Invul/Axe leveling up build


JawDropper_EU

 

Posted

Hi Tankxperts! Time to pick your collective brains.

My SG has a bit of a problem in that we no longer have a dedicated tanker, so we usually have to pick one up if we are doing something that requires tanking. So i thought i'd step into the role and roll an Invulnerability/Battle Axe tanker to look after the multitude of squishies. Only thing is, i have no experience of the sets so dunno how to build it!

Therefore: if ppl could give me an idea of what powers to take when, and where to chuck my slots, that would be great! If someone can post a leveling up build from mids, I would love you forever (lies).

Thanks in advance people.


@Jaw Dropper - Toons of all levels so drop me a line!

Imaginary Inc.

Twitter me!

 

Posted

For fairly good survivability without skipping all the attacks, I'd go for (keeping to just SO's) something like this:

Hero Plan by Mids' Hero Designer 1,30
http://www.honourableunited.org.uk/mhd.php

Level 50 Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Battle Axe
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Temp Invulnerability -- EndRdx(A), ResDam(5), ResDam(9), ResDam(9)
Level 1: Gash -- Acc(A), Dmg(43), Dmg(46), Dmg(46)
Level 2: Dull Pain -- RechRdx(A), RechRdx(3), RechRdx(3), Heal(5), Heal(13), Heal(15)
Level 4: Beheader -- Acc(A), Dmg(15), Dmg(17), Dmg(17), RechRdx(43), EndRdx(43)
Level 6: Hasten -- RechRdx(A), RechRdx(7), RechRdx(7)
Level 8: Unyielding -- EndRdx(A), ResDam(11), ResDam(11), ResDam(13)
Level 10: Taunt -- Taunt(A), RechRdx(42), Taunt(46)
Level 12: Hurdle -- Jump(A)
Level 14: Super Speed -- Run(A)
Level 16: Health -- Heal(A)
Level 18: Invincibility -- EndRdx(A), DefBuff(19), DefBuff(19), DefBuff(23)
Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(21)
Level 22: Swoop -- Acc(A), Dmg(23), Dmg(25), Dmg(25), EndRdx(37), RechRdx(40)
Level 24: Boxing -- Acc(A)
Level 26: Tough -- EndRdx(A), ResDam(27), ResDam(27), ResDam(29)
Level 28: Whirling Axe -- Acc(A), Dmg(29), Dmg(31), Dmg(31), EndRdx(31), RechRdx(34)
Level 30: Resist Physical Damage -- ResDam(A), ResDam(34), ResDam(34)
Level 32: Unstoppable -- RechRdx(A), RechRdx(33), RechRdx(33), ResDam(33)
Level 35: Cleave -- Acc(A), Dmg(36), Dmg(36), Dmg(36), EndRdx(37), RechRdx(37)
Level 38: Pendulum -- Acc(A), Dmg(39), Dmg(39), Dmg(39), EndRdx(40), RechRdx(40)
Level 41: Conserve Power -- RechRdx(A), RechRdx(42), RechRdx(42)
Level 44: Focused Accuracy -- EndRdx(A), EndRdx(45), ToHit(45), ToHit(45)
Level 47: Energy Torrent -- Acc(A), Dmg(48), Dmg(48), Dmg(48), EndRdx(50), RechRdx(50)
Level 49: Tough Hide -- DefBuff(A), DefBuff(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet



<font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data chunk into Mids' Hero Designer to view the build |
|-----------------------------------------------------------------------------|
|MHDz;2978;680;908;|
&gt;-KE5MMN&amp;C$0?4?B'_(!1?)M+U:?$I&amp;*5.4EC?J^!0.K PH*6I0J2M=]&gt;CR_L9CTDY+E*PDF.QS/',^-
Q9JK&gt;3XNF^*7J8[FOOM(O8CS2\V)=+O1+4?U1]7CT5/T];2M5%[_+;=F&lt;]4/1-%MU=_^J]%.U4;6J&amp;O
WSH-12?RN;2AV/!M&gt;;IJS6^H&lt;J#H"/9OOZ?#&lt;OCHVJS^,1U&lt;1^4&lt;UU^U@MGY&gt;O+6VS5K 2\A;7V61VGQ
&lt;YP-/&gt;DP,@&ltXF&gt;=!$(Q+A?+(P)Z0),=VM#\."&lt;14R" ,!&gt;_\,ET`M$7&amp;R&gt;&gt;!O449=DU=J:*+5"D.^&gt ;0
HH@9%9T:KJE3\_:4?'@"LV?(I!B#"(4$174RI-4`*A*O`MN,YRF]PEY&lt;9N9'H`V2866GY!,LZ[(G;1&lt;
:Y2_%J6J,%0NYD'@J*&amp;(:F@-&lt;4BBB;;+OI]T!MHH0EO9:B-NH(.]4@9$,1KSG*C&amp;NK%%4_WY`R%2*9L
HLM5.U&gt;CBM5H:]Z,AO9QF#'(9(TE;$-&lt;-\OS1V:=@M$9(1G+QD@8'?).Y=PP\T57E`F,B5+`\4;CL
J&gt;"Z\3^,E31*P4#E0Q-,DNP'F/I)]C&gt;S&amp;*9AFL0IR2+CIL/&amp;4XP)DX)P5/2/ZYT8E"U$F/-;ISMYA1`
KCD&gt;')^;G+U#1\%ZUYK#'&lt;R0J1AU#4]N8V[NK+2G`HJ9(RJB8O+\-B96(3_L;^&amp;&amp;*9Y*0:Z..9SNW'*
=77G"!4J:U+_L9Z6=G.(#LHN2FB@\3J&amp;(WBZ1W&lt;;$PJ Y,&gt;MG=!Y';%XEB(U*@@U-&lt;"N#^6[`O@E$_`1
/2NL/UUMD[Z]1.GL$Z?;L_&lt;W]X9M+[_M](R(9I_XD;-_!J25&lt;\BZG'Q"/U*#PRC]QC[C%X%CZ8?&lt;P9&lt;
0L.F4?N47A,/*;!/FS,`Q$\2(^9Q_'H'Y6\_]8`
|-----------------------------------------------------------------------------|
</pre><hr />


 

Posted

Ah thanks MaX, exactly what I was hoping for. Looks like it should be very playable, rolled it last night so will let you know how it goes. I probably wont stick to the build exactly, but its nice to have an idea of where I'm going and where I should be focusing slots etc.
Thanks again!


@Jaw Dropper - Toons of all levels so drop me a line!

Imaginary Inc.

Twitter me!