Enforcers...how do you slot yours?
Actually the defense buff from enforcers' leadership is more worth slotting than their tohit buff (which is not all that great). The defense buff is significantly bigger than the one you would get from taking Maneuvers.
Personally, I will just stick with my IO sets though.
If it has eyes, you can blind it, if it has blood, you can make it bleed, if it has a mouth, you can make it scream.
Typically its 2Acc/3Dmg/1End Red SO levels and then a switch to the Hami-O's for the dual +Def+Tohit enhancements once your at level 50.
Failing that have the same Pet set x3 and use Gang War for the +def and +res specials (and the purple build up proc if you feel inclined/rich).
I used 1 Acc 3 Dmg 2 Def_Buf when levelling (with Tactics) then switched to a mix of HOs (Lysos which will affect both +def and -def), 2 Blood Mandate IOs (for the +recov bonus) and a Dmg IO. I haven't tried slotting the Def_Debuf set procs (Achilles' Heel and Touch of Lady Grey) but that might work nicely too if you have the cash (or even the Gaussian chance for BU one, assuming it affects your pets). I do recommend getting the +def and +res pet auras although as Radio said, you might want to slot them in Gang War instead.
CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>
Hi there, I'm doing a little research into Thug MMs for my GF and was wondering on the way people slot the Enforcer?
Seeing as they come with leadership as standard, I was thinking of slotting one of a few ways, either: 2Acc, 2Dam, 2ToHit...or 1Acc, 3Dam, 2ToHit...or 2Acc, 2DefBuff, 2ToHit...or finally 2Dam, 2ToHit, 2DefBuff.
Admittedly, the last one looks like it might miss the mark...but was thinking of that paired with full leadership from the power pools, but not sure what the actual DefBuff from the Enforcers are like...so not sure if its worth slotting.
What are the general thoughts on how to slot them?