Fire/Fire Respec
First choice is going tanker or scranker, makes quite a difference. Going full teamtanker, taking the fighting pool increase your surviability alot.
From fire shields i would pick the 2 shields, fire aura, healing flames, consume, phoenix if u got spot.
Pools you need leaping/fitness/fighting, CJ/acro with tough (weave optional, minor defence) and stamina is hardly needed.
Fire melee i'm not prety known in, anyone help out?
For my tanks i always pick shields/pools the moment they get available, attacks i pick onces i got a spot or at the end.
Scranker goes without fighting pool, gets burn and/or fiery embrace, most attacks. Leaping/fitness remains kinda needed due lack of mez.
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and stamina is hardly needed
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Id disagree with that my fire/fire eats end like crazy even with consume in a prolonged fight you could find yourself out of end fast.
Sorry my fault, would be dutchlish writing I meant that Stamina is highly needed, hardly.. highly.. meh, just take stamina whatever you do
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Scranker goes without fighting pool, gets burn and/or fiery embrace, most attacks. Leaping/fitness remains kinda needed due lack of mez.
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I do think your interpretation of the scranker and tanker builds are misinforming. A Fire/Ice doesnt need Tough and still tanks therefore Fire/any doesnt need tough to tank and there are those including myself that do actually prove my point for me by tanking for full teams of 8. Your evaluation makes invulns proportionally more scranker to granite when both types are actually tankers. Scrankers lack taunt control, they generally can be scrappers playing like a tank or a tank with so little aggro keeping skills you have seen scrappers do better. Burn doesnt have to equal loss of aggro control neither.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
I serious dont know what you are talking about...We're doing Fire/fire here, what has fire/ice to do with it? I dont see any 'misinforming' points there regarding a fire/fire scranker/tanker.
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Okay, here my current powers and solt, bare it might the last time I respeced was just after Burn got smacked with the nerf bat so bare with me.
Fiery Aura
Fire Shield: Dam Res(4), End Reduc(2)
Blazing Aura: Dam Enhanc(4), End Reduc(2)
Healing Flames: Heal(4), End Reduc(2)
Plasma Shield: Dam Res(4), End Reduc(2)
Fiery Embrace: Recharge(4)
Rise Of The Phoenix: Recharge(1)
Consume: End Mod(1), Recharge(2), Acc(1)
Fiery Melee
Scorch: End Reduc(1), Dam Enhanc(1), Acc(1)
Fire Sword: End Reduc(1), Dam Enhanc(1), Acc(1)
Fire Sword Circle: End Reduc(1), Dam Enhanc(1), Acc(1)
Incinerate: End Reduc(1), Dam Enhanc(1), Acc(1)
Greater Fire Sword: End Reduc(1), Dam Enhanc(1), Acc(1)
Combustion: End Reduc(1), Dam Enhanc(1), Acc(1)
Pool Powers that are solted:
Leaping
Acrobatics: End Reduc(4)
Fitness
Tough: Dam Res(4), End Reduc(2)
Weave: Def Buf(4), End Reduc(2)
Speed
Hasten: Recharge(5)
Energy Mastery
Conserve Power: Recharge(4)
The numbers are how many solts in that power hold the enhancment. As it stands the character is good in defence, but when I exemplar down to below level 30 I only have 2 attack powers. I want to change that but I'm also taking the change to get rid of stuff like Weave cause I never use it. And to respecify some of my solts, any advice?
-Shields can drop 1 resist SO, ED makes it not worth the slot anymore (i gues a 0,8% from that 4th SO). Same goes for tough.
-consume can go 1/2acc 3 rech 1 end-mod.
-healing flame i would go 3/3 recharge/heal
-blazing aura needs a 1/2 acc, depending on the mobs (tohit check).
-fiery embrace ED again, 3 +2's would do it also
-4 end in acro is overkill, i would 2 max
-hasten has little effect of 5 recharge, ED again, 3 +2's cut the cookie already.
-where is taunt? (or can slot taunt SO's into your attacks)
-endred in scorch is overkill, the usage is already very low, i would move it to the higher end-user powers (GFS and combustion are quite heavy iirc).
Based on that, i think you safe up quite alot of slots to put some into your attacks (acc, dmg, rech or end-red). I dont know if you face alot of +3 or higher mobs, you could start out with a extra acc in each attack, or since you have energy mastery, taking focused accuracy with a 3/3 endred/tohit. (or anything you can spare, as long u focus on endreds, its end-heavy).
See if you can make a full chain of attacks with lesser /fire attacks. If possible, can combine with punch (from fighting pool), perhaps you can drop 1 power.
Getting all defences and decent attacks before lvl30 is pretty tight, specialy if you want the leaping/fitness and fighting pool into it also. Additionaly you can (depending on your veteran badges) get the Sand of Mu power, nice free extra attack.
Hope this can help you out a bitty already. (i asume you use a CoH hero builder?)
