Panker Nukem


Gall_

 

Posted

Another request... It's the first time I try to draw the "muscled" type

Panker Nukem


 

Posted

A good "muscled" one. Love the color of hair, so hulkish. :P

Nicely done again. Still looking for a fine brich.


 

Posted

My god soulasylum! That's superb!

How long does a piece like that take you?


 

Posted

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A good "muscled" one. Love the color of hair, so hulkish. :P


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Thanks^^ well, it's not my toon, I didn't choose the color nor the style

[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
How long does a piece like that take you?


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1/2 days, I'm on holiday until the end of the week, so I have time to work until... Well... Morning lol


 

Posted

Do you sketch your work first or do it all in a program? I'm just assuming photoshop just because I don't know of any others. How do you get the metallic effect on the shoulders/axe/eye/arms? I love your style, I'm intrigued!


 

Posted

the body, position and light is done in Poser, while all the other elements are modelized in 3DSMax

panky poser

panky poser render

as you can see, there are limits to the deformation in Poser : the muscles mesh of the arms and the hands are bugged, I had to modify it with graphic tablet on Photoshop


 

Posted

Modelized is a great word... think I'll use it

Cool model/picture, though seems some of the armour pieces could be blurred a little, for example the bottom of the shoulder armour seems a little rugged.


It's not running away. It's advancing in reverse!