Kat/Regen Uber IO build
Not gimped?
No hasten,recharge in general has gone down the drain so DPS=low
The accuracy well is average, no tactics no FA so the first to hit debuff send you to hell and back
Maneuvers and CJ no LoTG recharges to at least bring up the recharge.
Build up no HO's in?
700% regen by giving up all this is kinda not worth it imho
It's possible to make 620% regen with perma DP,insane recharge of powers for attack cycles as well as much higher to hit and an IH downtime of 90 sec barely reconstruction 18 sec downtime and so on.
That's not a build i would use imho because :
1)No recharge
2)Low acc relatively
3)TOO expensive for what it gives.
EDIT: Weave is like pretty useless especially in non defense based sets unless opting for recharge insanity which obviously u aint.
Imho going for defense in a regen based toon is madness all together.You can do far better things by exploiting the good points of regen which is...REGEN and not defense.
Go all the way recharge and perma Dull Pain to acquire immortal status and then just add to that really low Reconstruction cycles and IH recharge. Topping it with good regen defense goes out the window cause nothing really can drop you PvE wise except Hamidon.
[ QUOTE ]
Why Greeks shouldn't do the Electric Boogaloo!!CLICK HERE TO FIND OUT!!!
[/ QUOTE ]
This link is pure genius. Man, it is the biggest laugh I had in quite a while.
[ QUOTE ]
Not gimped?
No hasten,recharge in general has gone down the drain so DPS=low
[/ QUOTE ]
I'm fine without hasten on on my normal build. The recharge times on powers are better than what I have at the moment.
[ QUOTE ]
The accuracy well is average, no tactics no FA so the first to hit debuff send you to hell and back
[/ QUOTE ]
*Points at 30% acc buff*
[ QUOTE ]
Maneuvers and CJ no LoTG recharges to at least bring up the recharge.
[/ QUOTE ]
Hmm, guess I forgot that, definitely will put LoTGs in.
[ QUOTE ]
Build up no HO's in?
[/ QUOTE ]
Doesn't seem too worth it for PvE.
[ QUOTE ]
700% regen by giving up all this is kinda not worth it imho
It's possible to make 620% regen with perma DP,insane recharge of powers for attack cycles as well as much higher to hit and an IH downtime of 90 sec barely reconstruction 18 sec downtime and so on.
[/ QUOTE ]
700% regen is no-where near the highlight of this build. Did the 25% def slip by you? That will halve all incoming damage. 25% res will then quarter what does make it though.
[ QUOTE ]
That's not a build i would use imho because :
1)No recharge
2)Low acc relatively
3)TOO expensive for what it gives.
[/ QUOTE ]
I don't see where you get the low acc thing from, and the recharges of powers look okay to me. Expense, well, it's not a build I'm gunna go for all at once to say the least.
[ QUOTE ]
EDIT: Weave is like pretty useless especially in non defense based sets unless opting for recharge insanity which obviously u aint.
Imho going for defense in a regen based toon is madness all together.You can do far better things by exploiting the good points of regen which is...REGEN and not defense.
Go all the way recharge and perma Dull Pain to acquire immortal status and then just add to that really low Reconstruction cycles and IH recharge. Topping it with good regen defense goes out the window cause nothing really can drop you PvE wise except Hamidon.
[/ QUOTE ]
Excuse me for making an individual defensive build that would work! Listen, one of the main weaknesses, or should I say "Differences", between regen, and defence and resistance, is that regen (And healing) only mitigates a set amount. Which is the amount you regen. Once you get over that, then that's all regen does for you. Defence and resistance are different. Whereas for regen you would subtract your regen per second from your incoming dps to get the total incoming damage, with defence you just divide. So having 25% defence would halve the incoming damage, no matter how much was coming in. Same for 50% res.
Basically, having res/def on top of regen increases the amount of handle, and increases the amount of damage per sec that needs to be thrown at me to overcome my regeneration rate.
Of course, that's just for ranged and AoE! For melee I have DA, which can put me at the def cap when I stack it (Which I do). The 25% def is 5% away from what an SR has with their entire secondary, and mitigates the equivilant of 50% res. Just to put it in context.
