Stalker build
all i can say is.....
woo ... yay ... another one of that build
Karma's don't work too good in PvP, Acro's better still.
A Celerity or similar is basically Stealth, so it's incredibly usefull, though I don't think that+Hide+Stealth would quite get you to the cap at 50.
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Karma's don't work too good in PvP, Acro's better still.
A Celerity or similar is basically Stealth, so it's incredibly usefull, though I don't think that+Hide+Stealth would quite get you to the cap at 50.
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Hmmz, that means the leaping pool + invisi is worth going for then?
Anyone have experience on a stalker without haste to still get hurdle / leap ? Does the stalker "need" haste to be effective?
I dont have hasten on my 46 spines/sr although i do have a built in +recharge (20%?) from my quickness power. I seem to work fine
Hasten's great for EM, but if it's a choice of Hasten or good unsurpressed movement, go movement in my opinion.
thanks for the advise ppl
Check this guide by a good US pvp stalker, Elernet . It has nice tips/tricks, powerset information and his build for the stalker you are interested
That's the build I was referring to in my first post
Thanks for the reply though!
Hey there,
I'm building a stalker atm for some lame pvp when I get him up there. He's EM/ninja, and i've been using the following build as inspiration for my guy.
http://boards.cityofvillains.com/sho...Number=5887557
With the new IO's, and certain unique enhancements in particular, it seems there are a couple of possibilities. But I do have a couple of uncertainties which a couple of u guys might know.
1st - The knockback/knockup protection unique enhancement (from karma set - def based enhancement), does this make acrobatics obsolete? Or is the value of protection less? If so, superspeed seems a viable option, saving 2 slots and a full powerpool. Vertical is made by teleport.
2nd - The unique stealth enhancement (from all travelpowerpool enhancements) seems to make invisible from the concealment pool obsolute for the stealth-perception armsrace. This way both invisible and phase shift could be dropped saving 2 slots.
together that would be 4 slots and a powerpool saved -> FITNESS! for both stamina (and therefore less endurance slotting) and unsupressed movement.
My question is though, are those 2 enhancements as good as acrobatics and invisibility or not? (I've read the invisible enhancement gives 319 stealth, combined with the power stealth that should cap stealth no?).
And also how does the general build including my thoughts sound:
Per level (zone) it would basically come down to:
25: superspeed + teleport (and tpfoe) + stealth + standard skills (no ninja reflexes)
30: added -> ET + swift/hurdle
38: added -> TF + Kuji-In Retsu(aka godmode) + Blinding powder(this or stamina - your thoughts?)
50: added -> mace blast + web cocoon + stamina (this or blinding powder, see one line up) + undefined power. For the last power I was thinking of caltrops (could work nicely with tpfoe?) but is open for suggestions
Soooooooo this is it:
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
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Name:
Level: 50
Archetype: Stalker
Primary: Energy Melee
Secondary: Ninjitsu
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01) --> Energy Punch==> Acc(1)
01) --> Hide==> EndRdx(1)
02) --> Bone Smasher==> Acc(2) Acc(3) Acc(3) Dmg(5) Dmg(5) Dmg(17)
04) --> Danger Sense==> EndRdx(4) KB/KU prot enhancement(19)
06) --> Assassin's Strike==> Acc(6) Acc(7) Acc(7) Dmg(9) Dmg(9) Dmg(17)
08) --> Build Up==> Rechg(8) Rechg(11) Rechg(11) TH_Buf(19) TH_Buf(25) TH_Buf(25)
10) --> Hasten==> Rechg(10) Rechg(13) Rechg(13)
12) --> Placate==> Rechg(12)
14) --> Super Speed==> (14) (15) (15) - 3 IO set with SS + stealth
16) --> Stealth==> EndRdx(16)
18) --> Kuji-In Rin==> Rechg(18) Rechg(31) Rechg(50)
20) --> Kuji-In Sha==> Heal(20) Heal(21) Heal(21) Rechg(31) Rechg(34) Rechg(43)
22) --> Teleport Foe==> Acc(22) Acc(23) Acc(23) Range(37) Range(37) Range(40)
24) --> Teleport==> EndRdx(24)
26) --> Energy Transfer==> Acc(26) Acc(27) Acc(27) Dmg(29) Dmg(29) Dmg(31)
28) --> Hurdle==> Jump(28) Jump(37) Jump(48)
30) --> Swift==> Run(30) Run(36) Run(46)
32) --> Total Focus==> Acc(32) Acc(33) Acc(33) Dmg(33) Dmg(34) Dmg(34)
35) --> Stamina==> EndMod(35) EndMod(36) EndMod(36)
38) --> Kuji-In Retsu==> Rechg(38) Rechg(39) Rechg(39) DefBuf(39) DefBuf(40) DefBuf(40)
41) --> Mace Blast==> Acc(41) Acc(42) Acc(42) Dmg(42) Dmg(43) Dmg(43)
44) --> Web Cocoon==> Acc(44) Acc(45) Acc(45) Rechg(45) Rechg(46) Rechg(46)
47) --> Blinding Powder==> Acc(47) Acc(48) Acc(48)
49) --> Caltrops==> Rechg(49) Rechg(50) Rechg(50)
---------------------------------------------
01) --> Sprint==> EndRdx(1)
01) --> Brawl==> Acc(1)
01) --> Assassination==> Empty(1)
02) --> Rest==> Rechg(2)
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As always; flame as you see fit.