Kat/SR Build Help
I don't have Hasten on my Kat/Inv and don't miss it at all. I personally don't go for epics on my /SR scrappers, with some sets you should have enough recovery to avoid Conserve power and enough acc bonus to avoid Focused Accuracy.
Focused Accuracy is not really needed for PvE and will be your major end drainer. I'd definitely go for Medicine Pool, Stimulant / Aid Self will do great. What this build lacks imo is Aid Self.
I take this is a respec build since Practiced Brawler at 30 seems a bit of a luxury, for me it is one of those powers you need to have as soon as available.
This is probably the build I'd go for, probably expensive but I like to spend inf on my scrappers:
Hero Plan by Mids' Hero Designer 1,30
http://www.honourableunited.org.uk/mhd.php
KAT - SR: Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Medicine
Power Pool: Leadership
Hero Profile:
Level 1: Sting of the Wasp -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(11), T'Death-Dmg/Rchg:40(13), T'Death-Acc/Dmg/EndRdx:40(15), T'Death-Dmg/EndRdx/Rchg:40(17), T'Death-Dam%:40(39)
Level 1: Focused Fighting -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(3), RedFtn-EndRdx/Rchg:50(5), RedFtn-Def/EndRdx/Rchg:50(7), RedFtn-Def:50(9), RedFtn-EndRdx:50(43)
Level 2: Focused Senses -- S'dpty-Def/EndRdx:40(A), S'dpty-Def/Rchg:40(3), S'dpty-EndRdx:40(5), S'dpty-Def/EndRdx/Rchg:40(7), S'dpty-Def:40(9)
Level 4: Flashing Steel -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(11), M'Strk-Dmg/Rchg:50(13), M'Strk-Acc/EndRdx:50(15), M'Strk-Acc/Dmg/EndRdx:50(17), M'Strk-Dmg/EndRdx/Rchg:50(37)
Level 6: Agile -- GftotA-Def:40(A), GftotA-Def/EndRdx:40(45), LkGmblr-Rchg+:50(46)
Level 8: Combat Jumping -- Ksmt-ToHit+:30(A), Ksmt-Def/EndRdx:30(39)
Level 10: Practiced Brawler -- RechRdx-I:50(A)
Level 12: Swift -- Run-I:50(A)
Level 14: Super Jump -- Jump-I:50(A)
Level 16: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(40), RgnTis-Regen+:30(40)
Level 18: The Lotus Drops -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(19), Sciroc-Dmg/Rchg:50(19), Sciroc-Acc/Rchg:50(23), Sciroc-Acc/Dmg/EndRdx:50(23), Sciroc-Dam%:50(46)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21)
Level 22: Stimulant -- IntRdx-I:50(A)
Level 24: Aid Self -- IntRdx-I:50(A), IntRdx-I:50(25), Numna-EndRdx/Rchg:50(25), Numna-Heal:50(29), Numna-Heal/Rchg:50(31)
Level 26: Soaring Dragon -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(27), Mako-Dmg/Rchg:50(27), Mako-Acc/EndRdx/Rchg:50(29), Mako-Acc/Dmg/EndRdx/Rchg:50(31), Mako-Dam%:50(31)
Level 28: Dodge -- GftotA-Def/EndRdx:40(A), GftotA-Def:40(40), LkGmblr-Rchg+:50(46)
Level 30: Build Up -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(34), GSFC-ToHit/Rchg/EndRdx:50(37), GSFC-Rchg/EndRdx:50(45), GSFC-ToHit/EndRdx:50(50), GSFC-Build%:50(50)
Level 32: Golden Dragonfly -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(33), M'Strk-Dmg/Rchg:50(33), M'Strk-Acc/EndRdx:50(33), M'Strk-Acc/Dmg/EndRdx:50(34), M'Strk-Dmg/EndRdx/Rchg:50(34)
Level 35: Evasion -- S'dpty-Def/EndRdx:40(A), S'dpty-Def/Rchg:40(36), S'dpty-Def:40(36), S'dpty-Def/EndRdx/Rchg:40(36), S'dpty-EndRdx:40(37)
Level 38: Elude -- LkGmblr-Def/Rchg:50(A), LkGmblr-EndRdx/Rchg:50(39), LkGmblr-Def/EndRdx/Rchg:50(42), LkGmblr-Def:50(42), LkGmblr-Rchg+:50(42)
Level 41: Lucky -- GftotA-Def/EndRdx:40(A), GftotA-Def:40(43), LkGmblr-Rchg+:50(43)
Level 44: Assault -- EndRdx-I:50(A), EndRdx-I:50(45)
