Super Strength/Invulnerability


Bindweed

 

Posted

Hi there, I was thinking of a Brute Super Strength/Invulnerability But I see nobody seems to consider it or there is no talk bout it.

Is it such a bad combo? I guess I am asking advice on what a good choice would be as afar as abilities and which order.

Thank you,

Dreamqueen


 

Posted

Super Strength is huge fun on a brute - the attacks can be quick and so Fury builds nice and fast, and Fury + Rage behind that Knockout Blow is a thing of beauty

I really like Invulnerability, too: you won't get hurt much in the lower levels at all, and with Dull Pain you have a nice self-heal. My SS/Inv hasn't hit 30 yet though, so I'm expecting it to be tough going later with the psionic & toxic foes: my Inv/SS tanker was fishfood against Carnie bosses and Malta sappers but the big difference with the Brute is that it's just so much more fun - but I don't play on the hardest difficulty setting because I daren't outlevel all the contacts, so someone else may have a different point of view on Inv if you want to level fast - personally I think it's a fantastic secondary for PvE. I haven't done much PvP at all, but my Inv/SS tanker was forever getting de-toggled the few PvP efforts I tried so maybe Inv has a weakness in that department.

You don't have to worry too much about the Inv secondary until you've got going a bit anyway, in my experience. Resist Physical Damage + Temp Inv and Dull Pain were all I took while I collected primaries - Jab, Punch, Haymaker, Knockout Blow and Rage. If you do the right missions you can leave travel pool till later and go by Raptor Pack, Jump Jet and Goldbricker Rocket Pack. I had a spare respec to sort things out later so I added Air Superiority at level 6, knowing I'd drop it later because I wanted Superjump.

Stamina is, as usual, very useful. I suppose it's possible to get by without it if you slot End reduxes or IOs but tbh I'll worry about that later when I'm inf-rich and have respecs in the bank. You'll probably want Health for the regen properties anyway. Like so many others I took Hasten to keep the fists flying as fast as possible to get Fury up.

I'm at 28 so far, and taking my time to enjoy all the story arcs and all the contacts and explore all the maps. I have Unyielding but rarely turn it on because unless the going gets tough or there's some psionic bosses or holds around I don't need much beyond Temp Inv and RPhD - plus I have a thing about too many ugly auras.

The big thing about SS/Inv brutes is that they are, as I've said, fun.


 

Posted

Thank you it is a good food for thought. Would you be able to give me an example of build/template.


 

Posted

OK then - as far as I can remember this is possibly the order in which I took powers up to level 27 - I can't be sure of the slots but I imagine I would have gone something like they are here - although thinking about it I'm sure I have more in Jab for speed and disorient but until I log in I can't check.

Anyway - this is as close as I can get at the moment - I went with the basics for resistance and cranked up the attacks early on and I was out of Mercy Island and polishing my raptor pack in Port Oakes very quickly. I recommend Temp Inv no later than level 6, and maybe even level 4 (in which I 'd take Punch to start and take Haymaker at 2 - those two with Brawl on auto will handle the snakes) because by the time you want to fight in the streets of Fort Cerberus you don't want to be faceplanting and having to run all the way back from the hospital at Fort Darwin Apart from that this has got me through the early part of the PVE game without many visits to the hospital and been fun along the way.


Level 27 Brute
Primary Power Set: Super Strength
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed

Villain Profile:
Level 1: Jab -- (A)(3)
Level 1: Resist Physical Damage -- (A)(5)(7)
Level 2: Punch -- (A)(3)
Level 4: Haymaker -- (A)(5)(9)(15)
Level 6: Temp Invulnerability -- (A)(7)(9)
Level 8: Combat Jumping -- (A)
Level 10: Knockout Blow -- (A)(11)(11)(13)(15)(17)
Level 12: Dull Pain -- (A)(13)(17)
Level 14: Super Jump -- (A)
Level 16: Swift -- (A)
Level 18: Health -- (A)(19)(19)
Level 20: Stamina -- (A)(21)(21)
Level 22: Unyielding -- (A)(23)(23)
Level 24: Rage -- (A)(25)(25)
Level 26: Hasten -- (A)(27)(27)
------------
Level 1: Brawl -- (A)
Level 1: Sprint -- (A)
Level 1: Fury
Level 2: Rest -- (A)


 

Posted

I have one at 50 and I absolutely love her and I don't have much trouble solo'ing on unyielding or invincible against the likes of Malta or Arachnos thanks to Dull Pain and Unstoppable. Carnies can be tricky, master illusionists like popping Unyielding off and Dark Ring Mistresses -rec/end really sucks.

It's a bit of a classic combo, but it works pretty nicely imo. Just one thing though, I do have Endurance issues; especially with Rage and Hasten crashes, however I don't have a large chunk of +Rec like I could if I used the right IO's.

I've not had the cash or time to do it on my villains yet.


 

Posted

[ QUOTE ]
OK then - as far as I can remember this is possibly the order in which I took powers up to level 27 - I can't be sure of the slots but I imagine I would have gone something like they are here - although thinking about it I'm sure I have more in Jab for speed and disorient but until I log in I can't check.

Anyway - this is as close as I can get at the moment - I went with the basics for resistance and cranked up the attacks early on and I was out of Mercy Island and polishing my raptor pack in Port Oakes very quickly. I recommend Temp Inv no later than level 6, and maybe even level 4 (in which I 'd take Punch to start and take Haymaker at 2 - those two with Brawl on auto will handle the snakes) because by the time you want to fight in the streets of Fort Cerberus you don't want to be faceplanting and having to run all the way back from the hospital at Fort Darwin Apart from that this has got me through the early part of the PVE game without many visits to the hospital and been fun along the way.


Level 27 Brute
Primary Power Set: Super Strength
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed

Villain Profile:
Level 1: Jab -- (A)(3)
Level 1: Resist Physical Damage -- (A)(5)(7)
Level 2: Punch -- (A)(3)
Level 4: Haymaker -- (A)(5)(9)(15)
Level 6: Temp Invulnerability -- (A)(7)(9)
Level 8: Combat Jumping -- (A)
Level 10: Knockout Blow -- (A)(11)(11)(13)(15)(17)
Level 12: Dull Pain -- (A)(13)(17)
Level 14: Super Jump -- (A)
Level 16: Swift -- (A)
Level 18: Health -- (A)(19)(19)
Level 20: Stamina -- (A)(21)(21)
Level 22: Unyielding -- (A)(23)(23)
Level 24: Rage -- (A)(25)(25)
Level 26: Hasten -- (A)(27)(27)
------------
Level 1: Brawl -- (A)
Level 1: Sprint -- (A)
Level 1: Fury
Level 2: Rest -- (A)

[/ QUOTE ]

I'd get unyielding at lvl 16 when it's available

Get swift at lvl 12, unyielding at lvl 16 and dull pain at 22. That would be the order for my SS/inv brute.


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein