bots/poison mm v ice/em tank
Post removed by Kerensky.
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
And slotting for end reduction iws bad advise anyways for pvp. Just had them a blue each or never get them into that position to begin with.
[/ QUOTE ]
I'd rather take something more usefull like a Break Free or Strength of Will.
[/ QUOTE ]
Did you actually read the problem?
And in summary - yes, I know more than posi about this game. He may have a large spreadsheet that he looks at, but I don't think he even plays the game. Probably plays WoW or GW.
[/ QUOTE ]
Did you actually think to realise that the combined observations and general play experience of a number of veteran players and the lead designer of the game (who, to be honest, I'm more inclined to trust with things like this than someone with a stick up there own [censored]) may just, just have more credence than you going "NO I'M RIGHT POSITRON IS A ****** LOL"?
[/ QUOTE ]
Now is there any need to turn the tone nasty? Was there any call for that?
I did think about it, yes. And I decided in my favour. If this dual thing is true, which I very much doubt, then why didn't he mention it?
@Sweet Chilli
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
And slotting for end reduction iws bad advise anyways for pvp. Just had them a blue each or never get them into that position to begin with.
[/ QUOTE ]
I'd rather take something more usefull like a Break Free or Strength of Will.
[/ QUOTE ]
Did you actually read the problem?
And in summary - yes, I know more than posi about this game. He may have a large spreadsheet that he looks at, but I don't think he even plays the game. Probably plays WoW or GW.
[/ QUOTE ]
Did you actually think to realise that the combined observations and general play experience of a number of veteran players and the lead designer of the game (who, to be honest, I'm more inclined to trust with things like this than someone with a stick up there own [censored]) may just, just have more credence than you going "NO I'M RIGHT POSITRON IS A ****** LOL"?
[/ QUOTE ]
Now is there any need to turn the tone nasty? Was there any call for that?
I did think about it, yes. And I decided in my favour. If this dual thing is true, which I very much doubt, then why didn't he mention it?
[/ QUOTE ]
@Sweet Chilli
[ QUOTE ]
Nah - I just don't buy this. I have never come across any 'dual purpose' enhancements.
[/ QUOTE ]
Endmods. They enhance Drain and +Recovery.
And Hami-Os. Defence == DefDebuff and Tohit == TohitDebuff. Cytos and Enzymes are functionally identical.
Test it yourself if you really aren't willing to believe the combined testimony of several high level MMs, two respected MM guide writers and the head of CoH development. I've stated how to do so several times.
[ QUOTE ]
And TBH I don't even think posi knows what he is talking about.
[/ QUOTE ]
Not even going to touch that one...
Oh aye...you are right. There is dual purpose stuff out there. Forgot about the end enhancies. If it also reduces end cost AND end usage for the bot, how come no one said that? And that posi was technically wrong?
I'm trying to help the guy here and all I get is name calling. Not once in this thread have I called anyone else in this thread any names. That is a total disgrace to start calling me names and to start to attack me personally (not from you I might add I just clicked reply for the first bit of this post really).
@Sweet Chilli
[ QUOTE ]
Oh aye...you are right. There is dual purpose stuff out there. Forgot about the end enhancies. If it also reduces end cost AND end usage for the bot, how come no one said that? And that posi was technically wrong?
[/ QUOTE ]
Because he wasn't technically wrong.
Full Positron quote:
"Actually the deal is this:
We removed Recharge Enhancements from all Henchmen powers because it WOULD affect the recharge rate of the summoning power itself, and NOT the recharge rate of the Henchmen's powers.
This is inconsistent to ALL other Enhancements that are slottable for Henchmen... the Enhancements ALWAYS affect the powers of the Henchmen, and not the summoning power itself.
To avoid confusion, we just removed the option.
And I believe it was a good call, seeing as how many people would be confused as to how it would work if we left it alone."
And quoting myself from just a few posts ago:
[ QUOTE ]
Also note that the way Positron phrased his answer. He states that Recharge enhancements would ONLY affect the summon power, and NOT affect the pets... and that this behaviour is not shared by any of the other enhancements. "All other enhancements ALWAYS affect the powers of the Henchmen, and not [always affect] the summoning power itself". This is not the same as saying that "all other enhancements always affect the powers of the Henchmen, but they NEVER affect the summoning power itself".
