DM/SR PvP Build - help!


Eddy_B

 

Posted

Well I've given up trying to figure this out for myself. I need help so im posting on here. Below is my planned build atm, but Im still pretty unsure of a few things on it. Mainly things like the slotting for Health and Hurdle, and slotting in general. ATM this isnt a IO Build or Hami-O build, they will come in time im sure. I have a few sets in place, but thats another story.

I want this build to pvp with, and to use for events when necessary. I took tp foe late for dueling in arena mostly, when i can use tp foe along with Soul Storm to freak out MMs.Am quite a fan of SC, though will likely venture more into WB when I have stealth at that lvl. I do have a stealth IO in sprint too.

Soo any ideas, suggestions, hints and tips? All advice greatly welcomed.

Villain Plan by Mids' Villain Designer 1.21
http://www.honourableunited.org.uk/mhd.php

Mime Artiste: Level 50 Magic Stalker
Primary Power Set: Dark Melee
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Fitness
Power Pool: Concealment
Power Pool: Teleportation
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Smite -- Acc(A), Acc(3), Acc(3), Dmg(5), Dmg(5), Dmg(7)
Level 1: Hide -- EndRdx(A), DefBuff(31), DefBuff(31), DefBuff(34)
Level 2: Shadow Maul -- Acc(A), Acc(7), Dmg(9), Dmg(9), Dmg(11), EndRdx(11)
Level 4: Focused Fighting -- EndRdx(A), DefBuff(34), DefBuff(36), DefBuff(36)
Level 6: Assassin's Eclipse -- Acc(A), Acc(13), Dmg(13), Dmg(15), Dmg(15), EndRdx(17)
Level 8: Build Up -- RechRdx(A), RechRdx(17), RechRdx(19)
Level 10: Hasten -- RechRdx(A), RechRdx(19), RechRdx(21)
Level 12: Placate -- RechRdx(A), RechRdx(21), RechRdx(23)
Level 14: Super Speed -- Run(A)
Level 16: Practiced Brawler -- RechRdx(A), RechRdx(23)
Level 18: Hurdle -- Jump(A), Jump(43)
Level 20: Health -- Heal(A), Heal(48), Heal(48)
Level 22: Stamina -- EndMod(A), EndMod(25), EndMod(25)
Level 24: Focused Senses -- EndRdx(A), DefBuff(36), DefBuff(37), DefBuff(37)
Level 26: Touch of Fear -- Acc(A), Acc(27), Fear(27), ToHitDeb(29), ToHitDeb(29), ToHitDeb(31)
Level 28: Quickness -- Run(A)
Level 30: Stealth -- EndRdx(A), DefBuff(46), DefBuff(48), DefBuff(50)
Level 32: Midnight Grasp -- Acc(A), Acc(33), Dmg(33), Dmg(33), Dmg(34), EndRdx(50)
Level 35: Agile -- DefBuff(A), DefBuff(37), DefBuff(40)
Level 38: Elude -- RechRdx(A), RechRdx(39), RechRdx(39), DefBuff(39), DefBuff(40), DefBuff(40)
Level 41: Dark Blast -- Acc(A), Acc(42), Dmg(42), Dmg(42), Dmg(43), Range(43)
Level 44: Soul Storm -- Acc(A), Acc(45), Hold(45), Hold(45), RechRdx(46), RechRdx(46)
Level 47: Dodge -- DefBuff(A)
Level 49: Teleport Foe -- Acc(A), Acc(50)
------------
Level 1: Brawl -- Acc(A)
Level 1: Sprint -- Clrty-Stlth:53(A)
Level 2: Rest -- RechRdx(A)
Level 1: Assassination



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Posted

The build is flawless in my opinion. It only comes down to taste now. I would change 1 tohit debuff into a fear duration and take 1 def buff off agile and drop it into dodge, because those last percent aren't too amazing. I would rather 5 slot my toggles with some sets later on then have these all slotted up though. I also think evasion is a great power for a stalker, but that's totally personal and isn't needed. As I said, the build works perfectly.


