Crablastermind Build


Death_Badger

 

Posted

This is my build, going pet and AOE heavy, lmk if you think it needs any tweaks

Villain Plan by Mids' Villain Designer 1.40
http://www.cohplanner.com/

Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Channelgun -- Thundr-Dmg/EndRdx:50(A), Thundr-Dmg/Rchg:50(3), Thundr-Dmg/EndRdx/Rchg:50(3), Thundr-Acc/Dmg/Rchg:50(5), Mael'Fry-Dmg/EndRdx/Rchg:35(5), LdyGrey-%Dam:50(7)
Level 1: Crab Spider Armor Upgrade -- S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResKB:30(13), ResDam-I:50(43)
Level 2: Longfang -- Thundr-Dmg/EndRdx/Rchg:50(A), Thundr-Acc/Dmg/Rchg:50(7), Thundr-Dmg/EndRdx:50(9), Thundr-Dmg/Rchg:50(9), Mael'Fry-Dmg/EndRdx/Rchg:35(11), LdyGrey-%Dam:50(11)
Level 4: Combat Training: Offensive -- Acc-I:50(A), Acc-I:50(13), Acc-I:50(15)
Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(15), RechRdx-I:50(17)
Level 8: Suppression -- Posi-Dmg/EndRdx:50(A), Posi-Dmg/Rchg:50(17), Posi-Dmg/Rng:50(19), Posi-Acc/Dmg/EndRdx:50(19), Det'tn-Dmg/Rchg:50(21), Achilles-ResDeb%:20(21)
Level 10: Hurdle -- Jump-I:50(A)
Level 12: Venom Grenade -- Posi-Dmg/Rchg:50(A), Posi-Dmg/EndRdx:50(23), Posi-Acc/Dmg/EndRdx:50(23), Posi-Dmg/Rng:50(25), RechRdx-I:50(43), RechRdx-I:50(43)
Level 14: Super Speed -- EndRdx-I:50(A)
Level 16: Health -- Heal-I:50(A), Heal-I:50(46), RgnTis-Regen+:30(46)
Level 18: Tactical Training: Maneuvers -- Ksmt-ToHit+:30(A), LkGmblr-Rchg+:50(25), LkGmblr-Def/EndRdx:50(27), LkGmblr-Def:50(27), LkGmblr-Def/Rchg:50(29)
Level 20: Tactical Training: Leadership -- AdjTgt-ToHit:50(A), AdjTgt-ToHit/Rchg:50(29), AdjTgt-ToHit/EndRdx/Rchg:50(31), AdjTgt-EndRdx/Rchg:50(31), AdjTgt-ToHit/EndRdx:50(31)
Level 22: Stamina -- EndMod-I:50(A), EndMod-I:50(33), P'Shift-End%:50(33), P'Shift-EndMod:50(33)
Level 24: Mental Training -- Run-I:50(A)
Level 26: Tactical Training: Assault -- EndRdx-I:50(A)
Level 28: Frag Grenade -- AirB'st-Dmg/Rchg:50(A), Det'tn-Dmg/Rchg:50(34), Posi-Dmg/Rchg:50(34), Posi-Dmg/EndRdx:50(34)
Level 30: Assault -- EndRdx-I:50(A)
Level 32: Serum -- Dct'dW-EndRdx/Rchg:50(A), Dct'dW-Heal:50(36), Dct'dW-Rchg:50(36), Dct'dW-Heal/Rchg:50(36), Dct'dW-Heal/EndRdx/Rchg:50(37)
Level 35: Summon Spiderlings -- EdctM'r-Dmg:40(A), EdctM'r-Dmg/EndRdx:40(37), EdctM'r-Acc/Dmg/EndRdx:40(37), EdctM'r-Acc/Dmg:40(39), RechRdx-I:50(40)
Level 38: Call Reinforcements -- EdctM'r-Acc/Dmg:40(A), EdctM'r-Dmg:40(39), EdctM'r-Dmg/EndRdx:40(39), EdctM'r-Acc/Dmg/EndRdx:40(40), RechRdx-I:50(40)
Level 41: Web Envelope -- TotHntr-Acc/Rchg:50(A), TotHntr-Dam%:50(42), TotHntr-Acc/Immob/Rchg:50(42), TotHntr-EndRdx/Immob:50(42)
Level 44: Disruptor Blast -- Posi-Dam%:50(A), Posi-Dmg/Rchg:50(45), Posi-Dmg/Rng:50(45), AirB'st-Dmg/Rchg:50(45), Det'tn-Dmg/Rchg:50(46)
Level 47: Summon Blaster -- EdctM'r-Acc/Dmg:40(A), EdctM'r-Dmg:40(48), EdctM'r-Dmg/EndRdx:40(48), EdctM'r-Acc/Dmg/EndRdx:40(48), RechRdx-I:50(50)
Level 49: Tactics -- GSFC-ToHit:50(A), GSFC-ToHit/EndRdx:50(50), GSFC-Build%:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Conditioning
------------
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+2% DamageBuff(Smashing) for 10.8 seconds [Non-resistable] [Ignores Enhancements &amp; Buffs]
Effect does not stack from same caster[*]+2% DamageBuff(Lethal) for 10.8 seconds [Non-resistable] [Ignores Enhancements &amp; Buffs]
Effect does not stack from same caster[*]+2% DamageBuff(Fire) for 10.8 seconds [Non-resistable] [Ignores Enhancements &amp; Buffs]
Effect does not stack from same caster[*]+2% DamageBuff(Cold) for 10.8 seconds [Non-resistable] [Ignores Enhancements &amp; Buffs]
Effect does not stack from same caster[*]+2% DamageBuff(Energy) for 10.8 seconds [Non-resistable] [Ignores Enhancements &amp; Buffs]
Effect does not stack from same caster[*]+2% DamageBuff(Negative) for 10.8 seconds [Non-resistable] [Ignores Enhancements &amp; Buffs]
Effect does not stack from same caster[*]+2% DamageBuff(Toxic) for 10.8 seconds [Non-resistable] [Ignores Enhancements &amp; Buffs]
Effect does not stack from same caster[*]+2% DamageBuff(Psionic) for 10.8 seconds [Non-resistable] [Ignores Enhancements &amp; Buffs]
