The ParagonPrime Collection


Col_Blitzkrieger

 

Posted

A few ideas, past and present, some more inspired than others. Comments and critiques always welcome Just thought I'd organise them into one thread instead of creating new ones every now and then.

Pulse Rifle (blast set)
Pulse Rifle Blast - tier 1 w/ disorient
Pulse Rifle Burst - tier 2 w/ disorient
Photon Grenade - ranged AoE w/ disorient
Aim
Photon Volley - snipe w/ disorient
Animation: Fires several pulses of energy at the target similar to the Radiation Blast snipe (Proton Volley)
Repulsion Beam - knockback w/ minor damage
Animation: a brief warmup followed by a short, wide energy pulse
Suppression Fire - short ranged, wide cone w/ disorient
Animation: Rapidly fires a number of shots in a wide arc over 2-3 seconds
Precision Beam - disorient w/ minor damage
Animation: holds the rifle higher (like a Council Marksman for example) and fires a fine beam of energy at the target
Pulse Rifle Overload - ranged AoE nuke w/ disorient
Animation: a short warmup followed by an extended, wide energy blast that explodes on impact (in a similar fashion to "Explosive Blast" from the Energy Blast set I would think)

Archery Blaster Secondary (any ideas for name?)
The only new animations would be for the Martial Arts attacks so that they could be used with the bow drawn.
Entangling arrow - immobilise w/ slow
Glue Arrow - AoE slow
Crane Kick - high damage w/ knockback (from Martial Arts)
Crippling Axe Kick - moderate damage w/ immobilise (from Martial Arts)
Build Up
Flash Arrow - AoE -perc/-acc
Cobra Strike - disorient w/ minor damage (from Martial Arts)
Poison Gas Arrow - AoE sleep
Oil Slick Arrow - AoE slow/knockdown (ignitable)

Newspaper Storyarcs
"What If" flashbacks - limited side-switching
New Epic/Patron pools for villains
Elemental Power Pools
Bone Armour
Mandatory Missions - the abolition thereof

Praetorian Recluse


@Hakeswell
Union Ilservian, Evinlea
Defiant Expeditor, Hakeswell

Arc: 70119 Hellion Initiation

 

Posted

I don't think they want to be letting blasters have Oil Slick...


I really should do something about this signature.

 

Posted

[ QUOTE ]
I don't think they want to be letting blasters have Oil Slick...

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To be fair it's essentially a mix of Ice Patch (from Ice Manipulation) and Burn (from Fire Manipulation), except available later (lvl 38 compared to lvl 20 and 35 respectively) with a much longer recharge than either (180s compared to 35s and 25s respectively). Would it really be that scary a prospect in the hands of a blaster?


@Hakeswell
Union Ilservian, Evinlea
Defiant Expeditor, Hakeswell

Arc: 70119 Hellion Initiation

 

Posted

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Would it really be that scary a prospect in the hands of a blaster?

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Maybe not - it could be the final reward for enduring the redraw hell that the rest of the secondary would be. Somewhat like Dom /psi secondary gets PSW at 38 as reward for enduring most of the lacklustre powers before then.


 

Posted

You know what the radius of Oil Slick is? 25 feet. You know what the radius of burn is? 8 feet. You know what the radius of Ice Patch is? 10 feet.

In addition, Oil Slick does 50% more damage than Burn.


I really should do something about this signature.

 

Posted

[ QUOTE ]
You know what the radius of Oil Slick is? 25 feet. You know what the radius of burn is? 8 feet. You know what the radius of Ice Patch is? 10 feet.

In addition, Oil Slick does 50% more damage than Burn.

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Those things could be nerfed down for a blaster version though - the OP just needs to change the name and mention that, so it's more of a relationship like Ice Patch (Tanker/Blaster) has with Ice Slick (Controller/Dominator).

Though tbh it still doesn't look like a set I'd want to play, even if it had a full version Oil Slick Arrow - as most players who'd take it would have Archery/ primary it's not going to be in any danger of replacing Rain of Arrows (though I guess they could be alternated on spawns - even with lots of +rchg my RoA isn't up for every spawn).