 

Posted

SR will always need aid self in pvp, so you'd have to give up tp foe (which I still dont understand why people go for. At least you have the fear attack I admit). Agile and dodge are worth nothing in pvp as are the def slots in stealth o.O. Thats more like PvE, but its your decision. Maybe youd want to slot up rest instead.

Add an additional slot to superspeed or similar to accommodate a stealth IO (in a power within 30 levels so it would work in sirens), cause hide+stealth only will have you seen by stalkerhunters.

Not touching the pve side.

EDIT: looking back, superspeed+hurdle only in sirens call levels? Oh no. You realize that you need combat jumping to be able to change direction midjump. Not to mention you are nearly completely lacking a vertical travel power.. If you are going after tp foe you might as well get teleport too.

The defense powers help you less than you think. But focused senses is still nice to have because of the +perception.


 

Posted

This is what i use at the moment, and i believe its my final build. Although i might drop aid self for Jump, but not sure yet. See it, it works in arena too. MMs are easy, just move to them as long as the match begins. TP Foe sucks if you are not energy melee. Check my build out and use it if you wish, it works both zonal and arena. (In arena i cant kill very good blasters though)

Villain Plan by Mids' Villain Designer 1,21
http://www.honourableunited.org.uk/mhd.php

Aranos X: Level 50 Natural Stalker
Primary Power Set: Dark Melee
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Fitness
Power Pool: Concealment
Power Pool: Medicine

Villain Profile:
------------
Level 1: Smite C'ngImp-Acc/Dmg:38(A), C'ngImp-Dmg/Rchg:38(3), C'ngImp-Acc/Dmg/Rchg:38(3), C'ngImp-Acc/Dmg/EndRdx:38(5), C'ngImp-Dmg/EndRdx/Rchg:38(5), Mako-Acc/Dmg/EndRdx/Rchg:38(7)
Level 1: Hide LkGmblr-Rchg+:53(A), LkGmblr-Def/EndRdx:53(7), LkGmblr-Def/EndRdx/Rchg:53(9), LkGmblr-Def:53(9), GftotA-Run+:40(11), EndRdx-I:40(11)
Level 2: Shadow Maul Sciroc-Dmg/EndRdx:53(A), Sciroc-Acc/Rchg:53(13), Sciroc-Dmg/Rchg:53(13), Sciroc-Acc/Dmg/EndRdx:53(17), Sciroc-Acc/Dmg:53(17), C'ngBlow-Acc/Rchg:53(19)
Level 4: Focused Fighting LkGmblr-Rchg+:53(A), LkGmblr-Def/EndRdx:53(19), LkGmblr-Def/EndRdx/Rchg:53(21), LkGmblr-Def:53(21), GftotA-Run+:40(23), EndRdx-I:40(23)
Level 6: Focused Senses LkGmblr-Rchg+:53(A), LkGmblr-Def:53(25), LkGmblr-Def/EndRdx:53(25), LkGmblr-Def/EndRdx/Rchg:53(27), EndRdx-I:40(27), GftotA-Run+:40(29)
Level 8: Assassin's Eclipse C'ngImp-Acc/Dmg:53(A), C'ngImp-Dmg/EndRdx/Rchg:53(29), C'ngImp-Acc/Dmg/EndRdx:53(31), C'ngImp-Acc/Dmg/Rchg:53(31), C'ngImp-Dmg/Rchg:53(31), Mako-Acc/Dmg/EndRdx/Rchg:53(33)
Level 10: Build Up HO:Membr(A), HO:Membr(33), HO:Membr(33)
Level 12: Hasten RechRdx-I:50(A), RechRdx-I:50(34), RechRdx-I:50(34)
Level 14: Super Speed Run-I:50(A), Run-I:40(15), Run-I:50(15)
Level 16: Practiced Brawler RechRdx-I:50(A), RechRdx-I:50(34)
Level 18: Hurdle Jump-I:50(A), Jump-I:50(36)
Level 20: Swift Run-I:50(A), Run-I:50(50)
Level 22: Stamina EndMod-I:50(A), EndMod-I:50(36), EndMod-I:50(36)
Level 24: Placate RechRdx-I:50(A), RechRdx-I:50(37), RechRdx-I:50(37)
Level 26: Touch of Fear Abys-Acc/Fear/Rchg:53(A), Abys-Acc/Rchg:53(37), Abys-EndRdx/Fear:53(39), Abys-Acc/EndRdx:53(39), Abys-Fear/Rng:53(39), HO:Endo(40)
Level 28: Quickness Run-I:50(A), Run-I:50(40)
Level 30: Stealth EndRdx-I:40(A), EndRdx-I:40(46)
Level 32: Midnight Grasp C'ngImp-Dmg/EndRdx/Rchg:53(A), C'ngImp-Acc/Dmg/EndRdx:53(43), C'ngImp-Acc/Dmg:53(45), C'ngImp-Acc/Dmg/Rchg:53(45), C'ngImp-Dmg/Rchg:53(45), Mako-Acc/Dmg/EndRdx/Rchg:53(46)
Level 35: Dodge LkGmblr-Rchg+:53(A), GftotA-Run+:40(40)
Level 38: Elude LkGmblr-Def/EndRdx/Rchg:53(A), LkGmblr-EndRdx/Rchg:53(42), LkGmblr-Def:53(42), LkGmblr-Def/Rchg:53(42), RedFtn-Def/Rchg:50(43), Ksmt-ToHit+:30(43)
Level 41: Stimulant IntRdx-I:50(A)
Level 44: Aid Self Dct'dW-Rchg:53(A), Dct'dW-Heal:53(46), Dct'dW-Heal/EndRdx/Rchg:53(48), Dct'dW-Heal/Rchg:53(48), Dct'dW-Heal/EndRdx:53(48), IntRdx-I:50(50)
Level 47: Invisibility LkGmblr-Rchg+:53(A)
Level 49: Phase Shift RechRdx-I:50(A), RechRdx-I:50(50)
------------
Level 1: Brawl Acc-I:50(A)
Level 1: Sprint Clrty-Stlth:50(A)
Level 2: Rest RechRdx-I:50(A)
Level 1: Assassination



