em/elec pvp build :O
Shave slots off Build Up and buy Recharge/Tohit Hami-Os there
Is this the monster build I had to face on test btw or did you change something?
[b][color=blue]Coldest War /[color=red]/ Omega Patient[/b]
[url="http://www.the-cow.net/"][color=red]The CoW Network (Blog) /[/url][url="http://www.collegeofwar.com/"][color=blue]/ College of War[/url]
[ QUOTE ]
Shave slots off Build Up and buy Recharge/Tohit Hami-Os there
Is this the monster build I had to face on test btw or did you change something?
[/ QUOTE ]
if i ever will have money for that HOs, i will buy them
and no, it was his first build u dueled on test mate, this is his final build
Out of curiosity, which part of the text I should try to import to the herobuilder, because I got unhandled exception trying to copy the text between the lines.
[ QUOTE ]
Out of curiosity, which part of the text I should try to import to the herobuilder, because I got unhandled exception trying to copy the text between the lines.
[/ QUOTE ]
It all works fine for me, u maybe just copied wrong?
You didnt answer my question, but I got it to work.
ps. Change the level of your IOs to 50, since level 53 IOs dont exist.
The build doesnt look too bad, although acrobatics does not need 2 end reduxes. Pretty much everyone makes this mistake, they look at the values from nofuture, but dont realize that its value is per 1 second instead of per 0.5 secs of most toggles.
not sure where im gonna put that slott from acro then :P
I would suggest dropping one recharge each from Build Up and Hasten, one jumping from Hurdle, one endurance modification from stamina and one endurance reduction from acrobatics and one recharge reduction and one endurance modification from power sink, since ED is making those slots fairly marginal. Likewise I would change one of the interrupt mods in aid self to something else.
Actually, I would take grounded instead of acrobatics - with the seven slots freed up you can slot that fairly well to boost your negative energy resistance, and still have slots left to add a few -knockback IOs to resistance powers if the knockback protection mag is not enough for your liking. I'd also slot power surge with a recharge mod.
Personal opinion only of course
Here is what I came up with if you are interested (only made the changes I suggested above, didn't want to play with your build too much ) :
Villain Plan by Mids' Villain Designer 1.21
http://www.honourableunited.org.uk/mhd.php
Olympus: Level 50 Technology Brute
Primary Power Set: Energy Melee
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Medicine
Power Pool: Leaping
Power Pool: Fitness
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Energy Punch -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/Rchg:50(5), C'ngImp-Acc/Dmg/EndRdx:50(15), C'ngImp-Acc/Dmg/Rchg:50(25), C'ngImp-Dmg/EndRdx/Rchg:50(31)
Level 1: Charged Armor -- TtmC'tng-ResDam:50(A), TtmC'tng-ResDam/EndRdx:50(3), ResDam-I:50(9), TtmC'tng-EndRdx:50(13), S'fstPrt-ResKB:30(27)
Level 2: Bone Smasher -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/Rchg:50(3), C'ngImp-Acc/Dmg/Rchg:50(9), C'ngImp-Acc/Dmg/EndRdx:50(15), C'ngImp-Dmg/EndRdx/Rchg:50(17)
Level 4: Conductive Shield -- TtmC'tng-ResDam:50(A), TtmC'tng-ResDam/EndRdx:50(5), S'fstPrt-ResKB:30(7), ResDam-I:50(11), TtmC'tng-EndRdx:50(17)
Level 6: Build Up -- RechRdx-I:50(A), RechRdx-I:50(7), ToHit-I:50(11), ToHit-I:50(25)
Level 8: Hasten -- RechRdx-I:50(A), RechRdx-I:50(37)
