Ninja / Trick Arrow, where fore art thou?
Hello
There might not be any ninja/TA guides but there are plenty of ninja/* and */TA guides, so it shoudnt be too hard to make a build. I dont see any reason why ninja/TA shouldnt be a good combo.
Here's a sample Build i made quick, i dont have a lot of experience with the sets though. I didnt take stamina cause TA doesnt use a lot of end. Neither did i take any of the attacks cause i rather spend my time debuffing. You can swap some powers to fit in stamina, leadership or some attacks. Here goes:
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
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Name:
Level: 50
Archetype: Mastermind
Primary: Ninjas
Secondary: Trick Arrow
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01) --> Call Genin==> Acc(1)Acc(3)Dmg(3)Dmg(5)Dmg(5)Acc(17)
01) --> Entangling Arrow==> Acc(1)
02) --> Flash Arrow==> Acc(2)
04) --> Glue Arrow==> Rechg(4)Slow(7)Rechg(7)Slow(9)
06) --> Train Ninjas==> EndRdx(6)
08) --> Aid Other==> Heal(8)Heal(9)Heal(11)IntRdx(11)IntRdx(36)
10) --> Combat Jumping==> EndRdx(10)
12) --> Call Jounin==> Acc(12)Dmg(13)Dmg(13)Dmg(15)Acc(15)Acc(17)
14) --> Super Jump==> Jump(14)
16) --> Poison Gas Arrow==> Rechg(16)Rechg(40)
18) --> Smoke Flash==> Acc(18)Acc(19)Rechg(19)
20) --> Acid Arrow==> Acc(20)Acc(21)Rechg(21)DefDeBuf(37)
22) --> Aid Self==> Heal(22)Heal(23)Heal(23)IntRdx(34)IntRdx(34)Rechg(37)
24) --> Hasten==> Rechg(24)Rechg(25)Rechg(25)
26) --> Oni==> Acc(26)Dmg(27)Dmg(27)Dmg(29)Acc(29)
28) --> Disruption Arrow==> Rechg(28)Rechg(31)Rechg(34)
30) --> Ice Arrow==> Acc(30)Acc(31)Hold(31)Hold(33)Rechg(33)Rechg(33)
32) --> Kuji In Zen==> EndRdx(32)
35) --> Oil Slick Arrow==> Rechg(35)Rechg(36)Rechg(36)Slow(37)
38) --> EMP Arrow==> Acc(38)Acc(39)Hold(39)Hold(39)Rechg(40)Rechg(40)
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01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
02) --> Rest==> Empty(2)
01) --> Supremacy==> Empty(1)
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I hope this helped you a bit.
If there are some ppl who have more experience with the sets by all means correct me if im wrong
I can help on the Ninja side
Ninja Slotting is usually 2xAcc(3 is far too much), 2/3xDam,
1/2 Secondary Enhancers (Disorient for Genin, Slow for Jounin (Though I've tried Confuse Duration as well...), Hold or Immob for Oni.
Train Ninja is fine; but I'd really add an extra recharge and endrec to Kuji In Zen; especially if you have a staminaless build.
Running Hasten should only be used when attacking; not perma-ish like some people do.(It's a major loss of Endurance)
I'd also try putting Leadership: Tactics/Assault will help a LOT but again it's draining end all the time.
You also might want to swap an Intred for a Recharge in Heal Other; more than one doesn't really have a noticeable effect.
Right, I've looked over both the uk and american boards, and I can't find one single build (with enhancements) for Ninja/Trick Arrow Masterminds! Oh sure, some people might not like em, but there's usually one somewhere! So if you have a ninja/Trick Arrow build with enhancements and stuff, could you post it here if it's not too much of an issue? Appreciate it
Also if you think you know why there arn't any of these builds, feel free to post that too