Triumphant Insult: Chance to Disorient??


MaXimillion_Zero

 

Posted

I have this slotted in Chilling Embrace, from before they said it was bugged and "fixed" it by disallowing Taunt IO sets from taunt auras.

I was about to respec (drop Air Sup, pick up Frozen Aura) when I thought I'd just test to see if it really was broken.

I pulled up the combat attributes so I could watch my Stun Protection and Stun Resistance as I'm sure the problem was this was stunning yourself rather than your targets.

I started Chilling Embrace and found a lowly group of Hellions to play with and to my surprise saw them (very) occasionally get stunned. My own stun protection/resistance did not change when this happened.

Has this been fixed on the sly? Should we now be allowed to slot Taunt IO sets back into taunt auras? Or has it always worked in Chilling Embrace but not in other auras?

I wish I had my US account active so I could PM Castle....I don't suppose anyone else here can? It would be great to get an answer on this. Plus now I can't respec Frozen Aura in as I wouldn't be able to keep the proc in CI.

/e ninja edit!
Fraps video of this happening


 

Posted

[ QUOTE ]
I started Chilling Embrace and found a lowly group of Hellions to play with and to my surprise saw them (very) occasionally get stunned. My own stun protection/resistance did not change when this happened.

[/ QUOTE ]

Why would it?

Try turning off your status protection and running CE again to see if it's still bugged.


Octavian Vanguard
@ohmsEU and @ohms 2

Badging character: Bimble on the Union server, Badgehunter.com and City Info Tracker.

 

Posted

[ QUOTE ]
[ QUOTE ]
I started Chilling Embrace and found a lowly group of Hellions to play with and to my surprise saw them (very) occasionally get stunned. My own stun protection/resistance did not change when this happened.

[/ QUOTE ]

Why would it?

[/ QUOTE ]Because your "mez protection" value is actually the current sum of the positive and negative mez effects you have. So if you get hit by a stun, your "stun protection" value decreases for the effect's duration.


 

Posted

The point is the IO was supposed to be bugged so that it stunned you rather than your target.....which didn't seem to be the case. If I had been affected I would have expected to see one or other of these number affected. I did try it without Wet Ice running and the results were the same.

The rate of stun was very low, not anywhere near what I would expect for a 20% but that could have been the RNG being unkind to me. I would have expected more than 3 or 4 hits in 5 minuted though.


 

Posted

Ok, update. I did another test, found a group of 8 Hellions, all level 10 (that's -40 to my tank) and toggled on ONLY Chilling Embrace. Stopwatch started, Combat Attributes open.

In 10 minutes, the proc hit 3 times. My combat numbers remained constant, indicating that the self stun never happened but 3 times in 10 mins x 8 hellions is not 20% chance to stun (it actually works out at 3 in 480 = 0.625%)

So, respec time it is.....I'm just gonna dump this, which is such a shame as I thought it could be so useful.


 

Posted

I don't think the problem was CE, but Invincibility and RttC, since they also buff the tanker instead of only debuffing mobs.


 

Posted

Ah, that would explain things....although a firing rate of <1% (instead of 10%) would be why people never see it fire in Secondary powers such as taunt. Such a shame.