I actually enjoyed being a tank!


DarkShanir_EU

 

Posted

Last night, I got on my lvl 12 WP/Mace tanker, found a PuG around my lvl and went into the mish we love, spanking Frostfire. The team had 2 blasters, 2 trollers and a Warshade, and from the looks of things, it hadnt been going too smoothly. I come along in my nice and DOd up tank and hit my "im herding" bind. The trollers dont pay any attention and hit stone cages before the group are around me. I keep em taunted and the team survives fine. I then ask if they would keep the cages till they are all packed around me (helps a willpowers survival nicely) and they listened well. We then tore through the mobs, me herding when I could, or just taunting and running in. I even got praise for my tanking abilities (this is my first ever tank, on any game i have ever played) and the fact that we had no form of heals and yet ran so smoothly (i popped one green i think in the entire mish), as no one died, and the blasters made sure stuff went down scarily fast.

So I just thought ide say a big thanks to those that were on that team, was great fun to know i was doing my job right and that it went so well.

I now, finally, get what tanking is all about, and look forward to playing him more!


 

Posted

Sadly, though your case luckely, there is a huge difference in the sets at low lvl. A set Inv is pretty much gimped at low lvl due lack of any form of mez-resist. WP has basicly all the juicy powers in the first few lvls, where the others get their juice at way later lvl. Ice just is a pain in the end-hog-butty and Stone has to pop in and out of Rooted to prevent mezzing.

Imho, at your lvl the only difference between u and a troller is more HP and some little resist/defence.

WP seems very start-friendly, out of the box it got quite nice specs together with some endruance loving and strong solobility.


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(50)MaceX/(50)Encore

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Posted

From what I've seen from a friends tank(40), Willpower gets scarily strong, even more in later levels.


 

Posted

[ QUOTE ]
I now, finally, get what tanking is all about, and look forward to playing him more!

[/ QUOTE ]



There'd be more to "get" but as you can see from making controllers "time!" their aoe immob that: that bit more to get may require a compliable team.

Icetanking Frostfire at 6 with herds an all was an icing on the cake for me!! The sooner the better and there are things called bfs for those who know what they're up against.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

[ QUOTE ]
...
Icetanking Frostfire at 6 with herds an all was an icing on the cake for me!! The sooner the better and there are things called bfs for those who know what they're up against.

[/ QUOTE ]I assume you're not talking about boyfriends for I would always try to get my most reliable gfs for tough missions.


 

Posted

Arghhh i hate the im herding binds!

Im herding TO this point exactly! Stand behind me its like just jump in and taunt HEY no herding needed :P


 

Posted

[ QUOTE ]
[ QUOTE ]
I now, finally, get what tanking is all about, and look forward to playing him more!

[/ QUOTE ]



There'd be more to "get" but as you can see from making controllers "time!" their aoe immob that: that bit more to get may require a compliable team.

Icetanking Frostfire at 6 with herds an all was an icing on the cake for me!! The sooner the better and there are things called bfs for those who know what they're up against.

[/ QUOTE ]

Had some fun again with my tank last night. Joined one team that was truely aweful and quickly left. 2 tanks and still the blasters manage to aggro everything, end up killing themselves and most of the others. Ah well, the joy of the quit button. Picked up another one. Only tank on the team, though I dinged and suddenly found myself in amongst lots of whites abd blues, so got taunt happy and would pull a second group in the cave just for the fun of it. A few deaths from the blasters who couldnt handle one itty bitty mob on their own, but otherwise went good. Was great fun.

As for getting trollers to time their aoe immobs, the ones that are open to suggestion, or just know when to use it are always going to be more fun to play with. The ones that insist they know best, will refuse to even think about changing tactics etc...well they usually aren't.

I think being a tank is probably the most heroic i've felt in this game. Stand there with a whole horde of mobs around you all trying to bash you in, but failing, standing there and laughing at them and calling them names while the rest of your team wipes them out in relative safety. Great fun!


 

Posted

[ QUOTE ]
Arghhh i hate the im herding binds!

Im herding TO this point exactly! Stand behind me its like just jump in and taunt HEY no herding needed :P

[/ QUOTE ]

I see it more as corner pulling mostly. In certian maps its pretty easy to do ie offices, and doesnt take long for one mob to come round the corner. For a WP tank, having a tight group is how you survive.

The rest of time, like in caves, its just pick the mob at the back, taunt and run in. Harder to get them tight when there are lots of ranged ones in the mob, but works generally. That said, on teams where I have been able to use corner pulling occasionally. It does improve the safety of the team and killing effeciency when there are some nice aoes going off. I dont corner pull as a rule, just as a tactic.

Cant much see the point of herding several mobs all in one go unless its a room of death. Just seems slower to me.