Though Devs have already said a MA + ranged weapon secondary for Doms is unlikely, though, so it's not like this powerset would ever happen for blasters anyway.


 

Posted

Yeah, you could certainly do a toned down version of Oil Slick, call it Oil Patch.

Glue Arrow would also need its radius decreased to conform to blaster secondary norms.

The two that wouldn't need changing, the OP seems to have inexplicably left out: Acid Arrow and Ice Arrow.


I really should do something about this signature.

 

Posted

Truth be told I didn't realise the radius for glue arrow and oil slick was so large - I had imagined something more around the 15' mark, like caltrops.

As for acid arrow, I had considered that but it's pushing into defender territory a little too much - there's no real precedence for hefty resist and defence debuff powers in a blaster secondary. Similarly a ranged hard control like ice arrow is more out of place than the various softer controls such as sleep and slow and the small number of melee attacks.

At the end of the day it's a (relatively - requires a little more tweaking than I initially anticipated!) quick and easy route to a matching secondary for archery. Most of the bow attacks would likely be used at the start of combat rather than in the middle and the martial arts attacks wouldn't require the bow to be drawn, so redraw issues should be minimal for non-matching primaries.

Of course I might be just as sated to see archery and trick arrow proliferated to corrupters - we shall see


@Hakeswell
Union Ilservian, Evinlea
Defiant Expeditor, Hakeswell

Arc: 70119 Hellion Initiation

 

Posted

I'd prefer a pure Martial Arts secondary (adjusted for Blaster needs to some degree, of course) rather than a bow-and-MA secondary, so it could be used with Assault Rifle for a Natutral toon as well. You know, like a Council Adjutant.

I'm really liking the Pulse Rifle set though, except for the noticeable lack of a third, stronger single target blast. Granted, Elec Blast is the same, but it has Voltaic Sentinel instead.
Maybe swap out the Knockback beam for something? The main secondary effect of the set appears to be Disorient anyway.


 

Posted

Acid Arrow isn't a particularly strong debuff, and its AOE is tiny, and it also does damage. It could go in instead of Build Up.

Oh, and TA Poson Gas Arrow is a damage debuff, with a small chance of a very brief sleep.

Try this version:

1) Entangling arrow - immobilise w/ slow
2) Flash Arrow - AoE -perc/-acc
3) Arrow Jab - melee high lethal damage
4) Adhesive Arrow - AoE slow (10' radius)
5) Acid Arrow
6) Freezing Arrow - ST Hold, moderate cold DoT
7) Oil Patch Arrow - AoE slow/knockdown (ignitable) (8' radius)
8) Shocking Arrow - ST stun, -end, -recovery, minor energy damage
9) Sleep Gas Arrow - large AoE sleep


I really should do something about this signature.

 

Posted

Oh yeah, you could make your Pulse rifle a Plasma Rifle, doing energy + heat damage, and include one or 2 -regen secondary effects.


I really should do something about this signature.

 

Posted

[ QUOTE ]
I'd prefer a pure Martial Arts secondary (adjusted for Blaster needs to some degree, of course) rather than a bow-and-MA secondary, so it could be used with Assault Rifle for a Natutral toon as well. You know, like a Council Adjutant.

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Any thoughts on powers? Lowering the damage of Crane Kick and making the knockback guaranteed would make it a suitable first power - with Cobra Strike, Crippling Axe Kick and Eagles Claw we'd have a setup similar to Energy Manipulation in terms of melee attacks. For utility perhaps Caltrops, Smoke Flash and Blinding Powder (all from the Stalker Ninjitsu set) alongside Focus Chi/Build Up that leaves one spot free. Dragon's Tail (PBAoE attack with 75% chance for knockdown) would certainly be nice for AoE damage and defensive utility.

[ QUOTE ]
I'm really liking the Pulse Rifle set though, except for the noticeable lack of a third, stronger single target blast. Granted, Elec Blast is the same, but it has Voltaic Sentinel instead.
Maybe swap out the Knockback beam for something? The main secondary effect of the set appears to be Disorient anyway.

