My Fire/Psi Dom Build
Post deleted by Globey
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150 million for the build? Good luck.. that won't even cover the slotting of char..
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This isnt my planned build this is my build and i know how much it cost, i said i couldnt justify spending that much infamy on a purple set so thats why it has SO's in it
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150 million for the build? Good luck.. that won't even cover the slotting of char..
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This isnt my planned build this is my build and i know how much it cost, i said i couldnt justify spending that much infamy on a purple set so thats why it has SO's in it
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Sorry my bad
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150 million for the build? Good luck.. that won't even cover the slotting of char..
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This isnt my planned build this is my build and i know how much it cost, i said i couldnt justify spending that much infamy on a purple set so thats why it has SO's in it
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Sorry my bad
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no problem hmmm your avatar is so sending me into a trance
Hiya,
Want to share some opinions: no intention being critic, just trying to get the best of the build.
I dont get the point of grabbing cinders and 3 slotting it... long recharge, short holding... As an idea, u could try to swapp it with bonfire and slot it for kockback (is it able??) with the kinetic set... For 6 slots u can get +7.5 recharge, so very much cheaper than another Lotg...
And why u get medicine having drain psiche?? It seems a bit overkill. U can try the fighting pool, boxing sloted with stupefy, and tough sloted with the resistance set +5%.
Although i havnt seen the slots of the build, dunno if u can get some slots and move them around.
Anyways, it seems a solid build
[ QUOTE ]
I dont get the point of grabbing cinders and 3 slotting it... long recharge, short holding... As an idea, u could try to swapp it with bonfire and slot it for kockback (is it able??) with the kinetic set... For 6 slots u can get +7.5 recharge, so very much cheaper than another Lotg...
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Cheaper on the inf side? Maybe. But at the cost of a power they did not intend to use and six-slots into said power.
Also, knockback likely, kockback..urm...I'm not sure I want to kockback anyone here.
@Drakmarth & @Drakmarth2
[ QUOTE ]
Hiya,
Want to share some opinions: no intention being critic, just trying to get the best of the build.
I dont get the point of grabbing cinders and 3 slotting it... long recharge, short holding... As an idea, u could try to swapp it with bonfire and slot it for kockback (is it able??) with the kinetic set... For 6 slots u can get +7.5 recharge, so very much cheaper than another Lotg...
And why u get medicine having drain psiche?? It seems a bit overkill. U can try the fighting pool, boxing sloted with stupefy, and tough sloted with the resistance set +5%.
Although i havnt seen the slots of the build, dunno if u can get some slots and move them around.
Anyways, it seems a solid build
[/ QUOTE ]
I dont mind a critic Well i picked aid self becasue its great to heal back the damage after the initial pre aoe mez alpha they always managed to get a shot off, 5% resistant really isnt worth it in my book, DrainP isnt always great for healing back the damage between spawns, whereas aid self reduces down time, when would i use boxing? And how would tough be increase my survival rate? would rather just aid self if back lol dont get me wrong but all the powers i choose are relevant to me for the day to day running weather it be farming, missions or SF's i think slotted 5 slots into a power im never gonna use is stoopid
Fair comment regarding cinders! But i always like to have 2 AOE's ready to go so i can Stun one grp next grp hold them and to be honest most things will be dead before the duration is over! Also i like to have a emergency hold avalible if it goes [censored] up!
Not really keen about the bonfire thing all i would use it for is for force feedback +rec but then i would have to bonfire large groups to get the bonus and ruin all my aoes and so on it doesnt mesh well with my build + most i could drop would be 1 slot at most those extra 3 slots wont get me much
So you do have permadom! o0
Gratz ^^
@Under Control
Ive added another LotG to vengence people sell the enhancemnets really cheap for some reason.
Im gonna drop subdue switch that for bonfire slot bonfire Force feedback chance for +Rec +Recharge
Add the last slot in PS slot a proc in it
Im finding more and more that playing as a PBAoE style seems to mesh much better with surviveability. Im married to tough/weave as much as I can regardless of AT. (this will lead to my dom questions at the end) Experience has shown that if you get close to your enemies, you force them to switch to their melee attacks. In many cases a minion or whoever will have strong unique range powers that in many cases will negate tough/weave smash/lethal protection. A good majority of these critters only have a fist, baseball bat or pistol whip to give you, which is mediocre. Yes there are big blades and whatnot out there, but as a dom with tough and epic shields you should have over 50 resist against this. Also, once you force a switch to melee they tend to follow you which allows a tighter group and considerably boosts your PBAoEs which can have as small as an 8' range. Of course an alpha lockdown will prevent most movement in many cases. These strategies can help tremendously with a /psi dom since you can bolster the number of boosts with Drain Psyche and Soul Drain per cast. I dont have a perma hasten build, but its close enough for my taste without having to spend a couple extra bil for a more fanatical build.