Level 47: Maneuvers -- S'dpty-Def:40(A), S'dpty-EndRdx:40(48), S'dpty-Def/EndRdx/Rchg:40(48), S'dpty-Def/Rchg:40(48), S'dpty-Def/EndRdx:40(50)
Level 49: Quickness -- Run-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+10% DamageBuff[*]+3,13% Defense(Psionic)[*]+9,38% Defense(Melee)[*]+8,75% Defense(Ranged)[*]+13,1% Defense(AoE)[*]+27% Enhancement(Accuracy)[*]+35% Enhancement(RechargeTime)[*]+5% FlySpeed[*]+135,6 (10,1%) HitPoints[*]+5% JumpSpeed[*]+MezResist(Held) (Mag 8,8%)[*]+MezResist(Immobilize) (Mag 8,25%)[*]+MezResist(Sleep) (Mag 3,3%)[*]+MezResist(Stun) (Mag 3,3%)[*]+10% Recovery[*]+56% Regeneration[*]+3,15% Resistance(Fire)[*]+3,15% Resistance(Cold)[*]+3,13% Resistance(Negative)[*]+5% RunSpeed[/list]------------
[u]Set Bonuses:[u]
[u]Touch of Death[u]
(Sting of the Wasp)<ul type="square">[*] +MezResist(Immobilize) (Mag 2,75%)[*] +20,1 (1,5%) HitPoints[*] +2,5% DamageBuff[*] +MezResist(Held) (Mag 2,75%)[*] +3,13% Defense(Melee)[/list][u]Red Fortune[u]
(Focused Fighting)<ul type="square">[*] +MezResist(Immobilize) (Mag 2,2%)[*] +1,26% Res(Fire, Cold)[*] +2% DamageBuff[*] +5% Enhancement(RechargeTime)[*] +2,5% Defense(Ranged)[/list][u]Serendipity[u]
(Focused Senses)<ul type="square">[*] +4% Regeneration[*] +10 (0,75%) HitPoints[*] +3% Enhancement(Accuracy)[*] +1,25% Defense(AoE)[/list][u]Multi Strike[u]
(Flashing Steel)<ul type="square">[*] +MezResist(Sleep) (Mag 1,65%)[*] +0,945% Res(Fire, Cold)[*] +MezResist(Stun) (Mag 1,65%)[*] +1,88% Defense(AoE)[*] +1,88% Defense(Melee)[/list][u]Gift of the Ancients[u]
(Agile)<ul type="square">[*] +2% Recovery[/list][u]Luck of the Gambler[u]
(Agile)<ul type="square">[*] +7,5% Enhancement(RechargeTime)[/list][u]Kismet[u]
(Combat Jumping)<ul type="square">[*] +1,5% Recovery[/list][u]Numina's Convalescence[u]
(Health)<ul type="square">[*] +12% Regeneration[/list][u]Scirocco's Dervish[u]
(The Lotus Drops)<ul type="square">[*] +10% Regeneration[*] +3,13% Resistance(Negative)[*] +9% Enhancement(Accuracy)[*] +3,13% Defense(AoE)[*] +3,13% Defense(Psionic)[/list][u]Numina's Convalescence[u]
(Aid Self)<ul type="square">[*] +12% Regeneration[*] +25,1 (1,88%) HitPoints[/list][u]Mako's Bite[u]
(Soaring Dragon)<ul type="square">[*] +MezResist(Immobilize) (Mag 3,3%)[*] +20,1 (1,5%) HitPoints[*] +3% DamageBuff[*] +MezResist(Held) (Mag 3,3%)[*] +3,75% Defense(Ranged)[/list][u]Gift of the Ancients[u]
(Dodge)<ul type="square">[*] +2% Recovery[/list][u]Luck of the Gambler[u]
(Dodge)<ul type="square">[*] +7,5% Enhancement(RechargeTime)[/list][u]Gaussian's Synchronized Fire-Control[u]
(Build Up)<ul type="square">[*] +5% Movement Increase[*] +25,1 (1,88%) HitPoints[*] +2,5% Recovery[*] +2,5% DamageBuff[*] +2,5% Defense(Melee)
, +2,5% Defense(Ranged)
, +2,5% Defense(AoE)[/list][u]Multi Strike[u]
(Golden Dragonfly)<ul type="square">[*] +MezResist(Sleep) (Mag 1,65%)[*] +0,945% Res(Fire, Cold)[*] +MezResist(Stun) (Mag 1,65%)[*] +1,88% Defense(AoE)[*] +1,88% Defense(Melee)[/list][u]Serendipity[u]
(Evasion)<ul type="square">[*] +4% Regeneration[*] +10 (0,75%) HitPoints[*] +3% Enhancement(Accuracy)[*] +1,25% Defense(AoE)[/list][u]Luck of the Gambler[u]
(Elude)<ul type="square">[*] +10% Regeneration[*] +15,1 (1,13%) HitPoints[*] +9% Enhancement(Accuracy)[*] +MezResist(Held) (Mag 2,75%)[*] +7,5% Enhancement(RechargeTime)[/list][u]Gift of the Ancients[u]
(Lucky)<ul type="square">[*] +2% Recovery[/list][u]Luck of the Gambler[u]