 

Posted

Herding is slow with certain players and faster with others. If I have to stop and request people to back up etc then I am slowed. Its nice o nudge a wall and have ppl stay 60ft back from that while I just nip into sight, taunt them to me, block myself, have them come, centre up and pbaoe, pbaoe acting as a ready. I have had this argument with people in teams and picked on a old mission with blues and greens in it and still proved that stacking aoes can be a quicker method. Ofc with some teams they can be full of players that are PVP or something with mainly single target attacks which causes the time difference to differ. Its important to be able to of herded with the minimal time taken to group tight. I don't always get it right, caves are my pain.

Lets look at what some tanks do wrong.

1) Don't pull to the block point nearest to the group. I have seen so many pass pull points I would of taken.

2) Run to mob, run around mob and run back to a block point.
This is slow. I'd prefer to eliminate the run to and run around and instead of having a run back just have them run to you. On arrival centre up and pbaoe or effect most with aura and taunt outsiders.

3) Herding the already herded. As an Invuln/Willpower this maybe slightly more excuse-able as melee buffs you. With weave its not so important but still regardless people don't even read your build and might expect it to work in the way that others do, even others with completely different powersets chosen on character creation. What people see icetanks doing that my firetank can't can also be done with my icetank, its not necessarily player, its sometimes build sometimes because of what people in the team offer.

You will come to know perception range and possibly aim to pull one group away from another, the rest of the team most likely won't know the perception range of the enemy or maybe even have the additional +per you have and wonder what the hell your doing and why your doing it. Despite doing a certain crey map these type of players will always get caught out by getting attacked by those above. Your aggro cap is 17, so is everybody elses and you may not get the same 17. You don't gain aggro merely by being near them or first in, I see a lot of people playing as though that isn't the case.

Intention comes first for me. I like tanks that like to consolidate aggro. When hitting Full Auto I don't want any coming my way. Remember if I am held I am lowered dps, if I am dead I am real low on dps, my dps is greater than any tanks and aids in survivability by lowering fight duration. If I am going to get twatted everytime I shoot I would most likely lower my dps to minimise chance of aggro. It has been pointed out to me that I always know when to shoot and I should do, I can see whats taunt controlled as a blaster but even with the best of them strays can be created and I have my "Taunt my target pls" macro to help the tank help me. I have taken 10 seconds to drop around tanks with fixation, quick deaths can't be helped but slow ones means a /em wetfish slap. I don't mind a slow defeat when a tank has the needs of the many outweighing mine though, ie don't save me if it means someone else can end up being splatted.

I have 6 slotted taunts in response to your other post, generally 2 rechg, 2 taunt and 2 range. I use taunt not just to get those out of aura but to limit AVs in what attacks they can use. Remember taunt compels AVs to hit you and that can generally mean only with attacks capable of hitting you. That Stormies 02 boost or your own aid self maybe all the heals a team needs if any is needed at all.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Agree with all of the post above.
One method of "herding" I prefer myself is the "forward" herding. Going towards that point further on in a mission. Instead of herding back to a set point. Gives me more of a feel of being on the move through the mission.
And of course the dancing around a pillar breaking line of sight so baddies have to come running to you instead of using ranged.


 

Posted

i am a fan of the good old steamrolling


 

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[ QUOTE ]
Agree with all of the post above.
One method of "herding" I prefer myself is the "forward" herding. Going towards that point further on in a mission. Instead of herding back to a set point. Gives me more of a feel of being on the move through the mission.
And of course the dancing around a pillar breaking line of sight so baddies have to come running to you instead of using ranged.

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Like I say there is no point herding whats already herded especially if ya consider with mine I can have 3 areas of taunt control in no time of around 30ft in diameter each in 5 secs (some trigger happy so and so could of attacked and got spanked in that though) and then some enemies collapse in on you rather than just stand there. My definition of herding includes 2 foes moving 2 feet though and any fact that your tending to them with taunt control means herding is inevitable.

Pillars are worse than full walls, you have a split, the tighter foes are the faster they should be able to drop because cones attacks can really count then. Its all about weighing up the situation really. Some people weigh it up differently. Some can be over cautious on behalf of someone whose -3 to me that people aren't aware of, to underestimating and lacking in caution to only then have surprise ambushes. People judge things differently as well. Taunt pulls on CoT with no speed buffs are going to happen as a fire tank whilst people may be thinking I am slow by not playing like some ice/fire tank they saw.

Pulling forwards is alright to a point. Sometimes people block themselves from an important buff, sometimes people "wall themselves in" with no contact to the rest of the team. Sometimes players run in that group running your way not realizing that group isn't completely taunted. My greatest problem has been with people not allowing that extra second or lets say a Fake Nem, Warhulk and jaegers were in a small room, I'll pull out but no in goes several people to get pbaoe's stacked on them. They may say they didn't die last time but that maybe because they had more debuffs of a sort last time or whatever.

Anyways its about trying to give the best condition to give and get good support in reasonable time. Tankers aren't supposed to be immortal like some people have wanted/expect with an I win button. The days when Superman had nothing to oppose him had to change. After Suping him up they had to tone him down or create enemies or the comics would get boring. Even the minion is super powered in this game for the sake of the time it would take to make so many different signature characters and each group falls for the same old tactics because foe each separate group its the first time they've seen it.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.