Given the rant above, Ive decided to exclude Scream in Leu of Dark Obliteration. The base damage is higher, and as a targetted AoE used on the closest target it can be used as a PBAoE. Yes the recharge is longer, but I can still inexpensively get it to about 12 secs. Compared to having to pop out of the PBAoE to shoot a cone, your taking away from Hot Feet anyway. I dont see many toons out there with this power, how come?
This is also a build I havent yet achieved yet. From what I see, after dom crashes you still need to spend some time building up the bar before the next dom boost. Is that still considered permadom or am I missing something?
My proposed fairly inexpensive PvE fun build as discussed in the above post: 70 recharge bonus. Fanatics look elsewhere
+----------------------------------------------------------------
+ Built with SuckerPunch's Online Planner v5.0
+ http://planner.cohtitan.com/planner
+----------------------------------------------------------------
Archetype: Dominator
Primary: Fire Control
Secondary: Psionic Assault
+----------------------------------------------------------------
01: Char => Devastation(1), Devastation(11), Devastation(46), Devastation(46), Lockdown(50), Lockdown(50)
01: Psionic Dart => Accuracy(1)
02: Fire Cages => Enfeebled_Operation(2), Enfeebled_Operation(3), Enfeebled_Operation(3), Enfeebled_Operation(9), Enfeebled_Operation(9)
04: Mind Probe => Crushing_Impact(4), Crushing_Impact(5), Crushing_Impact(5), Crushing_Impact(7), Crushing_Impact(7)
06: Hurdle => Jump(6)
08: Combat Jumping => Luck_of_the_Gambler(8)
10: Hasten => Recharge(10), Recharge(11)
12: Flashfire => Stupefy(12), Stupefy(13), Stupefy(13), Stupefy(15), Stupefy(15), Recharge(17)
14: Super Jump => Jump(14)
16: Health => Numinas_Convalesence(16), Miracle(17)
18: Cinders => Basilisks_Gaze(18), Basilisks_Gaze(19), Basilisks_Gaze(19), Basilisks_Gaze(43), Lockdown(43), Lockdown(43)
20: Stamina => Efficacy_Adaptor(20), Efficacy_Adaptor(21), Efficacy_Adaptor(21), Efficacy_Adaptor(37), Efficacy_Adaptor(37), Efficacy_Adaptor(40)
22: Drain Psyche => Doctored_Wounds(22), Doctored_Wounds(23), Doctored_Wounds(23), Doctored_Wounds(25), Doctored_Wounds(25)
24: Boxing => Accuracy(24)
26: Tough => Impervium_Armor(26), Impervium_Armor(27), Impervium_Armor(27), Impervium_Armor(34)
28: Subdue => Devastation(28), Devastation(29), Devastation(29), Devastation(34)
30: Weave => Red_Fortune(30), Red_Fortune(31), Red_Fortune(31), Red_Fortune(31), Luck_of_the_Gambler(34)
32: Fire Imps => Expedient_Reinforcement(32), Expedient_Reinforcement(33), Expedient_Reinforcement(33), Expedient_Reinforcement(33)
35: Hot Feet => Multi_Strike(35), Multi_Strike(36), Multi_Strike(36), Multi_Strike(36), Multi_Strike(37)
38: Psychic Shockwave => Obliteration(38), Obliteration(39), Obliteration(39), Obliteration(39), Obliteration(40), EnduranceDiscount(40)
41: Dark Embrace => Impervium_Armor(41), Impervium_Armor(42), Impervium_Armor(42), Impervium_Armor(42)
44: Soul Drain => Obliteration(44), Obliteration(45), Obliteration(45), Obliteration(45), Obliteration(46)
47: Dark Obliteration => Positrons_Blast(47), Positrons_Blast(48), Positrons_Blast(48), Positrons_Blast(48), Positrons_Blast(50)
49: Acrobatics => EnduranceDiscount(49)
+----------------------------------------------------------------
+ Inherent Powers
+----------------------------------------------------------------
01: Brawl => Empty(1)
01: Sprint => Empty(1)
02: Rest => Empty(2)
Thought i would post my build since i think its fairly cheap and what not has no stamina and i never run out of endurance only thing which was hard was getting </pre><hr /> two Luck of the gamblers +rec and 1 set of Crushing Impact but to be honest infamy is so easy to make its not a problem, this build cost ME around 150million (I had some of the recipes from drops before hand), you could easily swap the sets in Char with a Ranged set or the purple hold set (cant justify spending that much on 1 set!), currently on live char is slotted with So's cause im lazy is due for a change
