Cysts and stuff


Burning_Seraph_EU

 

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They're forms, aren't they? They might ACT as toggles, but they disable an awful lot of powers when you turn them on. Bit like Granite Armor, only moreso.

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Uhm, it's just the other way round: Kheldians' Dwarf and Nova forms are - just like Granite Armor - toggles. They must be fueled with endurance (although Kheldian forms pay their own cost with +recovery) and can be detoggled and behave just like toggles in any other way imaginable. They have special effects as they change the toon's appearance and disable other powers (or enable otherwise disabled powers), but in the end they are just toggles who act like forms (which is no official term for any power type in CoH/V).

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At the risk of straying a bit OT, I'd disagree with the "Forms not being official" bit.

Check the in-game power descriptions for various "Form" powers:

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Kheldians are masters of energy and matter. A Peacebringer can transform into a massive unstoppable energy beast known as a White Dwarf.

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Kheldians are masters of energy and matter. A Warshade can transform into a massive unstoppable essence draining beast known as a Black Dwarf.

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Kheldians are masters of energy and matter. A Peacebringer can transform into a flying energy beast known as a Bright Nova.

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Kheldians are masters of energy and matter. A Warshade can transform into a flying energy beast known as a Dark Nova.

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When you activate Light Form, you become pure Kheldian energy and are extremely resistant to most damage.

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When you activate this power, you are transformed into a massive bulk of unyielding Granite.

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And most revealingly, the "Modes_Disallowed" flag for other powers in the Kheldian Powersets (from nofuture's power listing, which was originally taken from the i7 developer "powers" spreadsheet and provides a useful glance at how things are coded in CoH):

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Modes Disallowed - Peacebringer_Blaster_Mode, Peacebringer_Tanker_Mode, Disable_All

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These "modes" or "forms" are coded differently to other clicks/toggles because they (i) change your character model (ii) disable and/or enable powers.

Note that this "enabling/disabling" is unlike other powers which can be made mutually exclusive (an example is Super Jump and Combat Jumping) or simply made to do nothing whilst another power is in effect (an example is 'attacks' when phase-shifted). In the case of Kheldian Forms other powers are actually disabled- they are greyed out and made completely inaccessable. Whilst a Kheldian is in a form only accolades and the powers 'inherently' available to that form are usable.

Also, I phrased it as "Forms which act as toggles" rather than the other way around because there exists a form which acts as a "Click": Light Form. Light Form allows most Normal and Temporary powers to be used, but disallows Transforming into Dwarf or Nova form (see the "Modes_Disallowed - Peacebringer_Light_Mode" flag on those two form powers).

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A toggle is a switch between two settings.

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As I understand it, a Toggle is a type of switch. It can be defined as "any instruction that works first one way and then the other; it turns something on the first time it is used and then turns it off the next time".

Traditionally, it's more usual for a normal switch to have two distinctly seperate states and be "at rest" in either state (think of a traditional room "light switch") whereas a toggle switch would have one base state (off) but could be "enabled" to change to a different state (think of a push-in "ON/OFF" button on a TV). This would appear to be the case within CoH mechanics, where a toggle is OFF by default and returns to the OFF state whenever its operation is interrupted (you are mezzed or run out of endurance).

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[/color]<blockquote><font class="small">Antwort auf:[/color]<hr />
Also, I phrased it as "Forms which act as toggles" rather than the other way around because there exists a form which acts as a "Click": Light Form. Light Form allows most Normal and Temporary powers to be used, but disallows Transforming into Dwarf or Nova form (see the "Modes_Disallowed - Peacebringer_Light_Mode" flag on those two form powers).

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Funny, that's one reason why I prefer to phrase it "toggles which act as forms" because there are also "click powers which act as forms" like Light Form and - to a lesser degree - Power Surge (also referred to as "gremlin mode" ). For me it makes more sense that way (as the "form" is just an effect of the power in question rather than a power type with different switch modes). I guess it's all a matter of point of view.




