tough choice on build..
Are you dead set on taking traps as the secondary? If not then don't forget that we get Storm Summoning once I12 goes live.
Personally I'll be trying Bots/SS and have done a pseudo-build in Mids (hopefully the MM SS is the same as Controllers).
can anyone reply on any of the questions in my original post?
namely :
will i need stamina to run Tacttics + Assault + APP Shield Toggles, while still laying down traps effeciently..
will i need the APP pool when i already have web nade from Traps and ok'ish defense from FFG + Leadership pool.
and will Aid Self + Aid Other be enough healing for me and my team of minions..
and finally, will Thugs or Bots perform better in PvP/PvE ?
Welcome to the forum and welcome to the world of /trap mm's
I have a bots/traps and a thugs/traps myself and both are great fun
The good thing about bots is the tier 2 pets helping out with healing the other bots, though they become end hungry when equiped and upgraded while the tier 1 and 3 pets never have any end problems.
Once upgrade the tier 3 unleashes some nice missile attacks, though the burn patches left behind do have a habit of making a mob run about, easily fixed with a patron AoE immob.
Repair, which heals a bot fully can gives it some end too, can be handy but with the tier 2 pets healing and aid other it is a once in a blue moon power and can be skipped till later.
Tier 2 pets also bubble the other bots, and yourself(only the once for you though) so they can get an alright defense with that maneuvers and force field generator.
All thugs can be end hungry once equiped and upgraded, yay for pet IO sets!!
With the leadership from enforcers and the force field generator the thugs do get some nice defense, I presonally didn't take maneuvers on my thugs/traps (didn't have enough slots for how iwould have wanted it slotted!) but the extra defense is bound to be a good thing
With thugs you can pretty much steamroller most mobs only really down side is the Bruiser having the habit of staying at range lobbing bits of the floor
Seeker Drones, I think, work much better with Bots/traps due to the Protector bots having them too! But I suppose the -acc will help with all the defense flying about the place with thugs.
Aid other and self are great and effective, have mine 2x interrupts,1xrecharge,3xheals before slotting in some IO healing sets. Handy for both PvP and PvE.
Yep can easily go without stamina on a /traps build. You can get plenty +recovery bonuses from sets too making the choice to go staminaless even more appealing
Myslef have gone for Black Scorpion as my patron on both my trappers, will propably do the same with any new trappers that I get that high, the extra defense from scorpion shield(smah/lethal/enegry) is nice to have for your trapper.
Personally I would start getting my travel power at lvl 8 then 14 and have aid other and self at 22 and 24. You can get through the early lvls easy enough without them. Plus the added bonuses of getting around quicker.I would also getting seeker drones later and get maneuvers/assualt at lvl 28 and tactics at 30, which then allows you to get trip mine when its available at 35.
Both bots and thugs are very fun to play and traps is awesome, have fun with what ever combo you chose
Greetings Fellow MM's.
so heres my dilemma, im unsure as to wether i should roll up a Bot/Trap or Thug/Trap allthough im fairly confident on my power choices of each set..
any pro's con's for me to consider in between the 2 Primary's?
here's my sample build for a Thug's/Trap's :
Villain Plan by Mids' Villain Designer 1,30
http://www.honourableunited.org.uk/mhd.php
Level 50 Natural Mastermind
Primary Power Set: Thugs
Secondary Power Set: Traps
Power Pool: Medicine
Power Pool: Leaping
Power Pool: Teleportation
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Villain Profile:
------------
Level 1: Call Thugs Empty(A), Empty(3), Empty(3), Empty(5), Empty(5), Empty(7)
Level 1: Web Grenade Empty(A), Empty(7), Empty(34)
Level 2: Caltrops Empty(A)
Level 4: Triage Beacon Empty(A), Empty(46), Empty(46)
Level 6: Equip Thugs Empty(A)
Level 8: Aid Other Empty(A), Empty(9), Empty(9), Empty(37)
Level 10: Acid Mortar Empty(A), Empty(11), Empty(11), Empty(33), Empty(34), Empty(46)
Level 12: Call Enforcer Empty(A), Empty(13), Empty(13), Empty(19), Empty(19), Empty(33)
Level 14: Aid Self Empty(A), Empty(15), Empty(15), Empty(36)
Level 16: Force Field Generator Empty(A), Empty(17), Empty(17)
Level 18: Gang War Empty(A), Empty(23), Empty(25)
Level 20: Poison Trap Empty(A), Empty(21), Empty(21), Empty(23), Empty(34), Empty(45)
Level 22: Combat Jumping Empty(A), Empty(37)
Level 24: Super Jump Empty(A), Empty(25), Empty(33), Empty(37)
Level 26: Call Bruiser Empty(A), Empty(27), Empty(27), Empty(29), Empty(29), Empty(31)
Level 28: Seeker Drones Empty(A), Empty(40), Empty(40), Empty(43), Empty(43)
Level 30: Teleport Foe Empty(A), Empty(31), Empty(31)
Level 32: Upgrade Equipment Empty(A)
Level 35: Assault Empty(A), Empty(36), Empty(36)
Level 38: Trip Mine Empty(A), Empty(39), Empty(39), Empty(39), Empty(40)
Level 41: Tactics Empty(A), Empty(42), Empty(42), Empty(42), Empty(43)
Level 44: Dark Embrace Empty(A), Empty(45), Empty(45), Empty(48)
Level 47: Soul Tentacles Empty(A), Empty(48), Empty(48)
Level 49: Soul Storm Empty(A), Empty(50), Empty(50), Empty(50)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Supremacy
| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
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will that be a viable PvE / PvP build? you may have noticed i didnt grab Stamina.. so im hoping running Assault + Tactics + APP Shield isnt gonna drain my end too much.. and i figure i'll be using a few endurance reducers here and there in diff powers..
i'm also unsure if i need the APP at all with my Leadership skills + Enforcer's Skills ( yes i know Enforcers version only works on pets ) and if i dont need APP's what should i get instead? perhaps Recall Friend/Maneuvers/Detonator?
i left out Acrobatics cause my FFG is basicly the same. i primarily took TP Foe for PvP play, but i figure it doesnt hurt to single pull Minions out of Boss heavy spawns either..
back to the choice of Bot's vs Thug's.. as far as i can tell, thugs = more raw dmg, and better early game AE dmg (pre-32) and robots = better survivability through the Probot shields/heals. or is the Enforcer's Leadership skills comparable? also for PvP i figure Thugs will have a slight advantage due to Thugs doing better dmg including Gang War..
regarding Aid Self / Aid Other, can they be easily made a viable combat pet/self heal? through recharge/heal/interrupt reduce ect?
guess thats it.. lotta questions.. but i guess thats one of the reasons Forums exists..
any feedback/advice is greatly appreciated..
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I DONT SUFFER FROM INSANITY !
I ENJOY EVERY MINUTE OF IT !