WOO for being different build!
EDIT:[ QUOTE ]
Not gimped?
[/ QUOTE ]
I meant making power sacrifices, or one slotting a power that should be six slotted, or skipping a travel power or somesuch thing.
Mmmm well from what u said seems then ok.Just is totally different from something i would go for hence my objections.
Thats all good luck in making it
[ QUOTE ]
[ QUOTE ]
Why Greeks shouldn't do the Electric Boogaloo!!CLICK HERE TO FIND OUT!!!
[/ QUOTE ]
This link is pure genius. Man, it is the biggest laugh I had in quite a while.
[/ QUOTE ]
Thanks Got another one for you too
Tbh I don't dislike the idea of defense on a /regen build, lots of regens with both quick recovery and stamina see their endurance bar drained to zero with just 1 hit from a sapper or a dark ring mistress (although dark ring mistresses are half naked and they can be forgiven).
I agree more recharge would do good, but if you are allocating LotG imo should do, I don't have Hasten on my Kat/Inv and it is ok for PvE.
I'd still take Focused Accuracy, probably instead of Conserve power which strikes to me redundant on a /regen. FA with 3 Cytoskeleton exposures works fine.
Not sure how helpful the whole Steadfast Protection Set is on Resilience, I'd probably go for just 2 slots, one with the 3% defense from Steadfast and for the other slot I'd use the Status resistance from Impervious Skin or the psi resistance from Impervium Armour, then I'd allocate the extra slot we liberated here on Tough and go for a full Aegis set in Tough. Bear in mind that your 9.25% psi defense is useless because the positional defenses will override it, hence some psi resistance won't hurt, may give you a couple seconds to activate your heals.-
As soon as I get home I'll check the new link , I can't do it at work.-
I had a quick look at the build in Mids before I left for work and there were a few cases were powers weren't slotted optimally (eg. less than the soft ED cap of 95% for recharge and heal), but I can't remember which powers they were now - although they should be pretty obvious.
As for having defence as well as regeneration - having more than one type of damage mitigation is always better than just one. For example, to double your base regen you need a 100% regen buff, but to double it again you'll need a 300% buff and then a 700% buff etc.
Having defence as well means that you already mitigate half of the incoming attacks before you even need to worry about healing them back again. Defence is also proportional mitigation (rather than flat mitigation) which is useful when facing a lot of incoming damage, eg. against strong or a large amount of foes.
Might as well post Mael's IO build here then.
Kat/Regen/Body. Main highlights are 50% +Recharge, Perma Dull Pain, +23% Accuracy and 716% Regen.
Divine Avalanche is also optimumly slotted (99.9% +Acc, 99.9% +Dam, 60% +Defence, 33.3% Recharge).
A few of the attacks aren't quite fully %'ed out (SD, SOTW) but they're still way higher than SOs would give and the +Recharge and +Accuracy from set bonuses caps them. He's also got +37.2% constant +ToHit, +Perc from FA, capped movement speed in SJ/SS and full invis from Stealth plus a Stealth IO in Sprint.
Reconstruction is up every 20 seconds and he can hit the Melee/Lethal defence soft cap from perma stacking DA. He'll also be at the scrapper HP cap constantly with Perma Dull Pain + Set Bonuses + Accolades. The obscenely high 716% Regen is therefore being constantly applied to the largest possible Scrapper HP bar, and Instant Healing (which will more than double that) has less than two minutes of downtime...
