SS/Inv Build


CaptainDarling_EU

 

Posted

Hey all, I've been playing around with this for a bit, but i'd like to get some opinions. How does this look, building from a more tankerish perspective, whilst still keeping solid damage. And how could it be improved?

Villain Plan by Mids' Villain Designer 1.153
http://www.onthejazz.co.uk/hu/mhd.php

Mr Fluffsies: Level 50 Mutation Brute
Primary Power Set: Super Strength
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting

Villain Profile:
Level 1: Jab -- Acc/Dmg(A), Dmg/Rchg(3), Acc/Dmg(7), Dmg/EndRdx(40), Acc/Dmg/EndRdx/Rchg(40), Acc/EndRdx/Rchg(40)
Level 1: Resist Physical Damage -- ResDam/EndRdx(A), ResDam/Def+(34)
Level 2: Punch -- Dmg/Rchg(A), Acc/Dmg(3), Dmg/EndRdx(7), Acc/Dmg/EndRdx/Rchg(17), Acc/Dmg(36), Acc/EndRdx/Rchg(39)
Level 4: Haymaker -- Dmg/Rchg(A), Acc/Dmg(5), Acc/Dmg(5), Dmg/EndRdx(15), Acc/Dmg/EndRdx/Rchg(36), Acc/EndRdx/Rchg(39)
Level 6: Temp Invulnerability -- ResPsi(A), ResDam/EndRdx(9), ResDam/EndRdx/Rchg(9), EndRdx/Rchg(13), ResDam/Rchg(43), ResDam(43)
Level 8: Knockout Blow -- Dmg/Rchg(A), Acc/Dmg(11), Acc/Dmg/EndRdx/Rchg(11), Acc/Dmg(13), Dmg/EndRdx(15), Acc/EndRdx/Rchg(39)
Level 10: Combat Jumping -- Def(A), Def/EndRdx(17)
Level 12: Dull Pain -- EndRdx/Rchg(A), Heal(19), Heal/Rchg(19), Heal/EndRdx/Rchg(21), Heal(21), Heal/Rchg(23)
Level 14: Super Jump -- Jump-I(A)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Regen/Rcvry+(A), Heal(37), Heal/Rchg(46), Regen+(46)
Level 20: Stamina -- EndMod-I(A), EndMod-I(23), EndMod-I(25)
Level 22: Unyielding -- ResDam/EndRdx(A), ResDam/EndRdx/Rchg(25), ResDam(29), ResDam/Rchg(29), ResPsi(42), EndRdx/Rchg(43)
Level 24: Rage -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(27)
Level 26: Resist Elements -- ResDam/EndRdx(A), ResDam/Rchg(34), ResDam/EndRdx/Rchg(45)
Level 28: Invincibility -- Def/EndRdx(A), EndRdx/Rchg(31), EndRdx(31), Def/Rchg(31), Def(37), Def/Rchg(37)
Level 30: Taunt -- RechRdx-I(A)
Level 32: Foot Stomp -- Dmg/Rchg(A), Acc/Rchg(33), Dmg/EndRdx(33), Dmg/EndRdx(33), Dmg/Rchg(34), Dmg/EndRdx(36)
Level 35: Tough Hide -- Def/Rchg(A), Def(42), Def/EndRdx(42)
Level 38: Unstoppable -- ResDam/EndRdx/Rchg(A), EndRdx/Rchg(50), ResDam/Rchg(50)
Level 41: Resist Energies -- ResDam(A), ResDam/EndRdx(45), ResPsi(45)
Level 44: Boxing -- Acc/Dmg(A), Dmg/Rchg(46)
Level 47: Tough -- ResDam(A), ResDam/EndRdx(48), ResDam/EndRdx/Rchg(48), ResPsi(48)
Level 49: Weave -- Def(A), Def/EndRdx(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Empty(A)
Level 1: Fury
Level 2: Rest -- Empty(A)


Copy & Paste this data chunk into Mids' Hero Designer to view the build.
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Posted

i think you can do with getting travel power later and getting unyelding asap. Status protection is THAT importent. I cannot see wat sets you are using but make sure that you dont end up with a brute with endurance problems because quite frankly that is a sad thing so the slot in boxing goes in weave as an endredux. you will not need boxing so no slots there.
other things others must see.
Good luck