WTB Fire/Rad IO build
Just asking for an IO build isn't really specific enough. Really people want to know what you want out of the build. More damage, more recharge, more health, more recovery, status protection, PVE, PVP, Farming, etc etc. And the other important factor is how much money you are prepared to spend.
Your build isn't really suited for a lot of recharge bonuses, but if you're overly worried about it then have a play about on Mid's builder and see what you can make. The display in Mid's will give you a good idea about what sets give what bonuses. I've cobbled together a few quick specimen builds below.
The build up proc is expensive and a "purple" pet IO. The other purple one to look for is the "Chance for Hold" in the immobilise set (goes great into the AoE immobilise) but again, it's very expensive.
Cheap build, using the power picks you gave and going for recharge when possible (and inexpensive!):
Hero Plan by Mids' Hero Designer 1.30
http://www.honourableunited.org.uk/mhd.php
Cabin Girl: Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Fitness
Power Pool: Teleportation
Ancillary Pool: Psionic Mastery
Hero Profile:
Level 1: Char -- HO:Perox(A), HO:Perox(3), G'Wdw-Acc/Hold/Rchg:50(3), EoCur-Acc/Hold/Rchg:50(15), Dev'n-Acc/Dmg/Rchg:50(15), Dev'n-Acc/Dmg/EndRdx/Rchg:50(27)
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(36), Dct'dW-Heal/Rchg:50(36), Dct'dW-Heal/EndRdx/Rchg:50(36), Dct'dW-Heal:50(43), Numna-EndRdx/Rchg:50(46)
Level 2: Fire Cages -- TotHntr-Acc/Rchg:50(A), TotHntr-EndRdx/Immob:50(19), TotHntr-Acc/EndRdx:50(19), TotHntr-Acc/Immob/Rchg:50(46)
Level 4: Accelerate Metabolism -- Efficacy-EndMod/EndRdx:50(A), Efficacy-EndMod/Rchg:50(5), P'Shift-EndMod/Acc/Rchg:50(5), P'Shift-EndMod/Rchg:50(25), P'Shift-Acc/Rchg:50(25)
Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(7), RechRdx-I:50(7)
Level 8: Hot Feet -- C'ngBlow-Dmg/EndRdx:50(A), C'ngBlow-Acc/Dmg:50(9), M'Strk-Acc/Dmg/EndRdx:50(9), M'Strk-Dmg/EndRdx:50(11), M'Strk-Acc/EndRdx:50(11)
Level 10: Radiation Infection -- DampS-ToHitDeb/EndRdx:50(A), DampS-ToHitDeb/Rchg/EndRdx:50(34), DarkWD-ToHitDeb/EndRdx:50(34), DarkWD-ToHitDeb:50(34)
Level 12: Flashfire -- Stpfy-Acc/Rchg:50(A), Stpfy-EndRdx/Stun:50(13), Stpfy-Acc/EndRdx:50(13), Stpfy-Stun/Rng:50(17), Stpfy-Acc/Stun/Rchg:50(17), Rope-Acc/Stun/Rchg:50(43)
Level 14: Super Speed -- Run-I:50(A)
Level 16: Swift -- Run-I:50(A)
Level 18: Health -- Heal-I:50(A)
Level 20: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(21), EndMod-I:50(21)
Level 22: Enervating Field -- EndRdx-I:50(A), EndRdx-I:50(23), EndRdx-I:50(23)
Level 24: Lingering Radiation -- Acc-I:50(A), RechRdx-I:50(27), RechRdx-I:50(31), RechRdx-I:50(31)
Level 26: Cinders -- G'Wdw-Acc/Hold/Rchg:50(A), EoCur-Acc/Hold/Rchg:50(37), NrncSD-Acc/Hold/Rchg:30(37), Hold-I:50(37), RechRdx-I:50(40)
Level 28: Choking Cloud -- G'Wdw-EndRdx/Hold:50(A), EoCur-EndRdx/Hold:50(29), NrncSD-EndRdx/Hold:30(29), EndRdx-I:50(31), Hold-I:50(40)
Level 30: Mutation -- EndRdx-I:50(A)
Level 32: Fire Imps -- BldM'dt-Acc/Dmg:50(A), BldM'dt-Dmg:50(33), SvgnRt-Acc/Dmg:50(33), SvgnRt-Acc/Dmg/EndRdx:50(33)
Level 35: Recall Friend -- EndRdx-I:50(A)
