Energizer 3000s Energy/Electric Guide V2.0
/e bow
/e clap
/e praise
/e hallelujah
/e Energizer j00 roxx0rz my boxx0rz
Id like to suggest a tweak. I couldnt help but notice Combat Jump 4 slotted. It uses up 0.07 endpoints per second which is next to nothing. The End slot there thats trying to save less than half that would do better in Tough or Weave to save more end per sec on the build overall.
Also the Def of Combat jump is low, the def of weave is also low, small def changes from enhancing with def slots work well when the rest of the build has high defence but the Def of /Electric is non existant just like its non existant with Firetankers. I am not gonna say dont waste slots on CJ, I will say Id probably would not 3 slot it for defence. From CJ Id most certainly pass a total of 2 slots over to weave and tough in that build for better overall lower endurance....but then I think what am I on about? You have powersink and stamina! Well then the end slot in CJ is definately making no difference!
I have no suggestions about the rest of the build, only a troubled mind when it came to 4 slots in CJ, to me everything else looks good.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
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Also the Def of Combat jump is low, the def of weave is also low, small def changes from enhancing with def slots work well when the rest of the build has high defence but the Def of /Electric is non existant
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But by triple slotting both for defence you get just about 10% defence. And yes, that makes a difference.
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Well then the end slot in CJ is definately making no difference!
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You have a point there. Flaw #1 detected!
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But by triple slotting both for defence you get just about 10% defence. And yes, that makes a difference.
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3-slotting Weave and CJ gives 8.8% defence, which is pretty worthless unless for an /elec brute unless you've got a load of set bonuses to stack it with.
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But by triple slotting both for defence you get just about 10% defence. And yes, that makes a difference.
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3-slotting Weave and CJ gives 8.8% defence, which is pretty worthless unless for an /elec brute unless you've got a load of set bonuses to stack it with.
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I'll leave this for Energizer to answer...
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But by triple slotting both for defence you get just about 10% defence. And yes, that makes a difference.
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3-slotting Weave and CJ gives 8.8% defence, which is pretty worthless unless for an /elec brute unless you've got a load of set bonuses to stack it with.
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I'll leave this for Energizer to answer...
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The amount of Def from weave a Tanker can get and the amount of Def from weave other ATs can get do differ. The more Defence you have in your build the more of an effect powers like Combat Jump make.
In the last build, the 3rd IO slot of those types do offer less significant a bonus than the first two but the small bonus difference between what 3 SOs and 3IOs I see as a personal preference.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Putting up a guide takes balls, I liked its format and the pics thought its not the way I built my en/elec brute.
There are so many options for an energy electric brute depending on your playstyle in PvP and PvE there are many combinations that will work well.
1 slotted CJ gives you 8.0% 3 slotted gives you 8.6% I dont see the profit for slots.
1 slotted Grounded gives you 33.2% negative resistance 3 slotted gives 35.7%, again I dont see the profit for slots.
Using those slots elsewhere like interupt reduction in aid self and recharge is better 'defense' in my opinion.
In lower levels I like 2 acc and one end reduc, I hate missing its an endurance killer.
Thumbs up I enjoyed the read.
First of all, I would like to thank you guys for the comments and replies...
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Well then the end slot in CJ is definately making no difference!
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After looking through the build, I must admit, that I've completely missed that, and just thinking it was around 0,3 Endurance per tick...
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1 slotted CJ gives you 8.0% 3 slotted gives you 8.6% I dont see the profit for slots.
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The power itself 1-slotted is 2,35% and 3-slotted is 2,97%... And after thinking it through, I've come to the same conclusion as you...
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1 slotted Grounded gives you 33.2% negative resistance 3 slotted gives 35.7%, again I dont see the profit for slots.
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The power itself is 9,4% as 1-slotted and 11,9% as 3-slotted, against Negative Energy damage. It's 2,5% extra resistance to that type, which is one of the few resistances that doesn't cap in /Electric Armor - Power Surge. I think it's worth taking, but that's just me maybe?
Taking your comments into consideration, I've decided to make a few changes in the builds.
This is what have changed:
Second Accuracy enhancements in attack powers comes earlier.
Damage enhancements comes earlier.
3 slots removed from Combat Jumping.
3 slots added to Aid Self.
Resistance enhancements in Grounded comes much later.
Defense enhacements in Weave comes a little later.
This is how the changed builds look like:
Level 1-36 Build Picture Clicky
Level 1-37 Recpec Picture Clicky
Level 1-50 Build Picture Clicky
[u]!These 3 builds is ment to replace the ones in the guide![u]
I hope the build makes more sense now, and is slightly more attractive...
Looks even better than before mate. Well done!
Sorry for the late reply but thanks again
This is my new, improved and most likely last Energy Melee/Electric Armor Brute Guide
In this guide you will find a lot of what I wrote in the last, but dont stop reading now, as I got a lot of other things to tell. I will go more in depth of the powers, why Ive taken the powers I did, how you level fast and a lot more.
