PLease Critique! Probable FInal build


Mighty_EU

 

Posted

From Mids Hero Builder, my MM "8ngaHroSndwch's" likely final build.
There should be bonus' for Positrons Blast in Acid Mortar, to improve Recovery and such, but they are not shown.
I like my "D" with the FFG and Scorpion Shield, now its nice.
Villain Plan by Mids' Villain Designer 1.20
http://www.honourableunited.org.uk/mhd.php

8ngaHroSndwch: Level 50 Technology Mastermind
Primary Power Set: Ninjas
Secondary Power Set: Traps
Power Pool: Leaping
Power Pool: Medicine
Power Pool: Leadership
Power Pool: Teleportation
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Call Genin <ul type="square">[*] (A) Blood Mandate - Accuracy: Level 53[*] (3) Blood Mandate - Accuracy/Damage: Level 53[*] (3) Blood Mandate - Damage/Endurance: Level 53[*] (5) Blood Mandate - Damage: Level 53[*] (5) Blood Mandate - Accuracy/Endurance: Level 53[*] (7) Blood Mandate - Accuracy/Damage/Endurance: Level 53[/list]Level 1: Web Grenade <ul type="square">[*] (A) Trap of the Hunter - Accuracy/Immobilize: Level 53[*] (7) Trap of the Hunter - Accuracy/Endurance: Level 53[*] (9) Trap of the Hunter - Endurance/Immobilize: Level 53[*] (9) Trap of the Hunter - Accuracy/Recharge: Level 53[*] (11) Trap of the Hunter - Chance of Damage(Lethal): Level 53[*] (11) Trap of the Hunter - Accuracy/Immobilize/Recharge: Level 53[/list]Level 2: Caltrops <ul type="square">[*] (A) Pacing of the Turtle - Range/Slow: Level 53[*] (13) Pacing of the Turtle - Accuracy/Endurance: Level 53[*] (13) Pacing of the Turtle - Damage/Slow: Level 53[*] (15) Pacing of the Turtle - Accuracy/Slow: Level 53[*] (15) Pacing of the Turtle - Endurance/Recharge/Slow: Level 53[*] (17) Pacing of the Turtle - Chance of -Recharge: Level 53[/list]Level 4: Aimed Shot <ul type="square">[*] (A) Range IO: Level 50[/list]Level 6: Train Ninjas <ul type="square">[*] (A) Endurance Reduction IO: Level 50[/list]Level 8: Combat Jumping <ul type="square">[*] (A) Jumping IO: Level 50[/list]Level 10: Acid Mortar <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (17) Recharge Reduction IO: Level 50[*] (19) Defense Debuff IO: Level 50[*] (19) Empty[*] (21) Empty[*] (21) Empty[/list]Level 12: Call Jounin <ul type="square">[*] (A) Blood Mandate - Accuracy: Level 53[*] (23) Blood Mandate - Accuracy/Damage: Level 53[*] (23) Blood Mandate - Damage/Endurance: Level 53[*] (25) Blood Mandate - Damage: Level 53[*] (25) Blood Mandate - Accuracy/Endurance: Level 53[*] (27) Blood Mandate - Accuracy/Damage/Endurance: Level 53[/list]Level 14: Super Jump <ul type="square">[*] (A) Jumping IO: Level 50[/list]Level 16: Force Field Generator <ul type="square">[*] (A) Gift of the Ancients - Defense: Level 40[*] (27) Gift of the Ancients - Defense/Recharge: Level 40[/list]Level 18: Aid Other <ul type="square">[*] (A) Interrupt Reduction IO: Level 50[*] (29) Interrupt Reduction IO: Level 50[*] (29) Miracle - Heal: Level 40[*] (31) Miracle - Heal/Endurance: Level 40[*] (31) Miracle - Endurance/Recharge: Level 40[/list]Level 20: Poison Trap <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (31) Recharge Reduction IO: Level 50[*] (33) Paralytic - Hold/Range: Level 30[*] (33) Paralytic - Endurance/Hold: Level 30[*] (33) Hold Duration IO: Level 50[*] (34) Slow IO: Level 50[/list]Level 22: Aid Self <ul type="square">[*] (A) Interrupt Reduction IO: Level 50[*] (34) Interrupt Reduction IO: Level 50[*] (34) Recharge Reduction IO: Level 50[*] (36) Miracle - Heal: Level 40[*] (36) Miracle - Heal/Endurance: Level 40[*] (36) Miracle - Heal/Recharge: Level 40[/list]Level 24: Assault <ul type="square">[*] (A) Endurance Reduction IO: Level 50[*] (37) Endurance Reduction IO: Level 50[/list]Level 26: Oni <ul type="square">[*] (A) Blood Mandate - Accuracy: Level 53[*] (37) Blood Mandate - Accuracy/Damage: Level 53[*] (37) Blood Mandate - Damage/Endurance: Level 53[*] (39) Blood Mandate - Accuracy/Endurance: Level 53[*] (39) Blood Mandate - Damage: Level 53[*] (39) Blood Mandate - Accuracy/Damage/Endurance: Level 53[/list]Level 28: Tactics <ul type="square">[*] (A) Endurance Reduction IO: Level 50[*] (40) Endurance Reduction IO: Level 50[/list]Level 30: Teleport Foe <ul type="square">[*] (A) Range IO: Level 