Level 38: EM Pulse -- EoCur-Acc/Hold/Rchg:50(A), G'Wdw-Acc/Hold/Rchg:50(39), NrncSD-Acc/Hold/Rchg:30(39), Hold-I:50(39), RechRdx-I:50(40)
Level 41: Indomitable Will -- RedFtn-EndRdx/Rchg:50(A), RedFtn-Def/Rchg:50(42), RedFtn-Def/EndRdx/Rchg:50(42), RedFtn-Def/EndRdx:50(42), RedFtn-Def:50(43), RechRdx-I:50(46)
Level 44: Mind Over Body -- TtmC'tng-ResDam/EndRdx:50(A), TtmC'tng-ResDam/EndRdx/Rchg:50(45), TtmC'tng-ResDam:50(45), RctvArm-ResDam/EndRdx:40(45)
Level 47: Psionic Tornado -- Det'tn-Acc/Dmg/EndRdx:50(A), Det'tn-Dmg/EndRdx/Rng:50(48), Det'tn-Dmg/Rchg:50(48), AirB'st-Dmg/Rchg:50(48), Det'tn-Acc/Dmg:50(50)
Level 49: Fallout -- Det'tn-Dmg/Rchg:50(A), Dmg-I:50(50), Dmg-I:50(50)
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- ULeap-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Containment
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+4% DamageBuff[*]+9% Enhancement(Accuracy)[*]+4% Enhancement(Heal)[*]+5% Enhancement(Immobilize)[*]+16.3% Enhancement(RechargeTime)[*]+3% Enhancement(Stun)[*]+5% FlySpeed[*]+131 (10.9%) HitPoints[*]+5% JumpSpeed[*]+MezResist(Immobilize) (Mag 2.2%)[*]+MezResist(Sleep) (Mag 8.25%)[*]+MezResist(Terrorized) (Mag 2.2%)[*]+5% Recovery[*]+12% Regeneration[*]+3.47% Resistance(Fire)[*]+3.47% Resistance(Cold)[*]+1.88% Resistance(Energy)[*]+5% RunSpeed[*]+1% Debt Protection[/list]<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
|-----------------------------------------------------------------------------|
|MHDz;4616;1270;1696;|
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|-----------------------------------------------------------------------------|
</pre><hr />
Expensive build, using the power picks you gave and going for more +recharge (though not using "Purple" sets):
Hero Plan by Mids' Hero Designer 1.30
http://www.honourableunited.org.uk/mhd.php
Cabin Girl: Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Fitness
Power Pool: Teleportation
Ancillary Pool: Psionic Mastery
Hero Profile:
Level 1: Char -- HO:Perox(A), HO:Perox(3), G'Wdw-Acc/Hold/Rchg:50(3), EoCur-Acc/Hold/Rchg:50(5), Dev'n-Acc/Dmg/Rchg:50(5), Dev'n-Acc/Dmg/EndRdx/Rchg:50(9)
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(17), Dct'dW-Heal/Rchg:50(17), Dct'dW-Heal/EndRdx/Rchg:50(19), Dct'dW-Rchg:50(36), HO:Golgi(43)
Level 2: Fire Cages -- Enf'dOp-Acc/Rchg:50(A), Enf'dOp-EndRdx/Immob:50(9), Enf'dOp-Acc/EndRdx:50(37), Enf'dOp-Acc/Immob/Rchg:50(40), Enf'dOp-Acc/Immob:50(40), GravAnch-Hold%:50(43)
Level 4: Accelerate Metabolism -- Efficacy-EndMod/EndRdx:50(A), Efficacy-EndMod/Rchg:50(11), P'Shift-EndMod/Rchg:50(11), P'Shift-EndMod/Acc/Rchg:50(37), P'Shift-Acc/Rchg:50(37)
Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(7), RechRdx-I:50(7)
Level 8: Hot Feet -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(31), Sciroc-Acc/Dmg/EndRdx:50(31), Sciroc-Dam%:50(31), M'Strk-Dmg/EndRdx:50(36), M'Strk-Acc/EndRdx:50(36)
Level 10: Radiation Infection -- HO:Enzym(A), HO:Enzym(19), HO:Enzym(34)
Level 12: Flashfire -- Stpfy-Acc/Rchg:50(A), Stpfy-EndRdx/Stun:50(13), Stpfy-Acc/EndRdx:50(13), Stpfy-Stun/Rng:50(15), Stpfy-Acc/Stun/Rchg:50(15), Rope-Acc/Stun/Rchg:50(43)
Level 14: Super Speed -- Run-I:50(A)
Level 16: Swift -- Run-I:50(A)
Level 18: Health -- Mrcl-Rcvry+:40(A)
Level 20: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(21), EndMod-I:50(21)