(Lucky)<ul type="square">[*] +7,5% Enhancement(RechargeTime)[/list][u]Serendipity[u]
(Maneuvers)<ul type="square">[*] +4% Regeneration[*] +10 (0,75%) HitPoints[*] +3% Enhancement(Accuracy)[*] +1,25% Defense(AoE)[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
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EDIT: Probably you could swap dodge - lucky to have a bit of AoE defense for lvls 32 to 35 which are the worst on a SR scrapper
Well I will take a close look at what you've posted as there are some interesting ideas there. I agree totally about the epics and tbh I just threw them in as I wasn't sure what to do past that point. I'm not a huge fan of the heal sets though but I will look into it. Keep them coming.
I personally never been fond of medicine pool myself and never had it until recently on my DM/SR scrappers since Siphon Life was enough for me. After almost everybody telling me the about the goodness of Aid Self, I decided to try it, takes a bit to get used it since you have to stop mid fight and click it while I was used to heal while attacking, but I have to say it saved my bacon a few times.
Its not like im not used to it, I have it on my lv50 Ice/Ice blaster and she cant live without it now in pve or pvp its saved her well more times than I can count. Id rather just not get hit and skip the whole heal pool. I suppose what im looking for is a very stream lined scrapper.
With the list of IO's though were should I be placing them? Ive mainly stuck with just using the basic IO's and not used the multipurose ones often (I sell them for the inf).
[ QUOTE ]
With the list of IO's though were should I be placing them?
[/ QUOTE ]
Mmmm, not sure of what you mean there, the IO sets are listed on which power I allocated each set, but probably the best thing is to use Mid's Hero Designer, you can import the build there and then do any changes you want. Some of the sets I used are quite expensive, some others are fairly cheap, but in Mid's you can check for other sets with different bonuses in case you prefer them.
lol ignore me just noticed you put what set underneath the IO's name
I do have one other question though, how many of these IO's would I need in each atk?
Anyway Im just about to post my new build so tell me what you think.
Ok so here is my revised build with hasten at lv41 and Build Up in its original place at lv6. I have been thinking its a easy change if I'm not happy without hasten to just put build up at lv41 instead as I just don't seem to use it that often on any of my other scrappers bar MA.
Also decided on the tactics set like you mentions as I totally forgot how good vengeance is and thought it would be a good power to finish my scrapper off with as I will be doing alot of gaming with her in the lv50 part of the game.
Archetype: Scrapper
Primary: Katana
Secondary: Super Reflexes
---------------------------------------------
01) --> Sting of the Wasp
01) --> Focused Fighting
02) --> Flashing Steel
04) --> Focused Senses
06) --> Build Up
08) --> Agile
10) --> Practiced Brawler
12) --> Combat Jumping
14) --> Super Jump
16) --> Swift
18) --> Health
20) --> Stamina
22) --> The Lotus Drops
24) --> Quickness
26) --> Soaring Dragon
28) --> Dodge
30) --> Lucky
32) --> Golden Dragonfly
35) --> Evasion
38) --> Elude
41) --> Hasten
44) --> Assault
47) --> Tactics
49) --> Vengeance
I think this is a improvement but lets see what you all have to say.
