Elec/Elec/? Build Help


Cognito

 

Posted

I've recently hit lvl 40 on my elec/elec blaster and he's in need of a respec as i've somewhat made a mess of speccing him so far, he's due to be re slotted with enhancements and needs training to lvl 40 but before I do does anyone have any suggestion for a lvl 40-50 lvling build and a good ancillary to go with?


 

Posted

A few rough pointers. With Elec Elec I would play to strengths which is AoE damage and End drain. Lvl 40-50, for levelling, is primarily about big teams and big AoE damage.

If you spend any significant time soloing (a much less efficient way of levelling) then you may wish to mitigate the below device:

Elec Blast: Make sure you take, and slot well, Ball Lightning, Short Circuit, Aim, and Thunderous blast

Elec Melee: Build Up is the main thing to take. Power Drain the next most important. If you are feeling brave and are in good teams, Elec Feild and Thunderstrike are very robust Melee AoE attacks.

As an elec/elec I would capatalise on end drain with Elec epic set. There is a good AoE cone in that, worth taking, and Elec Armour (probably the best armour of the epics). The hold and EMP are good robust powers but not a requisite.


 

Posted

my elec/elec build is posted here

along with a few debates about her.

Hope that's of use



"You got to dig it to dig it, you dig?"
Thelonious Monk

 

Posted

As for the ancillary, I went with Munitions, as you get Cryo Freeze Ray (a ranged hold), and LRM Rocket (a snipe-range mini-nuke with knockdown). Fully slotted, you can use Tesla Cage and Cryo Freeze to lock down bosses, and LRM Rocket followed by Ball Lightning is pretty much equal to Thunderous Blast minus the end drain. To get LRM though, you need to take either Body Armor or Sleep Grenade...


 

Posted

I'm currently thinking about the one where you get a personal force field, (can't remember the set name) any pro's or cons to that set?


 

Posted

[ QUOTE ]
I'm currently thinking about the one where you get a personal force field, (can't remember the set name) any pro's or cons to that set?

[/ QUOTE ]

My Elec/Elec uses Force Mastery (the one with PFF) and finds it very effective. A lot of the powers in both the primary and the secondary work very well at close range (and Short Circuit and Power Sink only work at close range, of course) so the huge extra survivability it offers really plays to your strengths. I'm thinking mainly of Temp. Invulnerability and Force of Nature there, but PFF is also great as a panic button or (more often) for soaking up an alpha strike.

Any advice beyond that will depend very much on your playstyle. Mine plays bets as a Sapper/Blapper and is built to make best use of the very strong melee attacks in /Elec. If you prefer to stay at range you'll have different views... Regardless, I'd strongly disagree with Thunder Strike as a good attack for team (or even solo) play - it does solid damage to its main target, certainly, but the KB effect is very counterproductive for your other attacks, your main means of damage mitigation (End Drain) and your teammates. I also don't like the slow animation, which will tend to get you killed... In fact I actually prefer Lightning Clap for those occasions when soloing when I really do want to knock things back and have it in my current build instead (also a cheap way to get KB protection and a nice Recharge boost from IOs).

You also have the ability to stack holds without needing to get one from your Epic pool, which is helpful - Shocking Grasp is also too good an attack to turn down in my book, my main attack chain usually involves Lightning Bolt, Charged Brawl, Havoc Punch and Shocking Grasp - pretty devastating.

Lightning Field is nice (I do have it and use it) but I tend to find the End cost rather prohibitive most of the time. Also, your other attacks are sufficiently strong that most things won't stay alive for long enough to allow LF to do many ticks of damage against them...

Hope that helps.


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