Kin/Elec - End Drain Hero


Ilusionist

 

Posted

Hi! I'm villain trying to find a fun hero build to play. So far, I found out I really like Defenders, and I would like some opinions on my new Hero.

Level: 50
Archetype: Defender
Primary: Kinetics
Secondary: Electrical Blast
---------------------------------------------
01) --> Transfusion==> Acc(1) Heal(3) Acc(3) Heal(15) Acc(15) Heal(33)
01) --> Charged Bolts==> Acc(1) Dmg(5) Acc(9) Dmg(31) Acc(34) Dmg(40)
02) --> Lightning Bolt==> Acc(2) Dmg(5) Acc(9) Dmg(31) Acc(34) Dmg(40)
04) --> Siphon Power==> Acc(4) Acc(7) Acc(13)
06) --> Siphon Speed==> Acc(6) Acc(7) Acc(13)
08) --> Increase Density==> DmgRes(8) DmgRes(46) DmgRes(46)
10) --> Short Circuit==> Acc(10) EndMod(11) Acc(11) EndMod(17) Acc(17) EndMod(37)
12) --> Speed Boost==> EndMod(12)
14) --> Swift==> Run(14)
16) --> Health==> Heal(16)
18) --> Hasten==> Rechg(18) Rechg(19) Rechg(19)
20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
22) --> Aim==> Rechg(22) Rechg(23) Rechg(23)
24) --> Zapp==> Acc(24) Dmg(25) Acc(25) Dmg(31) Acc(34) Dmg(40)
26) --> Transference==> Acc(26) EndMod(27) Acc(27) EndMod(29) Acc(29) EndMod(37)
28) --> Super Speed==> Run(28)
30) --> Inertial Reduction==> Jump(30)
32) --> Fulcrum Shift==> Acc(32) Acc(33) Acc(33) Rechg(43) Rechg(45) Rechg(46)
35) --> Tesla Cage==> Acc(35) Hold(36) Acc(36) Hold(36) Acc(37) Hold(39)
38) --> Thunderous Blast==> Dmg(38) Dmg(39) Dmg(39)
41) --> Thunder Strike==> Acc(41) Dmg(42) Acc(42) Dmg(42) Acc(43) Dmg(43)
44) --> Charged Armor==> DmgRes(44) DmgRes(45) DmgRes(45)
47) --> Power Sink==> Rechg(47) EndMod(48) Rechg(48) EndMod(48) Rechg(50) EndMod(50)
49) --> Repel==> EndRdx(49) EndRdx(50)

The enhencements in the attacks may change, but the number of slots wont.

I focused on draining the endurance of every group of mobs with Short Circuit and Pwer Sink, and from AVs with both of them plus Transference.

I have just one question: I believe I dont need stamina in my build with 2 end drains that giv me some endurance back. So what could I take? I was thinking about Grant Invisibilty, Invisibility and Phase Shift.

What about Voltaic Sentinel?


 

Posted

Just a few thoughts in no particular order.

If you want to try and run a none-stamina build you would want to change the slotting in Siphon Speed and Transferrance to make it available more often. I'd recommend 2 accurancy and 3 recharge in Siphon Speed, and 2 accuracy, 3 end mod, 1 recharge in Transferrance, in addition to 3 slotted Hasten which you already have.

For drain, the Power Epic gives you more than Power Sink. You can boost the drain on both Transferrance and Short Circuit, and it does much more too. (Not to mention the fact that Total Focus knocks the socks of Thunder Strike).

Snipes don't need accuracy. No attacks needs more than two accuracy for PvE, Short Circuit is fine without accuracy, or with only one, you definitely want some recharge in there on a drain based build (either 1 acc, 2 recharge, 3 end mod, or 3 recharge, 3 end mod).

I'm wondering why you put repel in that build? You need to be in mele for loads of the stuff in it, that just isn't going to work, and running repel on a no-stamina build will utterly cripple you for endurance.

Personally I'd take stamina. I'd probably drop the snipe (not that much use on a build that's very geared towards mele, your other attacks will pull better, as a Defender you wont one hit kill anything much anyway) and take Ball Lightning instead, another AOE would just mesh with the build better. Alternatively I may look at the leadership pool.

You need to slot more recharge. The whole thing with kinetics is speed. It's fast, which is most of the fun about the set.


 

Posted

Ooooooooooooh! Lots of advices! Thanks!


 

Posted

[ QUOTE ]
Ooooooooooooh! Lots of advices! Thanks!

I didnt know Siphon Speed also gives end recovery

[/ QUOTE ]

it doesn't


 

Posted

Someoe posted before I could edit my previous post. I checked Hero Builder and realized my mistake.

But I'm under the impression that with Hasten, I may be able to perma SS me. Is that right? If it hits, of course.


 

Posted

Yes, sorry, perhaps I should have explained that a little better. The point of slotting siphon speed for recharge was to have transferrance available more often.

