Simple Problems II


Ammon

 

Posted

It was indeed what you trying to say, but i gues typo
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Fouthly, CE does have something like a -30% defence debuff which takes some of the sting out of the punches.


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Now i didnt do fire, ice and stone melee yet to pick for my ice armor.. But i so like footstomp


50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore

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Posted

With def scaleability its better to a certain point, when it came out i was informed that a +4 boss is even more likely to hit you so it kinda folds back on itself and then there is the streakbreaker.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

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With def scaleability its better to a certain point, when it came out i was informed that a +4 boss is even more likely to hit you so it kinda folds back on itself and then there is the streakbreaker.

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Are you sure of this? It certainly isnt my experience and would not be the case from the "to hit" formula that has been posted.

A +4 Boss is more likely to hit you when you have extremely extremely high defence, because you can only reduce an enemies chance to hit you to: 5% x Critters accuracy, rather than 5% - but this is not an issue unless you team with a FF defender most of the time! and even in such cases you will still be hit very rarely.


 

Posted

Accuracy was increased on higher ranks and then thats level modified so i am sure.

Arcanaville:

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In I7, the tohit increases that higher rank and higher level villains currently get will be replaced with accuracy increases. This will act to make defense just as effective against higher ranked and higher level foes as even level minions - which is what defense is balanced around. Note: this does not mean higher rank or higher level foes will not hit any more often: they *will* hit more often, but in the same proportional way that they would hit players without any defense more often.

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He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

I think all that means is that 40% defence means that you get hit 20% as much as if you have no defence. Or are we all misunderstanding each other.


@Unthing ... Mostly on Union.

 

Posted

Here's a rundown of how Defence works from this guide on the US boards:

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The enemy has a percent chance of hitting you, your defense is a number that's subtracted from that percent chance.

So, if a hellion that is your level has a 50% chance of hitting you with that baseball bat, and your defense against smashing is 30%, then 50-30 = 20, leaving the hellion with a 20% chance of striking you.

Now, the base chances of a minion of an equal level striking you is 50%, LT's 57.5%, snipers and bosses 65%, AV's, Giant Monsters, Monsters, Pets 75%.

Now for every level the baddie has over you, it gains a bonus on it's base accuracy. While there is no precise number, Arcana cites it as being around 9% which seems about right from my experience.

At +3 levels over you, that red hellion is going to be swinging his at at a base accuracy of roughly 63.5% that defense of 30 will only cut it down to 33.5% for you.

Now, in I7, there's going to be a change to that. Come I7, that accuracy buff is going to be applied as a multiplier AFTER the defense is applied. In that instance, you get the 50% of a hellion minion subtract 30, for an accuracy of 20%, add in a 27% bonus and all that red +3 level hellion is going to be swinging with now is 25.5% since 27% of 20 is far less then 27% of 50. Of course the I7 system makes it harder to calculate in your head how often you'll be whacked, but I'm more then willing to live with that since it's going to make you tougher.

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Also, this guide is very good and goes into defence in more detail.


 

Posted

Arcanaville:

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There is an interesting quirk to how this works now. In I7, the "floor" will no longer be 5% for all villains. In fact, even now the 5% tohit floor is before accuracy is factored in. In other words, even in I6, there are villains that are IMPOSSIBLE to floor to 5% (i.e. Gunslingers) because they have inherent accuracy. In I7, this will become more prevalent as higher level and higher rank critters lose tohit and gain accuracy. This means "normal" defenses will become more effective against higher level and higher ranked foes, but ultra-high defense like elude and MoG will actually become somewhat less effective.

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Gettin high def or having enemy tohit floored is less effective but still you'd want to do that surely.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.