No patron pet because i have 3 imps didnt really see any point and i dont really miss old floaty MU thingy! I play a few hours a night and didnt really farm to get this build just missions and TF's on the weekend so getting perma dom isnt exactly the hardest thing to do just buy some budget IO set's, the positron sets were levels 35+ really just looked for the cheapest 1's but saying that it still has good enhancements values (dam 95% acc60% etc)
I do aim to get 1 more LotG and slot it in Vengence but im not exactly got anything more to achieve by doing so but more recharge isnt a bad thing i guess
<EDIT>
Anyone think the End Mod sets are broken because apparently the End Mod is 101% in powersink but i get less than when it was slotted with SO's with like 80%
Villain Plan by Mids' Villain Designer 1.30
http://www.honourableunited.org.uk/mhd.php
Level 50 Mutation Dominator
Primary Power Set: Fire Control
Secondary Power Set: Psionic Assault
Power Pool: Medicine
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Char <ul type="square">[*] (A) Neuronic Shutdown - Accuracy/Recharge: Level 30[*] (3) Neuronic Shutdown - Endurance/Hold: Level 30[*] (3) Neuronic Shutdown - Accuracy/Endurance: Level 30[*] (5) Neuronic Shutdown - Accuracy/Hold/Recharge: Level 30[*] (46) Neuronic Shutdown - Hold/Range: Level 30[/list]Level 1: Psionic Dart <ul type="square">[*] (A) Accuracy IO: Level 40[/list]Level 2: Mind Probe <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage: Level 39[*] (5) Crushing Impact - Damage/Endurance: Level 39[*] (7) Crushing Impact - Accuracy/Damage/Endurance: Level 39[*] (7) Crushing Impact - Damage/Recharge: Level 39[*] (46) Crushing Impact - Accuracy/Damage/Recharge: Level 39[/list]Level 4: Fire Cages <ul type="square">[*] (A) Positron's Blast - Accuracy/Damage/Endurance: Level 39[*] (9) Positron's Blast - Accuracy/Damage: Level 39[*] (9) Positron's Blast - Damage/Endurance: Level 39[*] (11) Positron's Blast - Damage/Range: Level 39[*] (50) Positron's Blast - Damage/Recharge: Level 39[/list]Level 6: Smoke <ul type="square">[*] (A) Dark Watcher's Despair - To Hit Debuff: Level 39[*] (11) Dark Watcher's Despair - To Hit Debuff/Recharge: Level 39[*] (13) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance: Level 39[*] (13) Dark Watcher's Despair - Recharge/Endurance: Level 39[/list]Level 8: Hot Feet <ul type="square">[*] (A) Tempered Readiness - Range/Slow: Level 39[*] (15) Tempered Readiness - Accuracy/Endurance: Level 39[*] (15) Tempered Readiness - Damage/Slow: Level 39[*] (17) Tempered Readiness - Accuracy/Slow: Level 39[*] (17) Tempered Readiness - Accuracy/Damage/Slow: Level 39[/list]Level 10: Aid Other <ul type="square">[*] (A) Healing IO: Level 40[/list]Level 12: Flashfire <ul type="square">[*] (A) Stupefy - Stun/Range: Level 39[*] (19) Stupefy - Endurance/Stun: Level 39[*] (19) Stupefy - Accuracy/Endurance: Level 39[*] (21) Stupefy - Accuracy/Recharge: Level 39[*] (21) Stupefy - Accuracy/Stun/Recharge: Level 39[*] (40) Recharge Reduction IO: Level 40[/list]Level 14: Maneuvers <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 39[/list]Level 16: Tactics <ul type="square">[*] (A) Adjusted Targeting - To Hit Buff/Endurance: Level 39[*] (23) Adjusted Targeting - To Hit Buff: Level 39[*] (23) Adjusted Targeting - Endurance/Recharge: Level 39[*] (25) Adjusted Targeting - To Hit Buff/Recharge: Level 39[*] (48) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 39[/list]Level 18: Cinders <ul type="square">[*] (A) Ghost Widow's Embrace - Accuracy/Hold/Recharge: Level 39[*] (25) Neuronic Shutdown - Accuracy/Hold/Recharge: Level 30[*] (27) Paralytic - Accuracy/Hold/Recharge: Level 30[/list]Level 20: Drain Psyche <ul type="square">[*] (A) Doctored