Level 10: Static Shield -- TtmC'tng-ResDam:50(A), TtmC'tng-ResDam/EndRdx:50(13), ResDam-I:50(23), TtmC'tng-EndRdx:50(29)
Level 12: Aid Other -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-Rchg:50(29), Dct'dW-EndRdx/Rchg:50(42), Dct'dW-Heal/Rchg:50(45), Dct'dW-Heal/EndRdx/Rchg:50(46)
Level 14: Super Speed -- EndRdx-I:50(A)
Level 16: Combat Jumping -- Jump-I:50(A), Jump-I:50(37), LkGmblr-Rchg+:50(43)
Level 18: Total Focus -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Acc/Dmg/Rchg:50(19), C'ngImp-Acc/Dmg/EndRdx:50(19), C'ngImp-Dmg/Rchg:50(21), C'ngImp-Dmg/EndRdx/Rchg:50(21), Acc-I:50(23)
Level 20: Lightning Reflexes -- Run-I:50(A)
Level 22: Hurdle -- Jump-I:50(A), Jump-I:50(34)
Level 24: Swift -- Run-I:50(A)
Level 26: Stamina -- EndMod-I:50(A), EndMod-I:50(27)
Level 28: Super Jump -- Jump-I:50(A), Jump-I:50(31)
Level 30: Aid Self -- Mrcl-Heal:40(A), Mrcl-Heal/Rchg:40(31), Mrcl-Heal/EndRdx/Rchg:40(36), IntRdx-I:50(36), RechRdx-I:50(40), IntRdx-I:50(43)
Level 32: Energy Transfer -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Acc/Dmg/EndRdx:50(33), C'ngImp-Acc/Dmg/Rchg:50(33), C'ngImp-Dmg/Rchg:50(33), C'ngImp-Dmg/EndRdx/Rchg:50(34), RechRdx-I:50(34)
Level 35: Grounded -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/Rchg:50(36), Aegis-EndRdx/Rchg:50(37), Aegis-ResDam/EndRdx/Rchg:50(39), Aegis-ResDam:50(40)
Level 38: Power Sink -- RechRdx-I:50(A), RechRdx-I:50(39), EndMod-I:50(39), EndMod-I:50(40)
Level 41: Power Surge -- Aegis-Psi/Status:50(A), TtmC'tng-ResDam:50(42), TtmC'tng-ResDam/Rchg:50(42), RechRdx-I:50(43), TtmC'tng-ResDam/EndRdx/Rchg:50(46)
Level 44: Stun -- Stpfy-Acc/Rchg:50(A), Stpfy-Acc/Stun/Rchg:50(45), Stpfy-Acc/EndRdx:50(45), Stpfy-Stun/Rng:50(46), Stpfy-EndRdx/Stun:50(50)
Level 47: Web Envelope -- Enf'dOp-Acc/Rchg:50(A), Enf'dOp-Acc/EndRdx:50(48), Enf'dOp-Acc/Immob/Rchg:50(48), Enf'dOp-EndRdx/Immob:50(48), Enf'dOp-Acc/Immob:50(50)
Level 49: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
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|-----------------------------------------------------------------------------|
</pre><hr />
This gives you mag -8 knockback protection even if your toggles are dropped somehow, plus higher negative energy resist, at the price of some slight reductions here and there.
Feel free to critique
[ QUOTE ]
I would suggest dropping one recharge each from Build Up and Hasten, one jumping from Hurdle, one endurance modification from stamina and one endurance reduction from acrobatics and one recharge reduction and one endurance modification from power sink, since ED is making those slots fairly marginal. Likewise I would change one of the interrupt mods in aid self to something else.
[/ QUOTE ]
You don't PVP much, do you?
[ QUOTE ]
You don't PVP much, do you?
[/ QUOTE ]
Correct, but (and here is the question) does that tiny edge make that much of a difference? The ED presumably still hits before any account (for example, on recharge) is taken of slow effects?
Happy to be corrected if it truly makes a major difference, I'm genuinely interested.
[edit] Educate me - I'm always happy to learn something new - if it makes a big difference, why does it do so?
[ QUOTE ]
I would suggest dropping one recharge each from Build Up and Hasten, one jumping from Hurdle, one endurance modification from stamina and one endurance reduction from acrobatics and one recharge reduction and one endurance modification from power sink, since ED is making those slots fairly marginal. Likewise I would change one of the interrupt mods in aid self to something else.
