7.5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
    (Group Invisibility)<ul type="square">[*] 10% (0.42 HP/sec) Regeneration[*] 11.4 HP (1.13%) HitPoints[*] 9% Enhancement(Accuracy)[*] 7.5% Enhancement(RechargeTime)[/list][u]Adjusted Targeting[u]
    (Tactics)<ul type="square">[*] 2% DamageBuff(All)[*] 1.26% Resistance(Energy,Negative)[*] 9% Enhancement(Accuracy)[/list][u]Rectified Reticle[u]
    (Tactics)<ul type="square">[*] 20% Perception[/list][u]Sovereign Right[u]
    (Phantom Army)<ul type="square">[*] MezResist(Sleep) 2.75%[*] MezResist(Confused) 2.75%[*] MezResist(Stun) 2.75%[*] MezResist(Held) 2.75%[*] 3.13% Defense(Melee)[*] 10% Resistance(All)[/list][u]Touch of Lady Grey[u]
    (Acid Arrow)<ul type="square">[*] 15.3 HP (1.5%) HitPoints[*] 2.5% (0.04 End/sec) Recovery[*] 8% (0.34 HP/sec) Regeneration[/list][u]Adjusted Targeting[u]
    (Vengeance)<ul type="square">[*] 2% DamageBuff(All)[*] 1.26% Resistance(Energy,Negative)[/list][u]Luck of the Gambler[u]
    (Vengeance)<ul type="square">[*] 10% (0.42 HP/sec) Regeneration[*] 11.4 HP (1.13%) HitPoints[*] 7.5% Enhancement(RechargeTime)[/list][u]Glimpse of the Abyss[u]
    (Spectral Terror)<ul type="square">[*] 2.75% Enhancement(Terrorized)[*] 19.1 HP (1.88%) HitPoints[*] 9% Enhancement(Accuracy)[*] 6.25% Enhancement(RechargeTime)[*] 3.13% Resistance(Psionic)[/list][u]Numina's Convalescence[u]
    (Health)<ul type="square">[*] 12% (0.51 HP/sec) Regeneration[*] 19.1 HP (1.88%) HitPoints[/list][u]Soulbound Allegiance[u]
    (Phantasm)<ul type="square">[*] 16% (0.68 HP/sec) Regeneration[*] 30.5 HP (3%) HitPoints[*] 4% DamageBuff(All)[*] MezResist(Held) 4.4%[/list][u]Touch of Lady Grey[u]
    (Oil Slick Arrow)<ul type="square">[*] 15.3 HP (1.5%) HitPoints[*] 2.5% (0.04 End/sec) Recovery[/list][u]Tempered Readiness[u]
    (Oil Slick Arrow)<ul type="square">[*] 1.5% (0.03 End/sec) Recovery[/list][u]Efficacy Adaptor[u]
    (Stamina)<ul type="square">[*] 11.4 HP (1.13%) HitPoints[*] 1.5% (0.03 End/sec) Recovery[/list][u]Fortunata Hypnosis[u]
    (Poison Gas Arrow)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Dark Watcher's Despair[u]
    (Flash Arrow)<ul type="square">[*] 15.3 HP (1.5%) HitPoints[/list][u]Luck of the Gambler[u]
    (Indomitable Will)<ul type="square">[*] 10% (0.42 HP/sec) Regeneration[*] 7.5% Enhancement(RechargeTime)[/list][u]Aegis[u]
    (Mind Over Body)<ul type="square">[*] 3% Resistance(Psionic)[/list]


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  2. Hey!

    Im planning on making a Plant/Thorns Dom for PvP not sure about the success rate, but i thought id guve it a go anyway , Any advise about how it would do, And some advise on a Full i12 IO build.

    Thanks alot in advance ,

    Rush
  3. EDIT TO 'The_Rush' POST

    Global Name:@Rush
    Server: Union
    City Of Heroes/City Of Villains
    PvP Characters:
    Frost-Rush Blaster
    Burnt-Rush Blaster
    OuT BuRsT Scrapper
    Silent-Rush Stalker
    Silent-Fear Stalker
    Audio-Rush Corruptor
    Red Armageddon Brute
    Dark-Burst Stalker
    Cold-Heart Corruptor
    Type Of PvP:Zone &amp; Arena/All types of PvP
    Can be Contacted: Via Forum Post/InGame Tell to @Rush
    Times On:5:00pm to 12:00pm
    Timezone:British Standard Time