This build does very well in PvE and PvP, no matter if youre soloing or teaming. Its what I call a single-target Brute, and the build has no AoE attacks at all.
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Before I get to the guide itself, Ill just spend a few lines, to tell you what this build can do
Ive spent 6x1 hour doing paper missions, to gather statistics for this guide. The first 3 hours I gathered Infamy, and the next 3 hours I gathered Prestige. I wrote down the most essential stuff, added it together, and divided it by 3 both times. So the numbers youre going to see, is the average, and may vary depending on play style and luck.
1 Hour of level 50 Paper Mishing on Relentless Reputation:
Missions Completed: 9 (Thats around 6½ minute pr. mission, including the time to get there)
Power Surge Used: 1 time (I only use it against Master Illusionist)
Rest Used: 1 time (I only use it after Power Surge)
Green Inspirations Used: 13 (Its not often I use them, but I use a few against Master Illusionists)
Blue Inspirations Used: 0 (Power Sink takes care of any Endurance problem I may encounter)
Deaths: 0 (This brute-build, almost never die)
Infamy Gathered: 1.392.000 Infamy
Enhancement Gained: 3 (46.000 Infamy)
Salvage Found: 23 (13.000 Infamy)
Recipes Earned: 7 (562.000 Infamy)
Total Infamy: 2.013.000 Infamy
Prestige Gathered: 11000 Prestige
Enhancement Gained: 4 (54.000 Infamy)
Salvage Found: 25 (13.000 Infamy)
Recipes Earned: 7 (579.000 Infamy)
Total Infamy: 646.000 Infamy
As you can see, it goes pretty fast getting around 2 million Infamy or around 11.000 Prestige.
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Pros and Cons:
Ill just take a moment, to point out 4 good and bad things about this Energy/Electric Brute, before I get to the build.
Pros:
1. You can solo all Elite Bosses, although Mynx, Valkyrie and Silver Mantis can be hard, and may take a couple of tries.
2. Its possible to become level 50 in around 100 hours of gameplay. It took me two weeks in RL to get there, and IIRC it took around 103 hours.
3. When you hit level 37, you will never run out of Endurance again.
4. When you hit level 17, your Endurance cant be drained. Well it can of course be drained a little, but its nothing to take notice from.
Cons:
1. There is no healing power in Electric Armor set.
2. You have no resistance to Toxic damage, Fear and Confuse.
3. You will have Endurance problems until level 21-22.
4. You dont have any AoE attacks, so multiple enemies may take longer to defeat.
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And now for the build itself:
The first build goes from level 1, and all the way to level 36. When you hit level 37, you Respec your powers.
The green numbers in the build, is the level of the slot, and should be followed as it says, to get the best results.
This is how the build looks like, when you get to level 36:
Picture Clicky
When you hit level 37, you should Respecialize your build, so it looks like this:
Picture Clicky
There have been quite a few changes in the build, after your Respec. Youve gotten rid of Conserve Power, and you got Energy Transfer instead. Aid Other and Aid Self is coming a power slot earlier than before, and some of your slots have been relocated to other powers.
Its very important that you Respec Conserve Power out of your build, as Power Sink cover all Endurance problems you may encounter. It recharges so fast, that you at most get down to half Endurance, if you use it right.
This is actually the only time you have to Respecialize your Brute, as from now on, you just add the correct power, and the Enhancement slots the right places.
Your final Energy Melee/Electric Armor Brute, will look like this:
Picture Clicky
The blue 50, means its a level 50 Invention Origin Enhancement.
You just have to look at the green numbers, to see at what level the slot should placed, in the specific power.
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Now Ill go through the build with you, tell a little about some of them and try to explain my choices.
Attacks:
All my attacks are slotted with 1 Accuracy, 1 Endurance Reduction, 3 Damage and then 1 Accuracy again.
I do it like this, because I focus more on defense/resistance in the start, and less about dealing damage. Some would say that the Endurance Reduction should be replaced by a Recharge Reduction instead, but unless Im slowed in some way, all my attack powers recharge fast enough, for me to use at least one of them at all times.
Some people say that Barrage isnt worth taking, and it should be Energy Punch, Bone Smasher and Whirling Hands instead, but with this build you have no need for an AoE power, and there will be times, where you dont have at least one attack power recharged.
Shields:
All my shields are slotted with 1 Endurance Reduction and 3 Resist Damage or 3 Defense Buff.
I try to slot my shields as early as possible, so I got maximum resistance and defense. I believe that if you can survive longer, then damage in the early levels isnt so important. Your Fury builds up anyway, and then you do more damage.
There is a lot of opinions about slotting Combat Jumping and taking Weave. Some say that its a waste of slots and a power slot. What most doesnt realise, is that added together with level 50 Invention Origins, they give almost 9% defense, and if you combine that with all your resistances, it lets you live longer in the end.