[/ QUOTE ]
The powers would be weaker if i did this, not too much, but i will still notice this. About aid self, yesterday i dueled psydocks ice/em blaster. He had snow storm from the epic powers, which made it to a total pain to use aid self. I lost like 50-60% of my end when i tried use it. Thats why i have 3 -inturupt in it.
[ QUOTE ]
Actually, I would take grounded instead of acrobatics - with the seven slots freed up you can slot that fairly well to boost your negative energy resistance, and still have slots left to add a few -knockback IOs to resistance powers if the knockback protection mag is not enough for your liking. I'd also slot power surge with a recharge mod.
[/ QUOTE ] Can be a good idea, but i got acro for the held res it gives and the knockback protection. Getting acro also saves me the slotts i need for the IO knockback enhancements, which i can use for better things. Btw, Grounded only works when ur standing on the ground, and this toon doesnt really stand still when hes pvping.
Your build is pretty nice but i like mine better, i think its better in arena stuff
Fair enough - if the build works for you then that is all that matters
Thanks for the rationale.
nice build mate
assume u wont use this toon in zonal pvp much with all the IOs being lvl 50
i would only 3 slot bu with membranes and move the 2 extra slots on charged armor and conductive shield and put a impervious skin: status resistance in for a bit extra mez res when u fight trollers/doms
also i would drop either swift or hurdle and get health and slot it with numina: regen/recov and miracle: recov for more end
[ QUOTE ]
assume u wont use this toon in zonal pvp much with all the IOs being lvl 50
[/ QUOTE ] yepp thats true, he is mainly a arena toon as i said before
[ QUOTE ]
i would only 3 slot bu with membranes and move the 2 extra slots on charged armor and conductive shield and put a impervious skin: status resistance in for a bit extra mez res when u fight trollers/doms
[/ QUOTE ] good point, will change this in my build
[ QUOTE ]
also i would drop either swift or hurdle and get health and slot it with numina: regen/recov and miracle: recov for more end
[/ QUOTE ] could do, but they are very expensive so will take a while to get money for them
If Im not mistaken that 3rd SO is like +25% compared to 33%ish of the 1st or 2nd SO. Thats not 'little' by my standards.
The aid self interrupt is one of those things that must be as high as possible. With 3-slotted intered SOs I managed to use aid self against Dark Blasphemys rad/psi a total of one times during the match when the debuffs were on me. EAch time I destroyed my own end by spamming it. Im tempted to punch anyone who says that its even possible to use aid self under the toggle debuffs.
3 IO's and one rad toggle then it would work lol
[ QUOTE ]
If Im not mistaken that 3rd SO is like +25% compared to 33%ish of the 1st or 2nd SO. Thats not 'little' by my standards.
The aid self interrupt is one of those things that must be as high as possible. With 3-slotted intered SOs I managed to use aid self against Dark Blasphemys rad/psi a total of one times during the match when the debuffs were on me. EAch time I destroyed my own end by spamming it. Im tempted to punch anyone who says that its even possible to use aid self under the toggle debuffs.
[/ QUOTE ]
was he using both rad toggles?
[ QUOTE ]
If Im not mistaken that 3rd SO is like +25% compared to 33%ish of the 1st or 2nd SO. Thats not 'little' by my standards.
The aid self interrupt is one of those things that must be as high as possible. With 3-slotted intered SOs I managed to use aid self against Dark Blasphemys rad/psi a total of one times during the match when the debuffs were on me. EAch time I destroyed my own end by spamming it. Im tempted to punch anyone who says that its even possible to use aid self under the toggle debuffs.
[/ QUOTE ]
Don't forget the OP's build was using IO's, which are worth 42.4% each - 2 interrupt reds gives a 0.5s interrupt against 0.46s for 3 interrupt red IO's. I take the point about not wanting to be interrupted in PvP, but 0.04s difference is fairly minor when you consider you get reductions from 1s to 0.66s for the first IO and to 0.5s for the second IO.
