How well would a illusion/sonic controller do?
Illusion/Sonic seems to be a team oriented combo. PA drop, debuffs, buffs, mez protection, cage, etc. All good stuff for teams. I've never rolled a Sonic so I can't give you good advices on it. However I find this guide quite good. Give it a try
@False Fiction - Virtue / Defiant
Current projects - [Glaciologist - Ill/Cold Troller] [Cloudshaper - Storm/Dark Def] [Harald Wartooth - Elec/Psi Domi]
/sonic is indeed very team-oriented but illusion/ gives you a few handy tools for soloing (PA, invis, good damage, Spectral Terror). Concerning your build, I would do a few things differently:
- Spectral Wounds: slot 2 Acc (3 Dmg 1 Rechg). It will make a difference against higher level foes and anyone with an accuracy debuff.
- Sonic Siphon: slot 2 Acc. It doesn't stack with itself, but still a useful power for bosses/AVs.
- Flash: good in mid-levels, but not very effective pre-SOs. If you do take it, slot 2 Acc 2 Hold 2 Rechg.
- Blind: although some people like the damage, I prefer the more traditional 2 Acc 2 Hold 2 Rechg slotting which works well for stacking. A good power to use Hami-Os on when you get there.
- Medecine: I wouldn't bother if you want a team-oriented PvE build. This would allow you to take Deceive much earlier and take Acro at some point which stacks well with Sonic Dispersion.
- some powers like PA and ST should really be taken asap
- Phant: he's perma until you zone or he dies, so usually no need for Rechg.
- ST: also perma (and you can't cast more than one at a time), so use Acc Fear instead (range can sometimes be handy, although it only affects casting range).
- Disruption Field: even better now that it doesn't draw aggro to you. Can also drop it on PA, but won't work well on Phant.
- Liquefy: I dropped it after 2-3 levels on my /sonic. Found the debuff too weak and the hold/kdown very unreliable (the numbers are better for defenders). So unless you have a primary which allows stacking (like Earth/), I would skip it (or rather, try it first and see). It might be that it becomes good with Power Boost, but I dropped it way before that.
- Epics: if you want Primal, I would take the blast which will help a bit when soloing (even if it's been nerfed). With good slotting, end shouldn't be too much of a problem. I'm still not sure Primal (PB) would be that useful for an ill/sonic since you are low on mezzes and debuffs and PB doesn't affect +/- res powers.
So my build would probably look something like this:
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
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Name:
Level: 50
Archetype: Controller
Primary: Illusion Control
Secondary: Sonic Resonance
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01) --> Blind==> Acc(1) Acc(3) Hold(5) Hold(7) Rechg(7) Rechg(9)
01) --> Sonic Siphon==> Acc(1) Acc(15) Rechg(39) Rechg(48)
02) --> Spectral Wounds==> Acc(2) Dmg(3) Dmg(5) Dmg(9) Acc(15) Rechg(17)
04) --> Sonic Barrier==> DmgRes(4) DmgRes(11) DmgRes(13) EndRdx(37)
06) --> Sonic Haven==> DmgRes(6) DmgRes(11) DmgRes(13) EndRdx(37)
08) --> Superior Invisibility==> EndRdx(8) EndRdx(17) EndRdx(40)
10) --> Swift==> Run(10)
12) --> Combat Jumping==> Jump(12)
14) --> Super Jump==> Jump(14) Jump(46)
16) --> Hurdle==> Jump(16)
18) --> Phantom Army==> Rechg(18) Rechg(19) Rechg(19) Dmg(25) Dmg(25) Acc(27)
20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
22) --> Sonic Dispersion==> EndRdx(22) EndRdx(23) EndRdx(23) DmgRes(31) DmgRes(31) DmgRes(34)
24) --> Deceive==> Acc(24) Acc(36) ConfDur(36) ConfDur(37) Rechg(46)
26) --> Spectral Terror==> Acc(26) Acc(27) Fear(36) Fear(39) Range(40) EndRdx(50)
28) --> Hasten==> Rechg(28) Rechg(29) Rechg(29)
30) --> Disruption Field==> EndRdx(30) EndRdx(31) EndRdx(34)
32) --> Phantasm==> Acc(32) Dmg(33) Dmg(33) Dmg(33) Acc(34)
35) --> Clarity==> EndRdx(35) Rechg(40) Range(43)
38) --> Acrobatics==> EndRdx(38) EndRdx(39)
41) --> Power Blast==> Acc(41) Dmg(42) Dmg(42) Dmg(42) Acc(43) Rechg(43)
44) --> Temp Invulnerability==> EndRdx(44) DmgRes(45) DmgRes(45) DmgRes(45) EndRdx(46)
47) --> Power Boost==> Rechg(47) Rechg(48) Rechg(48)
49) --> Conserve Power==> Rechg(49) Rechg(50) Rechg(50)
Interestingly enough it looks like a controller build with lots of slots to spare which is rather unusual...
