Spines/regen pvp respec


Dark_Blasphemy_EU

 

Posted

I want vengence in my build as I already got actics and assault, what hsould I respec out either laser beam eyes or confront, help please.

this is a pvp build.


 

Posted

Lazer beam eyes confront too useful especially as you have impale and throw spines too I assume?


thePhilosopher Martial Arts/Regen/Fire Scrapper
theRegulator Empathy/Energy/Soul Defender
Total Inertia Ice Blast/Kinetics/Psy Corruptor
Total Inferno Ice Blast/Thermal/Leviathan Corruptor

 

Posted

Spec out integration?


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

confront ftl, tanks job to taunt not scrapper, get rid! :P

even in pvp i dont see its use other than getting the vill off a target and by that point if your doing that u should be dps'ing it to death anyway :P


 

Posted

Confront is insanely useful in team pvp it has a 3 second recharge and its easier for a scrapper to taunt someone out the game than a tank. Scrappers cant DPS a blaster + empath or a /em tank so taunt really helps. I remember a 3 vs 3 on my regen i had a thermal and a kin vs Ice/Nrg tank, a kin and a blaster. Taunt won us the match as I kept the Ice/Nrg tank out the game


thePhilosopher Martial Arts/Regen/Fire Scrapper
theRegulator Empathy/Energy/Soul Defender
Total Inertia Ice Blast/Kinetics/Psy Corruptor
Total Inferno Ice Blast/Thermal/Leviathan Corruptor

 

Posted

Huh, is the taunt really that strong in Team PvP for Scrappers? i think it was quite weak and didnt really taunt anything because i remember testing it a while ago and my Taunted oponents in the arena seemed to be Ignoring my taunt completly as if it wasn't there!

Does anyone know how long the Scrapper taunt lasts or how you would slot it to make it useful for Team PvP?


 

Posted

slotted its about 12 seconds i think


 

Posted

Base is 6 seconds so 12 seconds is about right slotted but its not really worth slotting duration because you can reduce taunting by getting out of line of sight. The best way to use taunt is when you see someone clicking aim and/or build up is a really good way of protecting your squishies The 3 second recharge also means spamming is much easier and I think a scrapper brings very little to team pvp without taunt.


thePhilosopher Martial Arts/Regen/Fire Scrapper
theRegulator Empathy/Energy/Soul Defender
Total Inertia Ice Blast/Kinetics/Psy Corruptor
Total Inferno Ice Blast/Thermal/Leviathan Corruptor