Ice/Em pvp build - comments please


Hammerfall

 

Posted

Hey,

As the topic states, I have an Ice/Em tank. I'd like to take this guy to some pvp zones and/or arena battles. The build below is what I have come up with by reading a couple of other builds in the forum.
Now I know some of you guys know a lot about PvP, and i'd like some of your expert opinions

A few things I ran into
- Health or Swift ?
- Taunt; take or not? slot or not? - not sure how this works in pvp (what it even does for that matter )
- epics - which are viable for pvp, what are the pro's and con's of these viable pvp epics.

Anyway; this is the build, flame as you like

---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
---------------------------------------------
Name: PvP ice tank
Level: 50
Archetype: Tanker
Primary: Ice Armor
Secondary: Energy Melee
---------------------------------------------
01) --> Frozen Armor==> EndRdx(1)DefBuf(3)DefBuf(3)DefBuf(7)
01) --> Barrage==> Acc(1)
02) --> Hoarfrost==> Rechg(2)Rechg(5)Rechg(7)Heal(9)Heal(9)Heal(17)
04) --> Chilling Embrace==> EndRdx(4)Slow(5)Slow(37)
06) --> Wet Ice==> EndRdx(6)
08) --> Taunt==> Rechg(8)
10) --> Bone Smasher==> Acc(10)Acc(11)Dmg(11)Dmg(15)Dmg(15)Rechg(34)
12) --> Hasten==> Rechg(12)Rechg(13)Rechg(13)
14) --> Super Speed==> Run(14)Run(40)
16) --> Hurdle==> Jump(16)Jump(17)Jump(25)
18) --> Glacial Armor==> EndRdx(18)DefBuf(19)DefBuf(19)DefBuf(21)
20) --> Swift==> Run(20)Run(21)Run(25)
22) --> Stamina==> EndMod(22)EndMod(23)EndMod(23)
24) --> Combat Jumping==> Jump(24)Jump(43)Jump(46)
26) --> Energy Absorbtion==> Rechg(26)Rechg(27)Rechg(27)EndMod(31)EndMod(31)EndMod(31)
28) --> Build Up==> Rechg(28)Rechg(29)Rechg(29)TH_Buf(33)TH_Buf(33)TH_Buf(33)
30) --> Super Jump==> Jump(30)
32) --> Hibernate==> Rechg(32)Rechg(34)Rechg(34)
35) --> Energy Transfer==> Acc(35)Acc(36)Dmg(36)Dmg(36)Dmg(37)Rechg(37)
38) --> Total Focus==> Acc(38)Acc(39)Dmg(39)Dmg(39)Dmg(40)Rechg(40)
41) --> Chilblain==> Acc(41)Acc(42)Dmg(42)Dmg(42)Dmg(43)Rechg(43)
44) --> Ice Blast==> Acc(44)Acc(45)Dmg(45)Dmg(45)Dmg(46)Rechg(46)
47) --> Teleport Foe==> Acc(47)Acc(48)IntRdx(48)IntRdx(48)
49) --> Block of Ice==> Acc(49)Acc(50)Hold(50)Hold(50)
---------------------------------------------
01) --> Sprint==> Run(1)
01) --> Brawl==> Acc(1)
01) --> Gauntlet==> Empty(1)
02) --> Rest==> Rechg(2)
---------------------------------------------


 

Posted

TAUNT YES 2 acc 2 recharge 2 taunt duration
looks good. seems spo on till the epic

u need perma frost take out teleport foe for that

and epic should be laser beam eyes 2 acc 3 damage 1 recharge
conserve power 3 recharges

focused accuracy 3 endmod 3 tohitbuff

heals in hebernate is also nice

ill take a better look tomorow ehn im not drunk


 

Posted

[ QUOTE ]
TAUNT YES 2 acc 2 recharge 2 taunt duration
looks good. seems spo on till the epic

u need perma frost take out teleport foe for that

and epic should be laser beam eyes 2 acc 3 damage 1 recharge
conserve power 3 recharges

focused accuracy 3 endmod 3 tohitbuff

heals in hebernate is also nice

ill take a better look tomorow ehn im not drunk

[/ QUOTE ]

Thanks for the quick reply. Edited it to the build below:
Few questions again. With this build i'm running a little low on slots.
Which of the following has priority?
- slotting permafrost
- slotting combat jumping
- slotting hibernate for heal
- slotting SS for speed
- slotting SJ for jump
(The SS / SJ don't need slotting do they?)

The one thing that kinda bugs me with the build this way is that I have no SJ till 49, meaning I don't have it in 3 zones
- is crappy vertical a big problem here? I can immagine some mufftart fly-shooting me which I can't do a damn thing about . If so; which skill can be taken later in the build instead of SJ ? (i was thinking permafrost )