Hope some of this helps!
CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>
Wooooooooo go make one! It is very very slow to start with but once you hit 20+ you'll be loving it! So much to do both in terms of controlling and buffing your team makes this a really fun combo Enjoy!
Been trying to come up with a solid controller with a bit of a different build. I was thinking that I dont see that many /sonic controllers out. The buffs do seem to help out a team a lot in the set.
Anyone else tried these and have a few hints and tips? Is it something I perhaps should just discard? This character would be for teaming (and some soloing now and then) and PVE only. My build I've been playing with so far is this:
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
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Name:
Level: 50
Archetype: Controller
Primary: Illusion Control
Secondary: Sonic Resonance
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01) --> Spectral Wounds==> Dmg(1) Dmg(3) Dmg(3) Rechg(5) Rechg(5) Acc(7)
01) --> Sonic Siphon==> Rechg(1)
02) --> Sonic Barrier==> DmgRes(2) DmgRes(7) DmgRes(9)
04) --> Sonic Haven==> DmgRes(4) DmgRes(9) DmgRes(11)
06) --> Blind==> Dmg(6) Dmg(11) Dmg(13) Acc(13) Acc(15) Hold(15)
08) --> Flash==> Rechg(8) Rechg(17) Rechg(17) Acc(19) Acc(19) Hold(21)
10) --> Swift==> Run(10)
12) --> Aid Other==> Heal(12)
14) --> Aid Self==> Rechg(14) IntRdx(21) IntRdx(23) Heal(23) Heal(25) Heal(25)
16) --> Health==> Heal(16)
18) --> Combat Jumping==> EndRdx(18)
20) --> Stamina==> EndMod(20) EndMod(27) EndMod(27)
22) --> Super Jump==> EndRdx(22)
24) --> Phantom Army==> Rechg(24) Rechg(29) Rechg(29) Dmg(31) Dmg(31) Dmg(31)
26) --> Sonic Dispersion==> EndRdx(26) EndRdx(33) EndRdx(33) DmgRes(33) DmgRes(34) DmgRes(34)
28) --> Hasten==> Rechg(28) Rechg(34) Rechg(36)
30) --> Disruption Field==> EndRdx(30) EndRdx(36) EndRdx(36)
32) --> Phantasm==> Dmg(32) Dmg(37) Dmg(37) Rechg(37) Rechg(39) Rechg(39)
35) --> Spectral Terror==> Rechg(35) Rechg(39) Rechg(40) Fear(40) Fear(40) Acc(42)
38) --> Liquefy==> Rechg(38) Rechg(42) Rechg(42) TH_DeBuf(43) TH_DeBuf(43) TH_DeBuf(43)
41) --> Conserve Power==> Rechg(41) Rechg(45) Rechg(45)
44) --> Temp Invulnerability==> EndRdx(44) EndRdx(45) EndRdx(46) DmgRes(46) DmgRes(46) DmgRes(48)
47) --> Power Boost==> Rechg(47) Rechg(48) Rechg(48)
49) --> Deceive==> ConfDur(49) ConfDur(50) ConfDur(50) Acc(50)
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01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Containment==> Empty(1)
02) --> Rest==> Empty(2)
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