What would you like to see in COH and COV ?


Arctic_Princess

 

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pvp style bank job/safe gaurds where you can sign up at a contact then a little bit of match making magic (team size/lvl matching)and boom PVP with a little more purpose.

thus heroes feel heroic and villians feel a little meaner

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an interesting idea, I like it!

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I always thought the game should have a sort of battleground concept instead of just open zone PvP. Villains have to steal [Insert dangerous/valuable good here] and heroes have to kick their [censored]! Villains win by getting the item back to their method of entrance (Most likely an Arachnos flyer) and Heroes win by beating all the Villains to dust. This incites tactics to the Villains and seek and destroy tactics to the Heroes. Of course rules would have to be added like:

Carriers of the item cannot use travel powers or stealth.

Carriers of the item move slower than usual.

Carriers of the item leave a trail of money/atomic residue behind them for a short distance, letting Heroes find them easier.

So basically, no hiding.

Also, it'd be nice to have a simple "capture the flag" based game, or "Warzone" game (All characters have access to Longbow/Arachnos minions)

Great idea there, hope the rednames and devs see this, very exciting.


 

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pvp style bank job/safe gaurds where you can sign up at a contact then a little bit of match making magic (team size/lvl matching)and boom PVP with a little more purpose.

thus heroes feel heroic and villians feel a little meaner

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an interesting idea, I like it!

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It's been suggested before - mainly because it is a really great idea
It could be done as solo or teams, or it could be done in a semi-gladiator way too, where you're given a squad of Longbow to help you, or a squad of Arachnos if you're a Villain - become an MM for the day


@Golden Girl

City of Heroes comics and artwork

 

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pvp style bank job/safe gaurds where you can sign up at a contact then a little bit of match making magic (team size/lvl matching)and boom PVP with a little more purpose.

thus heroes feel heroic and villians feel a little meaner

[/ QUOTE ]

an interesting idea, I like it!

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I always thought the game should have a sort of battleground concept instead of just open zone PvP. Villains have to steal [Insert dangerous/valuable good here] and heroes have to kick their [censored]! Villains win by getting the item back to their method of entrance (Most likely an Arachnos flyer) and Heroes win by beating all the Villains to dust. This incites tactics to the Villains and seek and destroy tactics to the Heroes. Of course rules would have to be added like:

Carriers of the item cannot use travel powers or stealth.

Carriers of the item move slower than usual.

Carriers of the item leave a trail of money/atomic residue behind them for a short distance, letting Heroes find them easier.

So basically, no hiding.

Also, it'd be nice to have a simple "capture the flag" based game, or "Warzone" game (All characters have access to Longbow/Arachnos minions)

Great idea there, hope the rednames and devs see this, very exciting.

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I could see that being something moon-zone related - you could find some gravity problem to explain the lack of travel powers - or it could be something in the Shadow Shards, where there's a fault with the atmosphere or some sort of dimensional problem - they could find a reason, I'm sure


@Golden Girl

City of Heroes comics and artwork

 

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What is it that most other MMO's have atm (amongst many things) that CoX doesnt have?! Mounts!!

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What does CoX have that no other MMOs have? Travel Powers, do you really think that given a choice between Super Speed or a fast camel anyone would bother with a fast camel?

I love my fast grey ram in WoW, but I'd bathe in its blood and sacrifice all the dwarven babies for super jump.

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Im not suggesting a Camel, Ram, War Tigers, Elekks or any other animal .. As i said im suggesting to Ride the sidekick!!! What travelpower the SK chooses is up to them!

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That would be an awsome idea but i would be looking only for tall blonde with baywatch proportions sidekicks to travel around.

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David Hasselhoff and a bottle of Harpic? He could ride around on his motorcycle with kittens stored in the glove box at the back.

It's 3am. I do apologise.


 

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i would like to fire dj zero and bring in howard stern, then we might see some naked mud wrestling in pocket D

at last we would have a real reason for going there.


 

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Definatly needs a massive engine overhaul, with the release of this "Champions Online" coming soon, I can see CoH looking very outdated and showing its age, it would be like playing Medal of Honor Allied Assault NOW, When theres the likes of Call Of Duty 4 etc


[/ QUOTE ]Yeah, kickass graphics are obviously the recipe for success as an MMO, just look at WoW.


 

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ok plz tell everyone what youd most like to see on COH or COV plz dont say less mean ppl or anything wot may hurt anyone elses feeling in the end we all have some thing in common and thats COH or COV ty look forward to ur replies

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less mean ppl

Wot?

Seriously, and in proper English , the main things I want are more of the same: more powersets, more archetypes, more story arcs, more new zones, more TFs, more costume pieces, and more dynamic content (akin to the Rikti zone raids, fires in Steel canyon, etc. - I want to see banks being robbed (or able to be robbed) in outdoor zones at the very least). More variety and more things to do, basically.


 

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Yeah, kickass graphics are obviously the recipe for success as an MMO, just look at WoW.

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I'd be more than happy if Mercy Island didn't make my rig cry whenever I took to its skies, at the very least. Note that this is a rig capable of running Crysis on High detail at a resolution of 1920x1200 at about 20FPS, so seeing Mercy at a worse framerate is kinda... annoying. :\


Sam: "My mind is a swirling miasma of scintillating thoughts and turgid ideas."
Max: "Me too."

Stuff

 

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Mercy? Your rig cries with Mercy? What does it do with Grandville? Have a nervous breakdown?


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