SS/Inv Build
i think you can do with getting travel power later and getting unyelding asap. Status protection is THAT importent. I cannot see wat sets you are using but make sure that you dont end up with a brute with endurance problems because quite frankly that is a sad thing so the slot in boxing goes in weave as an endredux. you will not need boxing so no slots there.
other things others must see.
Good luck
Hey all, I've been playing around with this for a bit, but i'd like to get some opinions. How does this look, building from a more tankerish perspective, whilst still keeping solid damage. And how could it be improved?
Villain Plan by Mids' Villain Designer 1.153
http://www.onthejazz.co.uk/hu/mhd.php
Mr Fluffsies: Level 50 Mutation Brute
Primary Power Set: Super Strength
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Villain Profile:
Level 1: Jab -- Acc/Dmg(A), Dmg/Rchg(3), Acc/Dmg(7), Dmg/EndRdx(40), Acc/Dmg/EndRdx/Rchg(40), Acc/EndRdx/Rchg(40)
Level 1: Resist Physical Damage -- ResDam/EndRdx(A), ResDam/Def+(34)
Level 2: Punch -- Dmg/Rchg(A), Acc/Dmg(3), Dmg/EndRdx(7), Acc/Dmg/EndRdx/Rchg(17), Acc/Dmg(36), Acc/EndRdx/Rchg(39)
Level 4: Haymaker -- Dmg/Rchg(A), Acc/Dmg(5), Acc/Dmg(5), Dmg/EndRdx(15), Acc/Dmg/EndRdx/Rchg(36), Acc/EndRdx/Rchg(39)
Level 6: Temp Invulnerability -- ResPsi(A), ResDam/EndRdx(9), ResDam/EndRdx/Rchg(9), EndRdx/Rchg(13), ResDam/Rchg(43), ResDam(43)
Level 8: Knockout Blow -- Dmg/Rchg(A), Acc/Dmg(11), Acc/Dmg/EndRdx/Rchg(11), Acc/Dmg(13), Dmg/EndRdx(15), Acc/EndRdx/Rchg(39)
Level 10: Combat Jumping -- Def(A), Def/EndRdx(17)
Level 12: Dull Pain -- EndRdx/Rchg(A), Heal(19), Heal/Rchg(19), Heal/EndRdx/Rchg(21), Heal(21), Heal/Rchg(23)
Level 14: Super Jump -- Jump-I(A)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Regen/Rcvry+(A), Heal(37), Heal/Rchg(46), Regen+(46)
Level 20: Stamina -- EndMod-I(A), EndMod-I(23), EndMod-I(25)
Level 22: Unyielding -- ResDam/EndRdx(A), ResDam/EndRdx/Rchg(25), ResDam(29), ResDam/Rchg(29), ResPsi(42), EndRdx/Rchg(43)
Level 24: Rage -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(27)
Level 26: Resist Elements -- ResDam/EndRdx(A), ResDam/Rchg(34), ResDam/EndRdx/Rchg(45)
Level 28: Invincibility -- Def/EndRdx(A), EndRdx/Rchg(31), EndRdx(31), Def/Rchg(31), Def(37), Def/Rchg(37)
Level 30: Taunt -- RechRdx-I(A)
Level 32: Foot Stomp -- Dmg/Rchg(A), Acc/Rchg(33), Dmg/EndRdx(33), Dmg/EndRdx(33), Dmg/Rchg(34), Dmg/EndRdx(36)
Level 35: Tough Hide -- Def/Rchg(A), Def(42), Def/EndRdx(42)
Level 38: Unstoppable -- ResDam/EndRdx/Rchg(A), EndRdx/Rchg(50), ResDam/Rchg(50)
Level 41: Resist Energies -- ResDam(A), ResDam/EndRdx(45), ResPsi(45)
Level 44: Boxing -- Acc/Dmg(A), Dmg/Rchg(46)
Level 47: Tough -- ResDam(A), ResDam/EndRdx(48), ResDam/EndRdx/Rchg(48), ResPsi(48)
Level 49: Weave -- Def(A), Def/EndRdx(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Empty(A)
Level 1: Fury
Level 2: Rest -- Empty(A)
Copy & Paste this data chunk into Mids' Hero Designer to view the build.
--------------------------------------------------------------------------
MHDz;6424;1740;2320
>-J56%]SVS8,?\]=OH/?]M#K2H*D*)I/;;.NW2V[7K+;N^HHB2[^DY/D;/WV(PB0M'UV(E_CZB<(``$0
!$%^;?O-53,V_[3]T&W67OX*EQ?7_>S+<GM_/W3MX*^W8S/BIT_]=FR]$9<7M]OGMI_=CGV[?A@?_;?U
RW:Y;OOF1[?LQI_A_;$-GT;_9]L\=^L'_Z4;U^TPA.?#XQ@)2T3^NEFTL^MF&-O^Y^7%>^GSGZ!_EQ<&
G\Y+Y:7QTGKI/$@/RH/Q8#TXKZ17RBOCE?7*>2V]5EX;KZW7SAOIC?+&>&.]<;Z2OE*^,KZROG+>@K?:
6^MKX6OPM?%U[5T84'E7>5=[*63XZ?"KPB_8(2'\PCN:$FP)%DK(YB;+XT,2"'\RD2"3()%4)J E$T@F8
)!G&(TKE4X!,1E529B,0X<FJZ@"(QR6EDM0';X,& ;HJ`NMA.",B*JB##REBDA3(DM1(F)540"U3HFV8"8
#\/'5$=0X'"2O8+XQO&(HQ,9"`I\2'8E3+A,SH!&:XAL" `I.$")6")G7HI%$K@D*%)'L5L@?F?Q2`DV.