[/ QUOTE ]

Yeah I was a little uncertain about the omission of a tier 3 blast - on the one hand having at least one means of mitigation besides disorient would be nice, but then that left the set with 2 trivial damage defensive abilities. I'd be more inclined to get rid of Precision Beam than Repulsion Beam, but that's more personal preference than anything. I like Praf's idea for a plasma blast with -regen as a nice meaty tier 3 like the Assault Bots get though.


@Hakeswell
Union Ilservian, Evinlea
Defiant Expeditor, Hakeswell

Arc: 70119 Hellion Initiation

 

Posted

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Any thoughts on powers?

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Plenty. I'm at work, though, so I'll post 'em when I get home, assuming I remember to do so.
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I like Praf's idea for a plasma blast with -regen as a nice meaty tier 3 like the Assault Bots get though.

[/ QUOTE ]Copied from the Assault Bot's power list: Plasma Blast (Energy, Knockback, -Regen)
Add some good damage to that and we have a third tier blast with -regen. And Knockback, like you wanted. Everyone wins!

Not liking the idea of partial Fire damage much, even if it does make sense. Reason being, Plasma is apparently considered to do Energy damage in CoX, example being the Plasma attacks used by the Assault Bot. Also, Pulse Rifle seems to be either Energy or Energy/Smashing in terms of damage types.

A Pulse Rifle blast set would also be great for the MMs out there, because it'd give the devs more incentive to finally make more unlockable Pulse Rifle models. Did they ever fix the Rikti Rifle? (No, not the Rikti Blaster - two different models)

[EDIT] Wait, where's Aim?


 

Posted

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Of course I might be just as sated to see archery and trick arrow proliferated to corrupters - we shall see

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That's what I'm waiting for - and it's probably the reason you won't see an Archery secondary for blasters ever.

Col-Blitz, the Devs have flat out said that Dominators won't get an MA-based secondary so it's even more unlikely for Blasters (who have plenty of secondaries without a melee bias) - unless you're doing it purely for fun I think you guys would be wasting your time coming up with a blaster MA secondary.

Tbh I'd be happier with a Device-like secondary that had a couple of normal punches and maybe a kick in it (though you could do that now with admittedly sub-par pool powers - good enough for a concept build at least) - that could work thematically for Tech/Natural characters with AR/Archery as primary.

And no, still no Rikti Rifle for MMs - my Bot/Dark has the Watchman accolade and he just has the Rikti Blaster option. He has Infiltrator too, so has both Crey pistol/blaster and rifle - I do wonder if the fact Crey got a rifle and a blaster/pistol has made people think Rikti accolade would grant two weapons as well - or have the Devs actually confirmed a Rikti Rifle option? (I don't recall seeing that and I check Dev Tracker most days).


 

Posted

Castle didn't say flat out that blasters would never get an MA type secondary, just that it's not something they are considering at the moment.

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While Dual Pistols is something we've got on the books as something to do at some point in the future, Martial Arts as a Blaster Secondary has never been discussed or designed. Is it possible? Sure. There are a whole lot of other powersets in front of it in the queue, however.

[/ QUOTE ]


I really should do something about this signature.

 

Posted

[ QUOTE ]
Castle didn't say flat out that blasters would never get an MA type secondary, just that it's not something they are considering at the moment.

[ QUOTE ]
While Dual Pistols is something we've got on the books as something to do at some point in the future, Martial Arts as a Blaster Secondary has never been discussed or designed. Is it possible? Sure. There are a whole lot of other powersets in front of it in the queue, however.

[/ QUOTE ]

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True - considering how long it takes to get through the queue it might as well be never, though


 

Posted

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[EDIT] Wait, where's Aim?

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In the list - I missed it myself during editing, hence it not being in bold! It doesn't have any description because it's just a standard power, so it's just sitting there all alone all inconspicuous-like.


@Hakeswell
Union Ilservian, Evinlea
Defiant Expeditor, Hakeswell

Arc: 70119 Hellion Initiation