50[*] (40) Range IO: Level 50[/list]Level 32: Kuji In Zen <ul type="square">[*] (A) Endurance Reduction IO: Level 50[/list]Level 35: Trip Mine <ul type="square">[*] (A) Positron's Blast - Accuracy/Damage: Level 50[*] (40) Recharge Reduction IO: Level 50[*] (42) Positron's Blast - Damage/Endurance: Level 53[*] (42) Positron's Blast - Damage/Recharge: Level 53[*] (42) Positron's Blast - Accuracy/Damage/Endurance: Level 53[*] (43) Endurance Reduction IO: Level 50[/list]Level 38: Seeker Drones <ul type="square">[*] (A) Stupefy - Chance of Knockback: Level 53[*] (43) Stupefy - Endurance/Stun: Level 53[*] (43) Endurance Reduction IO: Level 50[/list]Level 41: Web Envelope <ul type="square">[*] (A) Trap of the Hunter - Accuracy/Recharge: Level 53[*] (45) Trap of the Hunter - Accuracy/Immobilize/Recharge: Level 53[*] (46) Trap of the Hunter - Chance of Damage(Lethal): Level 53[*] (46) Trap of the Hunter - Endurance/Immobilize: Level 53[*] (46) Trap of the Hunter - Accuracy/Endurance: Level 53[*] (48) Trap of the Hunter - Accuracy/Immobilize: Level 53[/list]Level 44: Scorpion Shield <ul type="square">[*] (A) Endurance Reduction IO: Level 50[*] (45) Defense Buff IO: Level 50[*] (45) Endurance Reduction IO: Level 50[/list]Level 47: Web Cocoon <ul type="square">[*] (A) Essence of Curare - Accuracy/Hold: Level 50[*] (48) Essence of Curare - Accuracy/Recharge: Level 50[*] (48) Essence of Curare - Hold/Range: Level 53[*] (50) Essence of Curare - Accuracy/Endurance: Level 53[/list]Level 49: Detonator <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (50) Recharge Reduction IO: Level 50[*] (50) Accuracy IO: Level 50[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Run Speed IO: Level 50[/list]Level 2: Rest <ul type="square">[*] (A) Recharge Reduction IO: Level 50[/list]Level 1: Supremacy
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+2.84% Defense(Fire)[*]+2.84% Defense(Cold)[*]+20.6% Defense(Ranged)[*]+11.3% Defense(AoE)[*]+36% Enhancement(Accuracy)[*]+10% Enhancement(Immobilize)[*]+2.5% Enhancement(Slow)[*]+60.2 (7.5%) HitPoints[*]+MezResist(Confused) (Mag 1.65%)[*]+MezResist(Held) (Mag 8.25%)[*]+MezResist(Sleep) (Mag 2.75%)[*]+MezResist(Stun) (Mag 6.6%)[*]+MezResist(Terrorized) (Mag 1.65%)[*]+17.5% Recovery[*]+1.58% Resistance(Fire)[*]+1.58% Resistance(Cold)[/list]------------
[u]Set Bonuses:[u]
[u]Blood Mandate[u]
(Call Genin)<ul type="square">[*] +1.5% Recovery[*] +0.945% Def( Fire, Cold)[*] +MezResist(Stun) (Mag 1.65%)[*] +3.75% Defense(AoE)[*] +3.75% Defense(Ranged)[/list][u]Trap of the Hunter[u]
(Web Grenade)<ul type="square">[*] +5% Enhancement(Immobilize)[*] +15.1 (1.88%) HitPoints[*] +9% Enhancement(Accuracy)[*] +MezResist(Held) (Mag 2.75%)[*] +3.13% Defense(Ranged)[/list][u]Pacing of the Turtle[u]
(Caltrops)<ul type="square">[*] +MezResist(Sleep) (Mag 2.75%)[*] +2.5% Enhancement(Slow)[*] +9% Enhancement(Accuracy)[*] +MezResist(Held) (Mag 2.75%)[*] +3.13% Defense(Ranged)[/list][u]Blood Mandate[u]
(Call Jounin)<ul type="square">[*] +1.5% Recovery[*] +0.945% Def( Fire, Cold)[*] +MezResist(Stun) (Mag 1.65%)[*] +3.75% Defense(AoE)[*] +3.75% Defense(Ranged)[/list][u]Gift of the Ancients[u]
(Force Field Generator)<ul type="square">[*] +2% Recovery[/list][u]Miracle[u]
(Aid Other)<ul type="square">[*] +2.5% Recovery[*] +15.1 (1.88%) HitPoints[/list][u]Paralytic[u]
(Poison Trap)<ul type="square">[*] +1% Recovery[/list][u]Miracle[u]
(Aid Self)<ul type="square">[*] +2.5% Recovery[*] +15.1 (1.88%) HitPoints[/list][u]Blood Mandate[u]
(Oni)<ul type="square">[*] +1.5% Recovery[*] +0.945% Def( Fire, Cold)[*] +MezResist(Stun) (Mag 1.65%)[*] +3.75% Defense(AoE)[*] +3.75% Defense(Ranged)[/list][u]Positron's Blast[u]
(Trip Mine)<ul type="square">[*] +2.5% Recovery[*] +1.575% Res(Fire, Cold)[*] +9% Enhancement(Accuracy)[/list][u]Stupefy[u]
(Seeker Drones)<ul type="square">[*] +2.5% Recovery[/list][u]Trap of the Hunter[u]
(Web Envelope)<ul type="square">[*] +5% Enhancement(Immobilize)[*] +15.1 (1.88%) HitPoints[*] +9% Enhancement(Accuracy)[*] +MezResist(Held) (Mag 2.75%)[*] +3.13% Defense(Ranged)[/list][u]Essence of Curare[u]
(Web Cocoon)<ul type="square">[*] +MezResist(Terrorized) (Mag 1.65%)[*] +MezResist(Confused) (Mag 1.65%)[*] +MezResist(Stun) (Mag 1.65%)[/list]