If it has
eyes, you can blind it, if it has blood, you can make it bleed, if it has a mouth, you can make it scream.

 

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I think if Sitriel and I knew any trainspotters we'd soon pwn this matter all up in here


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

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A bunch of Trainspotters would "pwn" a Cyst crystal?
Sounds like a new supergroup in the making...


 

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Team finds Cyst Crystal...

Cyst Crystal spawns Unbound Nictus'.

Team /em's Clipboard...

I don't think so .


 

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Hmmmmm, sounds interesting. Has anybody tried this tactic? Or should we mix in one or two guys with /em camera?




If it has
eyes, you can blind it, if it has blood, you can make it bleed, if it has a mouth, you can make it scream.

 

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Hmm.. right I am not a trainspotter but I believe that toggles cause a change at a junction thingy which can mean also changing control thingies..all to do with railways anyway!

..and no, no I don't!


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

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Oh and don't forget in the near future we are getting numbers - so just need the anoraks now.


Mind of Gaia lvl 50 Defiant's first Mind/Storm 'troller.
Deadly Doc 50 Dark/Dark Corr
and lots more on Pinnacle,Union and Defiant

 

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Mmmmmm... numbers... .

Think we need a guy on point /em researching.


 

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the thing I hope to see with everyone being able to see with real numbers is no more talk of numbers on the forums. Sometimes its the only way to put something across but I doubt it. The current numbers aren't bad and people can still mess up in builds or as I do, intentionally mess up.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

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In most PuGs or SG teams I think there is only ever the bundle in like lemmings and keymash scenario. My last effort on one against a cyst near normal mission foes and a EB and I was a stonetank...and oh yeah thats really going to guzzle up aggro fast with trigger happy squishies in a pug who wont listen and won't wait...

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Sometimes you get lucky and the first one in is a tank or scrapper who has some kind of taunt or damage aura up which tends to get the attention of lots of the nictus. That works pretty nicely at times and keeps them bunched up for AOE from the survivors and the smart Kheldian who was shooting it from a distance saying "stay back, fools!"


 

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In most PuGs or SG teams I think there is only ever the bundle in like lemmings and keymash scenario. My last effort on one against a cyst near normal mission foes and a EB and I was a stonetank...and oh yeah thats really going to guzzle up aggro fast with trigger happy squishies in a pug who wont listen and won't wait...

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Sometimes you get lucky and the first one in is a tank or scrapper who has some kind of taunt or damage aura up which tends to get the attention of lots of the nictus. That works pretty nicely at times and keeps them bunched up for AOE from the survivors and the smart Kheldian who was shooting it from a distance saying "stay back, fools!"

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Don't think I play tanks without an aura. The auras are smaller in radius than the radius of the nictus around the cyst and the nearest group with a boss had to be taunted too. Basically if people allow no time for aggro control there isn't any. Ofc on other tanks with different powers things would be better but you have to use and make do with what you got.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

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If you're the tank, you can hopefully survive it though so you're laughing :-D

Of course, saying this, I saw a team wipe about half an hour ago when a Cyst spawned the Nictus. Of course, it spawned the nictus, which were all red to us, the rest of the spawn where the Cyst was were also red (or purple) and we were all around level 28.

We were trying to get it from range but must have edged too close :-(


 

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I normally go anti Quant / Void / Cyst when teaming, as the AoE defence toggle on my scrapper is extremely handy at avoiding the explosion when the Cyst explodes. Doesn't work every time, granted, but AoE defence of SR seems to work nicely!



In-game and now on Twitter @Tsumiju Zero "The Nightmare of Dra'Gon"
"The flow of battle can only be influenced, not by realtime tactics, but by strategy."
Proud resident of the Union EU Server.
B.A.F. Trial Guide

 

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Eclipse, Mire, Mire, Quasar, Blue Insp, Stygian Circle, Nova form and blast the next mob.

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Fixed it for ya... you missed a bit

And yeah, I agree with most of what's been posted here. If I see a cyst when I'm on with my WS or PB I'm usually first in


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