I like this one more than the original one. Still a bit short on de defense side for my liking, but for some reason I'm kinda obsessed with defense on scrappers. With the irght set bonuses you can boost your defense anyway.
Hasten will allow ou to avoid the Luck of the Gambler +rchg IO's which are very expensive (around 40 mill per recipe) and vengeance is a clever move since, on tough fights, you normally shouldn't be the first in faceplanting so as soon as the 1st team member is down, you get a great buff which will make you untouchable most of the time. Regarding medicine pool, you might miss the self heal when no green insps at hand, but if you team often with empaths, probably you won't miss it that much.
I like this build, makes me think about using vengeance in my own scrappers for added buff plus is a challenging build that will make things interesting and a very fun scrapper to play
Thanks! Im hoping the new build will work and like I said if I really need hasten early on I can always respec and swap Hasten and BU like mentioned before.
Ive never got to grips with using Vengeance but ive been in teams when it works so im certain there is just a knack to it.
I have a Kat/SR scrapper too, which is nearly lvl 38.
I was considering not taking Elude.
The recharge is veeeeeery long and don't see the benefit in adding more defense if I nearly have 45% on ranged and more than enough in melee (with Divine Avalanche).
In what situations would you use Elude?
[ QUOTE ]
In what situations would you use Elude?
[/ QUOTE ]
It is your god power. When the odds are stacked firmly against you. When you kill a Nemesis boss/leut while the entire mob still resides. To tank AVs. In PvP. To charge through a map with /em dance6 on and not take a single hit.
/examples.
But seriously, if you've got a spare power going in your build, it is worth having
[ QUOTE ]
[ QUOTE ]
In what situations would you use Elude?
[/ QUOTE ]
It is your god power. When the odds are stacked firmly against you. When you kill a Nemesis boss/leut while the entire mob still resides. To tank AVs. In PvP. To charge through a map with /em dance6 on and not take a single hit.
/examples.
But seriously, if you've got a spare power going in your build, it is worth having
[/ QUOTE ]
When you need a big endurance boost that's going to last. Even without being close to maxing out defence on my SR my Elude is mostly there for endurance purposes.
"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"
The main thing that strikes me about your build is the lack of Divine Avalanche - it adds a massive amount of survivability and I wouldn't want to go without it on my Kat/SR.
My build is below - I find I don't really need Aid Self as with IO sets and DA I get plenty of defence.
Hero Plan by Mids' Hero Designer 1.30
http://www.honourableunited.org.uk/mhd.php
Miss Expendable: Level 50 Natural Scrapper
Primary Power Set: Katana
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Teleportation
Hero Profile:
------------
Level 1: Sting of the Wasp T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(3), T'Death-Dmg/Rchg:40(3), T'Death-Acc/Dmg/EndRdx:40(5), T'Death-Dmg/EndRdx/Rchg:40(5), Acc-I:40(11)
Level 1: Focused Fighting RedFtn-Def/EndRdx:35(A), RedFtn-Def/Rchg:35(15), RedFtn-Def/EndRdx/Rchg:35(15), RedFtn-Def:35(37), RedFtn-EndRdx/Rchg:41(40), RedFtn-EndRdx:35(43)
Level 2: Flashing Steel Acc-I:35(A), M'Strk-Acc/Dmg:35(7), M'Strk-Dmg/EndRdx:35(7), M'Strk-Dmg/Rchg:35(9), M'Strk-Acc/Dmg/EndRdx:35(9), M'Strk-Dmg/EndRdx/Rchg:35(11)