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Your:

Private Dancer

ps: plz rip it apart be brutal!


 

Posted

I can not comment on your power choice or slotting specifically, since I have never had a high level mastermind.

However, I do have a couple of questions to ask you :

Firstly, how attached are you to the set bonuses? You have slotted almost everything as level 53 enhancements, which will mean you lose them as soon as you malefactor down to level 49.

Secondly, if you do want your set bonuses, are you happy with the mix? I note that you have a reasonably high accuracy set bonus total - do you have enough powers that rely on accuracy to make it worthwhile, or might you be better going for another set? (Probably you do want the accuracy, but worth checking)

Also, I know you enjoy PvP a lot - have you considered taking advantage of things like +stealth (usually easiest to just slot it into sprint or one of the prestige versions of sprint), or -knockback? (Here's a tip - slot brawl with the chance of knockdown IO from the Kinetic Combat set - it may not save you, but what else would you be slotting brawl with anyway? )

I'm sure other people will be along to critique the actual build soon enough, but you might want to think about these questions until then.


 

Posted

Thanks for the response Motion.

Everything is slotted at 53 because of my inexperience with Hero Builder. Average level of my Set IO's is 36-40. Im not really going for level 53 on all or any.

The accuracy bonus came with the defensive bonus's for the Slow and Immobilize sets mostly, which I wanted for the defensive bonus. My trip mines are slotted for damage and recharge, not accuracy, so it does help a bit there, and my TP foe is also not slotted for accuracy, thats where the accuracy set bonus's come into play for me. TP foe is pretty accurate now and needed with traps and PvP.

Hmm. Stealth in Run, or Knockback in Brawl.. The stealth is possible, I dont use brawl anymore, I do buy a lot of temp weapons for PvP and duels, but now I am thinking about it.

My whole idea with the set bonus's for me was to avoid the Fitness Pool and stamina with Recovery Bonus's, and bump up my ranged and AoE defense as much as I could. All the other set bonus's are nice but not part of my goal.

With the Patron Scorpion Shield for melee/energy/toxic defense/resist, and the FFG to stack with that and my set bonus's, the defense is really really nice. As good as a scrapper at least. I really wanted to stack the AoE and Ranged to counter Heavies in RV and Blasters/Ranged attackers. The AoE defense is nice against Nukes and such also.

Thanks again for your comments man. Very appreciated.

Your:

Private Dancer


 

Posted

I think you want higher accuracy than just the 36% from the sets bonus for things like TP foe and Trip Mines in PvP. At least that's what I found on my Traps MM. Still if you're finding it ok, no worries then .

Edit: Ah, you do have some acc' in Trip Mines from the Posi' set.

From experience I think you'd like some more defence in FFG and the BS shield. How about some Def/End HO's which can be aqquired cheaply at time from the Black Market for the BS shield?
Also you could tweak the slotting a bit and get some LOTG recharges in, which IMO benefits traps and gets things like the Poison Trap running a lot more, and that baby is very nasty stacked up etc .


 

Posted

Thank you Mighty and Motion.

You both have given me lots of ideas on how to add a bit of flavor to this sandwich. Hami-O's..

Mighty, how would you recommend to tweak slotting to get more LOTG in, because without Hasten, Poison trap almost almost stacks. Stacking it would be lovely. It has over 80 percent recharge right now. Please tell me your ideas man.

I may end up slotting Web Cocoon with another complete "pacing of the turtle" set for even more defense and accuracy bonus, and slotting less on Detonator.

Also, not showing is the three "Positrons" on acid mortar that would give another 2.5 recovery and 9% accu. That and tactics, with the the "flyover mortar debuff", its hitting pretty fair for me



Please drop your thoughts ideas and critiques. I will get stealth in run, and already got knockback in brawl.


Thanks again:

Your:

Private Dancer