Greetings Fellow MM's.
so heres my dilemma, im unsure as to wether i should roll up a Bot/Trap or Thug/Trap allthough im fairly confident on my power choices of each set..
any pro's con's for me to consider in between the 2 Primary's?
here's my sample build for a Thug's/Trap's :
Villain Plan by Mids' Villain Designer 1,30
http://www.honourableunited.org.uk/mhd.php
Level 50 Natural Mastermind
Primary Power Set: Thugs
Secondary Power Set: Traps
Power Pool: Medicine
Power Pool: Leaping
Power Pool: Teleportation
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Villain Profile:
------------
Level 1: Call Thugs Empty(A), Empty(3), Empty(3), Empty(5), Empty(5), Empty(7)
Level 1: Web Grenade Empty(A), Empty(7), Empty(34)
Level 2: Caltrops Empty(A)
Level 4: Triage Beacon Empty(A), Empty(46), Empty(46)
Level 6: Equip Thugs Empty(A)
Level 8: Aid Other Empty(A), Empty(9), Empty(9), Empty(37)
Level 10: Acid Mortar Empty(A), Empty(11), Empty(11), Empty(33), Empty(34), Empty(46)
Level 12: Call Enforcer Empty(A), Empty(13), Empty(13), Empty(19), Empty(19), Empty(33)
Level 14: Aid Self Empty(A), Empty(15), Empty(15), Empty(36)
Level 16: Force Field Generator Empty(A), Empty(17), Empty(17)
Level 18: Gang War Empty(A), Empty(23), Empty(25)
Level 20: Poison Trap Empty(A), Empty(21), Empty(21), Empty(23), Empty(34), Empty(45)
Level 22: Combat Jumping Empty(A), Empty(37)
Level 24: Super Jump Empty(A), Empty(25), Empty(33), Empty(37)
Level 26: Call Bruiser Empty(A), Empty(27), Empty(27), Empty(29), Empty(29), Empty(31)
Level 28: Seeker Drones Empty(A), Empty(40), Empty(40), Empty(43), Empty(43)
Level 30: Teleport Foe Empty(A), Empty(31), Empty(31)
Level 32: Upgrade Equipment Empty(A)
Level 35: Assault Empty(A), Empty(36), Empty(36)
Level 38: Trip Mine Empty(A), Empty(39), Empty(39), Empty(39), Empty(40)
Level 41: Tactics Empty(A), Empty(42), Empty(42), Empty(42), Empty(43)
Level 44: Dark Embrace Empty(A), Empty(45), Empty(45), Empty(48)
Level 47: Soul Tentacles Empty(A), Empty(48), Empty(48)
Level 49: Soul Storm Empty(A), Empty(50), Empty(50), Empty(50)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Supremacy
| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
|-----------------------------------------------------------------------------|
|MHDz;2568;529;708;|
>-KE5<V.VR`0OD?*._0!-I)AL`WJM8>NU-W+1GNW&K2QE#J1XQPJC?+L"QAB/-18>ZX<9?B`^>:'8?B
I^_./9FC>=7]MS]UW]B2V&WQMAEO?G/"EN0ZZ_]-VA^UF?[Q]7''?-Y<K/G='W>MNP!=]:'^WG<9?NK
FTW0?N]4E?SOW0#(;-SAX,\;&]X-OY=OHV\OW=;@H</X8EWN_%?<?NP@AFIF:09Z'(PLJ0[=C#4$&U"
[i]!@$F=>8^LI]-ZX#6-4(/Q+DRP0_]TG$0_FB]=JN$L)Y#F840)4.A=8ZXHTAP11X#3[*U&!UC+D1B
T,S.,5_!,H^-1Y-%,`%RFC!&L<ACB&,HT=87]8G&5"5X8JC-7Y4PD%/DM.!%Q*#<=:$VR<GQ8@6OG5Q
DD=N8;:7/&=AR;7%P62*<')*H\M44,Y;N`I"H.<75"I9Y#$5D L4;;#8B/G)P4J#P6/,&3!84EILU-)3
XM^@A62-HR(.Y)PL20V("TQA=K'FP>:IH'H'F07\1JLB#&& T';.(E*L"_B*-,"L,:T%Z<UG\=UQ%@9Q
J39BRK16&:0KJ%3'TB>A%K%GG%\VI+WJ9BO\\PZ< U?VW^\;\_KFW'=L4ME%O_]MTJ9#>"3M<RIM<LT3
.0ZJ,,'"@(<!A($(@S(,@M;#@+?I7D\F83PH)[F7X*7PLO2R"ON#H@P3@4%Y67NYW7P"5NE8;```
|-----------------------------------------------------------------------------|
will that be a viable PvE / PvP build? you may have noticed i didnt grab Stamina.. so im hoping running Assault + Tactics + APP Shield isnt gonna drain my end too much.. and i figure i'll be using a few endurance reducers here and there in diff powers..
i'm also unsure if i need the APP at all with my Leadership skills + Enforcer's Skills ( yes i know Enforcers version only works on pets ) and if i dont need APP's what should i get instead? perhaps Recall Friend/Maneuvers/Detonator?
i left out Acrobatics cause my FFG is basicly the same. i primarily took TP Foe for PvP play, but i figure it doesnt hurt to single pull Minions out of Boss heavy spawns either..
back to the choice of Bot's vs Thug's.. as far as i can tell, thugs = more raw dmg, and better early game AE dmg (pre-32) and robots = better survivability through the Probot shields/heals. or is the Enforcer's Leadership skills comparable? also for PvP i figure Thugs will have a slight advantage due to Thugs doing better dmg including Gang War..
regarding Aid Self / Aid Other, can they be easily made a viable combat pet/self heal? through recharge/heal/interrupt reduce ect?
guess thats it.. lotta questions.. but i guess thats one of the reasons Forums exists..
any feedback/advice is greatly appreciated..
-----------------------------
I DONT SUFFER FROM INSANITY !
I ENJOY EVERY MINUTE OF IT !