Hero Plan by Mids' Hero Designer 1.20
http://www.honourableunited.org.uk/mhd.php
Maelwys - Perma Dull Pain: Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Regeneration
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Sting of the Wasp -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Acc/Dmg/EndRdx:50(3), C'ngImp-Acc/Dmg/Rchg:50(3), C'ngImp-Dmg/EndRdx/Rchg:50(9), C'ngImp-Dmg/Rchg:50(11)
Level 1: Fast Healing -- Numna-Heal:50(A), Numna-Heal/Rchg:50(39), Numna-Regen/Rcvry+:50(39), Mrcl-Heal:40(40), Mrcl-Rcvry+:40(42), RgnTis-Regen+:30(43)
Level 2: Flashing Steel -- Sciroc-Acc/Dmg:50(A), Sciroc-Acc/Rchg:50(11), M'Strk-Dmg/Rchg:50(13), M'Strk-Dmg/EndRdx/Rchg:50(13), HO:Nucle(15)
Level 4: Reconstruction -- Numna-Heal:50(A), Numna-Heal/Rchg:50(5), Numna-Heal/EndRdx/Rchg:50(5), Dct'dW-Rchg:50(15), Dct'dW-Heal/EndRdx/Rchg:50(50)
Level 6: Quick Recovery -- EndMod-I:50(A), EndMod-I:50(7), EndMod-I:50(7)
Level 8: Divine Avalanche -- HO:Nucle(A), HO:Nucle(9), HO:Nucle(19), LkGmblr-Def:50(23), LkGmblr-Rchg+:50(37), HO:Membr(37)
Level 10: Hurdle -- Jump-I:50(A), Jump-I:50(36)
Level 12: Combat Jumping -- LkGmblr-Rchg+:50(A), Ksmt-ToHit+:30(37)
Level 14: Super Jump -- Jump-I:50(A)
Level 16: Integration -- Dct'dW-Heal:50(A), Dct'dW-Heal/EndRdx:50(17), Dct'dW-EndRdx/Rchg:50(17), Dct'dW-Heal/Rchg:50(19), Dct'dW-Heal/EndRdx/Rchg:50(43)
Level 18: Health -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(36), Numna-Heal/Rchg:50(36)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21)
Level 22: Build Up -- HO:Membr(A), HO:Membr(23), HO:Membr(43)
Level 24: Dull Pain -- Numna-Heal:50(A), Numna-Heal/Rchg:50(25), Numna-Heal/EndRdx/Rchg:50(25), Dct'dW-Rchg:50(34), Dct'dW-Heal/EndRdx/Rchg:50(40)
Level 26: Soaring Dragon -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/Rchg:50(27), C'ngImp-Acc/Dmg/Rchg:50(27), C'ngImp-Acc/Dmg/EndRdx:50(31), C'ngImp-Dmg/EndRdx/Rchg:50(34)
Level 28: Instant Healing -- Numna-Heal:50(A), Numna-Heal/Rchg:50(29), Numna-Heal/EndRdx/Rchg:50(29), Dct'dW-Rchg:50(39), Dct'dW-Heal/Rchg:50(40)
Level 30: Hasten -- RechRdx-I:50(A), RechRdx-I:50(31), RechRdx-I:50(31)
Level 32: Golden Dragonfly -- Sciroc-Acc/Dmg:50(A), Sciroc-Acc/Rchg:50(33), M'Strk-Dmg/Rchg:50(33), M'Strk-Dmg/EndRdx/Rchg:50(33), HO:Nucle(34)
Level 35: Revive -- RechRdx-I:50(A)
Level 38: Stealth -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(46)
Level 41: Focused Accuracy -- HO:Cyto(A), HO:Cyto(42), HO:Cyto(42)
Level 44: Laser Beam Eyes -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(45), Decim-Dmg/Rchg:40(45), Decim-Acc/EndRdx/Rchg:40(45), Decim-Acc/Dmg/Rchg:40(46), Dev'n-Acc/Dmg/Rchg:50(46)
Level 47: Energy Torrent -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(48), Posi-Dmg/Rchg:50(48), Posi-Dmg/Rng:50(48), Posi-Acc/Dmg/EndRdx:50(50), RechRdx-I:50(50)
Level 49: Super Speed -- Run-I:50(A)
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- ULeap-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Critical Hit
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+2.25% Max Endurance[*]+23% Enhancement(Accuracy)[*]+4% Enhancement(Heal)[*]+50% Enhancement(RechargeTime)[*]+153.6 (12.8%) HitPoints[*]+MezResist(Immobilize) (Mag 7.15%)[*]+MezResist(Sleep) (Mag 3.3%)[*]+MezResist(Terrorized) (Mag 8.8%)[*]+5% Recovery[*]+100% Regeneration[*]+2.84% Resistance(Fire)[*]+2.84% Resistance(Cold)[/list]<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
|-----------------------------------------------------------------------------|
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|-----------------------------------------------------------------------------|
</pre><hr />
Mael, did you choose stealth to allocate a couple LotG? If it is for the stealth effect, wouldn't be better a stealth IO in sprint and instead of Stealth to go for Maneuvers for the LoTG. As you choose 2 travel powers, it makes me think you also use this build PvP and probably Maneuvers (or Assault) and Tactics would be better than let's say Stealth and Revive maybe.