---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
---------------------------------------------
Name:
Level: 50
Archetype: Tanker
Primary: Ice Armor
Secondary: Energy Melee
---------------------------------------------
01) --> Frozen Armor==> EndRdx(1)DefBuf(3)DefBuf(5)DefBuf(7)
01) --> Barrage==> Acc(1)
02) --> Hoarfrost==> Rechg(2)Rechg(3)Rechg(5)Heal(7)Heal(9)Heal(9)
04) --> Chilling Embrace==> EndRdx(4)
06) --> Wet Ice==> EndRdx(6)
08) --> Taunt==> Rechg(8)Acc(37)Acc(40)Rechg(43)Taunt(46)Taunt(48)
10) --> Bone Smasher==> Acc(10)Acc(11)Dmg(11)Dmg(15)Dmg(15)Rechg(17)
12) --> Hasten==> Rechg(12)Rechg(13)Rechg(13)
14) --> Super Speed==> Run(14)
16) --> Hurdle==> Jump(16)Jump(17)Jump(25)
18) --> Glacial Armor==> EndRdx(18)DefBuf(19)DefBuf(19)DefBuf(21)
20) --> Swift==> Run(20)Run(21)Run(25)
22) --> Stamina==> EndMod(22)EndMod(23)EndMod(23)
24) --> Permafrost==> DmgRes(24)
26) --> Energy Absorbtion==> Rechg(26)Rechg(27)Rechg(27)EndMod(33)EndMod(34)EndMod(34)
28) --> Build Up==> Rechg(28)Rechg(29)Rechg(29)TH_Buf(31)TH_Buf(31)TH_Buf(31)
30) --> Combat Jumping==> Jump(30)Jump(50)
32) --> Hibernate==> Rechg(32)Rechg(33)Rechg(33)Heal(34)Heal(50)Heal(50)
35) --> Energy Transfer==> Acc(35)Acc(36)Dmg(36)Dmg(36)Dmg(37)Rechg(37)
38) --> Total Focus==> Acc(38)Acc(39)Dmg(39)Dmg(39)Dmg(40)Rechg(40)
41) --> Focused Accuracy==> EndRdx(41)EndRdx(42)EndRdx(42)TH_Buf(42)TH_Buf(43)TH_Buf(43)
44) --> Laser Beam Eyes==> Acc(44)Acc(45)Dmg(45)Dmg(45)Dmg(46)Rechg(46)
47) --> Conserve Power==> Rechg(47)Rechg(48)Rechg(48)
49) --> Super Jump==> Jump(49)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Gauntlet==> Empty(1)
02) --> Rest==> Empty(2)
---------------------------------------------


 

Posted

Regarding zone pvp, against stalkers you might want to squeeze icicles in before lvl 32. Other than that just build for arena.

Superspeed+combat jumping is manageable, as long as you get it in within lvl 30 which you have. Looks ok at first glance.

ps. For a tank I'd get health instead of swift. hurdle+combat jumping is what you use for non-suppression movement anyway. Unless theres a movement penalty in ice powers somewhere which I don't remember about..


 

Posted

Nope, there's not. 3 slot health for healing, or just 1?


 

Posted

don't slot perma frost

your build looks similar to mine but i got perma frost at 49 i think and sj earlier for wb


 

Posted

[ QUOTE ]

Thanks for the quick reply. Edited it to the build below:
Few questions again. With this build i'm running a little low on slots.
Which of the following has priority?
- slotting permafrost
- slotting combat jumping
- slotting hibernate for heal
- slotting SS for speed
- slotting SJ for jump
(The SS / SJ don't need slotting do they?)

[/ QUOTE ]
<ul type="square">[*] Don't slot permafrost. Not yet anyway. There might be some interesting slotting options available in I9.[*] Slotting Combat Jumping is very important, for unsuppressed movement. Especially for a melee based toon[*] Slotting Hibernate for heal can be handy, but not absolutely necessary. It's actually handier to it for PVE than for PVP as it will shorten the amount of time you need to spend in Hibernate. You'll have less chance of losing aggro that way in PVE. Also in PVP, slotting it for heal, could maybe protect you against any DOTS that were dropped on you before you entered Hibernate. Yes, I've managed to kill Ice Tanks in Hibernate with my Fire Blaster, because of this.[*] In PVP movement is very important, so maximizing both your vertical and horizontal movement speeds is very advisable. So yes, try to get more slots on SS and SJ. Preferably, 2 run or jump and 1 end reduc. Hamidon Origin Travel power enhancements would be ideal here, because if you slot only 2 of them, you'll save one slot and still have better results in your end use.[/list]
Some comments on your build:
<ul type="square">[*] Only one slot in Chilling Embrace? I have this four slotted on my Ice Tank. 1 end reduc and 3 slow. I trade out the slows for taunt durations in PVE.[*] Don't slot swift for run speed, it's a bit of a waste as the buff is not that big. It's much more effective to slot Superspeed.[*] Everything else looks about how I would slot it, if I didn't have Hami-O's. Not really paying much attention to the order of the powers though. [*] Try to get Health in there, especially considering what you can do with it in I9. I'd take out conserver power, or possibly Laser Beam eyes. Both won't help you very much, and you can save a lot of slots by not taking them.[*] About Epics.... Have another look at the Ice Epic for zone PVP, or maybe duel PVP. The Epic blast in there is probably the best in the Tank Epics and can really give you that last bit of extra damage you need to take someone out. The Immob in the set can be very handy for bringing down flying targets, which is another plus for a melee based toon.
For team based PVP though, it's Energy Epic all the way. You really need Focused Accuracy in team PVP as buff are rampant there and you really need that extra bit of tohit to Taunt or even hit anything.[/list]


 

Posted

thanks for all the tips. This should get me a long way