Power Brust and Oppresive Gloom
Dunno about power burst, but Oppressive Gloom just needs 1 acc in base slot or maybe, if you have an acc/mez HO you can use it instead.
According to Mid's Hero Designer current Acc is +142,3%. I hope this will be enough. But i think real problem is HP cost of the power and if i can be able to use Aid Self while during using OG.
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According to Mid's Hero Designer current Acc is +142,3%. I hope this will be enough. But i think real problem is HP cost of the power and if i can be able to use Aid Self while during using OG.
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I've read that you can overcome it with Health 1 slotted or something.
Tbh, if I am not wrong, the acc base slot will allow you to disorient also Lieutenants (i could be wrong on this one since foes don't last enough to check that on my DA scrapper). As Spirit said, shouldn't be a problem with Health 1 slotted, specially if you are planning to enhance your regeneration with the Numina Unique as I see in your build. As you can free lots of slots in this power (trust me, not worth slotting more than the base slot), maybe you can put another slot in health for a Numina (Healing), which will boost your regeneration both as a second slot in health and also as a set bonus.
I can't see why can't you use your Aid Self with OG on, iirc, I have used Dark Regeneration on my DA scrapper while having OG on without any problem.
Okay here's two question on behalf of my Bubbler.
1- For a NRG defender Power Brust worth taking?
2- How to slot Oppresive Gloom?
My bulid and current slottings are as the following:
Hero Plan by Mids' Hero Designer 1.153
http://www.onthejazz.co.uk/hu/mhd.php
Forceward: Level 50 Natural Defender
Primary Power Set: Force Field
Secondary Power Set: Energy Blast
Power Pool: Concealment
Power Pool: Teleportation
Power Pool: Medicine
Power Pool: Fitness
Ancillary Pool: Dark Mastery
Hero Profile:
Level 1: Personal Force Field -- DefBuff-I(A), DefBuff-I(3), RechRdx-I(23), RechRdx-I(37), LkGmblr-Rchg+(46)
Level 1: Power Bolt -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/EndRdx/Rchg(9), Thundr-Dmg/Rchg(15), Thundr-Acc/Dmg/Rchg(21), Thundr-Acc/Dmg/EndRdx(36)
Level 2: Power Blast -- Dev'n-Acc/Dmg(A), Dev'n-Hold%(3), Dev'n-Dmg/EndRdx(7), Dev'n-Acc/Dmg/EndRdx/Rchg(9), Dev'n-Dmg/Rchg(17), Dev'n-Acc/Dmg/Rchg(23)
Level 4: Deflection Shield -- DefBuff-I(A), DefBuff-I(5), DefBuff-I(5)
Level 6: Grant Invisibility -- EndRdx-I(A), DefBuff-I(43)
Level 8: Recall Friend -- Range-I(A), Range-I(43)
Level 10: Aid Other -- Heal-I(A), Heal-I(11), Heal-I(11), RechRdx-I(21), IntRdx-I(37), IntRdx-I(43)
Level 12: Dispersion Bubble -- RedFtn-Def(A), RedFtn-Def/EndRdx(13), RedFtn-Def/EndRdx/Rchg(13), RedFtn-Def/Rchg(15)
Level 14: Invisibility -- EndRdx-I(A)
Level 16: Teleport -- EndRdx-I(A), Range-I(17)
Level 18: Insulation Shield -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(19), LkGmblr-Def/Rchg(19)
Level 20: Swift -- Run-I(A)
Level 22: Health -- Numna-Regen/Rcvry+(A)
Level 24: Stamina -- EndMod-I(A), EndMod-I(25), EndMod-I(25)
Level 26: Power Burst -- Dev'n-Dmg/EndRdx(A), Dev'n-Acc/Dmg(27), Dev'n-Dmg/Rchg(27), Dev'n-Acc/Dmg/EndRdx/Rchg(34), Thundr-Acc/Dmg(36), Thundr-Dmg/Rchg(37)
Level 28: Sniper Blast -- Mantic-Dmg/EndRdx/Rchg(A), Mantic-Dam%(29), Mantic-Dmg/EndRdx(29), Mantic-Acc/ActRdx/Rng(33), Mantic-Acc/Dmg(34), Mantic-Dmg/ActRdx/Rchg(34)
Level 30: Aid Self -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(31), Dct'dW-EndRdx/Rchg(31), Dct'dW-Heal/Rchg(31), Dct'dW-Heal/EndRdx/Rchg(40), IntRdx-I(42)
Level 32: Force Bubble -- EndRdx-I(A), EndRdx-I(33), EndRdx-I(33)
Level 35: Detention Field -- TotHntr-Acc/Rchg(A), TotHntr-Acc/EndRdx(36), TotHntr-Acc/Immob/Rchg(46), TotHntr-Acc/Immob(50)
Level 38: Nova -- Dmg-I(A), Dmg-I(39), Dmg-I(39), RechRdx-I(39), RechRdx-I(40), RechRdx-I(40)
Level 41: Oppressive Gloom -- Stpfy-Acc/Rchg(A), Stpfy-Acc/EndRdx(42), Stpfy-Stun/Rng(42), Stpfy-Acc/Stun/Rchg(46), Stpfy-EndRdx/Stun(50)
Level 44: Dark Embrace -- ResDam-I(A), ResDam-I(45), ResDam-I(45), EndRdx-I(45)
Level 47: Resuscitate -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48), IntRdx-I(48)
Level 49: Force Bolt -- Acc-I(A), RechRdx-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Stupefy on the Oppressive Gloom is a Disorient set. As i don't know how it will work better i put there a set.
Thanks for your replies.