Please note I don't know much about regen and absolutely nothing about PvP (besides faceplanting galore) and I am asking to improve my knowledge at your expense
Stealth + a Stealth IO = full invisibility in both PvE and PvP (and the stealth cap for non-stalkers in PvP).
And yes, it's also a handy place to put a +recharge LOTG and grab an extra +10% regen...
SS is there for PvP zone excursions since SJ is so easily countered with villain Patron webnades. For PvE I'd take Resilience at 49 with a single Aegis 20% +Mez resistance IO... or maybe Acrobatics (Endred) for extra Hold protection or Taunt (Taunt Duration). There's really nothing else left that's worth taking...
Scrappers get really pants figures for assault/tactics, and he already has FA for +tohit and +perc. FA by itself will let you see any AT but Stalkers in PvP, and good Stalkers won't be seen with (FA + Tactics) anyway.
Revive is just for when I get bored and decide to go solo a GM... and it's just soooo "Regen"
[ QUOTE ]
Scrappers get really pants figures for assault/tactics, and he already has FA for +tohit and +perc. FA by itself will let you see any AT but Stalkers in PvP, and good Stalkers won't be seen with (FA + Tactics) anyway.
[/ QUOTE ]
You mean, is there more to PvP than fighting Stalkers? Interesting
P.S.: Well, in my case I should say " Is there more to PvP than being faceplanted by Stalkers?"
[ QUOTE ]
Why Greeks should be plumbers!!Click here to find out!!
[/ QUOTE ]
ROFL!! The man is a Genius!!
I spent almost an hour listening to his prank calls. The one to the clothes shop is hilarious and the telemarketer one, unbelieveble!!
Okay, this is a build I'm gunna work towards with my Katana/Regen scrapper, probably a respec build for 50.
Hero Plan by Mids' Hero Designer 1.20
http://www.honourableunited.org.uk/mhd.php
Sleek Spirit: Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Sting of the Wasp -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Dam%(3), Mako-Acc/Dmg(13), Mako-Dmg/EndRdx(15), Mako-Dmg/Rchg(34), Mako-Acc/EndRdx/Rchg(42)
Level 1: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(13), Numna-Heal/EndRdx(23), Heal-I(43)
Level 2: Flashing Steel -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Acc/Rchg(3), Sciroc-Dmg/Rchg(15), Sciroc-Dmg/EndRdx(21), Sciroc-Dam%(37), Sciroc-Acc/Dmg(40)
Level 4: Quick Recovery -- EndMod-I(A), EndMod-I(5), EndMod-I(5)
Level 6: Reconstruction -- Numna-Heal(A), Numna-Heal/Rchg(7), Numna-Heal/EndRdx/Rchg(7), RechRdx-I(9), Numna-EndRdx/Rchg(46)
Level 8: Divine Avalanche -- Acc-I(A), DefBuff-I(9), DefBuff-I(46)
Level 10: Dull Pain -- Numna-Heal(A), Numna-EndRdx/Rchg(11), Numna-Heal/Rchg(11), Numna-Heal/EndRdx/Rchg(37), RechRdx-I(45)
Level 12: Combat Jumping -- DefBuff-I(A)