9"4)BIAU[)H"A,RKT'PB:X("U0/[%M(1DF^J0I^(;`D*'!78-U4C9%Z'[M&D"X+1*F#?=/29>#6@JT16
!$5<'^R;U@B9UZ#_1*X("C0;V#<=EQ+SUA@*(KL,PT)4 Y";$^!`Q0LY(P`@1616H"S08-H)5@9:@P,@H
]MW4"%FOPVA&<B4*E`4"AIB@*E`3%!A<Q2&I8 I7@=5-AY(EL"ZP+=#@=M+1$@9)@G!W-P0EU1*=U;!7.
$I%U@:;`"J>.H"VP)BAP@C4'QSJ$I#>4*,WAJ66!4&am p;`L>P1U@8:@P`S1')PZ0M9K<?7!?H"`K,(<T1
"94Q0"XI,3N(#`6J""\OP.:BR(LC%[JHM!1%?('=ESSS)"2S`B@U4G$U%5PFLV+K4X7#DJ3*!RP\6214
"U5>3"FP<6&&=9/?L'*J;!OJT/E-Q8HLTJ3)'<90=GR5WURTDACCTJG3"PYL$Y]"J?1)H\<F?0I98'(H
P]298J+&4IY&OKQPJL3R^V:[O@O[[>QVN7VX;X=Q_G&Q^'"U>ICKN87PGYBG`H`"MV/;W-V'[7CVO=^,
[0)W_?E-.UPUJP^_K>]N[OX+(F#K/4&,(JJ=PQRJ^"4M8C1D'M[?RTCF23)'[0HV?;A9/$;#=-+/V]N!
%N`IG^8<5]NI0RK:2">;J&/*336&N"'T/4^;7X;9IVYL=_BD@!0_0]NW\-]6H=-ZZ;:KV<=^M>EQ-KX/
'4Z#LXFYB@'9UXK&YBF30NWRBC<M`$=)Z:8'HHY9+8\ 9O)\^#O9%X'61-!(XD^0<-S+"_[E=/,TV][/Q
L9W]WJQ^+-M^?M7>QRRM<A9Q!SEQCIC]@.;`I-88HK-3*QL[GN^F:Q;.?[O`J*0<"UZ<TTB)S8Q1V&
Z#`V9<DH;N3"HOECNWH.JU*+_%''@?6D3)&:6\DWF5& amp;SX:[QZ+"4H.K,B%;45\I3L[Q;DLKL66Y6A?]K
N^K631CO\V;]TBS;8=&N%VW(KH=V'<9[Z7^^PWG1)=IUVB9.B'YMFV44D7DX%H'71'(**)>'<MQ( AW@%
-ZXW=R%BJA0MWK#4JVH/$JP$/(GKG(O)<G"91W(#+R8O66QT@32;/<TEQVU6#]P['_=/\5$AN'_3+AYQ
G/`QIU/L>R76M*/2FGIM>7;EH-99[A36S7:8W3YU1[:Y.D]R[*SQO'?"6/X,)SY;/@")Z8F,D:[Y0''"
R>A8+BF)6YT*28Y%L<OQ&>S$'"AN?Z2_Q&l t;/\7?<<CO:'A<?DY9K8X0A[Y'2'G&J/$^.0M9K,FPZ'PG]>
MLT+5N]/R\V_NWN0E"*S0VK2;A==OUDLL-Q<83R&QUAQD@C(0Q$X,L!.I7.'_.K8$/M"L@@I.L7)4VF7
/*]SDI,(>O)*4Q:"]BZFC=L3`USZ)\S+$2A!TWSJ/IV@R3R;=X=X]K('6\F;-3U*F>-2^SM?Y(18:+;+
L<.[IN[I</^1Q9PJ]>H36H+";L[QN.*;@XF[`XI8OKH0YU6J<+Z,9U`T\#!2A[$M2Z6.,W*NA#E+@@Z^
:E(#P<SGIHCC,]UDH^C@'3>%*:4RGL+QCFE"JBB=V>&LZAVE0CW6;S ?P:!*U>7IZ\68),\UC(&/,]#:2
+AW`3#Y#QCL(O)@[YP`0A>3.$>#X;ERJHSX<#J;%U]#2/;=+2W+*QZ:Q[9NQ>VEG?W?#L.5&,K:0LMX;
"<ST\R;=PD`U-7DMW>.<%V86.O^DE235M##7?.,Z\6`6[XSB3<DY'3Y)J2,A.)W-+`*3%]CEQ?\C/ZJ?