Thugs/Poison PvP build


Dark_Blasphemy_EU

 

Posted

Well i've been playing my Thugs MM a while now, and I like it a lot for PvP both teams and solo. But without any real guide i'm sure my slotting and powers are a bit haphazard, so with less jabbering, here's the build! Whatcha think?

Name: Toxic Weaver
Primary: Thugs
Secondary: Poison
+---------------------------------------------
01 => Alkaloid ==> Heal(1),EndCost(7),Heal(15),Rech(17),Heal(31),EndC ost(36)
01 => Call Thugs ==> Acc(1),Dam(3),Dam(3),Dam(7),Acc(17),Acc(37)
02 => Envenom ==> Acc(2),DefDeBuff(5),DefDeBuff(9),Acc(11),DefDeBuff (33),Rech(34)
04 => Weaken ==> Acc(4),ToHitDeBuff(5),ToHitDeBuff(9),Acc(11),ToHit DeBuff(33),Rech(34)
06 => Equip Thugs ==> EndCost(6)
08 => Combat Jumping ==> EndCost(8)
10 => Neurotoxic Breath ==> Acc(10),Slow(19),Slow(31),Slow(36),Acc(37),Rech(39 )
12 => Call Enforcer ==> Acc(12),Dam(13),Dam(13),Dam(15),Acc(23),EndCost(23 )
14 => Super Jump ==> Jump(14)
16 => Hurdle ==> Jump(16)
18 => Health ==> Heal(18),Heal(19),Heal(46)
20 => Stamina ==> EndMod(20),EndMod(21),EndMod(21)
22 => Assault ==> EndCost(22)
24 => Tactics ==> EndCost(24),ToHitBuff(25),ToHitBuff(25),ToHitBuff( 29)EndCost(42)Endcost(42)
26 => Call Bruiser ==> Acc(26),Dam(27),Dam(27),Dam(29),Acc(40),EndCost(43 )
28 => Stimulant ==> Interrupt(28)
30 => Aid Self ==> Interrupt(30),Interrupt(31),Interrupt(33),Heal(34) ,Heal(37),Heal(40)
32 => Upgrade Equipment ==> Rech(32),EndCost(46)
35 => Paralytic Poison ==> Acc(35),Acc(36),Hold(40),Hold(43),Hold(43),Rech(45 )
38 => Noxious Gas ==> Rech(38),Rech(39),Rech(39)
41 => Scorpion Shield ==> EndCost(41)
44 => Web Envelope ==> Acc(44),Acc(45),Range(45),Range(46)
47 => Web Cocoon ==> Acc(47),Acc(48),Hold(48),Hold(48)Hold(42)Rech(50)
49 => Vengeance ==> ToHitBuff(49)ToHitBuff(50)ToHitBuff(50)
---------------------------------------------
01 => Sprint ==> Empty(1)
01 => Brawl ==> Empty(1)
02 => Rest ==> Empty(1)

Edit: changed it a little, tell me if I missed a slot!


 

Posted

for PVP u should try dark as secondary, debuffs the other fighters ACC, damage and resistance making them an easy kill and also so they cant kill ur pets


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Posted

I somehow doubt dark debuffs better than poison!


 

Posted

Dark is mostly powerful in PvP (as far as I can tell) for the combo of Stealth, AoE Heal and Fear. The debuffing pales against Poison, but Poison can't keep multiple henchies and yourself healed.

Id' perhaps lose the Leadership line from your build (since Enforcers do that for your henchies) and think about adding in more Secondary powers and spreading more hancies around.

Alas my */Poison MM isn't too high yet.


 

Posted

Poison is much better than dark for its debuffs, but mainly for its overpowered hold, able to detoggle a granite tank with rooted.


 

Posted

[ QUOTE ]
Poison is much better than dark for its debuffs, but mainly for its overpowered hold, able to detoggle a granite tank with rooted.

[/ QUOTE ]

POISON FTW


thePhilosopher Martial Arts/Regen/Fire Scrapper
theRegulator Empathy/Energy/Soul Defender
Total Inertia Ice Blast/Kinetics/Psy Corruptor
Total Inferno Ice Blast/Thermal/Leviathan Corruptor

 

Posted

Poison is great, and those slottings are pretty good too.
I say swap one intred in aid self to a recharge;
1 slow in neurotoxic breath to a recharge (or maybe endred).

Important point is: if you like the build, go with it


 

Posted

Got to agree with Hammerfall on the Neurotoxic Breath slotting swap the slow for a recharge (seems to be alot of superspeeders about lately) and I can only comment on the poison side of things.

I'd probably even swap a hold for a recharge in Paralytic Poison but I like the rest of your slotting


 

Posted

Thanks! I'll try both the slotting and see how it goes

Edit: Seems to work great, so i'll stick with them. Having aid self up sooner makes a big difference as does Paralytic for SS trying to run back to bases.