Thoughts please...yes another build.
My own experience is that the pets start using a lot more end when you get past the second upgrade, a end redux on the pets solves this. You can easily take em from the upgrades themselves, since you overslotted them imho. Best is (imho again) to slot all the pets for 2 acc 3 dmg 1 endredux
A few comments based on my experience with Thugs/Dark:
- the Thugs and the Bruiser can be basically slotted for Acc and Dmg, but you should slot the Enforcers for Def_Buf and once you can use HOs, slot some Enzymes in them. It's true that once the henches use AoEs, they can run out of endurance, so you might slot an EndRdx in the Thugs and Bruiser.
- Equip Thugs: I just use 1 EndRdx although I have Hasten.
- HT: nice to have although I would take Shadow Fall before it.
- Upgrade Equipment: I use 1 EndRdx 1 Rechg. You might be over-slotting it.
- Dark Servant: it will need 3 Rechgs if you want it perma (2 with Hasten). I focused on the Tht_Debuf more than the Heal and 1 Acc is enough.
- You really want the AoE immob. I took the same patron and it's very helpful to keep the mobs withing the damage zone of you henches' AoEs.
- Petrifying Gaze: nice, but not essential.
- Maneuvers: you'll need 1-2 EndRdx if you plan to have it toggled on.
Overall, this is quite close to what I used before HOs and IOs, but I've since moved respecced into a mixed build since you can get some good bonuses and the pet uniques can be nice to have (especially the +res and +def).
CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>
Villain Plan by Mids' Villain Designer 1.153
http://www.onthejazz.co.uk/hu/mhd.php
Level 50 Technology Mastermind
Primary Power Set: Thugs
Secondary Power Set: Dark Miasma
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Call Thugs -- Acc(A), Acc(3), Dmg(5), Dmg(7), Dmg(9)
Level 1: Twilight Grasp -- Acc(A), Acc(3), Heal(5), Heal(7), Heal(9), RechRdx(25)
Level 2: Tar Patch -- RechRdx(A), RechRdx(19), RechRdx(21), Slow(43)
Level 4: Darkest Night -- ToHitDeb(A), ToHitDeb(11), ToHitDeb(11), EndRdx(17), EndRdx(34)
Level 6: Equip Thugs -- RechRdx(A), RechRdx(34)
Level 8: Combat Jumping -- Krma-ResKB(A)
Level 10: Swift -- Run(A)
Level 12: Call Enforcer -- Acc(A), Dmg(13), Dmg(13), Dmg(15), DefBuff(15), DefBuff(17)
Level 14: Super Jump -- Jump(A)
Level 16: Howling Twilight -- RechRdx(A), RechRdx(25), RechRdx(43), Dsrnt(46)
Level 18: Gang War -- RechRdx(A), RechRdx(19), RechRdx(21)
Level 20: Hurdle -- Jump(A)
Level 22: Stamina -- EndMod(A), EndMod(23), EndMod(23)
Level 24: Fearsome Stare -- Acc(A), Acc(29), Fear(31), RechRdx(31), ToHitDeb(31), ToHitDeb(36)
Level 26: Call Bruiser -- Acc(A), Dmg(27), Dmg(27), Dmg(29), Dsrnt(36)
Level 28: Assault -- EndRdx(A), EndRdx(46)
Level 30: Shadow Fall -- ResDam(A), ResDam(33), ResDam(33), EndRdx(34), EndRdx(36)
Level 32: Upgrade Equipment -- RechRdx(A), RechRdx(33), EndRdx(39), RechRdx(46)
Level 35: Tactics -- ToHit(A), ToHit(37), ToHit(37), EndRdx(37), EndRdx(39)
Level 38: Dark Servant -- Acc(A), Acc(39), Heal(40), Heal(40), ToHitDeb(40), ToHitDeb(43)
Level 41: Dark Embrace -- ResDam(A), ResDam(42), ResDam(42), EndRdx(42), EndRdx(45)
Level 44: Vengeance -- DefBuff(A), DefBuff(45), DefBuff(45)
Level 47: Petrifying Gaze -- Acc(A), Acc(48), Hold(48), Hold(48), RechRdx(50)
Level 49: Maneuvers -- DefBuff(A), DefBuff(50), DefBuff(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Supremacy
Level 2: Rest -- Empty(A)
Simple really, hows it look...PvE only, mainly solo/duo with a Plants Dom...with occassional teamage.