Level 22: Enervating Field -- EndRdx-I:50(A), EndRdx-I:50(23), EndRdx-I:50(23)
Level 24: Lingering Radiation -- Acc-I:50(A), RechRdx-I:50(25), RechRdx-I:50(25), RechRdx-I:50(46)
Level 26: Cinders -- G'Wdw-Acc/Hold/Rchg:50(A), EoCur-Acc/Hold/Rchg:50(27), NrncSD-Acc/Hold/Rchg:30(27), Hold-I:50(34), RechRdx-I:50(34)
Level 28: Choking Cloud -- G'Wdw-EndRdx/Hold:50(A), EoCur-EndRdx/Hold:50(29), NrncSD-EndRdx/Hold:30(29), Hold-I:50(46), EndRdx-I:50(46)
Level 30: Mutation -- EndRdx-I:50(A)
Level 32: Fire Imps -- HO:Nucle(A), BldM'dt-Acc/Dmg:50(33), BldM'dt-Dmg:50(33), S'bndAl-Build%:50(33)
Level 35: Recall Friend -- EndRdx-I:50(A)
Level 38: EM Pulse -- EoCur-Acc/Hold/Rchg:50(A), G'Wdw-Acc/Hold/Rchg:50(39), NrncSD-Acc/Hold/Rchg:30(39), Hold-I:50(39), RechRdx-I:50(40)
Level 41: Indomitable Will -- LkGmblr-Rchg+:50(A), LkGmblr-Def/Rchg:50(42), RechRdx-I:50(42), RechRdx-I:50(42)
Level 44: Mind Over Body -- HO:Ribo(A), Aegis-ResDam/EndRdx:50(45), Aegis-ResDam:50(45), Aegis-Psi/Status:50(45)
Level 47: Psionic Tornado -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(48), Posi-Dmg/Rchg:50(48), Posi-Dmg/Rng:50(48), Posi-Acc/Dmg/EndRdx:50(50)
Level 49: Fallout -- Det'tn-Dmg/Rchg:50(A), Dmg-I:50(50), Dmg-I:50(50)
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- ULeap-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Containment
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+2.5% Defense(Lethal)[*]+1.58% Defense(Fire)[*]+1.58% Defense(Cold)[*]+18% Enhancement(Accuracy)[*]+4% Enhancement(Heal)[*]+3% Enhancement(Immobilize)[*]+28.8% Enhancement(RechargeTime)[*]+3% Enhancement(Stun)[*]+5% FlySpeed[*]+72.3 (6%) HitPoints[*]+5% JumpSpeed[*]+MezResist(Confused) (Mag 20%)[*]+MezResist(Held) (Mag 20%)[*]+MezResist(Immobilize) (Mag 20%)[*]+MezResist(Sleep) (Mag 21.7%)[*]+MezResist(Stun) (Mag 20%)[*]+MezResist(Terrorized) (Mag 22.2%)[*]+6.5% Recovery[*]+32% Regeneration[*]+2.84% Resistance(Fire)[*]+2.84% Resistance(Cold)[*]+5% Resistance(Negative)[*]+3% Resistance(Psionic)[*]+10% RunSpeed[/list]<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
|-----------------------------------------------------------------------------|
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|-----------------------------------------------------------------------------|
</pre><hr />
Yes, I thought of that but only after having posted. I wanted to say it was to be a mix of farming and TF toon, whatever it may mean. The emphasis was more towards shaving recharge times (without needing to enter perma state) and pushing imp damage, all the rest was to be gravy.
I don't ask for builds as a rule, just putter around and put something up, but the inventions are downright scary o_o
Plus the whole thing about costs and stuff. Something cheap to begin with (I do have 38 million on my I7 tank but I understand it's pocket cash) which later on can be, possibly, upgraded.
Having left at I7 I don't know how much of a replay value has been added since then. I remember reaching 50 and twiddling my thumbs as there was nothing much to do so I just made a new char. Replay value is what would make me push to upgrade to an expensive build since I'd keep on playing the char.