Level 4: Focused Senses RedFtn-Def/EndRdx:41(A), RedFtn-Def/Rchg:41(13), RedFtn-Def/EndRdx/Rchg:41(13), RedFtn-EndRdx:41(33), RedFtn-Def:41(39), RedFtn-EndRdx/Rchg:41(46)
Level 6: Swift Run-I:35(A)
Level 8: Divine Avalanche Acc-I:40(A), Acc-I:40(17), Dmg(17), Dmg(19), Dmg(19), DefBuff-I:40(21)
Level 10: Practiced Brawler RechRdx-I:35(A), RechRdx-I:35(21)
Level 12: Combat Jumping DefBuff-I:35(A), DefBuff-I:40(39), DefBuff-I:40(46)
Level 14: Super Jump Jump-I:35(A)
Level 16: Health Heal-I:35(A)
Level 18: Build Up RechRdx(A), RechRdx(23), RechRdx(23)
Level 20: Stamina EndMod(A), EndMod(25), EndMod(25)
Level 22: Quickness Run-I:35(A)
Level 24: Hasten RechRdx-I:40(A), RechRdx-I:40(48)
Level 26: Soaring Dragon Acc(A), C'ngImp-Dmg/EndRdx/Rchg:41(27), C'ngImp-Acc/Dmg/EndRdx:41(27), C'ngImp-Dmg/EndRdx:35(31), C'ngImp-Dmg/Rchg:41(31), C'ngImp-Acc/Dmg/Rchg:41(33)
Level 28: Lucky S'dpty-Def/EndRdx:35(A), S'dpty-Def/Rchg:40(29), S'dpty-Def/EndRdx/Rchg:40(29), S'dpty-Def:40(31), S'dpty-EndRdx/Rchg:40(46)
Level 30: Agile S'dpty-Def:40(A), S'dpty-Def/EndRdx/Rchg:40(33), S'dpty-Def/Rchg:40(40), S'dpty-Def/EndRdx:40(42), S'dpty-EndRdx/Rchg:40(45)
Level 32: Golden Dragonfly M'Strk-Acc/Dmg:35(A), M'Strk-Dmg/EndRdx:35(34), M'Strk-Dmg/Rchg:35(34), Acc-I:35(34), M'Strk-Dmg/EndRdx/Rchg:35(36), M'Strk-Acc/Dmg/EndRdx:35(36)
Level 35: Evasion RedFtn-Def/EndRdx:35(A), RedFtn-Def/Rchg:30(36), RedFtn-EndRdx:35(37), RedFtn-Def/EndRdx/Rchg:35(37), RedFtn-EndRdx/Rchg:41(40), RedFtn-Def:41(43)
Level 38: Elude RechRdx(A), RechRdx(39)
Level 41: Dodge RedFtn-Def/EndRdx:41(A), RedFtn-Def/Rchg:41(42), RedFtn-EndRdx/Rchg:41(42), RedFtn-Def/EndRdx/Rchg:41(43), RedFtn-Def:41(45), RedFtn-EndRdx:41(45)
Level 44: Super Speed Run-I:40(A)
Level 47: The Lotus Drops M'Strk-Acc/Dmg:41(A), M'Strk-Dmg/Rchg:41(48), M'Strk-Acc/EndRdx:41(48), M'Strk-Dmg/EndRdx:41(50), M'Strk-Acc/Dmg/EndRdx:41(50), M'Strk-Dmg/EndRdx/Rchg:41(50)
Level 49: Recall Friend Range-I:40(A)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Critical Hit
------------
Set Bonus Totals:
+10.5% DamageBuff
+1.88% Defense(Melee)
+10% Defense(Ranged)
+8.13% Defense(AoE)
+13% Enhancement(Accuracy)
+25% Enhancement(RechargeTime)
+49.7 (4.13%) HitPoints
+MezResist(Held) (Mag 2.75%)
+MezResist(Immobilize) (Mag 13.8%)
+MezResist(Sleep) (Mag 4.95%)
+MezResist(Stun) (Mag 4.95%)
+8% Regeneration
+7.88% Resistance(Fire)
+7.88% Resistance(Cold)
------------
Set Bonuses:
Touch of Death
(Sting of the Wasp)
+MezResist(Immobilize) (Mag 2.75%)
+18.1 (1.5%) HitPoints
+2.5% DamageBuff
+MezResist(Held) (Mag 2.75%)
Red Fortune
(Focused Fighting)
+MezResist(Immobilize) (Mag 2.2%)
+1.26% Res(Fire, Cold)
+2% DamageBuff
+5% Enhancement(RechargeTime)
+2.5% Defense(Ranged)
Multi Strike
(Flashing Steel)
+MezResist(Sleep) (Mag 1.65%)
+0.945% Res(Fire, Cold)
+MezResist(Stun) (Mag 1.65%)
+1.88% Defense(AoE)
Red Fortune
(Focused Senses)
+MezResist(Immobilize) (Mag 2.2%)
+1.26% Res(Fire, Cold)
+2% DamageBuff
+5% Enhancement(RechargeTime)
+2.5% Defense(Ranged)
Crushing Impact
(Soaring Dragon)
+MezResist(Immobilize) (Mag 2.2%)
+13.6 (1.13%) HitPoints
+7% Enhancement(Accuracy)
+5% Enhancement(RechargeTime)
Serendipity
(Lucky)
+4% Regeneration
+9.04 (0.75%) HitPoints
+3% Enhancement(Accuracy)
+1.25% Defense(AoE)
Serendipity
(Agile)
+4% Regeneration
+9.04 (0.75%) HitPoints
+3% Enhancement(Accuracy)
+1.25% Defense(AoE)
Multi Strike
(Golden Dragonfly)
+MezResist(Sleep) (Mag 1.65%)
