Please help with info about two corruptor types


Blue_Note

 

Posted

Hello all.

I've been playing Thugs, my brute, a while and even if hes lovely now at 27 its fun to test other types as well. I've created two types of corruptors and played one to 11 and another to 7. Both of them is fun, mostly because(I think) at lower levels not many differences exist, and I understand most types doesn't become 'good' until one get to a little higher levels with more powers under their belt.

One is a Energy/Radiation Emission corruptor. The theme here was a 'robotic' kind of character. The other one is a Dark/Dark and the theme there was someone who come from a darker realm to our world.

The thing is, I like to play one of them to higher levels(Maybe both but like to start with one) but at this low level I don't really know their strengths and weaknesses. So... I would be happy if anyone could give me some input on the performance and variation of these to arch types. I don't mind if one is considered 'a little weaker' then the other(Just have to work harder..) but I also don't like if one becomes a pain to play due to game/at mechanics.

What I am interested in is their potential, solo and in teams, the endurance usage(Will it get better?) for the many different buffs/debuffs they have and so on and off course their 'lets BLAST' capability

Any input or experience from these two types is much appreciated.


 

Posted

I could reply and suggest some some other good combo's... but i'll stick to the 2 you've mentioned to KISS as possible

Ditch the energy/ cor. energy isn't good. You and even more so the team most of times will hate all the KB-admittedly handy at times, but generally more of a nuisance-, especially when you're /rad and you want mobs to stay in you debuff toggle area's. The dam is nothing fancy and other primaries have way better debuffs as secondary powers.

/Rad is jack of all trades and good in many. It combines very nice with ice/ and sonic/, but arguments for other primaries could be made as well. They will both be great in team as well as solo. As far as endurance goes /Rad has AM what really helps with your and your teams endurance issues. (slot 3 rechg/3 Endmod asap)
Dark/ combines very good with /rad too as the tentacles are golden with your toggles and all the stacked -accu works a treat.
But you have that nice dark/dark already which im coming to now...

As far for the Dark/dark. It's great in all aspects. Learn to love and so will your teamies This one also will be great in team as well as solo. End use is very manageable. Damage output not that big- although the many DoT works well with scourge for extra dam, but it's a very safe toon with the massive -accu and tricks up his sleeve. It has a very controlly feel and can make the team last really longer. If you like that, this is your toon!

Enjoy!


 

Posted

Thanks Blue_Note, I guess I continue with my dark/dark demon for now


 

Posted

i have done a few corrs, and although i loved the /dark i absolutely hated the KB of Energy and would never recommend it for a corr, but thats a personal preference. I guess if you solo a lot then Energy has its uses but when teaming KB was a pain.


@kisana