Base editing questions


cryonic_EU

 

Posted

Just a few simple questions I hope I can get answers to. I've already checked some of the existing posts, and none of them really answer my questions, so here goes.

1) How do I move an existing room? Everytime I select "Move room" and choose a valid (blue highlighted) location, the move fails. Do I need to remove all items in the room to move it?

2) How can I enhance the healing properties of reclamators? Having to rest *after* I've been defeated is a pain so I'd like to get them up to 100% HP recovery if possible.

3) Are there any unlockable items? I've seen some bases with things like gun cabinets and similar details. How are these obtained, and is there somewhere I can view a list of the unlockables and how they're obtained?

Thanks for your answers in advance.


Characters:
The Heroic Mary Grace (50)
The Mystical Thunderspark (50)
The Candy-loving Little Jenny (50)

 

Posted

3- weapon cases and the like are a vet reward.

sorry, cant help with the others though.

But someone will be along soon.........


 

Posted

Found the answer to number 1. The move I was attempting would've meant having a workshop blocking the doorway. Seems simple once I think about it.

The second, well... still need info on that one.


Characters:
The Heroic Mary Grace (50)
The Mystical Thunderspark (50)
The Candy-loving Little Jenny (50)

 

Posted

[ QUOTE ]

1) How do I move an existing room? Everytime I select "Move room" and choose a valid (blue highlighted) location, the move fails. Do I need to remove all items in the room to move it?


[/ QUOTE ]
Basically thats the right way, but there are few things to worry about.
1a. All rooms must be connected after the move
1b. Sometimes theres a small item in front of the doorway, which will prevent placing the room because there are pretty hard restrictions about placing items in front of doorways.
You CAN move rooms with stuff inside them. It may just be difficult to see the item thats blocking something. Try piling the items in center of room before moving, or at least away from the wall that will be the new doorway.

[ QUOTE ]

2) How can I enhance the healing properties of reclamators? Having to rest *after* I've been defeated is a pain so I'd like to get them up to 100% HP recovery if possible.


[/ QUOTE ]
The second SG healing badge will unlock an item that buffs the reclaimator HP to half instead of quarter iirc. The first SG healing badge will unlock autodoc/tree of wonders which sells respites and catch of breaths. Buying those will help character to get back to shape quickly. The base reclaimators are slightly weak because of PVP reasons (base raids)

[ QUOTE ]

3) Are there any unlockable items? I've seen some bases with things like gun cabinets and similar details. How are these obtained, and is there somewhere I can view a list of the unlockables and how they're obtained?


[/ QUOTE ]

There are both items that are unlocked by supergroup badges, and there are some decorative items which are veteran rewards. The gun cabinets are a veteran reward. Veteran rewards unlock only deco items though.

Supergroup badges are unlocked by having members do something in supergroup mode.

EDIT: supergroup badges

veteran badges

..what has happened to paragonwiki?


 

Posted

Moving rooms can be very annoying - it'd be so much easir if you could move rooms off the plot while you were editing your base.


@Golden Girl

City of Heroes comics and artwork

 

Posted

[ QUOTE ]


..what has happened to paragonwiki?

[/ QUOTE ]

I've been finding its not loading if I use my bookmark, I have to look it up in google and click the link there.


 

Posted

Well, wiki means something changing by nature.
Apart from the home page, you can't be sure that anything in it will still be there at a later time. And ParagonWiki has seen heavy reorganisations before.