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Posted

Superspeed caps with less I believe so you might as well move the stealth io there.. Also, that build doesnt have vertical travel power either..


 

Posted

[ QUOTE ]
Superspeed caps with less I believe so you might as well move the stealth io there.. Also, that build doesnt have vertical travel power either..

[/ QUOTE ]

I prefer my Stealth IO to sprint. *Notes to the message saying i might drop Aid self for Jump*


 

Posted

Well some good advice, thanks. My stealth IO is in Sprint as I said in my post, so it works no matter where. Was looking at Aidself for Arena style matches, might be an idea over TP Foe. Mostly put that in there as its about the only way i can see to take out /traps and /dark MMs as they move have nasty things that mean they can just stand still, so would be nice to get them away from their pets and traps. Having to vertical gets annoying sometimes, especially against flying blasters. Usually this can be sorted out by team pvp, or just chasing them down. My usual tactic is to SS up them and have ToF on auto so that as soon as they are in range it hits, a very nice way to stop most ppl in their tracks and gives me plenty of time to saunter up to them, rehide and AS them.

Agile over dodge was more a choice concerning poeple attacking me as I run my little legs off away from them. In a melee fight, I can often win from the amount of -acc and tohitdebuff I apply, but at range, I have little control so the extra def will help. Most of the thinking behind the extra +def and 3 slots in health was that if im running away, placating or just being able to stand there not getting hit, then I will regen health quickly. usually find I either die very fast, and so wouldnt have the time to use aid self, or survive longer than they do. Its kind of an all or nothing build really.

Otherwise, if there are no glaring holes in it atm, ile guess ile spec into it. Got my patron spec and a freespec to use, and have yet to do a respec trial, so I can always change it more in the future when i get some nice sets available.

Thanks for help all.