With hasten and SS slotted with three recharge over continuous fights you can keep two lots of Siphon Speed running easily. When I solo my Kinetic I just don't have downtime, and the build functions better if I go from group to group without pausing. When I'm teaming obviously I accept there will be short pauses between fights, but it's rare once mission has got going that I don't have at least one lot of Siphon Speed running.

Just a couple of thoughts to add which I didn't really think about when looking at this yesterday: I do not rate the stealth pool particularly highly now at all, and especially not on a kinetic.

Kinetics in an 8 person team is an extremely busy set, unless you've actually played it a lot you just don't realise how time consuming keeping a team buffed is, in addition to using all your other powers (which obviously you want to do - despite how a lot of your team mates will view it Kinetics is a lot more than just a buff bot). I would not want to add Grant Invis to that - just wouldn't have time. Phase shift is useful so rarely, you might as well just do the patrol in Warburg to get the temporary power and save yourself some power picks.

I have never rated Voltaic Sentinal that highly. Just not that impressive damage wise, although he looks quite cute. He's also not buffable by fulcrum shift at all, and the damage of everything else is.

I'd still lean towards the leadership pool above anything.

I also noticed when looking at the build again that you don't have any knockback protection at all! That will really really annoy you a lot, again, kinetics is a set that puts you in mele, so does Elec, you probably need to look at rejigging your travel power selections, there's a thread discussing that here which you might find useful.


 

Posted

After reading your opinions regarding power choices, I decided to stick with this build. What do you think?

I'm not sure about the lvl 49 power.

Name: Speed Force
Level: 50
Archetype: Defender
Primary: Kinetics
Secondary: Electrical Blast
---------------------------------------------
01) --> Transfusion==> Acc(1) Acc(3) Heal(3) Heal(13) Heal(13)
01) --> Charged Bolts==> Acc(1) Acc(9) Dmg(11) Dmg(15) Dmg(37)
02) --> Lightning Bolt==> Acc(2) Acc(9) Dmg(11) Dmg(15) Dmg(37)
04) --> Siphon Power==> Acc(4) Acc(5) Rechg(5) Rechg(43) Rechg(43)
06) --> Siphon Speed==> Acc(6) Acc(7) Rechg(7) Rechg(40) Rechg(40)
08) --> Increase Density==> DmgRes(8)
10) --> Combat Jumping==> Jump(10)
12) --> Speed Boost==> EndMod(12)
14) --> Super Jump==> Jump(14)
16) --> Short Circuit==> Acc(16) Acc(17) EndMod(17) EndMod(21) EndMod(21)
18) --> Hasten==> Rechg(18) Rechg(19) Rechg(19)
20) --> Acrobatics==> EndRdx(20)
22) --> Aim==> Rechg(22) Rechg(23) Rechg(23)
24) --> Zapp==> Acc(24) Acc(25) Dmg(25) Dmg(31) Dmg(34) IntRdx(45)
26) --> Transference==> Acc(26) Acc(27) EndMod(27) EndMod(31) EndMod(31) Rechg(40)
28) --> Tesla Cage==> Acc(28) Acc(29) Hold(29) Hold(34) Hold(37) Rechg(46)
30) --> Super Speed==> Run(30)
32) --> Fulcrum Shift==> Acc(32) Acc(33) Rechg(33) Rechg(33) Rechg(34)
35) --> Voltaic Sentinel==> Acc(35) Acc(36) Dmg(36) Dmg(36) Dmg(39)
38) --> Thunderous Blast==> Dmg(38) Dmg(39) Dmg(39) Rechg(46) Rechg(46) Rechg(50)
41) --> Thunder Strike==> Acc(41) Acc(42) Dmg(42) Dmg(42) Dmg(43)
44) --> Charged Armor==> DmgRes(44) DmgRes(45) DmgRes(45)
47) --> Power Sink==> Rechg(47) Rechg(48) EndMod(48) EndMod(48) EndMod(50) Rechg(50)
49) --> Repel==> EndRdx(49)


 

Posted

While it's not how I'd build build, I do think that'll work pretty well, certainly from an endurance drain point of view it'll be a very effective sapper, good for team support, and a workable soloer.

The only suggestions I would make on totally wasted slots are the two accuracies in Short Circuit, and in Zapp. Both these powers have very high accuracy anyway, they are also powers that are likely to be combined with aim.

Zapp, I would simply remove the slots and put a couple of recharges in different attacks (or Transfusion, I'd definitely want a sixth slot for recharge in that). Short circuit I'd replace the accuracies with recharge in that attack. In order to keep you enemies drained you need the -endurance regen element of short circuit available often, in addition to the actual drain element of that and your other powers.

I would suggest taking pretty much anything other than repel at 49 - it will interfere with your other powers in addition to being not a lot of use and running down your endurance.

Edit: For typos, I imagine there are more, trying to type on a very temparamental laptop keyboard at the moment, not altogether sucessfully.


 

Posted

I found having 3 End Mod in speed boost to make a considerable
difference.


 

Posted

It does on builds that are very poor endurance wise. Anyone with even a moderately sensible build endurance wise will not benefit from it, I prefer not to slot to accomodate people who make a complete mess of their own characters at the expense of functionality on my own. I guess it's a matter of personal preference.


 

Posted

[ QUOTE ]
35) --> Voltaic Sentinel==> Acc(35) Acc(36) Dmg(36) Dmg(36) Dmg(39)

[/ QUOTE ]
A few notes on Sparky:

1) As noted above, he is completely immune to buffs and debuffs. He will of course take advantage of any debuffs on his target.
2) He has improved accuracy compared to you, 1 Acc should be enough unless up against mid-high +Def opponents.
3) He deals damage while you're buffing (if he's out). This can be a boon or a bane depending on the situation.
4) He doesn't take aggro at all, all damage he deals counts as if you did it yourself aggro wise.
5) Unless he's been fixed, the Defender version should deal as much damage as the Blaster version.

Sparky doesn't fit everyone, but you really shouldn't decide permanently until you've tested him with a few slots in.


 

Posted

[ QUOTE ]
It does on builds that are very poor endurance wise. Anyone with even a moderately sensible build endurance wise will not benefit from it, I prefer not to slot to accomodate people who make a complete mess of their own characters at the expense of functionality on my own. I guess it's a matter of personal preference.

[/ QUOTE ]

I would agree on that one. After all a 1 slotted Speed Boost is better than a 3 slotted stamina or a 3 slotted Quick Recovery.

Especially as anyone with such grave end problems as that can be targetted for transference, without me having to change my slotting.


@Unthing ... Mostly on Union.

 

Posted

You might want to try and fit Ball of Lightning in there. With Fulcrum Shift it does a very large amount of damage and is fast to use. Just wait till after the tank has herded or someone else has the aggro before you use fulcrum shift.


 

Posted

[ QUOTE ]
It does on builds that are very poor endurance wise. Anyone with even a moderately sensible build endurance wise will not benefit from it, I prefer not to slot to accomodate people who make a complete mess of their own characters at the expense of functionality on my own. I guess it's a matter of personal preference.

[/ QUOTE ]

You are aware you are talking about a grand total of two slots, right? I always find kins relatively easy to slot, since recharge and endurance aren't as much of an issue for them.

Three slots is a bit of a luxury but if you can afford the slots it will help others be more effective (either mitigating their own poor builds or for the occasional situation where they bottom out and transference has just fired off). Of course I'm talking about avoiding all of 10 seconds downtime (if that), but I prefer zero downtime on my teams.

Plus you can switch end mod for run speed and see who notices - a granite with (3x run speed) slotted speed boost is hilarious.


Synaesthetix:if your mum wasn't already dead I would go kill her for bringing
you into the world

 

Posted

[ QUOTE ]
You are aware you are talking about a grand total of two slots, right?

[/ QUOTE ]

Could you run me through some primary school subtraction? I must have been asleep that day.

I personally don't want to cater for especially weak builds. Noone I regularly team with has endurance issues at all when I'm teaming with them, therefore it would just be a waste of slots if I added something in my build that did nothing of benefit on my character.

In addition while I've got probably over 20 HOs on my Kinetic now, I could still, realistically, use a couple more slots to get more from her. While I find her easier to slot than some builds, I find there's always room for manouvre.

As previously stated, I think it's a matter of personal preference as to what you want to cater for.

I have considered adding run speed into speed boost in the past - mostly for PvP - but I don't have the slots. If only you could add flight speed in there, I'd definitely find them from somewhere.


 

Posted

[ QUOTE ]
In addition while I've got probably over 20 HOs on my Kinetic now, I could still, realistically, use a couple more slots to get more from her.

[/ QUOTE ]

c'mon, that's just being greedy, surely?

Any chance you'd post your build? I'd love to see what a tricked out build actually looks like.


Synaesthetix:if your mum wasn't already dead I would go kill her for bringing
you into the world

 

Posted

OVW, i dont think you understand the concept of a defender if your not willing to help people


 

Posted

[ QUOTE ]
OVW, i dont think you understand the concept of a defender if your not willing to help people

[/ QUOTE ]
Some people are beyond help.

Playing Defender doesn't mean you should bend over for anyone who asks.


 

Posted

[ QUOTE ]
c'mon, that's just being greedy, surely?

Any chance you'd post your build? I'd love to see what a tricked out build actually looks like.

[/ QUOTE ]

They're all in the secondary, ancillary pool, and one in Tactics. There's simply nothing in the primary at all that would benefit from a HO - the only thing it'll take and use both aspects of is going to include endurance reduction, and I don't need them. The only thing that questionably needs end reducers in the build I have is Tactics, Temp Invul (both have a single HO in) and Assault.

My build is a bit wierd because I've built it for a couple of fairly specific uses now, but if I get a moment I'll pop it in Hero Builder. Don't have time now.