Base Lighting


Dustified

 

Posted

In particular.. doorways. Seeing as it appears to be impossible to put lighting items in the Doorway "rooms", has anyone found a way of getting a nice even spread of lighting the whole base evenly, rather than the doors being little pockets of dark dingeyness!


@SteelRat; @SteelRat2
"Angelina my love, I'm a genius!"
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Posted

Doorways can never be as light as normal rooms - the closest you can get is by placing lights as close to the doorways as you can, to reduce the shadows a bit.


@Golden Girl

City of Heroes comics and artwork

 

Posted

iirc, but correct me if I'm wrong...

You can set a lighting level for a room (or lighting colour) and apply it to the entire base.

Maybe that's the way?


@ShadowGhost & @Ghostie
The Grav Mistress, Mistress of Gravity

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Posted

As far as I know, that still only applies to rooms - the doorways don't count - you can't decorate them, you can't light them, you can't give them their own textures- they really do need some work


@Golden Girl

City of Heroes comics and artwork

 

Posted

yup, base lighting only ever applies to rooms not the 1x1 doorways, which is a shame. the lighting effects from objects to work to a certain degree and there is spill over from a rooms lighting but theres is always a dip in lighting there unfortuantly


 

Posted

Yeah I'd already tried that, and the fact that the rest of the base is so well lit, it draws attention to the fact that there the doorways are so dark. I have tried putting standing or ceiling lights either side as close as I can, but it looks naff, and there isn't really enough "spread" on the lights for it to work properly.

I did try looking at the bases in my Coalition to see how they'd got round the problem, but thinking about it, I wonder if you only really notice it when you're placing items in the "top down" view?


@SteelRat; @SteelRat2
"Angelina my love, I'm a genius!"
"Of course you are darling, that's why I married you. Physically, you're rather unattractive"
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