Capes roleplay system


Ammon

 

Posted

Has anyone here tried the Capes roleplay system? (linky) It looks quite interesting from the Flash demo of a game being played ('nother linky) and I thought I might see whether my gaming group might be interested in trying a quick game (of Capes Lite, available for free from the downloads page) when next we get together.

Something that occured to me though: pretty much the entirity of the dice rolling mechanics involve rolling single six-side dice. CoX have a random six sided dice emote...

I imagine that keeping track of resources might be a little on the problematic side in game, but perhaps a system that could be used in CoX for those who would like to move a small step away from the complete freeform version often used?


 

Posted

My mind ceases to fathom a new Pen and Paper system at this late stage in the day, can you sum up your thoughts on the system and its possible implications in CoH?


It takes Chaos to move the world to Action.

 

Posted

Gffffffaaarble.

Looks intresting will look it over when I'm not tired and hung over.


Brawling Cactus from a distant planet.

 

Posted

I was close to order Capes several times (and might still finally do one day). It is certainly an innovative way to roleplay. And at the same time, might be a bit confusing for players used to "regular roleplaying" as the main strength of the game is to focus on the story more than the character, to the point you can't exactly say you are "roleplaying a character".
You can play more than one character and even "change side" during a game (like playing what would be "normally" the villain, the confrontation, etc, of the story, or side characters).

f my memory is good enough, the purpose of the system is to "take/keep control of the Conflict", ie : being the narrator for the time being.
It then involves and uses dices to determine who is in "control".
You are also encouraged to plan to "control" the future scenes. Kinda like "lose now but get the spotlight later".

At times, while reading on Capes, I thought it was using some boardgame aspects, mixing them to common roleplay tropes.
I also thought there is an implied competitive aspect for the best of this game be shown.
("competitive" here in the best meaning : not opposing for the sake of victory but being active at unfolding a good story the way you see it).

And yes, it can be a bit difficult to import the Capes ideas into the online environment of CoX (there is a bit of ressource management, bids, debts and story tokens, decisions to make about all your characters)

Something you might give a look at is Universalis, which is a game based on some similar concepts than Capes (the fact you're focusing on the story and not playing a single character) but might be a bit simplier to import in CoX since you only have one ressource (story tokens, used to describe scenes, bid on outcome etc). Now the system uses d10s so no direct emote for it in CoX. In few words, Universalis is giving you a frame for freeform-like gaming.
(While I didn't play Capes, I played Universalis)


 

Posted

[ QUOTE ]
f my memory is good enough, the purpose of the system is to "take/keep control of the Conflict", ie : being the narrator for the time being.

[/ QUOTE ]

Sounds somewhat similar to the Baron Munchausen game from Hogshead Publishing. ("Quite the best game of competitive boasting that has ever been written,") Sadly, it's out of print.