Fire/War Mace Build.


MaXimillion_Zero

 

Posted

Since I11 came out and falling in love with the War Mace graphic sets I made decided to make a Fire/War Mace tanker.
Reading and reading through forums picking up various things, I've come up with following build.
Cornerstone of this build is a high regen accomplished by stacking set-bonusses of Scirocco's

Hero Plan by Mids' Hero Designer 1.30
http://www.honourableunited.org.uk/mhd.php

Fervidor: Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: War Mace
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Fitness
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Blazing Aura -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(3), Sciroc-Dmg/Rchg(9), Sciroc-Acc/Rchg(9), Sciroc-Acc/Dmg/EndRdx(11), Sciroc-Dam%(11)
Level 1: Bash -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/Rchg(3)
Level 2: Fire Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(5), TtmC'tng-ResDam/EndRdx/Rchg(13), S'fstPrt-ResDam/Def+(13)
Level 4: Healing Flames -- Numna-EndRdx/Rchg(A), Numna-Heal/Rchg(5), Numna-Heal/EndRdx/Rchg(7), Numna-Heal(15), Tr'ge-EndRdx/Rchg(15), Tr'ge-Heal/EndRdx/Rchg(17)
Level 6: Combat Jumping -- Krma-ResKB(A), LkGmblr-Rchg+(7)
Level 8: Consume -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(17), Sciroc-Dmg/Rchg(19), Sciroc-Acc/Rchg(19), Sciroc-Acc/Dmg/EndRdx(21), RechRdx-I(21)
Level 10: Taunt -- Taunt-I(A)
Level 12: Plasma Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(23), TtmC'tng-ResDam/Rchg(23), S'fstPrt-ResKB(25)
Level 14: Super Jump -- HO:Micro(A)
Level 16: Kick -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/Rchg(25)
Level 18: Burn -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(27), Sciroc-Dmg/Rchg(27), Sciroc-Acc/Rchg(29), Sciroc-Acc/Dmg/EndRdx(29), Sciroc-Dam%(31)
Level 20: Tough -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(31), TtmC'tng-EndRdx/Rchg(31)
Level 22: Hurdle -- Jump-I(A)
Level 24: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(33), RgnTis-Regen+(33), Numna-Regen/Rcvry+(33), Numna-Heal(34), Numna-Heal/EndRdx(34)
Level 26: Stamina -- EndMod-I(A), EndMod-I(34)
Level 28: Whirling Mace -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(36), Sciroc-Dmg/Rchg(36), Sciroc-Acc/Rchg(36), Sciroc-Acc/Dmg/EndRdx(37), Sciroc-Dam%(37)
Level 30: Build Up -- RechRdx-I(A), RechRdx-I(37)
Level 32: Fiery Embrace -- RechRdx-I(A), RechRdx-I(39)
Level 35: Shatter -- FrcFbk-Rechg%(A), FrcFbk-Dmg/EndRdx/KB(39), FrcFbk-Rchg/EndRdx(39), FrcFbk-Rchg/KB(40), FrcFbk-Acc/KB(46)
Level 38: Crowd Control -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(40), Sciroc-Dmg/Rchg(40), Sciroc-Acc/Rchg(42), Sciroc-Acc/Dmg/EndRdx(42), Sciroc-Dam%(42)
Level 41: Char -- Hold-I(A), Dev'n-Acc/Dmg(43), Dev'n-Dmg/Rchg(43), Dev'n-Acc/Dmg/EndRdx/Rchg(43), Dev'n-Acc/Dmg/Rchg(45)
Level 44: Fire Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(45), Dev'n-Dmg/Rchg(45), Dev'n-Acc/Dmg/Rchg(46), Dev'n-Acc/Dmg/EndRdx/Rchg(46)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dmg/EndRdx(48)
Level 49: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(50), LkGmblr-Def(50), LkGmblr-Rchg+(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Jump-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Gauntlet
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+8.5% DamageBuff[*]+3% Defense(Smashing)[*]+3% Defense(Lethal)[*]+3% Defense(Fire)[*]+3% Defense(Cold)[*]+3% Defense(Energy)[*]+3% Defense(Negative)[*]+15.5% Defense(Psionic)[*]+3% Defense(Melee)[*]+3% Defense(Ranged)[*]+18.6% Defense(AoE)[*]+45% Enhancement(Accuracy)[*]+6% Enhancement(Heal)[*]+15% Enhancement(RechargeTime)[*]+5% FlySpeed[*]+167.2 (13.9%) HitPoints[*]+5% JumpSpeed[*]+Knockback (Mag -8)[*]+MezResist(Held) (Mag 3.3%)[*]+MezResist(Sleep) (Mag 6.6%)[*]+MezResist(Terrorized) (Mag 2.75%)[*]+5% Recovery[*]+118% Regeneration[*]+1.58% Resistance(Fire)[*]+1.58% Resistance(Cold)[*]+15.6% Resistance(Negative)[*]+5% RunSpeed[/list]


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</pre><hr />


 

Posted

I would move 2 slots to Fiery embrace and Buildup, 3 recharge IO's make a nice difference. Same for stamina btw.

Consume should go near a 2acc/2rech/2mod (lvl50 IO) or any sortlike form. The end-mod factor makes it even useable against 1 mob. Blazing Aura really gonna need more end-reds.

Although some setbonus look really tempting, dont forget that some powers are now sub-optimal slotted.

Overall looks good, very pricy, but nice bonuses.


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(50)MaceX/(50)Encore

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Posted

[ QUOTE ]
I would move 2 slots to Fiery embrace and Buildup, 3 recharge IO's make a nice difference.

[/ QUOTE ]For BU, you're better off with 1 rehc CIO, and ToHit/Rech and Rech SIO's from Adjusted Targeting. 0,6 secs slower recharge, but +2% damage set bonus.

For Consume, EndMod sets can bring it to 91% Acc/rech/end with 5 slots.


 

Posted

True, yet the current end-mod set is bugged atm (it only affect drain, not your recovery).


50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore

Sign the petition, dont let CoH go down! SIGN!