Btw, thanks a lot for the two builds ^^ Unfortunatly my Mid's designer is having fits whenever I try to import the data chunk giving me an 'unhandled exception' with a 'arithmetic overflow'. Google searching has given me no answers, but I'll try to build it and copy the enhances.
Edit: Actually it's only the first one that's having a fit, the second build is imported fine. Very odd.
[ QUOTE ]
Edit: Actually it's only the first one that's having a fit, the second build is imported fine. Very odd.
[/ QUOTE ]The export seems broken, doesn't work for me either.
Greetings.
I've been playing a fire/rad when I came back to the game about a month ago and she's at level 35.
Since I left at I7 I haven't really ground my nose into the new inventions though I have been buying normal crafted IOs since, on the long run, they would be cheaper than buying SOs.
My plan is to slot IOs with sets at around 40-45 but so far I haven't seen any builds I could cop.. ahem, I could glean some information of.
So does anyone have the patience to post a fire/rad build relatively cheap that shaves recharge times (we loves the AM, we do) and pushes imp damage? I read something about build up procs on pet slots? Or was I wrong?
P.S. I'd apreciate a running commentary on the sets and what they do for the build so I can understand the teory behind it
My thoughts so far: it's working well, but Flashfire is missing a bit too much for my tastes so I'm considering replacing a disorient for an accuracy (so does Firecages to be honest, but it's not as big a concern). I'm starving for slots so I haven't slotted Cinders yet, but honestly I rarely use it and when I do there's usually RI which helps. Soon as I have some slots it'll get the traditional 2/2/2, or perhaps three accuracies as well since Choking Cloud is right behind anyway. Until the imps I had some problems with stamina once AM ran out, but not much, just a matter of timing it when soloing and when in teams I didn't have endurance problems since I was a bit more surgical. Ever since I've taken the imps the problems are completly gone, they are lovely beasties
Here's my current build (I intend to take the psy pool for mez protection once I reach that level)
Hero Plan by Mids' Hero Designer 1,30
http://www.honourableunited.org.uk/mhd.php
Cabin Girl: Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Fitness
Power Pool: Teleportation
Ancillary Pool: Psionic Mastery
Hero Profile:
------------
Level 1: Char Acc(A), Acc(3), RechRdx(31), RechRdx(31)
Level 1: Radiant Aura Heal(A), Heal(34), Heal(34), EndRdx(46), RechRdx(46)
Level 2: Fire Cages Acc(A), Acc(3), EndRdx(46)
Level 4: Accelerate Metabolism RechRdx(A), RechRdx(5), RechRdx(5), EndMod(17), EndMod(19), EndMod(19)
Level 6: Hasten RechRdx(A), RechRdx(7), RechRdx(7)
Level 8: Hot Feet Acc(A), Dmg(9), Dmg(9), Dmg(11), EndRdx(11), EndRdx(17)
Level 10: Radiation Infection ToHitDeb(A), ToHitDeb(23), ToHitDeb(27), DefDeb(37), DefDeb(43), EndRdx(43)
Level 12: Flashfire Acc(A), Acc(13), RechRdx(13), RechRdx(15), Dsrnt(15), Dsrnt(23)
Level 14: Super Speed Run(A)
Level 16: Swift Run(A)
Level 18: Health Heal(A)
Level 20: Stamina EndMod(A), EndMod(21), EndMod(21)
Level 22: Enervating Field EndRdx(A), EndRdx(43)
Level 24: Lingering Radiation Acc(A), Acc(25), RechRdx(25), RechRdx(27), RechRdx(31)
Level 26: Cinders Acc(A), Acc(36), Hold(36), Hold(36), RechRdx(37), RechRdx(37)
Level 28: Choking Cloud Hold(A), Hold(29), Hold(29), EndRdx(40), EndRdx(42)
Level 30: Mutation RechRdx(A), RechRdx(50), RechRdx(50)
Level 32: Fire Imps Acc(A), Acc(33), Dmg(33), Dmg(33), Dmg(34)
Level 35: Recall Friend RechRdx(A)
Level 38: EM Pulse Acc(A), Acc(39), RechRdx(39), RechRdx(39), RechRdx(40), Hold(40)
Level 41: Indomitable Will RechRdx(A), RechRdx(42), RechRdx(42)
Level 44: Mind Over Body ResDam(A), ResDam(45), ResDam(45), EndRdx(45)
Level 47: Psionic Tornado Acc(A), Acc(48), Dmg(48), Dmg(48), Dmg(50)
Level 49: Fallout Empty(A)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Containment
| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
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