Necro/Dark Miasma MM's
I'll let you know if I ever get there.
Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.
They're pretty good solo, and handy on a team. Good all round characcters
"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"
[ QUOTE ]
They any good in the later lvls?
Or am i better off going
Merc/ 1. FF 2. Dark mias
cheers
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I love mine little light on damage but the debuffs are great.
They are the Jack of all Trades set, Zombies are really Combat orientated, Greave Knights can hold their own at Ranged or in melee, a Lich is your own personal Dark/Dark defender,
I'm currntly at lvl 21 with Deadly-Sin (Defiant) and she is amazing, my lich is only a few sweet levels away and I just cannot wait.
Nothing Debuffs your enemy like a Necro MM, and Dark Miasma is 2nd only to Pioson in single target Debuff and is better most of the time at Group Debuff. You WILL love your Necro/dark, give him/her/it time and him/her/it will blossom.
I can't put mine down! LOL I have tryed others MM set's but get to about lvl 15 and delete them.
Not a big fan of Melee Pet's, I like the Range one's better. Played a Zombies/Dark MM to level 16, before i got tired with their suicidal antics.
Range is more dependable...comfortable...and in my Eye's more effective. Easier to Heal, and keep track of. Sure..the deadbeats have a coolness factor, and if that alone will float the boat..go for it.
I have both a Necro/Dark and Thugs/Dark and can say that Thugs easily wins. The zombies are too squishy and too suicidal to withstand much and have a tendency to aggro everything in the room. Thugs stand together which makes healing them up so much easier. (I am of course, ignoring the suicidal arsonist here.)
@Dante EU - Union Roleplayer and Altisis Victim
The Militia: Union RP Supergroup - www.themilitia.org.uk
Once you get the final pet buff for necro they get a self heal, and with shodow fall on they don't agro as much. And the whole point of the necro pets is for them to be suicidal. There buffable while fighting which is a big help compared to bots that stop fighting while buffed. But all sets have there good and bad points. And not everone can play every AT. Give it a try Sheep, you might like it.
Edit: My lich has more hit points then me
My lich has only died once more than me. When you take into account he dies every time I do...... that's not too often. With his self heal and fluffy stood by him he's almost invincible. Then there's always the control
Sure thugs/dark kills faster, but an imob terrorised group being vomited to death feels so much more controlled. It does take all sorts though and am trying the damage route next with Merc/Dark and Ninja/poison
"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"
Of course the best Damage Mitigation is to kill everything within seconds... so Bots/Dark and Thugs/Dark are superior to Necro in that respec...
...
But where is the Fun in killing everything in seconds? I ask you.
[ QUOTE ]
But where is the Fun in killing everything in seconds? I ask you.
[/ QUOTE ]
Highlighted the fun bits
They any good in the later lvls?
Or am i better off going
Merc/ 1. FF 2. Dark mias
cheers