[edit] I think many players would kill for a unique IO that gave a global reduction to interrupt times
[ QUOTE ]
[edit] I think many players would kill for a unique IO that gave a global reduction to interrupt times
[/ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[edit] I think many players would kill for a unique IO that gave a global reduction to interrupt times
[/ QUOTE ]
[/ QUOTE ]
+perception please
thePhilosopher Martial Arts/Regen/Fire Scrapper
theRegulator Empathy/Energy/Soul Defender
Total Inertia Ice Blast/Kinetics/Psy Corruptor
Total Inferno Ice Blast/Thermal/Leviathan Corruptor
Tell me what you think of this one please:
Villain Plan by Mids' Villain Designer 1.21
http://www.honourableunited.org.uk/mhd.php
balu: Level 50 Magic Brute
Primary Power Set: Energy Melee
Secondary Power Set: Electric Armor
Power Pool: Leaping
Power Pool: Medicine
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Energy Punch -- HO:Nucle(A), C'ngImp-Acc/Dmg:50(3), C'ngImp-Dmg/EndRdx:50(3), C'ngImp-Dmg/Rchg:50(17), C'ngImp-Acc/Dmg/Rchg:50(17), C'ngImp-Acc/Dmg/EndRdx:50(34)
Level 1: Charged Armor -- ResDam-I:50(A), ResDam-I:50(5), ResDam-I:50(5)
Level 2: Bone Smasher -- HO:Nucle(A), C'ngImp-Acc/Dmg:50(7), C'ngImp-Dmg/Rchg:50(7), C'ngImp-Dmg/EndRdx:50(15), C'ngImp-Acc/Dmg/Rchg:50(15), C'ngImp-Acc/Dmg/EndRdx:50(19)
Level 4: Conductive Shield -- ResDam-I:50(A), ResDam-I:50(9), ResDam-I:50(9)
Level 6: Build Up -- HO:Membr(A), HO:Membr(11), HO:Membr(11)
Level 8: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 10: Static Shield -- ResDam-I:50(A), ResDam-I:50(13), ResDam-I:50(13)
Level 12: Aid Other -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(19), Dct'dW-Heal/Rchg:50(25), Dct'dW-Heal/EndRdx/Rchg:50(40), Dct'dW-Heal:50(40)
Level 14: Super Jump -- Jump-I:50(A)
Level 16: Hurdle -- Jump-I:50(A)
Level 18: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(46)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21)
Level 22: Total Focus -- HO:Nucle(A), C'ngImp-Acc/Dmg:50(23), C'ngImp-Dmg/EndRdx:50(23), C'ngImp-Dmg/Rchg:50(25), C'ngImp-Acc/Dmg/Rchg:50(27), C'ngImp-Acc/Dmg/EndRdx:50(27)
Level 24: Lightning Reflexes -- Run-I:50(A)
Level 26: Hasten -- RechRdx-I:50(A), RechRdx-I:50(29), RechRdx-I:50(29)
Level 28: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(50), RechRdx-I:50(50)
Level 30: Aid Self -- Heal-I:50(A), Heal-I:50(31), Heal-I:50(31), RechRdx-I:50(31), RechRdx-I:50(34), IntRdx-I:50(43)
Level 32: Energy Transfer -- HO:Nucle(A), C'ngImp-Acc/Dmg:50(33), C'ngImp-Dmg/EndRdx:50(33), C'ngImp-Dmg/Rchg:50(33), C'ngImp-Acc/Dmg/Rchg:50(34), C'ngImp-Acc/Dmg/EndRdx:50(37)
Level 35: Power Sink -- EndMod-I:50(A), EndMod-I:50(36), EndMod-I:50(36), RechRdx-I:50(36), RechRdx-I:50(37), RechRdx-I:50(37)
Level 38: Power Surge -- RechRdx-I:50(A), RechRdx-I:50(39), RechRdx-I:50(39), RechRdx-I:50(39), RechRdx-I:50(40), RechRdx-I:50(46)
Level 41: Web Envelope -- HO:Nucle(A), Enf'dOp-Acc/Rchg:50(42), Enf'dOp-EndRdx/Immob:50(42), Enf'dOp-Acc/EndRdx:50(42), Enf'dOp-Immob/Rng:50(43), Enf'dOp-Acc/Immob/Rchg:50(43)
Level 44: Mace Blast -- Decim-Acc/Dmg/Rchg:40(A), Decim-Acc/Dmg:40(45), Decim-Dmg/EndRdx:40(45), Decim-Dmg/Rchg:40(45), Decim-Acc/EndRdx/Rchg:40(46)
Level 47: Summon Blaster -- HO:Nucle(A), HO:Nucle(48), HO:Nucle(48), RechRdx-I:50(48), RechRdx-I:50(50)
Level 49: Acrobatics -- EndRdx-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
|-----------------------------------------------------------------------------|
|MHDz;4001;954;1272;|
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/P"UKE?/
|-----------------------------------------------------------------------------|
</pre><hr />
If its for PVP, lose grounded and get acrobatics.