Effect does not stack from same caster[*]+3% Defense(Smashing) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements &amp; Buffs]
Effect does not stack from same caster[*]+3% Defense(Lethal) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements &amp; Buffs]
Effect does not stack from same caster[*]+3% Defense(Fire) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements &amp; Buffs]
Effect does not stack from same caster[*]+3% Defense(Cold) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements &amp; Buffs]
Effect does not stack from same caster[*]+8% Defense(Energy) to Self for 10.8 seconds [Non-resistable] [Ignores Enhancements &amp; Buffs]
Effect does not stack from same caster[*]+3% Defense(Negative) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements &amp; Buffs]
Effect does not stack from same caster[*]+3% Defense(Psionic) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements &amp; Buffs]
Effect does not stack from same caster[*]+3% Defense(Melee) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements &amp; Buffs]
Effect does not stack from same caster[*]+3% Defense(Ranged) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements &amp; Buffs]
Effect does not stack from same caster[*]+3% Defense(AoE) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements &amp; Buffs]
Effect does not stack from same caster[*]+10% Enhancement(JumpSpeed) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements &amp; Buffs]
Effect does not stack from same caster[*]+10% Enhancement(RunSpeed) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements &amp; Buffs]
Effect does not stack from same caster[*]+4% Enhancement(Heal) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements &amp; Buffs]
Effect does not stack from same caster[*]+10% Enhancement(JumpHeight) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements &amp; Buffs]
Effect does not stack from same caster[*]+10% Enhancement(FlySpeed) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements &amp; Buffs]
Effect does not stack from same caster[*]+5% Enhancement(Immobilize) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements &amp; Buffs]
Effect does not stack from same caster[*]+17.5% Enhancement(RechargeTime) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements &amp; Buffs]
Effect does not stack from same caster[*]+59% Enhancement(Accuracy) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements &amp; Buffs]
Effect does not stack from same caster[*]+100.4 HP (9.37%) HitPoints to Self for 10.8 seconds [Non-resistable] [Ignores Enhancements &amp; Buffs]
Effect does not stack from same caster[*]+12% JumpHeight to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements &amp; Buffs]
Effect does not stack from same caster[*]+12% JumpSpeed to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements &amp; Buffs]
Effect does not stack from same caster[*]+10.3 second Knockback (Mag -4) to Self [Non-resistable] [Ignores Enhancements &amp; Buffs][*]+10.3 second Knockup (Mag -4) to Self [Non-resistable] [Ignores Enhancements &amp; Buffs][*]+MezResist(Terrorized) (Mag 2.2%) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements &amp; Buffs]
Effect does not stack from same caster[*]+15.5% (0.27 End/sec) Recovery to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements &amp; Buffs]
Effect does not stack from same caster[*]+10% (0.54 HP/sec) Regeneration to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements &amp; Buffs]
Effect does not stack from same caster[*]+7.5% Resistance(Lethal) to Self for 10.8 seconds [Non-resistable] [Ignores Enhancements &amp; Buffs]
Effect does not stack from same caster[*]+5.99% Resistance(Fire) to Self for 10.8 seconds [Non-resistable] [Ignores Enhancements &amp; Buffs]
Effect does not stack from same caster[*]+5.99% Resistance(Cold) to Self for 10.8 seconds [Non-resistable] [Ignores Enhancements &amp; Buffs]
Effect does not stack from same caster[*]+1.26% Resistance(Energy) to Self for 10.8 seconds [Non-resistable] [Ignores Enhancements &amp; Buffs]
Effect does not stack from same caster[*]+1.26% Resistance(Negative) to Self for 10.8 seconds [Non-resistable] [Ignores Enhancements &amp; Buffs]