Wounds - Heal: Level 39[*] (27) Doctored Wounds - Heal/Recharge: Level 39[*] (29) Doctored Wounds - Endurance/Recharge: Level 39[*] (29) Doctored Wounds - Heal/Endurance/Recharge: Level 39[*] (31) Doctored Wounds - Recharge: Level 39[*] (50) Accuracy IO: Level 40[/list]Level 22: Aid Self <ul type="square">[*] (A) Doctored Wounds - Heal/Recharge: Level 39[*] (31) Doctored Wounds - Heal/Endurance/Recharge: Level 39[*] (31) Doctored Wounds - Endurance/Recharge: Level 39[*] (33) Doctored Wounds - Heal: Level 39[*] (33) Doctored Wounds - Heal/Endurance: Level 39[/list]Level 24: Combat Jumping <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 40[/list]Level 26: Psychic Scream <ul type="square">[*] (A) Positron's Blast - Accuracy/Damage/Endurance: Level 39[*] (40) Positron's Blast - Accuracy/Damage: Level 39[*] (48) Positron's Blast - Damage/Endurance: Level 39[*] (48) Positron's Blast - Damage/Recharge: Level 39[*] (50) Positron's Blast - Damage/Range: Level 39[/list]Level 28: Hasten <ul type="square">[*] (A) Recharge Reduction IO: Level 40[*] (33) Recharge Reduction IO: Level 40[*] (34) Recharge Reduction IO: Level 40[/list]Level 30: Subdue <ul type="square">[*] (A) Ruin - Accuracy/Damage: Level 40[*] (37) Damage Increase IO: Level 25[*] (37) Damage Increase IO: Level 35[/list]Level 32: Fire Imps <ul type="square">[*] (A) Commanding Presence - Damage/Endurance: Level 30[*] (34) Commanding Presence - Accuracy/Damage: Level 30[*] (34) Blood Mandate - Accuracy/Damage: Level 30[*] (43) Blood Mandate - Damage/Endurance: Level 30[/list]Level 35: Psionic Lance <ul type="square">[*] (A) Sting of the Manticore - Accuracy/Damage: Level 39[*] (36) Sting of the Manticore - Damage/Endurance: Level 39[*] (36) Sting of the Manticore - Accuracy/Interrupt/Range: Level 39[*] (36) Sting of the Manticore - Damage/Interrupt/Recharge: Level 39[*] (37) Sting of the Manticore - Damage/Endurance/Recharge: Level 39[/list]Level 38: Psychic Shockwave <ul type="square">[*] (A) Cleaving Blow - Accuracy/Damage: Level 39[*] (39) Multi Strike - Damage/Recharge: Level 39[*] (39) Multi Strike - Accuracy/Damage: Level 39[*] (39) Cleaving Blow - Accuracy/Recharge: Level 39[*] (40) Scirocco's Dervish - Damage/Recharge: Level 39[/list]Level 41: Power Sink <ul type="square">[*] (A) Efficacy Adaptor - EndMod/Accuracy: Level 39[*] (42) Efficacy Adaptor - EndMod/Endurance: Level 39[*] (42) Efficacy Adaptor - EndMod/Recharge: Level 39[*] (42) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 39[*] (43) Efficacy Adaptor - Accuracy/Recharge: Level 39[*] (43) Efficacy Adaptor - EndMod: Level 39[/list]Level 44: Ball Lightning <ul type="square">[*] (A) Positron's Blast - Damage/Recharge: Level 39[*] (45) Positron's Blast - Damage/Range: Level 39[*] (45) Positron's Blast - Damage/Endurance: Level 39[*] (45) Positron's Blast - Accuracy/Damage: Level 39[*] (46) Positron's Blast - Accuracy/Damage/Endurance: Level 39[/list]Level 47: Super Jump <ul type="square">[*] (A) Unbounded Leap - +Stealth: Level 39[/list]Level 49: Vengeance <ul type="square">[*] (A) Defense Buff IO: Level 40[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Domination
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[u]Set Bonus Totals:[u]<ul type="square">[*]+7.5% DamageBuff[*]+0.95% Defense(Energy)[*]+0.95% Defense(Negative)[*]+0.9% Max Endurance[*]+50% Enhancement(Accuracy)[*]+8% Enhancement(Heal)[*]+2% Enhancement(Held)[*]+76.3% Enhancement(RechargeTime)[*]+1.5% Enhancement(Slow)[*]+3% Enhancement(Stun)[*]+85.9 (7.13%) HitPoints[*]+MezResist(Immobilize) (Mag 4.4%)[*]+MezResist(Sleep) (Mag 1.65%)[*]+MezResist(Terrorized) (Mag 4.4%)[*]+19.5% Recovery[*]+22% Regeneration[*]+7.25% Resistance(Fire)[*]+7.25% Resistance(Cold)[*]+1.26% Resistance(Energy)[*]+1.26% Resistance(Negative)[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
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