Are the level differences in the IOs intentional? like lvl 40 crushing impacts? The enhancement levels disturb me..
Personally I'd slot aid self with 3 IO intreds and maybe 3 heal enhs of some sort, if you wanna use it in battle. If its just there for the set bonuses its not much use in combat.
Get hurdle instead of swift.
Okay I agree with all but the aid self...I figure if something can interrupt you at 0.6 secs they can at 0.4 too.
And yeah the lvl of IO's is ment to be the same...ie, 50.
PS: I edited the build in my prevoius post to incorperate your advice.
[ QUOTE ]
Okay I agree with all but the aid self...I figure if something can interrupt you at 0.6 secs they can at 0.4 too.
[/ QUOTE ]
Erm your interrupt time is 1 second because you dont have intreds in aid self...right? And between 0.6 and 0.4 there is a difference if youre under the influence of a toggle that activates every 0.5 seconds etc. I wouldnt use aid self in PVP myself without 3 intreds these days (well maybe 2 intreds and 1 recharge for casual player), and thats not even attempting to use it under targteted toggle like snow storm or RI.
ps. a question: how many people actually finish these builds they post here at the forums.. I think pretty much all of them are hideously expensive..?
[ QUOTE ]
Okay I agree with all but the aid self...I figure if something can interrupt you at 0.6 secs they can at 0.4 too.
And yeah the lvl of IO's is ment to be the same...ie, 50.
PS: I edited the build in my prevoius post to incorperate your advice.
[/ QUOTE ]
I agree with Hammerfall, my Aid Self always has 3 Heals and 3 IntRedux's; with that I can heal through things such as Snow Storm and the Pocket D TP field.
Olympus final build when i will have money enough to buy all IOs. He is mainly a arena duel toon.
What ya think?
Villain Plan by Mids' Villain Designer 1,21
http://www.honourableunited.org.uk/mhd.php
Olympus: Level 50 Technology Brute
Primary Power Set: Energy Melee
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Medicine
Power Pool: Leaping
Power Pool: Fitness
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Energy Punch -- C'ngImp-Acc/Dmg:53(A), C'ngImp-Dmg/Rchg:53(5), C'ngImp-Acc/Dmg/EndRdx:53(15), C'ngImp-Acc/Dmg/Rchg:53(25), C'ngImp-Dmg/EndRdx/Rchg:50(31)
Level 1: Charged Armor -- TtmC'tng-ResDam:53(A), TtmC'tng-ResDam/EndRdx:53(3), ResDam-I:30(9), TtmC'tng-EndRdx:53(13)
Level 2: Bone Smasher -- C'ngImp-Acc/Dmg:53(A), C'ngImp-Dmg/Rchg:53(3), C'ngImp-Acc/Dmg/Rchg:53(9), C'ngImp-Acc/Dmg/EndRdx:53(15), C'ngImp-Dmg/EndRdx/Rchg:53(17)
Level 4: Conductive Shield -- TtmC'tng-ResDam:53(A), TtmC'tng-ResDam/EndRdx:53(5), ResDam-I:40(11), TtmC'tng-EndRdx:53(17)