50)Sinergy X/(50)Mika.
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No I don't use a builder
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I serious dont know what you are talking about...We're doing Fire/fire here, what has fire/ice to do with it? I dont see any 'misinforming' points there regarding a fire/fire scranker/tanker.
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The fact that a fire/fire doesnt have tough, doesnt have stamina, has build up, has fiery embrace doesnt make it a scranker. Tanks just have to taunt control and take hits off the team to tank and the Firetanks offense is part of their defense as the less time in the fight the better cos its one way of taking less hits. Even the Defenders that reduce fight duration are adding survivability to a team.
All other advice is good tho even the slotting is similar to mine. I like to see a build of what powers are taken and then suggest slots.
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-consume can go 1/2acc 3 rech 1 end-mod.
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I have 2 acc 3 rechg and 1 end mod, in a situation of tohit debuffers i dont always wait till my end is near bottom, i like to use build up for +tohit in case of +def enemies or heavy -tohit. Mines hastened to have consume every 67 secs, my build+movement tries to keep end use down based upon that. With or without stamina you can be at low end if not careful or anyway! The more you use it on the better with those slots.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Whats the whole issue? You see scranker/tanker (and its role/style) different then i do, i only mention it shortly to give him a quick overview of wich way he like to go. From my post its 1 little line you keep lingering about, its not helping Dee_Six is it?
Anyway, clicky for a good working Herobuilder, stats and numbers are pretty accurate at the moment. You can set different 'select' modes, dynamic helps alot to plan ahead or for respec.
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Scranker is an insulting word to some tanks who rather be challenged and use skill to make up for lack of cookie cutter build. Maybe we have different definitions of the word.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
right, ignoring all the tanker/scranker fighting going on, and getting back on topic. i don't have a fire/fire, but i have an ice/fire tank and a dark/fire brute, so i know both powersets independently
i noticed you use a lot of end redux's, so i've tried to keep a few in... .using the powers you listed earlier (personally i'd swap fire sword for breath of fire. but i like cone attacks), here's how i'd slot em:
Fiery Aura
Fire Shield: Dam Res(3), End Reduc(1)
Blazing Aura: Dam Enhanc(2), End Reduc(1), acc(2), taunt(1)
Healing Flames: Heal(3), Recharge(3)
Plasma Shield: Dam Res(3), End Reduc(1)
Fiery Embrace: Recharge(3)
Rise Of The Phoenix: Recharge(1)
Consume: End Mod(2), Recharge(2), Acc(2)
Fiery Melee
Scorch: Dam Enhanc(1)
Fire Sword: End Reduc(1), Dam Enhanc(3), Acc(2)
Fire Sword Circle: End Reduc(1), Dam Enhanc(3), Acc(1), recharge(1)
Incinerate: End Reduc(1), Dam Enhanc(3), Acc(1), recharge (1)
Greater Fire Sword: End Reduc(1), Dam Enhanc(3), Acc(1), redharge(1)
Combustion: End Reduc(1), Dam Enhanc(3), Acc(1), recharge(1)
as far as pools go, dont get weave. but tough is very useful.. even for 'scranker' builds. stamina and acrobatics are MUST HAVE powers tho imo
that's about it. as far as epics go, i've seen some tanks not take them, and others seem to go for either fire or ice... with my ice/fire tank i'm going to get pyre mastry so i can get fireball.. but fire/fire tanks get an extra build up (fiery embrace) so the extra damage may be overkill lol
I would surely add at least 1 extra end-red for the blazing aura. The base is a 1.04 EPS toggle, makes a big diff. Consume i still would stick to 3rech/2acc/1endmod, my firetanker can regain full endurance from just 3 mobs with that slotting.
Rest i agree
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I would surely add at least 1 extra end-red for the blazing aura. The base is a 1.04 EPS toggle, makes a big diff. Consume i still would stick to 3rech/2acc/1endmod, my firetanker can regain full endurance from just 3 mobs with that slotting.
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Actually Blazing is a 0.52 EPS toggle, it's a 1.04 per 2 seconds. Either way it's worth 6 slots. If end is a problem you can always change them.
As for attacks. I would tend to skip Fire Sword on a tank, it really isn't necessary unless you want a completely full attack chain. Most of the time on my Inv/Fire I just Combust/Taunt and FSC. I then Incinerate and GFS Lts and Bosses if they venture my way ( which they tend to because I taunt them ).
My Fire/Fire has Breath of Fire which is one of the most fun powers in /Fire, especially when flying. But I'm the first to admit that it is one of the least effective powers in the set as it is too narrow a cone. He mainly has it because he is not allowed to use a Fire Sword ( concept ), which prevent him from having FS,FSC or GFS. One other good thing about Breath of Fire is that if you are a flying tank, you can Hover out of melee range and still uise Breath of Fire. It looks far cooler than just Taunting and does [a small amount of] damage too. I imagine it would be good againt Infernal. So only worth it for a Hover tank with a weird concept.