+0.945% Res(Fire, Cold)
+MezResist(Stun) (Mag 1.65%)
+1.88% Defense(AoE)
Red Fortune
(Evasion)
+MezResist(Immobilize) (Mag 2.2%)
+1.26% Res(Fire, Cold)
+2% DamageBuff
+5% Enhancement(RechargeTime)
+2.5% Defense(Ranged)
Red Fortune
(Dodge)
+MezResist(Immobilize) (Mag 2.2%)
+1.26% Res(Fire, Cold)
+2% DamageBuff
+5% Enhancement(RechargeTime)
+2.5% Defense(Ranged)
Multi Strike
(The Lotus Drops)
+MezResist(Sleep) (Mag 1.65%)
+0.945% Res(Fire, Cold)
+MezResist(Stun) (Mag 1.65%)
+1.88% Defense(AoE)
+1.88% Defense(Melee)
| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
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[ QUOTE ]
I find I don't really need Aid Self as with IO sets and DA I get plenty of defence
[/ QUOTE ]
Dammit, I said that long ago on a BS/SR thread and you and Steampunk tore me apart.
Gah, I knew it!
Well I've managed to gain 2 levels with my new build and I have to admit I'm not missing DA at all. A self heal would be nice i.e. when a Freak Tank Smasher hits me it hurts, really HURTS... but I'm not getting hit often enough to warrant either powers.
My problem with DA is that it doesn't last long enough to be effective and that its way to hard to stack enough of them to be any use. I would say Aid self would be more beneficial as its serves a better purpose, your health.
Would seem to be a gaming preference thing but if DA helps its not showing in the 30's and my attack chain feels alot smoother now without it.
I have to say this has been my best post on help for this toon and there are some great builds.
Thanks for the help peeps but I'm fairly certain that I have my build thanks to Nightmarer and a few other pm's Ive had. Oh and the IO info has been great also.
Heya again,
This time my scrapper is lv30 and slowly making her way to lv50 and I'm having alot of fun with my SR toon. The only problem is I'm not sure I'm getting the most out of SR. I'm not really good at knowing what powers are statistically better and order in which to take them. So below is the current build I'm thinking of and was wondering what you all thought.
Archetype: Scrapper
Primary: Katana
Secondary: Super Reflexes
---------------------------------------------
01) --> Sting of the Wasp==> Empty(1)
01) --> Focused Fighting==> Empty(1)
02) --> Flashing Steel==> Empty(2)
04) --> Focused Senses==> Empty(4)
06) --> Build Up==> Empty(6)
08) --> Agile==> Empty(8)
10) --> Hasten==> Empty(10)
12) --> Combat Jumping==> Empty(12)
14) --> Super Jump==> Empty(14)
16) --> Swift==> Empty(16)
18) --> Health==> Empty(18)
20) --> Stamina==> Empty(20)
22) --> The Lotus Drops==> Empty(22)
24) --> Quickness==> Empty(24)
26) --> Soaring Dragon==> Empty(26)
28) --> Dodge==> Empty(28)
30) --> Practiced Brawler==> Empty(30)
32) --> Golden Dragonfly==> Empty(32)
35) --> Evasion==> Empty(35)
38) --> Elude==> Empty(38)
41) --> Lucky==> Empty(41)
44) --> Conserve Power==> Empty(44)
47) --> Focused Accuracy==> Empty(47)
49) --> Laser Beam Eyes==> Empty(49)
I have decided against Divine Avalanche and focused on trying to get in all of my shields before lv38, sadly I've not managed to get lucky in before then. Ive taken hasten and I'm not really sure I need it, but my attack chain does run very slow with out it. I have to admit id still take hasten but prob not until lv41 if I could get more out of my powers.
Any ideas are welcome and please post any builds or IO suggestions that will help. Oh just as a note I'm not really focusing this toon for pvp.