All TP destinations covered. Now what?


Big_Game_EU

 

Posted

My CoV SG just managed to set up a second Teleporter Room, and we're now covering all 7 destinations. We've also got a Mission Computer, and a set of storage devices, along with the obvious Reclamation Device. My question is - now what? We're not dedicated to PvP, so we don't need a raid teleporter or any base defences. Cathedral of Pain still ain't working, so there's no point in having a vault. We've only got the first two Worktables, but the only thing the third one's good for, is producing high-end energy and control objects, which we've got nothing to use for.

So... is that it for bases? Smallest plot, two 'squares' still open, nothing more to do with the place...

My CoH SG is conciderably bigger and still growing, but only because there are more TP destinations by a long shot. I'm just wondering if there's any utility in the SG bases I've somehow missed...


 

Posted

At the current time... no.

But hey, your villain group actually gets a Strikeforce out of it.

Heroes have the fanciest, most useless deserted basements ever .


 

Posted

Oh btw if you are planning to ever do the Cathedral Trial if it ever rears it's head again, you will need a Raid Teleporter and 6 Anchors in addition to a vault.


 

Posted

I didnt see any mention of any empowerment stations. Both the Arcane and Tech have 3 tiers of empowerment station, which allow you to build more buffs per tier. As the empowerment stations use base salvage it saves you stockpiling useless junk and helps your character at the same time!

Also both the Arcane and Tech empowerment stations will only work their own respective types of salvage so its useful to have both!


 

Posted

Oh hey, you can always start thinking about adding Inventin' benches now we know they'll be available as base items.


 

Posted

[ QUOTE ]
I didnt see any mention of any empowerment stations. Both the Arcane and Tech have 3 tiers of empowerment station, which allow you to build more buffs per tier. As the empowerment stations use base salvage it saves you stockpiling useless junk and helps your character at the same time!

Also both the Arcane and Tech empowerment stations will only work their own respective types of salvage so its useful to have both!

[/ QUOTE ]

Oh yeah, I forgot to mention... got a tier 3 Empowerment Station too, not that anybody uses it. Ever. Myself included. >_>

There's the invention-benches, I suppose, but we won't be seeing those 'till I9, and that ain't for a while yet. Guess I should think about setting up a Raid Teleporter and a Vault so that, when and if it's ever enabled, we can run the Cathedral of Pain trial.