[/ QUOTE ]
It's easier to see if you look at it as Boolean logic: Positron is stating that Recharge Enhancements always (Affect the summoning) AND NOT (Affect the Pet). Other enhancement types will always (Affect the pet). This does not mean that those other types never (Affect the summoning) AND (Affect the Pet).
Now perhaps Positron was slightly unclear in how he phrased that statement, but he was highlighting the reason why recharges were removed - they'd never affect the pet, and other enhancements always affected the pet.
To prevent confusion ("why doesn't a recharge enh affect my pet? All the others do!") they were removed.
Now, I don't know why no-one clarified the Endurance Reduction point within the thread that has Positron's quote in it, but as you can see here and here, players on both sides of the Atlantic have known how slotting Endurance Reduction enhancements in henchmen powers works for years.
Let me highlight the relevant bits on those two guides, to rule out any further possibility of confusion:
"Endurance Reduction Enhancements will affect both your endurance cost for summoning AND reduce the endurance costs for the henchmen summoned."
"Endurance Reduction
Slotting for endurance will reduce the amount needed for the Mastermind to perform the summon, as well as the cost for the henchman to use it's own powers. It is often best to wait until you see your henchman using a vast quantity of endurance before you consider this slotting."
Finally, you have a method of testing this yourself via the Protector Bots + level 32 upgrade.
I'm not going to address this endurance reduction henchmen/summon issue again, since at this point the horse we're beating is not only dead but has been rezzed and brutally murdered again several times over.
[ QUOTE ]
[ QUOTE ]
And slotting for end reduction iws bad advise anyways for pvp. Just had them a blue each or never get them into that position to begin with.
[/ QUOTE ]
I'd rather take something more usefull like a Break Free or Strength of Will.
[/ QUOTE ]
If you can avoid getting into that position in the first place then naturally that's the best solution since no problem arises. However the OP was asking for tactics to negate or counter-affect the drain.
Blues are not really very feasible if your henchmen are clustered together - you'd need six of them (one for each robot) plus one for yourself each time an AoE drain goes off. It's also far easier for *you* to avoid the drain than it is for your bots, particularly with a Tanker like Ice with a "-runspeed" taunt aura.
It makes more sense to include one or two set IOs to get slight endreduction. This will not gimp your build in the slightest since realistically the Protector Bot is the only one that even needs over 20% (Two level 50 Acc/Dam/Ends will do nicely for the Protector Bots, the other two Bots can make do with one).
Help!
I've been booleaned! Know what Maelwys....I'm starting to really like you!
You are now my friend!
@Sweet Chilli
[ QUOTE ]
Help!
I've been booleaned! Know what Maelwys....I'm starting to really like you!
[/ QUOTE ]
Urrgh, I really shouldn't post at 1AM in the morning... I was beginning to sound like a ICT teacher there!
[ QUOTE ]
You are now my friend!
[/ QUOTE ]
"My work here is done...."
thank you to everyone that replyed
its bin an excellent discussion and has brought up some great points, since i started the post ive had 1 fight with an ice tank which went a lot better since i slotted my pets with end reduc and i also moved away from pets which was the most hellpful suggestion
also i think i just need more experience fighting ice tanks.
anyway happy hunting all,
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
And slotting for end reduction iws bad advise anyways for pvp. Just had them a blue each or never get them into that position to begin with.
[/ QUOTE ]
I'd rather take something more usefull like a Break Free or Strength of Will.
[/ QUOTE ]
Did you actually read the problem?
And in summary - yes, I know more than posi about this game. He may have a large spreadsheet that he looks at, but I don't think he even plays the game. Probably plays WoW or GW.
[/ QUOTE ]
Did you actually think to realise that the combined observations and general play experience of a number of veteran players and the lead designer of the game (who, to be honest, I'm more inclined to trust with things like this than someone with a stick up there own [censored]) may just, just have more credence than you going "NO I'M RIGHT POSITRON IS A ****** LOL"?