Level 6: Build Up -- RechRdx-I:50(A), RechRdx-I:50(7), RechRdx-I:50(7), ToHit-I:50(11), ToHit-I:50(25)
Level 8: Hasten -- RechRdx-I:50(A), RechRdx-I:50(37), RechRdx-I:50(37)
Level 10: Static Shield -- TtmC'tng-ResDam:40(A), TtmC'tng-ResDam/EndRdx:40(13), ResDam-I:50(23), TtmC'tng-EndRdx:30(29)
Level 12: Aid Other -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-Rchg:53(29), Dct'dW-EndRdx/Rchg:53(42), Dct'dW-Heal/Rchg:53(45), Dct'dW-Heal/EndRdx/Rchg:53(46)
Level 14: Super Speed -- EndRdx-I:50(A)
Level 16: Combat Jumping -- Jump-I:50(A), Jump-I:50(37), LkGmblr-Rchg+:50(43)
Level 18: Total Focus -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Acc/Dmg/Rchg:53(19), C'ngImp-Acc/Dmg/EndRdx:53(19), C'ngImp-Dmg/Rchg:53(21), C'ngImp-Dmg/EndRdx/Rchg:53(21), Acc-I:50(23)
Level 20: Lightning Reflexes -- Run-I:50(A)
Level 22: Hurdle -- Jump-I:50(A), Jump-I:50(34), Jump-I:50(40)
Level 24: Swift -- Run-I:50(A)
Level 26: Stamina -- EndMod-I:50(A), EndMod-I:50(27), EndMod-I:50(27)
Level 28: Super Jump -- Jump-I:50(A), Jump-I:50(31)
Level 30: Aid Self -- Mrcl-Heal:40(A), Mrcl-Heal/Rchg:40(31), Mrcl-Heal/EndRdx/Rchg:40(36), IntRdx-I:50(36), IntRdx-I:50(43), IntRdx-I:50(43)
Level 32: Energy Transfer -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Acc/Dmg/EndRdx:53(33), C'ngImp-Acc/Dmg/Rchg:53(33), C'ngImp-Dmg/Rchg:53(33), C'ngImp-Dmg/EndRdx/Rchg:53(34), RechRdx-I:50(34)
Level 35: Acrobatics -- EndRdx-I:50(A), EndRdx-I:50(36)
Level 38: Power Sink -- RechRdx-I:50(A), RechRdx-I:50(39), RechRdx-I:50(39), EndMod-I:50(39), EndMod-I:50(40), EndMod-I:50(40)
Level 41: Power Surge -- Aegis-Psi/Status:40(A), TtmC'tng-ResDam:50(42), TtmC'tng-ResDam/Rchg:50(42), TtmC'tng-ResDam/EndRdx/Rchg:53(46)
Level 44: Stun -- Stpfy-Acc/Rchg:53(A), Stpfy-Acc/Stun/Rchg:53(45), Stpfy-Acc/EndRdx:50(45), Stpfy-Stun/Rng:53(46), Stpfy-EndRdx/Stun:50(50)
Level 47: Web Envelope -- Enf'dOp-Acc/Rchg:50(A), Enf'dOp-Acc/EndRdx:50(48), Enf'dOp-Acc/Immob/Rchg:50(48), Enf'dOp-EndRdx/Immob:53(48), Enf'dOp-Acc/Immob:53(50)
Level 49: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+2,5% Defense(Lethal)[*]+28% Enhancement(Accuracy)[*]+4% Enhancement(Heal)[*]+3% Enhancement(Immobilize)[*]+42,5% Enhancement(RechargeTime)[*]+3% Enhancement(Stun)[*]+171,7 (14,3%) HitPoints[*]+MezResist(Confused) (Mag 20%)[*]+MezResist(Held) (Mag 20%)[*]+MezResist(Immobilize) (Mag 28,8%)[*]+MezResist(Sleep) (Mag 28,8%)[*]+MezResist(Stun) (Mag 20%)[*]+MezResist(Terrorized) (Mag 22,2%)[*]+5% Recovery[*]+1,26% Resistance(Fire)[*]+1,26% Resistance(Cold)[*]+1,88% Resistance(Negative)[*]+3% Resistance(Psionic)[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
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