Effect does not stack from same caster[/list]------------
[u]Set Bonuses:[u]
[u]Thunderstrike[u]
(Channelgun)<ul type="square">[*] 2% (0.04 End/sec) Recovery[*] 2.5% Defense(Energy)[*] 7% Enhancement(Accuracy)[/list][u]Steadfast Protection[u]
(Crab Spider Armor Upgrade)<ul type="square">[*] 1.5% (0.03 End/sec) Recovery[*] 3% Defense(All)[*] Knockback Protection (Mag -4)[/list][u]Thunderstrike[u]
(Longfang)<ul type="square">[*] 2% (0.04 End/sec) Recovery[*] 2.5% Defense(Energy)[*] 7% Enhancement(Accuracy)[/list][u]Positron's Blast[u]
(Suppression)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 1.58% Resistance(Fire,Cold)[*] 9% Enhancement(Accuracy)[/list][u]Positron's Blast[u]
(Venom Grenade)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 1.58% Resistance(Fire,Cold)[*] 9% Enhancement(Accuracy)[/list][u]Luck of the Gambler[u]
(Tactical Training: Maneuvers)<ul type="square">[*] 10% (0.54 HP/sec) Regeneration[*] 12 HP (1.12%) HitPoints[*] 9% Enhancement(Accuracy)[*] 7.5% Enhancement(RechargeTime)[/list][u]Adjusted Targeting[u]
(Tactical Training: Leadership)<ul type="square">[*] 2% DamageBuff(All)[*] 1.26% Resistance(Energy,Negative)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Performance Shifter[u]
(Stamina)<ul type="square">[*] 5% Enhancement(JumpSpeed), 5% Enhancement(JumpHeight), 5% Enhancement(FlySpeed), 5% Enhancement(RunSpeed)[/list][u]Positron's Blast[u]
(Frag Grenade)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[/list][u]Doctored Wounds[u]
(Serum)<ul type="square">[*] MezResist(Terrorized) (Mag 2.2%)[*] 1.26% Resistance(Fire,Cold)[*] 4% Enhancement(Heal)[*] 5% Enhancement(RechargeTime)[/list][u]Edict of the Master[u]
(Summon Spiderlings)<ul type="square">[*] 4% JumpSpeed, 4% JumpHeight[*] 16.1 HP (1.5%) HitPoints[*] 2.5% Resistance(Lethal)[/list][u]Edict of the Master[u]
(Call Reinforcements)<ul type="square">[*] 4% JumpSpeed, 4% JumpHeight[*] 16.1 HP (1.5%) HitPoints[*] 2.5% Resistance(Lethal)[/list][u]Trap of the Hunter[u]
(Web Envelope)<ul type="square">[*] 5% Enhancement(Immobilize)[*] 20.1 HP (1.87%) HitPoints[*] 9% Enhancement(Accuracy)[/list][u]Positron's Blast[u]
(Disruptor Blast)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 1.58% Resistance(Fire,Cold)[/list][u]Edict of the Master[u]
(Summon Blaster)<ul type="square">[*] 4% JumpSpeed, 4% JumpHeight[*] 16.1 HP (1.5%) HitPoints[*] 2.5% Resistance(Lethal)[/list][u]Gaussian's Synchronized Fire-Control[u]
(Tactics)<ul type="square">[*] 5% Enhancement(JumpSpeed), 5% Enhancement(JumpHeight), 5% Enhancement(FlySpeed), 5% Enhancement(RunSpeed)[*] 20.1 HP (1.87%) HitPoints[/list]


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Posted

Thats pretty much my build!

Not sure you would need the extra Tactics though.


 

Posted

I would take CT: Defensive instead of CT: Offensive.
11 - 12 % ranged Def is nothing to sneeze at.


 

Posted

Its a tricky build to look at for intentions I think.

I try to picture it in my head as to how I think its gonna play. Some slots are small buffs as in too small to notice. I would of, if Tactics from the ldrship pool was what I wanted, fitted it in earlier and pulled atleast 3 more slots into it. In Both types of Tactics: Ideally both Gaussian for extra def.

But slots come from somewhere and so would of looked for slots that are too small to notice or giving me something I don't need. What I would call too small to notice:

2nd health in Health 0.06hp/sec,
3rd acc in offense which rarely matters.
not even 1% resistance gained by a res slot in upgrade,
the extra 0.07 end rec from a stamina slot that could lower the cost in ldrship tactics by being an end instead and widen the end rec end drain window which is more important.

To look at other things:

Knowing what your attack chain will physically look like by laying it out and being sure you can keep the attacks flowing, without having too much recharge or too much range and knowing how many to an end bar you can dish (this is one thing what Sherksilvers was good for).


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.