Level 14: Super Jump -- Empty(A)
Level 16: Integration -- Numna-Heal/Rchg(A), Numna-Heal(17), Numna-Heal/EndRdx(17)
Level 18: The Lotus Drops -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Acc/Rchg(19), Sciroc-Dmg/Rchg(19), Sciroc-Dmg/EndRdx(21), Sciroc-Acc/Dmg(46)
Level 20: Hurdle -- Empty(A)
Level 22: Health -- Mrcl-Rcvry+(A), RgnTis-Regen+(23), Numna-Heal(43), Numna-Heal/EndRdx(43)
Level 24: Stamina -- EndMod-I(A), EndMod-I(25), EndMod-I(25)
Level 26: Soaring Dragon -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(27), Mako-Acc/EndRdx/Rchg(27), Mako-Dmg/Rchg(31), Mako-Dmg/EndRdx(31), Mako-Acc/Dmg(31)
Level 28: Instant Healing -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
Level 30: Boxing -- Empty(A)
Level 32: Golden Dragonfly -- Sciroc-Dam%(A), Sciroc-Acc/Rchg(33), Sciroc-Acc/Dmg/EndRdx(33), Sciroc-Dmg/Rchg(33), Sciroc-Dmg/EndRdx(34), Sciroc-Acc/Dmg(34)
Level 35: Tough -- ResDam-I(A), ResDam-I(36), ResDam-I(36), EndRdx-I(36), EndRdx-I(37)
Level 38: Weave -- RedFtn-Def(A), RedFtn-EndRdx(39), RedFtn-Def/EndRdx(39), RedFtn-Def/Rchg(39), RedFtn-Def/EndRdx/Rchg(40), RedFtn-EndRdx/Rchg(40)
Level 41: Resilience -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResKB(42), S'fstPrt-ResDam/Def+(42)
Level 44: Build Up -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45)
Level 47: Maneuvers -- S'dpty-Def(A), S'dpty-Def/EndRdx(48), S'dpty-Def/Rchg(48), S'dpty-Def/EndRdx/Rchg(48), S'dpty-EndRdx(50)
Level 49: Conserve Power -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+8% DamageBuff[*]+3% Defense(Smashing)[*]+3% Defense(Lethal)[*]+3% Defense(Fire)[*]+3% Defense(Cold)[*]+3% Defense(Energy)[*]+3% Defense(Negative)[*]+9.25% Defense(Psionic)[*]+3% Defense(Melee)[*]+13% Defense(Ranged)[*]+13.6% Defense(AoE)[*]+30% Enhancement(Accuracy)[*]+12% Enhancement(Heal)[*]+5% Enhancement(RechargeTime)[*]+153.6 (12.8%) HitPoints[*]+Knockback (Mag -4)[*]+MezResist(Held) (Mag 6.6%)[*]+MezResist(Immobilize) (Mag 8.8%)[*]+1.5% Recovery[*]+94% Regeneration[*]+1.26% Resistance(Fire)[*]+1.26% Resistance(Cold)[*]+9.38% Resistance(Negative)[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
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!"HDO=1T`0XQ<XH;MV#;DR$Q!(;XV@-Y$@A\EWP]N\^+ZIAQ61H`B`/+1/!JW"P?!S848=>$90G[_@"
L(1[[P9NV+#9J-527KEG<9>-%Y4NROJK@DK&!B\7L9Y%7/)%7DX;9ENN!27J@Z%+Y-I?0T#-0-&@=%G
2C;$<MA?-9H43UAHX3"J.N\CY<]JDO?-4VK>3%:YT>TNI%AYF%N@(`JC/>(H)1`PLN8)IOQ@9`G=BPP
(%MS1D9B`E?J!I`%T&.5`4?E]S>42[J9_L"@UV#2!76;N5M:?KB5O^\;7W^7\ET\A?V`IMJ
|-----------------------------------------------------------------------------|
</pre><hr />
Highlights:
700% Regen
25% s/l res
Capped melee def when I want it from DA, 25% to ranged and AoE.
Looks survivable, and isn't gimped in any way as far as I can see.
Opinions?