If I were to get rid of Weave, and didnt slot Combat Jumping, I would set 3 more slots into Aid Self and 3 more slots into Power Surge. Instead of Weave I would take Conserve Power, as it can be used with a blue Inspiration after Power Surge is over, to get your shields up and running faster, and then use Power Sink on nearest enemy.
Other Powers:
As I said before, there is no need for Conserve Power, as long as you have Power Sink. When slotted with 3 Recharge Reduction and 3 Endurance Modifiers, you get down to half Endurance at most. But it doesnt only give you Endurance, it also drains a fairly large amount of Endurance from the enemies you use it on. A level 50 Minion get drained around 3/4th of his Endurance, Lieutenants around 2/3rd and Bosses around ½ of their Endurance.
I have only slotted Power Surge with 3 Recharge Reduction, because its amazing even when not slotted with Resist Damage enhancements. It caps all but Negative Energy, Psionic and Toxic damage. When active, it still offers around 80% resistance to Negative Energy damage, and around 50% resistance to Toxic damage.
Many people ask why I only slot Aid Self with 3 Healing enhancements, but the way I play, I rarely use it in the middle of a fight. I use it in between fights, or if Im up against a single enemy. When I use it against a single enemy, I wait until hes stunned or right after his attack. By doing so, I dont need any Interrupt enhancements in the power, and thereby I have those 2 or 3 slots available other places.
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Enhancements, Infamy and Other Things:
You start out with using Training Origins, but when you hit level 12, you can start using Dual Origins. If you dont have a higher level character, a friend or some other means to get yourself a lot of extra Infamy, I would suggest you dont use Dual Origins, as they arent that much better than Training Origins. When you get to level 22, you begin to replace your Training Origins with Single Origins. When you hit level 32, Invention Origins begin to have better % than Single Origins, but this again cost a lot of money, compared to Single Origins.
When I made my Brute, the Invention System wasnt introduced yet, so I had to find other means of getting Infamy, than selling Recipes and Salvage. The way I did it, was to sell all enhancements I got, and only buys new ones at every 5 levels (level 7, 12, 17, 22 and so on). I also soloed most of the time, which in the end gives more Infamy.
I played on Villainous until I reached level 16, then I began doing missions with Viscious reputation, and finally I started on Relentless at level 23. When I got to a mission with an Arch-Villain, I would set the reputation on Villainous, so it would only be an Elite Boss. I only played missions from the Paper, to get a new contact, and always played Mayhem Missions on Villainous, so I was sure to get the Temporary Powers.
Now the Invention System is here, and people have a lot more Infamy in general, than when I made my Brute. My advice, if you want to earn the loot, is to compare the prices on the Black Market, with the prices your contact/quartermaster can offer, and sell it to the highest bidder of those two. Usually I just sell everything to a contact/quartermaster. The only thing I sell on the Black Market is some of the Invention category Recipes, that is worth more than a contact/quartermaster will give, and those Salvage pieces I know is expensive.
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Character Planning:
Ive used a variety of character planners while playing CoH/CoV. The best one Ive ever tried is Mids Hero Designer, for both Heroes and Villains. It can be really helpful to have a character planner, as you can compare builds, re-slot and Respec your build, before doing it in the game. If you are in doubt if a build will work, you can always copy your character to the Test Room Server, and try out the Respecced build there, before doing it on the Live Servers.
Clicky to Mid's Hero Designer
This is the code for my final build. The way you do it, is highlighting the code, copy it, then press Import From Forum Post and voila! Now you have the build on your screen.
| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
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|MHDz;2819;586;784;|
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;W?[?\8BCA14'I]+JUA-B-QRY`1++X-(B(3A[L4[!/)F,;73G;K_&RH$/-?21J3-/5E<G<3Q?(/%4O8
8?I&L6B>$"@6/Z58[GJ*KFB]&VIK$$T&D5<C,3=0:B1D9ISH*:1$Z4BP[`TYK/P8D",C2^3TE.`0PK[
UW`C)`Y',H%[+P]-P.%C.9B[NXS!'0Q,-["3Z,9Q?;$;7_R(!S8>$WENDN/-'5AC1.`YA[S,Q6K@,GV
5^LE5<%T1"P92&WEOFN@A.W6VSMU8P6V4D!A;"XP76& lt;4S-40@L6?CD23IU$]#M',1R`IR2C=S:=BTJC
F-FXII9%.!QD'NWB5^QM]I#,MG854UWT@S=0F0T'"^T!:>4ZDBK3NZ`\$'5729VO=KZ2 8E0!'@4YL1L
"^$XA/TNGIBO--1N,TKS-,C'DH6=\.2)+.@C6?!;4=_-@`@S;3D"32:A<TH$#BIQ)_:A8A,J=`:807*
G%<G=W$N<.H$947LZOR>`>Q*O15<#H+:#R6 `\XAG=;?[*BYG%#]/OAU>?_Y<L%_\`BS##>P``
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The End:
I hope you enjoyed the reading, and that the guide may be useful to you
If you have any questions or commentaries, feel free to reply.