@Unthing ... Mostly on Union.
I have yet to do a respec on my fire/firetank but breath of fire is in to replace fire sword when i do, even with having to reposition it can be worth it. Some people will think its too tight a cone and so you can add a range to widen it and hit more foes but it is still good damage per end if you use it on a minimum of 2 targets no matter what.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
I have read this, and I too have a fire/fire tank, a few thigns I would like to ask!
1) Would I really need stamina, if I'm goin for an inventions set build with, consume,conserve power and the set bonus of 40%ish recovery? Also at the moment I notice I don't drain nearly as much end as my invulnerable set, is it that neccessary?
2)How good arefire swords, I was thinking of not getting them till I had both Fire sword and fire sword circle cuz of the redraw, but it there not that much better than combustion and breath of fire then maybe not. Bare in mind I'm taking fiery embrace and build up.
1. They say no one needs stamina. I wouldn't drop it. Shannon has and is happy with the decision.
Invulnerability costs less endurance than Fiery Aura. Both have the same amount of toggles, but Invincibility is a cheap toggle, costing about 80% of the others, whereas Blazing Aura is fairly expensive costing twice that of the others. It may have more to do with your secondary.
2. Fire Sword Circle is better than Combustion for damage but has a smaller radius ( the normal melee radius rather than the big one for Combustion ). As a result Combustion is the better aggro grabber, because it generally hits more people and recharges faster. However you are much better off getting both.
Fire Sword is about the same damage as Fire Breath but has a shorter recharge and end cost ( about 60% ).
I'm not sure, but I think Fire Swords don't have a redraw. I think they just fade into your hand at the begining of the animation.
@Unthing ... Mostly on Union.
I have 'yet' to take stamina and tough, i cant discount them as I have not walked into Malta or Carnie yet.
Compared to my Inv/SS who has stamina and conserve energy my firetank does more 'raw' damage per endurance and so can afford to currently rely on hastened consume+build up and i do mobs that work out to be good xp/time with AoEs.
I like to Fire Sword Circle whats in my Blazing aura so mobs feel taunt and gauntlet stacking then Burn (greatest damage per end) Mobs feel a 1/3rd of the damage and run but during Burns action time I have clicked combustion so those trying to escape get caught again by more gauntlet and run back into Burn for the last 3rd of its damage output. Mobs feeling 1/3 - 2/3rds of what Burn is capable for 5,2 end is a bargain. Some stay range then get taunted unless i use the environment. When i get Ring of Fire and Char Burn will be really good on bosses. Well anyway i think in terms of damage per endurance and fighting the best xp/time.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
fire sword does just sorta appear in ur hand.. but, imo FSC is the best power in fire melee. get it =D GFS is also very nice damage for bosses/AVs.
as i said, i'd choose breath over FS anytime. If it hits two targets, you're quids in. breath uses less end than 2*FS, breath does more damage per target than 2*FS, and has a faster recharge than 2*FS attacks.
obviously the more bad guys you hit, the better off you are. PLUS it has range so if you love herding, like me, you can hit someone at the back of the mob with it without having to jump over the whole mob to get to him.
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as far as pools go, dont get weave. but tough is very useful.. even for 'scranker' builds. stamina and acrobatics are MUST HAVE powers tho imo
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Can you show me what a scranker fire/fire tank looks like pls.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
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as far as pools go, dont get weave. but tough is very useful.. even for 'scranker' builds. stamina and acrobatics are MUST HAVE powers tho imo
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Can you show me what a scranker fire/fire tank looks like pls.
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lol i'm not gettin into that, hence why i put it in inverted commas. by 'scranker' i mean a tank who focuses more on offence than defence. and that is all.
I'm not convinced that a scranker buiuld is that much different to a tanker build. You just act different.
@Unthing ... Mostly on Union.
Well, if a stone tank went for all his armours and only one or two attacks from his primary, I think it's safe to assume he's a tanker Likewise if he chose all his (or most) of his primary and very few secondaries - Its safe to assume he's a scranker. IMO all fire tanks are scrankers...uber scrankers
Well, if a fire tank went for all his armours and only one or two attacks from his primary, I think it's safe to assume he's a tanker. Likewise if he chose all his (or most) of his primary and very few secondaries - Its safe to assume he's a scranker. IMO all stone tanks are scrankers...uber scrankers.
Ripped if ya cant make sense out of that, then you will understand how i feel about your words.
A tank should always be the main target. If its a defence build he is targetted but dont get hit. If its a resistance build he is targetted and gets hit. If its a control build it gets targetted and gets hit less. If its a damage build it gets targetted and gets hit less cos they are all dead.
But then i dont fall back on anything like comics to define what a tank is only this MMORPG.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Can anyone give me a hand? I need to respec my Tank but i'm not sure what powers to take at what level. Any help is welcome. She's at level 50 and as the Subject says, Fire/Fire. Thanks in advance.