whats it like?


Cynic

 

Posted

i was just wondering.i've got a dark melee/energy aura brute,at lvl 24 atm.i use siphon life a lot.the power gives you back around 20% of your hp's every time it hits.so,is it worth slotting for damage,or just heals?as no matter the damage,the heal will be the same.is that right?should i just use it as a heal?does the amount healed get more,the more heal enh you put in it?
also,is touch of fear good?
any good tips for using dark melee?


 

Posted

You don't do as much dam per end with that attack as you should, because it heals you; and you don't do as much heal per end with that attack as you should, because it deals damage and its not particularly great at neither. For its end cost you damn well want it to hit as well and its best used when both elements are preferred.

If I could IO it 2 end 2 dam 2 heal I would, getting acc bonuses from elsewhere and tohit from elsewhere. It is one power that could be best of frankenstein setted or hami-o'd.

I don't need it in the attack chain and use it to buy time until my dark regen recovers. I would in your case have an attack chain that doesn't require it (I like air sup to fill) and use it as and when necessary. Powers like aid self interrupt your dps, this power won't as much over time.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Cool.So it's best to have it as an attack,doing damage,AND a heal too.I think for now,2 acc,2 dam,2heal seems my best choice atm.
don't know about anyone else,but i find dark melee quite inaccurate.Is this true,or is it just me?
tyvm shannon for heads up


 

Posted

[ QUOTE ]
don't know about anyone else,but i find dark melee quite inaccurate.Is this true,or is it just me?
tyvm shannon for heads up

[/ QUOTE ]

I've actually seen this statement come up quite often. Whether or not it's true I don't know


 

Posted

It entirely depends on what other sets you're used to as a scrapper. MA, BS and Katana all have an acc bonus in them. So if you've played one of those then played DM it will seem inacurate


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

[ QUOTE ]
Cool.So it's best to have it as an attack,doing damage,AND a heal too.I think for now,2 acc,2 dam,2heal seems my best choice atm.

[/ QUOTE ]

I personally use Siphon Life to keep my green bar topped since it is not reliable as self heal. It also gives you a few breathing seconds to wait for key powers to recharge or to pop in a green. I'd personally slot it 2xacc/dmg HO's, 1xrchg and 3xheal.

[ QUOTE ]
don't know about anyone else,but i find dark melee quite inaccurate.Is this true,or is it just me?
tyvm shannon for heads up

[/ QUOTE ]

Martial Arts have a 10% base accuracy bonus, swords have a 5% base accuracy bonus. Dark Melee is as accurate/inaccurate as claws or spines (talking scrappers here sorry) problem with DM is that when you miss Shadow Maul, it keeps you rooted while swinging your fists in thin air and it makes DM look more inaccurate than other sets, but on the other hand, Touch of Fear and Soul Drain have a base accuracy of 90% instead of 75% as the other attacks and these are key powers you need them to hit as much as possible (maybe Touch of Fear is not THAT key on a Brute now that I come to think).-